Sei sulla pagina 1di 30

Altarian Destroyer

GENERAL DATA OPERATIONAL DATA


Nation: Centauri Republic CARRIER DATA
Category: 3
Year: 2150 Flights Aboard: 1
Defensive Rating: 15
Availability: Common Control Rating: 1
Armor: 4/4
Point Value: 216/276 Sensors: 8
Command R/C: 5/2 Fire Control: 3/1
Jump Engine: Yes
Maneuvering Damage (3D)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 10 8 8 7 5 4 3 2
Pin Point Rating: 3 Strafe AF: 4
1 8 6 6 5 3 2 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 6 4 4 3 1 1 2 1 Volley Rating: 3 Stand-Off AF: 0
3 4 2 2 1 -- -- 2 1 Intercept Die: d10 AF Die: d10
4 2 1 1 -- -- -- 1 --

5 -- -- -- -- -- -- -- --

TYPE: Linear Accelerator


Weapon Systems Damage RANGE: 4/8/12/18 x2
Sqdr/Ship ID: Matter Cannon: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3 x1 x1
DELAY: 2
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 6 7 8 9 10 11 12 DAMAGE: 2d8
MAX X: 2 x2 x2
Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D) x1
Maneuver: 4 3 2 1 0 0 Matter Cannon
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x10
TRAVERSE: 1 x8 x8
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anit-Fighter Damage DAMAGE: d8 x6 x6
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 10 x8 x8
Missile Ammo:
x6 x8 x6
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Twin Array

Weapon Systems Damage


Sqdr/Ship ID: Matter Cannon: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anit-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Matter Cannon: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anit-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Matter Cannon: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anit-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Altarian Magnus Destroyer Leader
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 3
Year: 2208 Flights Aboard: 1
Defensive Rating: 15
Availability: Rare Control Rating: 1
Armor: 4/4
Point Value: 227/308 Sensors: 8
Command R/C: 7/2 Fire Control: 3/1
Jump Engine: Yes
Maneuvering Damage (3D)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 10 8 8 7 5 4 3 2
Pin Point Rating: 2 Strafe AF: 3
1 8 6 6 5 3 2 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 6 4 4 3 1 1 2 1 Volley Rating: 3 Stand-Off AF: 0
3 4 2 2 1 -- -- 2 1 Intercept Die: d10 AF Die: d10
4 2 1 1 -- -- -- 1 --

5 -- -- -- -- -- -- -- --

TYPE: Laser
Weapon Systems Damage RANGE: 8/16/24/36 x1
Sqdr/Ship ID: Battle Laser: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 4
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 6 8 10 6 7 8 9 10 11 12 DAMAGE: 4d10+1
Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12 MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 4 3 2 1 0 0 Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12
Battle Laser
Structural Damage
TYPE: Linear Accelerator
RANGE: 4/8/12/18 x2
TRAVERSE: 3 x1 x1
Notes: FCD Damage DELAY: 2
FCD (3): Interceptor/Anit-Fighter Damage DAMAGE: 2d8
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2 x2 x1
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D) x2
Reloads: FCD (-): Matter Cannon

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Battle Laser: 1 2 3 4 4 3 4 4 9 10 11 12 RANGE: 1/2/3/5 x8
TRAVERSE: 1 x6 x6
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 6 8 10 6 7 8 9 10 11 12
DELAY: 1
Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12 DAMAGE: d8 x4 x4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12 MAX X: 8 x6 x6
Maneuver: 4 3 2 1 0 0 VUL: 1 (E/G/D) x8
Structural Damage Twin Array

Notes: FCD Damage


FCD (3): Interceptor/Anit-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Battle Laser: 1 2 3 4 4 3 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 6 8 10 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12


Maneuver: 4 3 2 1 0 0 Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anit-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Battle Laser: 1 2 3 4 4 3 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 6 8 10 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12


Maneuver: 4 3 2 1 0 0 Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anit-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Altaron Destroyer
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 3
Year: 2150 Flights Aboard: 1
Defensive Rating: 15
Availability: Uncomm Control Rating: 1
Armor: 4/4
Point Value: 227/308 Sensors: 8
Command R/C: 5/2 Fire Control: 3/1
Jump Engine: Yes
Maneuvering Damage (3D)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 10 8 8 7 5 4 3 2
Pin Point Rating: 3 Strafe AF: 4
1 8 6 6 5 3 2 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 6 4 4 3 1 1 2 1 Volley Rating: 3 Stand-Off AF: 0
3 4 2 2 1 -- -- 2 1 Intercept Die: d10 AF Die: d10
4 2 1 1 -- -- -- 1 --

5 -- -- -- -- -- -- -- --

TYPE: Laser
Weapon Systems Damage RANGE: 6/12/18/27 x2
Sqdr/Ship ID: Assault Laser: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 2 x1 x1
DELAY: 2
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 6 7 8 9 10 11 12 DAMAGE: 2d10+1
MAX X: 2 x2 x2
Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D) x1
Maneuver: 4 3 2 1 0 0 Assault Laser
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x10
TRAVERSE: 1 x8 x8
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anit-Fighter Damage DAMAGE: d8 x6 x6
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 10 x8 x8
Missile Ammo:
x6 x8 x6
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Twin Array

Weapon Systems Damage


Sqdr/Ship ID: Assault Laser: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anit-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Assault Laser: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anit-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Assault Laser: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anit-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Amar Fast Carrier
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 3
Year: 2252 Flights Aboard: 2
Defensive Rating: 16
Availability: Uncomm Control Rating: 1
Armor: 4/4
Point Value: 183/221 Sensors: 8
Command R/C: 4/2 Fire Control: 3/1
Jump Engine: Yes
Maneuvering Damage (3C)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 12 10 10 8 6 5 4 4
Pin Point Rating: 2 Strafe AF: 3
1 10 8 8 6 4 3 3 3
Assist Rating: 0 Strafe AF Assist: 0
2 8 6 6 4 2 1 2 2 Volley Rating: 3 Stand-Off AF: 0
3 6 4 4 2 -- -- 2 1 Intercept Die: d10 AF Die: d10
4 4 2 2 -- -- -- 1 --

