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Structural Damage
Structural Damage
Structural Damage
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TYPE: Laser
Weapon Systems Damage RANGE: 8/16/24/36 x1
Sqdr/Ship ID: Battle Laser: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 4
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 6 8 10 6 7 8 9 10 11 12 DAMAGE: 4d10+1
Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12 MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 4 3 2 1 0 0 Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12
Battle Laser
Structural Damage
TYPE: Linear Accelerator
RANGE: 4/8/12/18 x2
TRAVERSE: 3 x1 x1
Notes: FCD Damage DELAY: 2
FCD (3): Interceptor/Anit-Fighter Damage DAMAGE: 2d8
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2 x2 x1
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D) x2
Reloads: FCD (-): Matter Cannon
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Laser
Weapon Systems Damage RANGE: 6/12/18/27 x2
Sqdr/Ship ID: Assault Laser: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 2 x1 x1
DELAY: 2
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 6 7 8 9 10 11 12 DAMAGE: 2d10+1
MAX X: 2 x2 x2
Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D) x1
Maneuver: 4 3 2 1 0 0 Assault Laser
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x10
TRAVERSE: 1 x8 x8
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anit-Fighter Damage DAMAGE: d8 x6 x6
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 10 x8 x8
Missile Ammo:
x6 x8 x6
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Twin Array
Structural Damage
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Particle
Weapon Systems Damage RANGE: 1/2/3/5 x8
Sqdr/Ship ID: Twin Array: 2 4 6 8 4 3 4 4 9 10 11 12 TRAVERSE: 1
DELAY: 1
Maneuver/Sensors Damage Shield System Damage Hangar Bay: 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8 x4 x4
MAX X: 8
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 4 3 2 1 0 0 Twin Array
Structural Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0
Structural Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0
Structural Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0
Structural Damage
TYPE: Particle
Weapon Systems Damage RANGE: 1/2/3/5 x6 x8 x6
Sqdr/Ship ID: Twin Array: 2 4 6 8 10 4 4 4 9 10 11 12 TRAVERSE: 1
DELAY: 1
Maneuver/Sensors Damage Shield System Damage Carrier Bay: 7 8 9 10 11 12 DAMAGE: d8
MAX X: 10 x8 x8
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D) x10
Maneuver: 5 4 3 2 1 0 Twin Array
Structural Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0
Structural Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0
Structural Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0
Structural Damage
5 1 1 1 -- -- -- 1 --
Structural Damage
Structural Damage
Structural Damage
5 4 2 2 -- -- -- 1 --
TYPE: Laser
Weapon Systems Damage RANGE: 8/16/24/36 x2 x3 x2
Sqdr/Ship ID: Battle Laser: 1 2 3 2 4 4 4 4 9 10 11 12 TRAVERSE: 4
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+1 x1 x1
Twin Array: 2 4 6 8 7 8 9 10 11 12 MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Battle Laser
Structural Damage
TYPE: Linear Accelerator
RANGE: 4/8/12/18 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 2 x1 x1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: 2d8
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Matter Cannon
Structural Damage
Structural Damage
TYPE: Particle
Weapon Systems Damage RANGE: 1/2/3/5 x8
Sqdr/Ship ID: Twin Array: 2 4 6 8 4 4 4 4 9 10 11 12 TRAVERSE: 1 x6 x6
DELAY: 1
Maneuver/Sensors Damage Shield System Damage DAMAGE: d8 x4 x4
MAX X: 8 x6 x6
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D) x8
Maneuver: 5 4 3 2 1 0 Twin Array
Structural Damage
Structural Damage
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Laser
Weapon Systems Damage RANGE: 8/16/24/36 x2
Sqdr/Ship ID: Battle Laser: 1 2 6 8 4 3 4 4 9 10 11 12 TRAVERSE: 4
DELAY: 3 x1 x1
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+1
MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 4 3 2 1 0 0 Battle Laser
Structural Damage
TYPE: Linear Accelerator
RANGE: 4/8/12/18 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 2 x1 x1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: 2d8
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Matter Cannon
Structural Damage
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Plasma/Accelerator
Weapon Systems Damage RANGE: 2/4/6/9 x1
Sqdr/Ship ID: Plasma Acc: 1 4 6 8 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Heavy Array: 2 4 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2
Tractor Beam: 1 4 6 8 4 3 4 4 9 10 11 12 MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 4 3 2 1 0 0 Hangar Bay: 3 4 5 6 7 8 9 10 11 12
Plasma Accelerator
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9 x4
TRAVERSE: 2
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8+3
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Heavy Array
Structural Damage
Structural Damage
Structural Damage
TYPE: Laser
Weapon Systems Damage RANGE: 8/16/24/36 x1
Sqdr/Ship ID: Battle Laser: 1 2 3 2 4 4 4 4 9 10 11 12 TRAVERSE: 4
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12 DAMAGE: 4d10+1
Operations Bay: 7 8 9 10 11 12 MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Battle Laser
