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Structural Damage
Structural Damage
Structural Damage
5 1 1 1 -- -- -- 1 1
TYPE: Laser/Sustain x3 x3
Weapon Systems Damage RANGE: 6/12/18/27 x4
Sqdr/Ship ID: Hvy Laser: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 5
x4 x4
DELAY: 4
Maneuver/Sensors Damage Shield System Damage Mag Gun: 1 1 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+2 x2 x2
Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D) x2
Maneuver: 5 4 3 2 1 0 Lt. Pulse: 1 2 3 2 4 4 4 4 9 10 11 12
x1 x1
Hvy Laser Cannon
Ion Torpedo: 1 2 3 4 5 6 7 8 9 10 11 12
Structural Damage Energy Mine: 1 2 3 4 5 6 7 8 9 10 11 12 TYPE: Plasma/Flash
Hangar Bay: 5 6 7 8 9 10 11 12 RANGE: 5/9 x1
TRAVERSE: 6
Notes: FCD Damage DELAY: 3
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: 6d10+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 1
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Mag Gun
5 -- -- -- -- -- -- -- --
TYPE: E Torp/Particle
Weapon Systems Damage RANGE: 38 x6
Sqdr/Ship ID: Ion Torpedo: 1 2 3 4 5 6 4 4 9 10 11 12 TRAVERSE: 1
SALVO: 1
Maneuver/Sensors Damage Shield System Damage Energy Mine: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1
MAX X: 6
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 4 3 2 1 0 0 Ion Torpedo
Structural Damage
TYPE: E Torp/Plasma/Flash/AOE
RANGE: 38 x6
TRAVERSE: 1
Notes: FCD Damage SALVO: 1
FCD (2): Interceptor/Anit-Fighter Damage DAMAGE: 2d10
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 6
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Energy Mine
Structural Damage
Structural Damage
Structural Damage
TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 2/4/6/9 x4
Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 2
DELAY: 2 x2 x2
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1
Carrier Bay: 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 5 4 3 2 1 0 Med Pulse Cannon
Structural Damage
TYPE: Particle/Pulse
RANGE: 1/2/3/5 x2
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d6+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2
Reloads: FCD (-): Lt Pulse Cannon
Structural Damage
Structural Damage
Structural Damage
5 4 2 2 -- -- -- 1 --
TYPE: Plasma/Flash
Weapon Systems Damage RANGE: 5/9 x2
Sqdr/Ship ID: Mag Gun: 1 1 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 6
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Laser: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 6d10+1
Med Pulse: 1 2 3 4 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 5 4 3 2 1 0 Lt Pulse: 1 2 7 8 9 10 11 12
Mag Gun
Twin Array: 2 4 3 4 7 8 9 10 11 12
Structural Damage Hangar Bay: 7 8 9 10 11 12 TYPE: Laser
RANGE: 4/8/12/18 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: 3d10+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: -- (G/D)
Reloads: FCD (-): Med Laser Cannon
5 4 2 2 -- -- -- 1 --
TYPE: Laser/Sustain
Weapon Systems Damage RANGE: 6/12/18/27 x2
Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 5
DELAY: 4
Maneuver/Sensors Damage Shield System Damage Energy Mine: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+2
Lt Pulse: 1 2 3 4 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Hvy Laser Cannon
Hangar Bay: 3 4 7 8 9 10 11 12
Structural Damage
TYPE: E Torp/Plasma/Flash/AOE
RANGE: 38 x2
TRAVERSE: 1
Notes: FCD Damage SALVO: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: 2d10
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Energy Mine
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Hangar Bay: 3 4 7 8 9 10 11 12
Structural Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Hangar Bay: 3 4 7 8 9 10 11 12
Structural Damage
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TYPE: Laser/Sustain
Weapon Systems Damage RANGE: 6/12/18/27 x3 x4 x3
Sqdr/Ship ID: Hvy Laser: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 5
DELAY: 4
Maneuver/Sensors Damage Shield System Damage Ion Torpedo: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+2 x1 x1
Lt Pulse: 1 2 3 4 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Hvy Laser Cannon
Structural Damage
TYPE: E Torp/Particle
RANGE: 38 x2
TRAVERSE: 1
Notes: FCD Damage SALVO: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d12+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Ion Torpedo
TYPE: Particle
RANGE: 1/2/3/5 x4
Notes: FCD Damage TRAVERSE: 1
FCD (3): Interceptor/Anti-Fighter Damage
DELAY: 1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: d8
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Reloads: FCD (-): VUL: 1 (E/G/D) x4
Twin Array
Weapon Systems Damage
Sqdr/Ship ID: Hvy Laser: 1 2 3 4 4 4 4 4 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Structural Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Structural Damage
5 5 3 3 -- -- -- 1 --
TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 4/8/12/18 x1
Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1
Lt Pulse: 1 2 3 4 7 8 9 10 11 12 MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 5 4 3 2 1 0 Carrier Bay: 7 8 9 10 11 12
Hvy Pulse Cannon
Structural Damage
TYPE: Particle/Pulse
RANGE: 2/4/6/9 x4
TRAVERSE: 2
Notes: FCD Damage DELAY: 2 x2 x2
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Med Pulse Cannon
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Carrier Bay: 7 8 9 10 11 12
Structural Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Carrier Bay: 7 8 9 10 11 12
Structural Damage
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TYPE: Laser/Sustain
Weapon Systems Damage RANGE: 6/12/18/27 x2
Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 5
DELAY: 4
Maneuver/Sensors Damage Shield System Damage Hvy Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+2
Lt Pulse: 1 2 3 4 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Hvy Laser Cannon
Hangar Bay: 3 4 7 8 9 10 11 12
Structural Damage
TYPE: Particle/Pulse
RANGE: 4/8/12/18 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d12+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Hvy Pulse Cannon
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Hangar Bay: 3 4 7 8 9 10 11 12
Structural Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Hangar Bay: 3 4 7 8 9 10 11 12
Structural Damage
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TYPE: Laser/Sustain
Weapon Systems Damage RANGE: 6/12/18/27 x3
Sqdr/Ship ID: Hvy Laser: 1 2 3 2 4 4 4 4 9 10 11 12 TRAVERSE: 5
DELAY: 4
Maneuver/Sensors Damage Shield System Damage Energy Mine: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+2
Lt Pulse: 1 2 3 4 7 8 9 10 11 12 MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D) x1
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Hvy Laser Cannon
Hangar Bay: 3 4 7 8 9 10 11 12
Structural Damage
TYPE: E Torp/Plasma/Flash/AOE
RANGE: 38 x2
TRAVERSE: 1
Notes: FCD Damage SALVO: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: 2d10
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Energy Mine
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Hangar Bay: 3 4 7 8 9 10 11 12
Structural Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Hangar Bay: 3 4 7 8 9 10 11 12
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 4/8/12/18 x2 x1 x2
Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1 x1 x1
Carrier Bay: 2 3 4 MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 4 3 2 1 0 0 Hvy Pulse Cannon
Structural Damage
TYPE: Particle/Pulse
RANGE: 1/2/3/5 x2
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d6+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2
Reloads: FCD (-): Lt Pulse Cannon
Structural Damage
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Laser/Sustain
Weapon Systems Damage RANGE: 6/12/18/27 x2
Sqdr/Ship ID: Mag Gun: 1 1 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 5
DELAY: 4 x1 x1
Maneuver/Sensors Damage Shield System Damage Hvy Laser: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+2
Lt Pulse: 1 2 3 4 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 4 3 2 1 0 0 Carrier Bay:
Hvy Laser Cannon
Structural Damage
TYPE: Plasma/Flash
RANGE: 5/9 x1
TRAVERSE: 6
Notes: FCD Damage DELAY: 3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 6d10+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 1
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Mag Gun
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 4/8/12/18 x2
Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1
Twin Array: 2 4 6 4 MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 4 3 2 1 0 0 Hvy Pulse Cannon
Structural Damage
TYPE: Particle/Pulse
RANGE: 1/2/3/5
TRAVERSE: 1
Notes: FCD Damage DELAY: 1 x1 x1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d6+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2
Reloads: FCD (-): Lt Pulse Cannon
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Plasma
Weapon Systems Damage RANGE: 3/6/9/14 x2
Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Lt Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2
Twin Array: 2 4 6 4 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 4 3 2 1 0 0 Hvy Plasma Cannon
Structural Damage
TYPE: Plasma
RANGE: 1/2/3/5
TRAVERSE: 2
Notes: FCD Damage DELAY: 2 x1 x1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d10
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D) x2
Reloads: FCD (-): Lt Plasma Cannon
Structural Damage
Structural Damage
5 4 2 2 -- -- -- 1 --
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 2/4/6/9 x1
Sqdr/Ship ID: Med Pulse: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 2
DELAY: 2
Maneuver/Sensors Damage Shield System Damage Burst Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1
Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 3 2 1 0 1 0 Med Pulse Cannon
Structural Damage
TYPE: EM/Pierce Only
RANGE: 1/2/3/5 x2
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 1d6 x1 x1
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (G/D)
Reloads: FCD (-): Burst Beam
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: E Torp/Particle
Weapon Systems Damage RANGE: 38 x3
Sqdr/Ship ID: Ion Torpedo: 1 2 3 2 4 4 4 4 9 10 11 12 TRAVERSE: 1
SALVO: 1
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1 x2 x2
MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 3 2 1 0 1 0 Ion Torpedo
Structural Damage
TYPE: Particle/Pulse
RANGE: 1/2/3/5 x2
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 1d6+1
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2 x1 x1
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2
Reloads: FCD (-): Lt. Pulse Cannon
Structural Damage
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Laser
Weapon Systems Damage RANGE: 4/8/12/18 x2
Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Burst Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+1
Twin Array: 2 4 6 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 3 2 1 0 1 0 Med Laser Cannon
Structural Damage
TYPE: EM/Pierce Only
RANGE: 1/2/3/5 x2
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 1d6 x1 x1
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (G/D) x2
Reloads: FCD (-): Burst Beam
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Laser
Weapon Systems Damage RANGE: 4/8/12/18 x2
Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+1
Twin Array: 2 4 6 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 3 2 1 0 1 0 Med Laser Cannon
Structural Damage
TYPE: Particle/Pulse
RANGE: 2/4/6/9 x2
TRAVERSE: 2
Notes: FCD Damage DELAY: 2
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x1 x1
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2
Reloads: FCD (-): Med Pulse Cannon
Structural Damage
Structural Damage
5 2 1 1 -- -- -- 1 --
TYPE: Plasma
Weapon Systems Damage RANGE: 3/6/9/14 x2 x4 x2
Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2
Hangar Bay: 3 4 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 5 4 3 2 1 0 Operations Bay: 7 8 9 10 11 12
Hvy Plasma Cannon
Structural Damage
TYPE: Particle/Pulse
RANGE: 1/2/3/5 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d6+1 x3 x3
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x4
Reloads: FCD (-): Lt Pulse Cannon
Structural Damage
Structural Damage
Structural Damage
5 2 1 1 -- -- -- 1 --
TYPE: Plasma
Weapon Systems Damage RANGE: 3/6/9/14 x2 x4 x2
Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Lt Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2
Twin Array: 2 4 3 4 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 5 4 3 2 1 0 Hangar Bay: 7 8 9 10 11 12
Hvy Plasma Cannon
Structural Damage
TYPE: Plasma
RANGE: 1/2/3/5 x2
TRAVERSE: 2
Notes: FCD Damage DELAY: 2
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d10
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D) x2
Reloads: FCD (-): Lt Plasma Cannon
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 4/8/12/18 x2
Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1
MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 4 3 2 1 0 0 Hvy Pulse Cannon
Structural Damage
TYPE: Particle/Pulse
RANGE: 1/2/3/5 x1
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d6+1 x2 x2
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x1
Reloads: FCD (-): Lt Pulse Cannon
Structural Damage
Structural Damage
Structural Damage
5 -- -- -- -- -- -- -- --
TYPE: Plasma
Weapon Systems Damage RANGE: 3/6/9/14 x1 x2 x1
Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2
MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 4 3 2 1 0 0 Hvy Plasma Cannon
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9 x1
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x2 x2
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x1
Reloads: FCD (-): Std Particle Beam
Structural Damage
Structural Damage
Structural Damage
5 2 1 1 -- -- -- 1 --
TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 2/4/6/9 x2 x4 x2
Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 2
DELAY: 2
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1
Hangar Bay: 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 5 4 3 2 1 0 Med Pulse Cannon
Structural Damage
TYPE: Particle/Pulse
RANGE: 1/2/3/5 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d6+1 x3 x3
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x4
Reloads: FCD (-): Lt Pulse Cannon
Structural Damage
Structural Damage
Structural Damage
5 7 4 4 -- -- -- 1 --
TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 2/4/6/9
Sqdr/Ship ID: Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 TRAVERSE: 2 x2
DELAY: 2
Maneuver/Sensors Damage Shield System Damage Ion Torpedo: 1 2 3 4 7 8 9 10 11 12 DAMAGE: d8+1
Lt Pulse: 1 2 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 6 4 7 8 9 10 11 12
Med Pulse Cannon
Carrier Bay: 7 8 9 10 11 12
Structural Damage
TYPE: E Torp/Particle
RANGE: 38
TRAVERSE: 1
Notes: FCD Damage SALVO: 1
x1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d12+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 1
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Ion Torpedo
TYPE: Particle
RANGE: 1/2/3/5 x6
Notes: FCD Damage TRAVERSE: 1
FCD (3): Interceptor/Anti-Fighter Damage
DELAY: 1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0):
DAMAGE: d8 x2 x2
Anti-Fight: 1 2 3 4 5 6 7 8 9 10 MAX X: 6
Reloads: FCD (-): VUL: 1 (E/G/D)
Twin Array
Weapon Systems Damage
Sqdr/Ship ID: Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 6 4 7 8 9 10 11 12
Carrier Bay: 7 8 9 10 11 12
Structural Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 6 4 7 8 9 10 11 12
Carrier Bay: 7 8 9 10 11 12
Structural Damage
5 7 4 4 -- -- -- 1 --
TYPE: Plasma
Weapon Systems Damage RANGE: 3/6/9/14 x1
Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2
Ion Torpedo: 1 2 3 4 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 5 4 3 2 1 0 Lt Pulse: 1 2 3 7 8 9 10 11 12
Hvy Plasma Cannon
Operations Bay: 7 8 9 10 11 12
Structural Damage
TYPE: Plasma
RANGE: 2/4/6/9
TRAVERSE: 3 x2
Notes: FCD Damage DELAY: 3
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: 2d10+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Med Plasma Cannon
5 7 4 4 -- -- -- 1 --
TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 4/8/12/18 x1
Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Laser: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1
Ion Torpedo: 1 2 3 4 7 8 9 10 11 12 MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 5 4 3 2 1 0 Lt Pulse: 1 2 7 8 9 10 11 12
Hvy Pulse Cannon
Twin Array: 2 4 3 4 7 8 9 10 11 12
Structural Damage Carrier Bay: 7 8 9 10 11 12
TYPE: Laser
RANGE: 4/8/12/18
TRAVERSE: 3 x2
Notes: FCD Damage DELAY: 3
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: 3d10+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: -- (G/D)
Reloads: FCD (-): Med Laser Cannon
Fighter Type Year Action Armor Defense Dogfight Strike Strafe Die Stand-Off Die Range Volley Accuracy Ammo Point Value
Frazi 2249 5 1.5 3 1.00 1.10 d12 – -- -- -- -- 15
Gorith 2210 6 1 3 1.10 1.10 d18 -- -- -- -- -- 14
Tarza 2255 5 1 4 0.95 1.10 d18 d8 15 1 2 4 34 (N)