5 -- -- -- -- -- -- -- --

TYPE: Particle
Weapon Systems Damage RANGE: 1/2/3/5 x8
Sqdr/Ship ID: Twin Array: 2 4 6 8 4 3 4 4 9 10 11 12 TRAVERSE: 1
DELAY: 1
Maneuver/Sensors Damage Shield System Damage Hangar Bay: 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8 x4 x4
MAX X: 8
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 4 3 2 1 0 0 Twin Array
Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Twin Array: 2 4 6 8 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Hangar Bay: 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Twin Array: 2 4 6 8 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Hangar Bay: 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Twin Array: 2 4 6 8 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Hangar Bay: 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Balvarin Carrier
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 5
Year: 2192 Flights Aboard: 6
Defensive Rating: 13
Availability: Common Control Rating: 2
Armor: 6/5/5
Point Value: 247/296 Sensors: 8
Command R/C: 7/4 Fire Control: 3/1
Jump Engine: Yes
Maneuvering Damage (5E)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 6 5 5 4 3 2 2 2
Pin Point Rating: 4 Strafe AF: 4
1 5 4 4 3 2 1 2 2
Assist Rating: 1 Strafe AF Assist: 0
2 4 3 3 2 1 1 2 1 Volley Rating: 3 Stand-Off AF: 0
3 3 2 2 1 1 -- 1 1 Intercept Die: d10 AF Die: d10
4 2 1 1 1 -- -- 1 1 Dedicated Escort
5 1 1 1 -- -- -- 1 --

TYPE: Particle
Weapon Systems Damage RANGE: 1/2/3/5 x6 x8 x6
Sqdr/Ship ID: Twin Array: 2 4 6 8 10 4 4 4 9 10 11 12 TRAVERSE: 1
DELAY: 1
Maneuver/Sensors Damage Shield System Damage Carrier Bay: 7 8 9 10 11 12 DAMAGE: d8
MAX X: 10 x8 x8
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D) x10
Maneuver: 5 4 3 2 1 0 Twin Array
Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Twin Array: 2 4 6 8 10 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Carrier Bay: 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Twin Array: 2 4 6 8 10 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Carrier Bay: 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Twin Array: 2 4 6 8 10 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Carrier Bay: 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Balvarix Strike Carrier
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 5
Year: 2262 Flights Aboard: 6
Defensive Rating: 13
Availability: Rare Control Rating: 2
Armor: 6/5/5
Point Value: 212/268 Sensors: 8
Command R/C: 7/4 Fire Control: 3/1
Jump Engine: Yes
Maneuvering Damage (5E)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 6 5 5 4 3 2 2 2
Pin Point Rating: 4 Strafe AF: 4
1 5 4 4 3 2 1 2 2
Assist Rating: 0 Strafe AF Assist: 0
2 4 3 3 2 1 1 2 1 Volley Rating: 3 Stand-Off AF: 0
3 3 2 2 1 1 -- 1 1 Intercept Die: d10 AF Die: d10
4 2 1 1 1 -- -- 1 1

5 1 1 1 -- -- -- 1 --

TYPE: Linear Accelerator


Weapon Systems Damage RANGE: 4/8/12/18 x2
Sqdr/Ship ID: Matter Cannon: 1 2 6 8 10 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 2
Shield System Damage Twin Array: 2 4 6 8 10 7 8 9 10 11 12 x1 x1
Maneuver/Sensors Damage DAMAGE: 2d8
Carrier Bay: 4 4 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D) x2
Maneuver: 5 4 3 2 1 0 Matter Cannon
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x6 x8 x6
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 10 x8 x8
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x10
Reloads: FCD (-): Twin Array

Weapon Systems Damage


Sqdr/Ship ID: Matter Cannon: 1 2 6 8 10 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 7 8 9 10 11 12
Carrier Bay: 4 4 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Matter Cannon: 1 2 6 8 10 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 7 8 9 10 11 12
Carrier Bay: 4 4 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Matter Cannon: 1 2 6 8 10 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 7 8 9 10 11 12
Carrier Bay: 4 4 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Centurion Attack Cruiser
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 5
Year: 2202 Flights Aboard: 0
Defensive Rating: 13
Availability: Common Control Rating: 0
Armor: 6/5/5
Point Value: 240/325 Sensors: 9
Command R/C: 6/3 Fire Control: 3/1/0
Jump Engine: Yes
Maneuvering Damage (5B)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 9 7 7 6 5 4 3 2
Pin Point Rating: 2 Strafe AF: 3
1 8 6 6 5 4 3 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 7 5 5 4 3 2 2 2 Volley Rating: 3 Stand-Off AF: 0
3 6 4 4 3 2 -- 2 1 Intercept Die: d10 AF Die: d10
4 5 3 3 2 -- -- 1 1

5 4 2 2 -- -- -- 1 --

TYPE: Laser
Weapon Systems Damage RANGE: 8/16/24/36 x2 x3 x2
Sqdr/Ship ID: Battle Laser: 1 2 3 2 4 4 4 4 9 10 11 12 TRAVERSE: 4
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+1 x1 x1
Twin Array: 2 4 6 8 7 8 9 10 11 12 MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Battle Laser
Structural Damage
TYPE: Linear Accelerator
RANGE: 4/8/12/18 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 2 x1 x1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: 2d8
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Matter Cannon

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Battle Laser: 1 2 3 2 4 4 4 4 9 10 11 12 RANGE: 1/2/3/5 x8
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 3 4 5 6 7 8 9 10 11 12 DELAY: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 6 8 7 8 9 10 11 12 DAMAGE: d8
MAX X: 8 x4 x4
Maneuver: 5 4 3 2 1 0 VUL: 1 (E/G/D) x8
Structural Damage Twin Array

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Battle Laser: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 6 8 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Battle Laser: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 6 8 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Covran Scout
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 4
Year: 2191 Flights Aboard: 0
Defensive Rating: 16
Availability: Uncomm Control Rating: 0
Armor: 5/5/5
Point Value: 267/318 Sensors: 11 (EW 2)
Command R/C: 8/2 Fire Control: 2/1
Jump Engine: Yes
Maneuvering Damage (4C)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 10 8 8 6 5 4 3 3
Pin Point Rating: 4 Strafe AF: 4
1 9 7 7 5 4 3 3 3
Assist Rating: 2 Strafe AF Assist: 0
2 8 6 6 4 3 2 2 2 Volley Rating: 3 Stand-Off AF: 0
3 7 5 5 3 2 -- 2 2 Intercept Die: d10 AF Die: d10
4 6 4 4 2 -- -- 1 1 Dedicated Escort
5 5 3 3 -- -- -- 1 1

