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Maurizio Beltram

□ Phone: (704) 840-5398 □ E-Mail: maurizio.beltram@gmail.com □ Website: www.mauricg.com


Experience
Eview - Visualization Specialist/IT Support Specialist Nov. 2017 – Present
Dearborn, MI
• Create photo-realistic renderings, fly-through animations, 3D scenes, assets, and real-time environments with strict or loose
guidelines based on drawings, dimensions, and reference materials for in-house renders and/or external clients with quick
turnarounds using like 3DSMax, Vray, Photoshop, Shapespark, and Twinmotion.
• Efficiently process 3D models and materials by optimizing and integrating assets for Twinmotion, V-ray, Shapespark, among others
as needed.
• Cooperate in restructuring multiple 3D pipelines for optimal use and efficient practice.
• Create short videos for production purposes from rendered shots.
• Responsible for company-wide management of IT systems, including software licensing, using Windows server and on-site
troubleshooting
THS Creative – CGI Specialist/Generalist July 2016 – Nov. 2017
Greensboro, NC
• Produced the lighting, modeling, and texturing for photorealistic assets as well as created environments for marketing and advertising
purposes using 3DS Max/Maya, Photoshop, Quixel, and V-ray.
• Provided IT front-end and back-end support.
• Provided maintenance for Mac and Windows PC as well as created and oversaw administration of servers and storage.

CS3D Design – Contract Artist: Photo Manipulation June 2015 – Aug. 2015
Winter Park, FL
• Manipulated and cleaned up photos for marketing purposes using Adobe Photoshop and Google 360 Viewer.

Engineering and Computer Simulations – Digital Artist Sept. 2014 – May 2015
Orlando, FL
• Created high quality videogame level models for simulation training using 3DS Max/Maya, Quixel, Photoshop.
• Used FARO scanner and point clouds systems to create assets with the utmost accuracy and scale.
• Created and trained new interns and artists in systems and art pipeline.

Cubic Advanced Learning Solutions – Technical Artist March 2014 – Sept. 2014
Orlando, FL
• Created high quality videogame level models for simulation training using 3DS Max/Maya, Quixel, Photoshop.
• Used FARO scanner and point clouds systems to create assets with the utmost accuracy and scale.
• Created and trained new interns and artists in systems and art pipeline.

Additional Experience
Latin American Women’s Association - Intern Feb. 2016 – July 2016
Charlotte, NC
• Re-created their logo and created new bumper designs using Adobe AfterEffects and Photoshop.

Full Sail University – Intern Jan. 2014 – March 2014


Orlando, FL
• Aided in the creation of composited shots by creating scene extensions, color grading, matte painting, and rotoscoping.
• Aided new students as a teacher assistant during classroom hours as well as lab hours.
Full Sail University - Intern Oct. 2013 – Dec. 2013
Orlando, FL
• Created environments and props for animations using Autodesk Maya and MentalRay, and Adobe Photoshop.
• Aided new students as a teacher assistant during classroom hours as well as lab hours.
Education
Full Sail University 2013
B.S. Computer Animation - Concentration: Shading and Lighting

Skills
Shading and Lighting; Material/Shader and Texture creation; Prop, Environment, Hard Surface Modeling; Matte Painting;
Autodesk Recap; Final Cut 7; Headus UV Layout; Mudbox; Nuke; Perforce; Syntheyes; Unreal Engine 4; Lumion; Shapespark;
Sketchup; Twinmotion;

Languages: Spanish and Italian

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