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x8
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 8 x4 x4
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x8
Reloads: FCD (-): Twin Array
Structural Damage
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Plasma/Accelerator
Weapon Systems Damage RANGE: 2/4/6/9 x1
Sqdr/Ship ID: Plasma Acc: 1 4 6 8 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Heavy Array: 2 4 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2
Ballistic Torpedo: 1 4 6 8 4 3 4 4 9 10 11 12 MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 4 3 2 1 0 0 Plasma Accelerator
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9 x4
TRAVERSE: 2
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8+3
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Heavy Array
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: E Torp/Particle
Weapon Systems Damage RANGE: 19 x2
Sqdr/Ship ID: Ballistic Torpedo: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
SALVO: 3 x1 x1
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 6 7 8 9 10 11 12 DAMAGE: d10
Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 4 3 2 1 0 0 Ballistic Torpedo
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x8 x10 x8
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
x10 x10
FCD (3): Interceptor/Anit-Fighter Damage DAMAGE: d8 x8 x8
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 10 x10 x10
Missile Ammo:
x8 x10 x8
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Twin Array
Structural Damage
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
Structural Damage
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
Structural Damage
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Plasma x2
Weapon Systems Damage RANGE: 3/6/9/14
Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3 x1 x1
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2
Twin Array: 2 4 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 4 3 2 1 0 0 Hvy Plasma Cannon
Structural Damage
TYPE: Plasma x1 x1
RANGE: 2/4/6/9 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 2d10+1
x2 x2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D) x2
x1 x1
Reloads: FCD (-): Med Plasma Cannon
Structural Damage
Structural Damage
TYPE: Particle
Weapon Systems Damage RANGE: 1/2/3/5 x4
Sqdr/Ship ID: Twin Array: 2 4 6 8 4 4 4 4 9 10 11 12 TRAVERSE: 1
DELAY: 1
Maneuver/Sensors Damage DAMAGE: d8 x8 x8
MAX X: 8
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D) x4
Maneuver: 3 2 1 0 1 0 Twin Array
Structural Damage
Structural Damage
Structural Damage
Structural Damage
TYPE: Plasma/Flash
Weapon Systems Damage RANGE: 2/4/6/9 x1
Sqdr/Ship ID: Plasma Stream: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 2
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 6 8 5 6 7 8 9 10 11 12 DAMAGE: 4d6+1
Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12 MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 3 2 1 0 1 0 Plasma Stream
Structural Damage
TYPE: Linear Accelerator
RANGE: 4/8/12/18 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 2 x1 x1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 2d8
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Matter Cannon
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Plasma/Accelerator
Weapon Systems Damage RANGE: 2/4/6/9 x1
Sqdr/Ship ID: Plasma Acc: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Matter Cannon: 1 2 6 8 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2
Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12 MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 3 2 1 0 1 0 Plasma Accelerator
Structural Damage
TYPE: Linear Accelerator
RANGE: 4/8/12/18 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 2 x1 x1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 2d8
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Matter Cannon
Structural Damage
Structural Damage
TYPE: Laser
Weapon Systems Damage RANGE: 8/16/24/36 x2 x4 x2
Sqdr/Ship ID: Battle Laser: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 4
DELAY: 3
Shield System Damage Matter Cannon: 1 2 3 4 4 6 7 8 9 10 11 12 x3 x3
Maneuver/Sensors Damage DAMAGE: 4d10+1
Twin Array: 2 4 6 8 10 12 14 16 18 20 11 12 MAX X: 4
x1 x2 x1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Hangar Bay: 5 6 7 8 9 10 11 12
Battle Laser
Structural Damage
TYPE: Linear Accelerator
RANGE: 4/8/12/18 x2 x4 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 2
FCD (4): Interceptor/Anti-Fighter Damage DAMAGE: 2d8
x3 x3
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D) x1 x2 x1
Reloads: FCD (-): Matter Cannon
Structural Damage
Structural Damage
5 3 1 1 -- -- -- 1 --
TYPE: Laser
Weapon Systems Damage RANGE: 8/16/24/36 x4
Sqdr/Ship ID: Battle Laser: 1 2 3 4 10 12 14 16 9 10 11 12 TRAVERSE: 4
DELAY: 3 x2 x2
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12 DAMAGE: 4d10+1
Carrier Bay: 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Battle Laser
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x16
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (4): Interceptor/Anti-Fighter Damage DAMAGE: d8 x12 x12
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 16
Missile Ammo:
x4 x8 x4
FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Twin Array
Structural Damage
Structural Damage
Structural Damage
5 3 1 1 -- -- -- 1 --