TYPE: Particle
Weapon Systems Damage RANGE: 1/2/3/5 x8
Sqdr/Ship ID: Twin Array: 2 4 6 8 4 4 4 4 9 10 11 12 TRAVERSE: 1 x6 x6
DELAY: 1
Maneuver/Sensors Damage Shield System Damage DAMAGE: d8 x4 x4
MAX X: 8 x6 x6
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D) x8
Maneuver: 5 4 3 2 1 0 Twin Array
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Twin Array: 2 4 6 8 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Twin Array: 2 4 6 8 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Twin Array: 2 4 6 8 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Darkner Fast Attack Frigate
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 3
Year: 2249 Flights Aboard: 0
Defensive Rating: 16
Availability: Common Control Rating: 0
Armor: 4/4
Point Value: 165/208 Sensors: 8
Command R/C: 4/2 Fire Control: 3/1
Jump Engine: Yes
Maneuvering Damage (3C)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 12 10 10 8 6 5 4 4
Pin Point Rating: 0 Strafe AF: 0
1 10 8 8 6 4 3 3 3
Assist Rating: 0 Strafe AF Assist: 0
2 8 6 6 4 2 1 2 2 Volley Rating: 0 Stand-Off AF: 0
3 6 4 4 2 -- -- 2 1 Intercept Die: n/a AF Die: n/a
4 4 2 2 -- -- -- 1 --

5 -- -- -- -- -- -- -- --

TYPE: Laser
Weapon Systems Damage RANGE: 8/16/24/36 x2
Sqdr/Ship ID: Battle Laser: 1 2 6 8 4 3 4 4 9 10 11 12 TRAVERSE: 4
DELAY: 3 x1 x1
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+1
MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 4 3 2 1 0 0 Battle Laser
Structural Damage
TYPE: Linear Accelerator
RANGE: 4/8/12/18 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 2 x1 x1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: 2d8
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Matter Cannon

Weapon Systems Damage


Sqdr/Ship ID: Battle Laser: 1 2 6 8 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Battle Laser: 1 2 6 8 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Battle Laser: 1 2 6 8 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Darmoti Escort Warship
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 3
Year: 2248 Flights Aboard: 1
Defensive Rating: 16
Availability: Uncomm Control Rating: 1
Armor: 5/4
Point Value: 202/253 Sensors: 9
Command R/C: 4/2 Fire Control: 3/2
Jump Engine: Yes
Maneuvering Damage (3A)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 15 12 12 10 8 6 4 3
Pin Point Rating: 1 Strafe AF: 2
1 13 10 10 8 6 4 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 11 8 8 6 4 2 2 2 Volley Rating: 1 Stand-Off AF: 1
3 9 6 6 4 -- -- 2 1 Intercept Die: d10 AF Die: d10
4 7 4 4 -- -- -- 1 --

5 -- -- -- -- -- -- -- --

TYPE: Plasma/Accelerator
Weapon Systems Damage RANGE: 2/4/6/9 x1
Sqdr/Ship ID: Plasma Acc: 1 4 6 8 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Heavy Array: 2 4 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2
Tractor Beam: 1 4 6 8 4 3 4 4 9 10 11 12 MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 4 3 2 1 0 0 Hangar Bay: 3 4 5 6 7 8 9 10 11 12
Plasma Accelerator
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9 x4
TRAVERSE: 2
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8+3
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Heavy Array

Weapon Systems Damage


Sqdr/Ship ID: Plasma Acc: 1 4 6 8 4 3 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Heavy Array: 2 4 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Tractor Beam: 1 4 6 8 4 3 4 4 9 10 11 12


Maneuver: 4 3 2 1 0 0 Hangar Bay: 3 4 5 6 7 8 9 10 11 12

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Plasma Acc: 1 4 6 8 4 3 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Heavy Array: 2 4 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Tractor Beam: 1 4 6 8 4 3 4 4 9 10 11 12


Maneuver: 4 3 2 1 0 0 Hangar Bay: 3 4 5 6 7 8 9 10 11 12

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Plasma Acc: 1 4 6 8 4 3 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Heavy Array: 2 4 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Tractor Beam: 1 4 6 8 4 3 4 4 9 10 11 12


Maneuver: 4 3 2 1 0 0 Hangar Bay: 3 4 5 6 7 8 9 10 11 12

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Decurion Assault Cruiser
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 5
Year: 2213 Flights Aboard: 0
Defensive Rating: 13
Availability: Common Control Rating: 0
Armor: 6/5/5
Point Value: 242/300 Sensors: 9
Command R/C: 6/3 Fire Control: 3/1/0
Jump Engine: Yes
Maneuvering Damage (5B)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 9 7 7 6 5 4 3 2
Pin Point Rating: 4 Strafe AF: 4
1 8 6 6 5 4 3 3 2
Assist Rating: 1 Strafe AF Assist: 0
2 7 5 5 4 3 2 2 2 Volley Rating: 3 Stand-Off AF: 0
3 6 4 4 3 2 -- 2 1 Intercept Die: d10 AF Die: d10
4 5 3 3 2 -- -- 1 1 Dedicated Escort
5 4 2 2 -- -- -- 1 --

TYPE: Laser
Weapon Systems Damage RANGE: 8/16/24/36 x1
Sqdr/Ship ID: Battle Laser: 1 2 3 2 4 4 4 4 9 10 11 12 TRAVERSE: 4
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12 DAMAGE: 4d10+1
Operations Bay: 7 8 9 10 11 12 MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Battle Laser
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x8
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 8 x4 x4
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x8
Reloads: FCD (-): Twin Array

Weapon Systems Damage


Sqdr/Ship ID: Battle Laser: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Operations Bay: 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Battle Laser: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Operations Bay: 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Battle Laser: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Operations Bay: 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Demos Heavy Warship
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 3
Year: 2241 Flights Aboard: 0
Defensive Rating: 16
Availability: Common Control Rating: 0
Armor: 5/4
Point Value: 214/274 Sensors: 9
Command R/C: 6/2 Fire Control: 3/2
Jump Engine: Yes
Maneuvering Damage (3A)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 15 12 12 10 8 6 4 3
Pin Point Rating: 1 Strafe AF: 2
1 13 10 10 8 6 4 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 11 8 8 6 4 2 2 2 Volley Rating: 1 Stand-Off AF: 1
3 9 6 6 4 -- -- 2 1 Intercept Die: d10 AF Die: d10
4 7 4 4 -- -- -- 1 --

5 -- -- -- -- -- -- -- --

TYPE: Plasma/Accelerator
Weapon Systems Damage RANGE: 2/4/6/9 x1
Sqdr/Ship ID: Plasma Acc: 1 4 6 8 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Heavy Array: 2 4 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2
Ballistic Torpedo: 1 4 6 8 4 3 4 4 9 10 11 12 MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 4 3 2 1 0 0 Plasma Accelerator
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9 x4
TRAVERSE: 2
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8+3
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Heavy Array

Weapon Systems Damage


Sqdr/Ship ID: Plasma Acc: 1 4 6 8 4 3 4 4 9 10 11 12
TYPE: E Torp/Particle
RANGE: 19 x1
TRAVERSE: 3
Maneuver/Sensors Damage Shield System Damage Heavy Array: 2 4 3 4 5 6 7 8 9 10 11 12
SALVO: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Ballistic Torpedo: 1 4 6 8 4 3 4 4 9 10 11 12 DAMAGE: d10
MAX X: 2
Maneuver: 4 3 2 1 0 0
VUL: 1 (E/G/D)
Structural Damage Ballistic Torpedo

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Plasma Acc: 1 4 6 8 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Heavy Array: 2 4 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Ballistic Torpedo: 1 4 6 8 4 3 4 4 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Plasma Acc: 1 4 6 8 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Heavy Array: 2 4 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Ballistic Torpedo: 1 4 6 8 4 3 4 4 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Elutarian Bombardment Destroyer
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 3
Year: 2235 Flights Aboard: 1
Defensive Rating: 15
Availability: Rare Control Rating: 1
Armor: 4/4
Point Value: 220/301 Sensors: 8
Command R/C: 4/2 Fire Control: 3/1
Jump Engine: Yes
Maneuvering Damage (3D)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 10 8 8 7 5 4 3 2
Pin Point Rating: 3 Strafe AF: 4
1 8 6 6 5 3 2 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 6 4 4 3 1 1 2 1 Volley Rating: 4 Stand-Off AF: 0
3 4 2 2 1 -- -- 2 1 Intercept Die: d10 AF Die: d10
4 2 1 1 -- -- -- 1 --

5 -- -- -- -- -- -- -- --

TYPE: E Torp/Particle
Weapon Systems Damage RANGE: 19 x2
Sqdr/Ship ID: Ballistic Torpedo: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
SALVO: 3 x1 x1
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 6 7 8 9 10 11 12 DAMAGE: d10
Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 4 3 2 1 0 0 Ballistic Torpedo
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x8 x10 x8
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
x10 x10
FCD (3): Interceptor/Anit-Fighter Damage DAMAGE: d8 x8 x8
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 10 x10 x10
Missile Ammo:
x8 x10 x8
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Twin Array

Weapon Systems Damage


Sqdr/Ship ID: Ballistic Torpedo: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anit-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Ballistic Torpedo: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anit-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Ballistic Torpedo: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anit-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Haven Patrol Boat
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 2
Year: 2150 Flights Aboard: 0
Defensive Rating: 17
Availability: Common Control Rating: 0
Armor: 4
Point Value: 176/203 Sensors: 7
Command R/C: 3/1 Fire Control: 2
Jump Engine: No
Maneuvering Damage (2B)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 16 13 13 10 8 7 5 2
Pin Point Rating: 2 Strafe AF: 3
1 13 10 10 7 5 4 4 1
Assist Rating: 0 Strafe AF Assist: 0
2 10 7 7 4 2 1 2 1 Volley Rating: 3 Stand-Off AF: 0
3 7 4 4 -- -- -- 1 -- Intercept Die: d10 AF Die: d10
4 -- -- -- -- -- -- -- --

5 -- -- -- -- -- -- -- --

TYPE: Linear Accelerator


Weapon Systems Damage RANGE: 4/8/12/18 x1
Sqdr/Ship ID: Matter Cannon: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 2
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12 DAMAGE: 2d8
MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 3 2 1 0 1 0 Matter Cannon
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x8
TRAVERSE: 1 x6 x6
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8 x4 x4
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 8
Missile Ammo: x6 x6
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x8
Reloads: FCD (-): Twin Array

Weapon Systems Damage


Sqdr/Ship ID: Matter Cannon: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Matter Cannon: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Matter Cannon: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Kutai Gunship
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 3
Year: 2134 Flights Aboard: 0
Defensive Rating: 15
Availability: Common Control Rating: 0
Armor: 5/5
Point Value: 186/215 Sensors: 8
Command R/C: 4/2 Fire Control: 3/1
Jump Engine: No
Maneuvering Damage (3E)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 9 7 7 6 5 4 2 2
Pin Point Rating: 1 Strafe AF: 1
1 7 5 5 4 3 2 2 2
Assist Rating: 0 Strafe AF Assist: 0
2 5 3 3 2 1 1 1 1 Volley Rating: 1 Stand-Off AF: 0
3 3 1 1 1 -- -- 1 1 Intercept Die: d10 AF Die: d10
4 1 1 1 -- -- -- 1 --

5 -- -- -- -- -- -- -- --

TYPE: Linear Accelerator x2 x2


Weapon Systems Damage RANGE: 4/8/12/18 x4
Sqdr/Ship ID: Matter Cannon: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 2
Shield System Damage Twin Array: 2 4 3 4 5 6 7 8 9 10 11 12 x3 x3
Maneuver/Sensors Damage DAMAGE: 2d8
MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D) x2
Maneuver: 4 3 2 1 0 0 x1 x1
Matter Cannon
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x2
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8 x4 x4
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2
Reloads: FCD (-): Twin Array

Weapon Systems Damage


Sqdr/Ship ID: Matter Cannon: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Matter Cannon: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Matter Cannon: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Plasma Kutai Gunship
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 3
Year: 2047 Flights Aboard: 0
Defensive Rating: 15
Availability: Common Control Rating: 0
Armor: 5/5
Point Value: 189/228 Sensors: 7
Command R/C: 4/2 Fire Control: 2/1
Jump Engine: No
Maneuvering Damage (3E)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 9 7 7 6 5 4 2 2
Pin Point Rating: 1 Strafe AF: 1
1 7 5 5 4 3 2 2 2
Assist Rating: 0 Strafe AF Assist: 0
2 5 3 3 2 1 1 1 1 Volley Rating: 1 Stand-Off AF: 0
3 3 1 1 1 -- -- 1 1 Intercept Die: d10 AF Die: d10
4 1 1 1 -- -- -- 1 --

5 -- -- -- -- -- -- -- --

TYPE: Plasma x2
Weapon Systems Damage RANGE: 3/6/9/14
Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3 x1 x1
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2
Twin Array: 2 4 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 4 3 2 1 0 0 Hvy Plasma Cannon
Structural Damage
TYPE: Plasma x1 x1
RANGE: 2/4/6/9 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 2d10+1
x2 x2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D) x2
x1 x1
Reloads: FCD (-): Med Plasma Cannon

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 3 4 4 9 10 11 12 RANGE: 1/2/3/5 x2
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DELAY: 1
Twin Array: 2 4 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8 x4 x4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
MAX X: 4
Maneuver: 4 3 2 1 0 0 VUL: 1 (E/G/D) x2
Structural Damage Twin Array

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Maximus Defense Frigate
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 2
Year: 2191 Flights Aboard: 0
Defensive Rating: 17
Availability: Common Control Rating: 0
Armor: 5
Point Value: 209/233 Sensors: 8
Command R/C: 3/1 Fire Control: 2
Jump Engine: No
Maneuvering Damage (2D)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 12 10 10 8 6 5 5 3
Pin Point Rating: 3 Strafe AF: 3
1 9 7 7 5 3 2 4 1
Assist Rating: 2 Strafe AF Assist: 0
2 6 4 4 2 1 1 2 1 Volley Rating: 3 Stand-Off AF: 0
3 3 1 1 -- -- -- 1 -- Intercept Die: d10 AF Die: d10
4 -- -- -- -- -- -- -- -- Dedicated Escort
5 -- -- -- -- -- -- -- --

TYPE: Particle
Weapon Systems Damage RANGE: 1/2/3/5 x4
Sqdr/Ship ID: Twin Array: 2 4 6 8 4 4 4 4 9 10 11 12 TRAVERSE: 1
DELAY: 1
Maneuver/Sensors Damage DAMAGE: d8 x8 x8
MAX X: 8
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D) x4
Maneuver: 3 2 1 0 1 0 Twin Array
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Twin Array: 2 4 6 8 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Twin Array: 2 4 6 8 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Twin Array: 2 4 6 8 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Mograth Frigate
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 2
Year: 2195 Flights Aboard: 0
Defensive Rating: 17
Availability: Common Control Rating: 0
Armor: 5
Point Value: 216/237 Sensors: 8
Command R/C: 3/1 Fire Control: 2
Jump Engine: No
Maneuvering Damage (2B)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 16 13 13 10 8 7 5 3
Pin Point Rating: 2 Strafe AF: 2
1 13 10 10 7 5 4 4 2
Assist Rating: 1 Strafe AF Assist: 0
2 10 7 7 4 2 1 2 1 Volley Rating: 1 Stand-Off AF: 0
3 7 4 4 -- -- -- 1 -- Intercept Die: d10 AF Die: d10
4 -- -- -- -- -- -- -- -- Dedicated Escort
5 -- -- -- -- -- -- -- --

TYPE: Plasma/Flash
Weapon Systems Damage RANGE: 2/4/6/9 x1
Sqdr/Ship ID: Plasma Stream: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 2
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 6 8 5 6 7 8 9 10 11 12 DAMAGE: 4d6+1
Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12 MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 3 2 1 0 1 0 Plasma Stream
Structural Damage
TYPE: Linear Accelerator
RANGE: 4/8/12/18 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 2 x1 x1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 2d8
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Matter Cannon

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Plasma Stream: 1 2 2 2 4 4 4 4 9 10 11 12 RANGE: 1/2/3/5 x4
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 6 8 5 6 7 8 9 10 11 12 DELAY: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12 DAMAGE: d8
MAX X: 4 x2 x2
Maneuver: 3 2 1 0 1 0 VUL: 1 (E/G/D) x4
Structural Damage Twin Array

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Plasma Stream: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 6 8 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Plasma Stream: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 6 8 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Mogratti Battle Frigate
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 2
Year: 2236 Flights Aboard: 0
Defensive Rating: 17
Availability: Uncomm Control Rating: 0
Armor: 5
Point Value: 212/248 Sensors: 8
Command R/C: 3/1 Fire Control: 2
Jump Engine: No
Maneuvering Damage (2B)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 16 13 13 10 8 7 5 3
Pin Point Rating: 2 Strafe AF: 2
1 13 10 10 7 5 4 4 2
Assist Rating: Strafe AF Assist: 0
2 10 7 7 4 2 1 2 1 Volley Rating: 2 Stand-Off AF: 0
3 7 4 4 -- -- -- 1 -- Intercept Die: d10 AF Die: d10
4 -- -- -- -- -- -- -- --

5 -- -- -- -- -- -- -- --

TYPE: Plasma/Accelerator
Weapon Systems Damage RANGE: 2/4/6/9 x1
Sqdr/Ship ID: Plasma Acc: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 6 8 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2
Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12 MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 3 2 1 0 1 0 Plasma Accelerator
Structural Damage
TYPE: Linear Accelerator
RANGE: 4/8/12/18 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 2 x1 x1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 2d8
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Matter Cannon

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Plasma Acc: 1 2 2 2 4 4 4 4 9 10 11 12 RANGE: 1/2/3/5 x6
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 6 8 5 6 7 8 9 10 11 12 DELAY: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12 DAMAGE: d8
MAX X: 6 x4 x4
Maneuver: 3 2 1 0 1 0 VUL: 1 (E/G/D) x6
Structural Damage Twin Array

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Plasma Acc: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 6 8 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Plasma Acc: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 6 8 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Octurion Battleship
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 6
Year: 2202 Flights Aboard: 4
Defensive Rating: 11
Availability: Uncomm Control Rating: 2
Armor: 6/5/5
Point Value: 398/572 Sensors: 9
Command R/C: 10/4 Fire Control: 4/2/1
Jump Engine: Yes
Maneuvering Damage (6D)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 5 4 4 3 3 2 2 2
Pin Point Rating: 6 Strafe AF: 8
1 4 3 3 2 2 1 2 2
Assist Rating: 0 Strafe AF Assist: 0
2 3 2 2 1 1 1 2 2 Volley Rating: 8 Stand-Off AF: 0
3 2 1 1 1 1 -- 1 1 Intercept Die: d10 AF Die: d10
4 1 1 1 1 -- -- 1 1 Dedicated Escort Anti-Fighter Platform
5 1 1 1 -- -- -- 1 1

TYPE: Laser
Weapon Systems Damage RANGE: 8/16/24/36 x2 x4 x2
Sqdr/Ship ID: Battle Laser: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 4
DELAY: 3
Shield System Damage Matter Cannon: 1 2 3 4 4 6 7 8 9 10 11 12 x3 x3
Maneuver/Sensors Damage DAMAGE: 4d10+1
Twin Array: 2 4 6 8 10 12 14 16 18 20 11 12 MAX X: 4
x1 x2 x1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Hangar Bay: 5 6 7 8 9 10 11 12
Battle Laser
Structural Damage
TYPE: Linear Accelerator
RANGE: 4/8/12/18 x2 x4 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 2
FCD (4): Interceptor/Anti-Fighter Damage DAMAGE: 2d8
x3 x3
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D) x1 x2 x1
Reloads: FCD (-): Matter Cannon

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Battle Laser: 1 2 3 4 4 4 4 4 9 10 11 12 RANGE: 1/2/3/5 x16 x16
x20
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 3 4 4 6 7 8 9 10 11 12
DELAY: 1
x18 x18
Twin Array: 2 4 6 8 10 12 14 16 18 20 11 12 DAMAGE: d8 x12 x12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 x14 x14
MAX X: 20
Maneuver: 5 4 3 2 1 0 Hangar Bay: 5 6 7 8 9 10 11 12
VUL: 1 (E/G/D)
x8 x12 x8
Structural Damage Twin Array

Notes: FCD Damage


FCD (4): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Battle Laser: 1 2 3 4 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 3 4 4 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 6 8 10 12 14 16 18 20 11 12


Maneuver: 5 4 3 2 1 0 Hangar Bay: 5 6 7 8 9 10 11 12

Structural Damage

Notes: FCD Damage


FCD (4): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Battle Laser: 1 2 3 4 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 3 4 4 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 6 8 10 12 14 16 18 20 11 12


Maneuver: 5 4 3 2 1 0 Hangar Bay: 5 6 7 8 9 10 11 12

Structural Damage

Notes: FCD Damage


FCD (4): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Primus Battlecruiser
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 5
Year: 2202 Flights Aboard: 2
Defensive Rating: 13
Availability: Common Control Rating: 1
Armor: 5/5/5
Point Value: 291/411 Sensors: 9
Command R/C: 9/3 Fire Control: 4/2/1
Jump Engine: Yes
Maneuvering Damage (5C)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 8 6 6 5 4 3 3 2
Pin Point Rating: 4 Strafe AF: 5
1 7 5 5 4 3 2 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 6 4 4 3 2 1 2 2 Volley Rating: 5 Stand-Off AF: 0
3 5 3 3 2 1 -- 2 1 Intercept Die: d10 AF Die: d10
4 4 2 2 1 -- -- 1 1

5 3 1 1 -- -- -- 1 --

TYPE: Laser
Weapon Systems Damage RANGE: 8/16/24/36 x4
Sqdr/Ship ID: Battle Laser: 1 2 3 4 10 12 14 16 9 10 11 12 TRAVERSE: 4
DELAY: 3 x2 x2
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12 DAMAGE: 4d10+1
Carrier Bay: 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Battle Laser
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x16
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (4): Interceptor/Anti-Fighter Damage DAMAGE: d8 x12 x12
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 16
Missile Ammo:
x4 x8 x4
FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Twin Array

Weapon Systems Damage


Sqdr/Ship ID: Battle Laser: 1 2 3 4 10 12 14 16 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Carrier Bay: 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (4): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Battle Laser: 1 2 3 4 10 12 14 16 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Carrier Bay: 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (4): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Battle Laser: 1 2 3 4 10 12 14 16 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Carrier Bay: 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (4): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Accelerator Primus Battlecruiser
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 5
Year: 2090 Flights Aboard: 2
Defensive Rating: 13
Availability: Uncomm Control Rating: 1
Armor: 5/5/5
Point Value: 274/393 Sensors: 8
Command R/C: 8/3 Fire Control: 3/2/1
Jump Engine: Yes
Maneuvering Damage (5C)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 8 6 6 5 4 3 3 2
Pin Point Rating: 4 Strafe AF: 5
1 7 5 5 4 3 2 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 6 4 4 3 2 1 2 2 Volley Rating: 5 Stand-Off AF: 0
3 5 3 3 2 1 -- 2 1 Intercept Die: d10 AF Die: d10
4 4 2 2 1 -- -- 1 1

5 3 1 1 -- -- -- 1 --

TYPE: Plasma/Accelerator
Weapon Systems Damage RANGE: 2/4/6/9 x4
Sqdr/Ship ID: Plasma Acc.r: 1 2 3 4 10 12 14 16 9 10 11 12 TRAVERSE: 3
DELAY: 3 x2 x2
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12 DAMAGE: 3d10+2
Carrier Bay: 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 5 4 3 2 1 0 Plasma Accelerator
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x16
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8 x12 x12
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 16
Missile Ammo:
x4 x8 x4
FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Twin Array

Weapon Systems Damage


Sqdr/Ship ID: Plasma Acc.r: 1 2 3 4 10 12 14 16 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Carrier Bay: 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Plasma Acc.r: 1 2 3 4 10 12 14 16 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Carrier Bay: 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Plasma Acc.r: 1 2 3 4 10 12 14 16 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Carrier Bay: 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Primus Maximus Command Cruiser
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 5
Year: 2260 Flights Aboard: 2
Defensive Rating: 13
Availability: Rare Control Rating: 1
Armor: 5/5/5
Point Value: 278/407 Sensors: 9
Command R/C: 9/3 Fire Control: 4/2/1
Jump Engine: Yes
Maneuvering Damage (5C)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 8 6 6 5 4 3 3 2
Pin Point Rating: 3 Strafe AF: 4
1 7 5 5 4 3 2 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 6 4 4 3 2 1 2 2 Volley Rating: 4 Stand-Off AF: 0
3 5 3 3 2 1 -- 2 1 Intercept Die: d10 AF Die: d10
4 4 2 2 1 -- -- 1 1

5 3 1 1 -- -- -- 1 --

TYPE: Laser
Weapon Systems Damage RANGE: 8/16/24/36 x4 x6 x4
Sqdr/Ship ID: Battle Laser: 1 2 3 4 5 6 14 16 9 10 11 12 TRAVERSE: 4
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12 DAMAGE: 4d10+1 x2 x2
Carrier Bay: 7 8 9 10 11 12 MAX X: 6
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Battle Laser
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x12
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (4): Interceptor/Anti-Fighter Damage DAMAGE: d8 x8 x8
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 12
Missile Ammo:
x4 x8 x4
FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Twin Array

Weapon Systems Damage


Sqdr/Ship ID: Battle Laser: 1 2 3 4 5 6 14 16 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Carrier Bay: 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (4): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Battle Laser: 1 2 3 4 5 6 14 16 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Carrier Bay: 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (4): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Battle Laser: 1 2 3 4 5 6 14 16 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Carrier Bay: 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (4): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Emperor’s Transport
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 5
Year: 2202 Flights Aboard: 2
Defensive Rating: 13
Availability: Unique-Rare Control Rating: 1
Armor: 5/5/5
Point Value: 230/304 Sensors: 9
Command R/C: 9/3 Fire Control: 3/2/1
Jump Engine: Yes
Maneuvering Damage (5C)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 8 6 6 5 4 3 3 2
Pin Point Rating: 4 Strafe AF: 5
1 7 5 5 4 3 2 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 6 4 4 3 2 1 2 2 Volley Rating: 5 Stand-Off AF: 0
3 5 3 3 2 1 -- 2 1 Intercept Die: d10 AF Die: d10
4 4 2 2 1 -- -- 1 1

5 3 1 1 -- -- -- 1 --

TYPE: Particle
Weapon Systems Damage RANGE: 1/2/3/5 x16
Sqdr/Ship ID: Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12 TRAVERSE: 1
DELAY: 1
Maneuver/Sensors Damage Shield System Damage Carrier Bay: 7 8 9 10 11 12 DAMAGE: d8 x12 x12
Personnel Bay: 7 8 9 10 11 12 MAX X: 16
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0
VUL: 1 (E/G/D)
x4 x8 x4
Twin Array
Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Carrier Bay: 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Personnel Bay: 7 8 9 10 11 12


Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Carrier Bay: 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Personnel Bay: 7 8 9 10 11 12


Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Carrier Bay: 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Personnel Bay: 7 8 9 10 11 12


Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Secundus Assault Cruiser
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 5
Year: 2202 Flights Aboard: 0
Defensive Rating: 13
Availability: Common Control Rating: 0
Armor: 5/5/5
Point Value: 233/305 Sensors: 9
Command R/C: 9/3 Fire Control: 4/2/1
Jump Engine: Yes
Maneuvering Damage (5C)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 8 6 6 5 4 3 3 2
Pin Point Rating: 4 Strafe AF: 5
1 7 5 5 4 3 2 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 6 4 4 3 2 1 2 2 Volley Rating: 5 Stand-Off AF: 2
3 5 3 3 2 1 -- 2 1 Intercept Die: d10 AF Die: d10
4 4 2 2 1 -- -- 1 1

5 3 1 1 -- -- -- 1 --

TYPE: Particle
Weapon Systems Damage RANGE: 2/4/6/9
Sqdr/Ship ID: Heavy Array: 2 4 6 8 10 12 14 16 9 10 11 12 TRAVERSE: 2 x6 x8 x6
DELAY: 1
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12 DAMAGE: d8+3 x4 x4
Tractor Beam: 1 2 7 8 9 10 11 12 MAX X: 8
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 5 4 3 2 1 0 Operations Bay:
Heavy Array
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x16
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (4): Interceptor/Anti-Fighter Damage DAMAGE: d8 x12 x12
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 16
Missile Ammo:
x4 x8 x4
FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Twin Array

Weapon Systems Damage


Sqdr/Ship ID: Heavy Array: 2 4 6 8 10 12 14 16 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Tractor Beam: 1 2 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Operations Bay:

Structural Damage

Notes: FCD Damage


FCD (4): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Heavy Array: 2 4 6 8 10 12 14 16 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Tractor Beam: 1 2 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Operations Bay:

Structural Damage

Notes: FCD Damage


FCD (4): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Heavy Array: 2 4 6 8 10 12 14 16 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Tractor Beam: 1 2 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Operations Bay:

Structural Damage

Notes: FCD Damage


FCD (4): Interceptor/Anti-Fighter Damage
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Sulust Escort Destroyer
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 3
Year: 2218 Flights Aboard: 0
Defensive Rating: 14
Availability: Common Control Rating: 0
Armor: 4/4
Point Value: 213/248 Sensors: 8
Command R/C: 4/2 Fire Control: 2/1
Jump Engine: No
Maneuvering Damage (3C)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 12 10 10 8 6 5 4 3
Pin Point Rating: 4 Strafe AF: 4
1 10 8 8 6 4 3 3 2
Assist Rating: 2 Strafe AF Assist: 0
2 8 6 6 4 2 1 2 2 Volley Rating: 3 Stand-Off AF: 0
3 6 4 4 2 -- -- 2 1 Intercept Die: d10 AF Die: d10
4 4 2 2 -- -- -- 1 -- Dedicated Escort
5 -- -- -- -- -- -- -- --

TYPE: Laser
Weapon Systems Damage RANGE: 8/16/24/36 x1
Sqdr/Ship ID: Battle Laser: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 4
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12 DAMAGE: 4d10+1
MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 4 3 2 1 0 0 Battle Laser
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x8
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 8 x4 x4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x8
Reloads: FCD (-): Twin Array

Weapon Systems Damage


Sqdr/Ship ID: Battle Laser: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Battle Laser: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Battle Laser: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Vasachi Escort Destroyer
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 3
Year: 2240 Flights Aboard: 0
Defensive Rating: 14
Availability: Rare Control Rating: 0
Armor: 4/4
Point Value: 196/224 Sensors: 8
Command R/C: 4/2 Fire Control: 2/1
Jump Engine: No
Maneuvering Damage (3C)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 12 10 10 8 6 5 4 3
Pin Point Rating: 5 Strafe AF: 5
1 10 8 8 6 4 3 3 2
Assist Rating: 1 Strafe AF Assist: 0
2 8 6 6 4 2 1 2 2 Volley Rating: 4 Stand-Off AF: 1
3 6 4 4 2 -- -- 2 1 Intercept Die: d10 AF Die: d10
4 4 2 2 -- -- -- 1 -- Dedicated Escort
5 -- -- -- -- -- -- -- --

TYPE: Particle
Weapon Systems Damage RANGE: 2/4/6/9 x2
Sqdr/Ship ID: Heavy Array: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 2
DELAY: 1
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12 DAMAGE: d8+3
MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 4 3 2 1 0 0 Heavy Array
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x6
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
x8 x8
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8 x4 x4
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 8 x6 x6
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x4
Reloads: FCD (-): Twin Array

Weapon Systems Damage


Sqdr/Ship ID: Heavy Array: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Heavy Array: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Heavy Array: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Vorchan Warship
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 3
Year: 2160 Flights Aboard: 0
Defensive Rating: 16
Availability: Common Control Rating: 0
Armor: 5/4
Point Value: 176/217 Sensors: 8
Command R/C: 6/2 Fire Control: 3/1
Jump Engine: Yes
Maneuvering Damage (3C)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 12 10 10 8 6 5 4 3
Pin Point Rating: 1 Strafe AF: 1
1 10 8 8 6 4 3 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 8 6 6 4 2 1 2 2 Volley Rating: 1 Stand-Off AF: 0
3 6 4 4 2 -- -- 2 1 Intercept Die: d10 AF Die: d10
4 4 2 2 -- -- -- 1 --

5 -- -- -- -- -- -- -- --

TYPE: Plasma/Accelerator
Weapon Systems Damage RANGE: 2/4/6/9 x1
Sqdr/Ship ID: Plasma Acc: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2
MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 4 3 2 1 0 0 Plasma Accelerator
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Twin Array

Weapon Systems Damage


Sqdr/Ship ID: Plasma Acc: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Plasma Acc: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Plasma Acc: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Vorchar Warscout
GENERAL DATA OPERATIONAL DATA
Nation: Centauri Republic CARRIER DATA
Category: 3
Year: 2177 Flights Aboard: 0
Defensive Rating: 16
Availability: Uncomm Control Rating: 0
Armor: 5/4
Point Value: 186/224 Sensors: 9 (EW 1)
Command R/C: 7/2 Fire Control: 3/1
Jump Engine: Yes
Maneuvering Damage (3C)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 12 10 10 8 6 5 4 3
Pin Point Rating: 2 Strafe AF: 2
1 10 8 8 6 4 3 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 8 6 6 4 2 1 2 2 Volley Rating: 2 Stand-Off AF: 0
3 6 4 4 2 -- -- 2 1 Intercept Die: d10 AF Die: d10
4 4 2 2 -- -- -- 1 --

5 -- -- -- -- -- -- -- --

TYPE: Particle
Weapon Systems Damage RANGE: 1/2/3/5 x6
Sqdr/Ship ID: Twin Array: 2 4 6 4 4 3 4 4 9 10 11 12 TRAVERSE: 1
DELAY: 1
Maneuver/Sensors Damage Shield System Damage DAMAGE: d8
MAX X: 6
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 4 3 2 1 0 0 Twin Array
Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Twin Array: 2 4 6 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Twin Array: 2 4 6 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Twin Array: 2 4 6 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Centuari Republic Fighter Control Sheet Rev. 1

Fighter Type Year Action Armor Defense Dogfight Strike Strafe Die Stand-Off Die Range Volley Accuracy Ammo Point Value
Razik 2105 7 0.5 2 1.30 1.00 d4 – – – – – 11
Razarik 2105 6 0.5 2 1.10 0.90 d4 d6 19 2 1 2 27
Sentri 2202 6 1 3 1.30 1.20 d6 -- -- -- – – 20
Sitara 2257 5 1 3 0.00 0.00 – d8 6 1 3 U, E 15
Rutarian 2258 5 1.5 4 1.10 1.05 d6 d8 6 1 2 U, E 28 (S)

I - Improved Patrol Range, N - Navigator, R - Rear Firing Weapon, S - Stealth, U - Unlimited Ammo, E - Energy Based Stand-Off
Type: # Flights Type: # Flights Type: # Flights Type: # Flights
Squadron: Squadron: Squadron: Squadron:
Crippled Crippled Crippled Crippled
Ship: Ship: Ship: Ship:
Group: Group: Group: Group:
Destroyed Destroyed Destroyed Destroyed
Status: Status: Status: Status:
Mission: Ammo Mission: Ammo Mission: Ammo Mission: Ammo
Target: Target: Target: Target:

Type: # Flights Type: # Flights Type: # Flights Type: # Flights


Squadron: Squadron: Squadron: Squadron:
Crippled Crippled Crippled Crippled
Ship: Ship: Ship: Ship:
Group: Group: Group: Group:
Destroyed Destroyed Destroyed Destroyed
Status: Status: Status: Status:
Mission: Ammo Mission: Ammo Mission: Ammo Mission: Ammo
Target: Target: Target: Target:

Type: # Flights Type: # Flights Type: # Flights Type: # Flights


Squadron: Squadron: Squadron: Squadron:
Crippled Crippled Crippled Crippled
Ship: Ship: Ship: Ship:
Group: Group: Group: Group:
Destroyed Destroyed Destroyed Destroyed
Status: Status: Status: Status:
Mission: Ammo Mission: Ammo Mission: Ammo Mission: Ammo
Target: Target: Target: Target:

Type: # Flights Type: # Flights Type: # Flights Type: # Flights


Squadron: Squadron: Squadron: Squadron:
Crippled Crippled Crippled Crippled
Ship: Ship: Ship: Ship:
Group: Group: Group: Group:
Destroyed Destroyed Destroyed Destroyed
Status: Status: Status: Status:
Mission: Ammo Mission: Ammo Mission: Ammo Mission: Ammo
Target: Target: Target: Target:

Squadron: Squadron: Squadron: Squadron: Squadron:


Capacity: Capacity: Capacity: Capacity: Capacity:
Frazi: Frazi: Frazi: Frazi: Frazi:
Gorith: Gorith: Gorith: Gorith: Gorith:
Tarza: Tarza: Tarza: Tarza: Tarza:

Squadron: Squadron: Squadron: Squadron: Squadron:


Capacity: Capacity: Capacity: Capacity: Capacity:
Frazi: Frazi: Frazi: Frazi: Frazi:
Gorith: Gorith: Gorith: Gorith: Gorith:
Tarza: Tarza: Tarza: Tarza: Tarza:
Based on Turning Point, Fleet Action 2, Copyright and TM AoG Inc. Design by B5W to Fleet Action 2 Action Group

Potrebbero piacerti anche