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TYPE: Molecular x4 x4
Weapon Systems Damage RANGE: 2/4/6/9 x7
Sqdr/Ship ID: Fusion Cannon: 1 2 3 4 5 6 7 4 9 10 11 12 TRAVERSE: 2 x5 x5
DELAY: 1
Shield System Damage
x4 x4
Maneuver/Sensors Damage DAMAGE: d8+2
x6 x6
MAX X: 7
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D) x4
Maneuver: 4 3 2 1 0 0 x3 x3
Fusion Cannon
Structural Damage
Structural Damage
Structural Damage
Structural Damage
TYPE: Laser/Sustain/Pierce
Weapon Systems Damage RANGE: 8/16/24/36 x1
Sqdr/Ship ID: Neutron Laser: 1 2 3 4 5 6 7 4 9 10 11 12 TRAVERSE: 4
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Shock Cannon: 1 2 3 4 5 6 7 4 9 10 11 12 DAMAGE: 4d10+1
Fusion Cannon: 1 2 3 4 5 6 7 4 9 10 11 12 MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 4 3 2 1 0 0 Carrier Bay: 2 3 4 5 6 7 4 9 10 11 12
Neutron Laser
Structural Damage
TYPE: Electro-Magnetic
RANGE: 2/4/6/9 x2
TRAVERSE: 2
Notes: FCD Damage DELAY: 2 x1 x1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (G/D)
Reloads: FCD (-): Shock Cannon
Structural Damage
Structural Damage
5 1 1 1 -- -- -- 1 1
TYPE: Laser/Sustain/Pierce
Weapon Systems Damage RANGE: 8/16/24/36 x4
Sqdr/Ship ID: Neutron Laser: 1 2 3 4 4 6 7 4 9 10 11 12 TRAVERSE: 4
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Fusion Cannon: 1 2 3 4 5 6 7 4 9 10 11 12 DAMAGE: 4d10+1
Tractor Beam: 1 2 3 4 5 6 7 4 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D) x2
Maneuver: 5 4 3 2 1 0 Carrier Bay: 5 6 7 4 9 10 11 12
Neutron Laser
Structural Damage
TYPE: Molecular x7 x7
RANGE: 2/4/6/9 x10
TRAVERSE: 2 x9 x9
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8+2
x5 x5
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 10 x9 x9
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: -- (G/D) x8
Reloads: FCD (-): Fusion Cannon x6 x6
Structural Damage
Structural Damage
Structural Damage
5 1 1 1 -- -- -- 1 --
TYPE: Molecular x6 x6
Weapon Systems Damage RANGE: 2/4/6/9 x8
Sqdr/Ship ID: Fusion Cannon: 1 2 3 4 5 6 7 8 9 10 11 12 TRAVERSE: 2 x7 x7
DELAY: 1
Shield System Damage Carrier Bay: 2 3 4 5 6 7 8 9 10 11 12 x3 x3
Maneuver/Sensors Damage DAMAGE: d8+2
x7 x7
MAX X: 8
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D) x6
Maneuver: 5 4 3 2 1 0 x5 x5
Fusion Cannon
Structural Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0
Structural Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0
Structural Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0
Structural Damage
5 2 1 1 -- -- -- 1 --
TYPE: Molecular
Weapon Systems Damage RANGE: 2/4/6/9 x4
Sqdr/Ship ID: Fusion Cannon: 1 2 3 4 5 6 7 8 9 10 11 12 TRAVERSE: 2 x2 x2
DELAY: 1
Maneuver/Sensors Damage Shield System Damage Carrier Bay: 9 10 11 12 DAMAGE: d8+2
MAX X: 4 x4 x4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D) x2
Maneuver: 5 4 3 2 1 0 Fusion Cannon
Structural Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0
Structural Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0
Structural Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0
Structural Damage
5 1 1 1 -- -- -- 1 --
TYPE: Laser/Sustain/Pierce
Weapon Systems Damage RANGE: 8/16/24/36
x5 x5
Sqdr/Ship ID: x6
TRAVERSE: 4
Neutron Laser: 1 2 3 4 5 6 7 7 9 10 11 12
DELAY: 3
x7 x7
Maneuver/Sensors Damage Shield System Damage Fusion Cannon: 1 2 3 4 5 6 7 4 9 10 11 12 DAMAGE: 4d10+1 x3 x3
MAX X: 7
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D) x4
Maneuver: 5 4 3 2 1 0 Neutron Laser
x2 x2
Structural Damage
TYPE: Molecular x2 x2
RANGE: 2/4/6/9 x3
TRAVERSE: 2 x3 x3
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8+2 x2 x2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 3
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: -- (G/D) x2
Reloads: FCD (-): x1 x1
Fusion Cannon
Structural Damage
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Molecular
Weapon Systems Damage RANGE: 2/4/6/9 x5 x6 x5
Sqdr/Ship ID: Fusion Cannon: 1 2 3 4 5 6 7 4 9 10 11 12 TRAVERSE: 2
DELAY: 1
Shield System Damage Gravity Net: 1 2 3 4 5 6 7 4 9 10 11 12 x1 x1
Maneuver/Sensors Damage DAMAGE: d8+2
Tractor Beam: 1 2 3 4 5 6 7 4 9 10 11 12 MAX X: 6
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D) x3 x4 x3
Maneuver: 4 3 2 1 0 0 Fusion Cannon
Structural Damage
TYPE: Electro-Mag/Shifter
RANGE: 2/4/6/9 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 2 x1 x1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (G/D)
Reloads: FCD (-): Gravity Net
Structural Damage
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Laser/Sustain/Pierce
Weapon Systems Damage RANGE: 8/16/24/36 x2 x3 x2
Sqdr/Ship ID: Imp Neutron: 1 2 3 4 5 6 7 4 9 10 11 12 TRAVERSE: 4
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Molecular Pulsar: 1 2 3 4 5 6 7 4 9 10 11 12 DAMAGE: 4d10+2 x1 x1
Fusion Cannon: 1 2 3 4 5 6 7 4 9 10 11 12 MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 4 3 2 1 0 0 Improved Neutron Laser
Structural Damage
TYPE: Molecular/Pulse
RANGE: 2/4/6/9 x2
TRAVERSE: 2
Notes: FCD Damage DELAY: 2 x1 x1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (G/D)
Reloads: FCD (-): Molecular Pulsar
Structural Damage
Structural Damage
5 1 -- -- -- -- -- 1 0
TYPE: Molecular/Pierce
Weapon Systems Damage RANGE: 2/4/6/9 x4
Sqdr/Ship ID: Molecular Disrupter: 1 2 3 4 4 6 7 4 9 10 11 12 TRAVERSE: 4
DELAY: 4
Maneuver/Sensors Damage Shield System Damage Anti-Matter Converter: 1 2 2 4 5 6 7 4 9 10 11 12 DAMAGE: 2d10+3
Fusion Cannon: 1 2 3 4 5 6 7 4 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D) x2
Maneuver: 5 4 3 2 1 0 Tractor Beam: 1 5 6 7 4 9 10 11 12
Molecular Disrupter
Carrier Bay: 5 6 7 4 9 10 11 12
Structural Damage
TYPE: Anti-Matter/Pulse/Flash
RANGE: 2/4/6/9 x2
TRAVERSE: 4
Notes: FCD Damage DELAY: 3
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8+2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2
Reloads: FCD (-): Anti-Matter Converter
5 3 2 2 -- -- -- 1 1
TYPE: Laser/Sustain/Pierce
Weapon Systems Damage RANGE: 8/16/24/36 x4
Sqdr/Ship ID: Neutron Laser: 1 2 3 4 4 6 7 4 9 10 11 12 TRAVERSE: 4
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Fusion Cannon: 1 2 3 4 5 6 7 4 9 10 11 12 DAMAGE: 4d10+1
Gravity Net: 1 2 3 4 5 6 7 4 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D) x2
Maneuver: 5 4 3 2 1 0 Tractor Beam: 1 5 6 7 4 9 10 11 12
Carrier Bay: 5 6 7 4 9 10 11 12 Neutron Laser
Structural Damage
TYPE: Molecular x8 x8
RANGE: 2/4/6/9 x12
TRAVERSE: 2 x10 x10
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8+2
x6 x6
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 12 x12 x12
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: -- (G/D) x10
Reloads: FCD (-): Fusion Cannon x8 x8
5 1 1 1 -- -- -- 1 1
TYPE: Laser/Sustain/Pierce
Weapon Systems Damage RANGE: 8/16/24/36 x4
Sqdr/Ship ID: Neutron Laser: 1 2 3 4 4 6 7 4 9 10 11 12 TRAVERSE: 4
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Fusion Cannon: 1 2 3 4 5 6 7 4 9 10 11 12 DAMAGE: 4d10+1
Tractor Beam: 1 2 3 4 5 6 7 4 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D) x2
Maneuver: 5 4 3 2 1 0 Carrier Bay: 5 6 7 4 9 10 11 12
Neutron Laser
Structural Damage
TYPE: Molecular x7 x7
RANGE: 2/4/6/9 x10
TRAVERSE: 2 x9 x9
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8+2
x5 x5
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 10 x9 x9
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: -- (G/D) x8
Reloads: FCD (-): Fusion Cannon x6 x6
Structural Damage
Structural Damage
Structural Damage
5 1 1 1 -- -- -- 1 --
TYPE: Molecular/Pierce
Weapon Systems Damage RANGE: 2/4/6/9 x3 x4 x3
Sqdr/Ship ID: Molecular Disrupter: 1 2 3 4 4 6 7 8 9 10 11 12 TRAVERSE: 4
DELAY: 4
Shield System Damage Anti-Matter Converter: 1 2 3 4 5 6 7 8 9 10 11 12 x1 x1
Maneuver/Sensors Damage DAMAGE: 2d10+3
Fusion Cannon: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 4 x3 x3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D) x2
Maneuver: 5 4 3 2 1 0 Carrier Bay: 2 3 4 5 6 7 8 9 10 11 12
Molecular Disrupter
Structural Damage
TYPE: Anti-Matter/Pulse/Flash
RANGE: 2/4/6/9 x2
TRAVERSE: 4
Notes: FCD Damage DELAY: 3
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8+2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Anti-Matter Converter
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Laser/Sustain/Pierce
Weapon Systems Damage RANGE: 8/16/24/36 x2 x3 x2
Sqdr/Ship ID: Neutron Laser: 1 2 3 4 5 6 7 4 9 10 11 12 TRAVERSE: 4
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Fusion Cannon: 1 2 3 4 5 6 7 4 9 10 11 12 DAMAGE: 4d10+1 x1 x1
MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 4 3 2 1 0 0 Neutron Laser
Structural Damage
TYPE: Molecular
RANGE: 2/4/6/9 x4
TRAVERSE: 2 x2 x2
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8+2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4 x4 x4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: -- (G/D) x2
Reloads: FCD (-): Fusion Cannon
Structural Damage
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Molecular/Pierce
Weapon Systems Damage RANGE: 2/4/6/9 x2
Sqdr/Ship ID: Molecular Disrupter: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 4
DELAY: 4 x1 x1
Maneuver/Sensors Damage Shield System Damage Fusion Cannon: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 2d10+3
Personnel Bay: 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 3 2 1 0 1 0 Molecular Disrupter
Structural Damage
TYPE: Molecular
RANGE: 2/4/6/9 x2
TRAVERSE: 2 x1 x1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+2
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 3 x3 x3
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: -- (G/D) x2
Reloads: FCD (-): Fusion Cannon
Structural Damage
Structural Damage
Structural Damage
5 1 1 1 -- -- -- 1 --
TYPE: Molecular x3 x3
Weapon Systems Damage RANGE: 2/4/6/9 x4
Sqdr/Ship ID: Fusion Cannon: 1 2 3 4 4 6 7 8 9 10 11 12 TRAVERSE: 2 x4 x4
DELAY: 1
Shield System Damage Gravity Net: 1 2 3 4 4 6 7 8 9 10 11 12 x2 x2
Maneuver/Sensors Damage DAMAGE: d8+2
x4 x4
MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D) x4
Maneuver: 5 4 3 2 1 0 Fusion Cannon x3 x3
Structural Damage
TYPE: Electro-Mag/Shifter
RANGE: 2/4/6/9 x3 x4 x3
TRAVERSE: 3
Notes: FCD Damage DELAY: 2
FCD (3): Interceptor/Anti-Fighter Damage
DAMAGE: d8
x1 x1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4 x3 x3
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (G/D) x2
Reloads: FCD (-):
Gravity Net
Structural Damage
Structural Damage
Structural Damage
TYPE: Laser/Sustain/Pierce
Weapon Systems Damage RANGE: 8/16/24/36 x1
Sqdr/Ship ID: Imp Neutron Cannonr: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 4
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Molecular Pulsar: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+2
Proj. #1: Tractor Beam: 1 3 4 5 6 7 8 9 10 11 12 MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 3 2 1 0 1 0 Improved Neutron Laser
Structural Damage
TYPE: Molecular/Pulse
RANGE: 2/4/6/9 x4
TRAVERSE: 2
Notes: FCD Damage DELAY: 2
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8+1
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (G/D)
Reloads: FCD (-): Molecular Pulsar
Structural Damage
Structural Damage
Structural Damage