TYPE: Plasma/Accelerator
Weapon Systems Damage RANGE: 2/4/6/9 x4
Sqdr/Ship ID: Plasma Acc.r: 1 2 3 4 10 12 14 16 9 10 11 12 TRAVERSE: 3
DELAY: 3 x2 x2
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12 DAMAGE: 3d10+2
Carrier Bay: 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 5 4 3 2 1 0 Plasma Accelerator
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x16
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8 x12 x12
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 16
Missile Ammo:
x4 x8 x4
FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Twin Array
Structural Damage
Structural Damage
Structural Damage
5 3 1 1 -- -- -- 1 --
TYPE: Laser
Weapon Systems Damage RANGE: 8/16/24/36 x4 x6 x4
Sqdr/Ship ID: Battle Laser: 1 2 3 4 5 6 14 16 9 10 11 12 TRAVERSE: 4
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12 DAMAGE: 4d10+1 x2 x2
Carrier Bay: 7 8 9 10 11 12 MAX X: 6
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Battle Laser
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x12
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (4): Interceptor/Anti-Fighter Damage DAMAGE: d8 x8 x8
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 12
Missile Ammo:
x4 x8 x4
FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Twin Array
Structural Damage
Structural Damage
Structural Damage
5 3 1 1 -- -- -- 1 --
TYPE: Particle
Weapon Systems Damage RANGE: 1/2/3/5 x16
Sqdr/Ship ID: Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12 TRAVERSE: 1
DELAY: 1
Maneuver/Sensors Damage Shield System Damage Carrier Bay: 7 8 9 10 11 12 DAMAGE: d8 x12 x12
Personnel Bay: 7 8 9 10 11 12 MAX X: 16
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0
VUL: 1 (E/G/D)
x4 x8 x4
Twin Array
Structural Damage
Structural Damage
Structural Damage
Structural Damage
5 3 1 1 -- -- -- 1 --
TYPE: Particle
Weapon Systems Damage RANGE: 2/4/6/9
Sqdr/Ship ID: Heavy Array: 2 4 6 8 10 12 14 16 9 10 11 12 TRAVERSE: 2 x6 x8 x6
DELAY: 1
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 10 12 14 16 9 10 11 12 DAMAGE: d8+3 x4 x4
Tractor Beam: 1 2 7 8 9 10 11 12 MAX X: 8
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 5 4 3 2 1 0 Operations Bay:
Heavy Array
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x16
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (4): Interceptor/Anti-Fighter Damage DAMAGE: d8 x12 x12
FCD (2): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 16
Missile Ammo:
x4 x8 x4
FCD (1): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Twin Array
Structural Damage
Structural Damage
Structural Damage
TYPE: Laser
Weapon Systems Damage RANGE: 8/16/24/36 x1
Sqdr/Ship ID: Battle Laser: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 4
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12 DAMAGE: 4d10+1
MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 4 3 2 1 0 0 Battle Laser
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x8
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 8 x4 x4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x8
Reloads: FCD (-): Twin Array
Structural Damage
Structural Damage
Structural Damage
TYPE: Particle
Weapon Systems Damage RANGE: 2/4/6/9 x2
Sqdr/Ship ID: Heavy Array: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 2
DELAY: 1
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12 DAMAGE: d8+3
MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 4 3 2 1 0 0 Heavy Array
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x6
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
x8 x8
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8 x4 x4
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 8 x6 x6
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x4
Reloads: FCD (-): Twin Array
Structural Damage
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Plasma/Accelerator
Weapon Systems Damage RANGE: 2/4/6/9 x1
Sqdr/Ship ID: Plasma Acc: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2
MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 4 3 2 1 0 0 Plasma Accelerator
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Twin Array
Structural Damage
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Particle
Weapon Systems Damage RANGE: 1/2/3/5 x6
Sqdr/Ship ID: Twin Array: 2 4 6 4 4 3 4 4 9 10 11 12 TRAVERSE: 1
DELAY: 1
Maneuver/Sensors Damage Shield System Damage DAMAGE: d8
MAX X: 6
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 4 3 2 1 0 0 Twin Array
Structural Damage
Structural Damage
Structural Damage
Structural Damage
Fighter Type Year Action Armor Defense Dogfight Strike Strafe Die Stand-Off Die Range Volley Accuracy Ammo Point Value
Razik 2105 7 0.5 2 1.30 1.00 d4 – – – – – 11
Razarik 2105 6 0.5 2 1.10 0.90 d4 d6 19 2 1 2 27
Sentri 2202 6 1 3 1.30 1.20 d6 -- -- -- – – 20
Sitara 2257 5 1 3 0.00 0.00 – d8 6 1 3 U, E 15
Rutarian 2258 5 1.5 4 1.10 1.05 d6 d8 6 1 2 U, E 28 (S)
I - Improved Patrol Range, N - Navigator, R - Rear Firing Weapon, S - Stealth, U - Unlimited Ammo, E - Energy Based Stand-Off
Type: # Flights Type: # Flights Type: # Flights Type: # Flights
Squadron: Squadron: Squadron: Squadron:
Crippled Crippled Crippled Crippled
Ship: Ship: Ship: Ship:
Group: Group: Group: Group:
Destroyed Destroyed Destroyed Destroyed
Status: Status: Status: Status:
Mission: Ammo Mission: Ammo Mission: Ammo Mission: Ammo
Target: Target: Target: Target: