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Arcismus Supply Ship

GENERAL DATA OPERATIONAL DATA


Nation: Narn Regime CARRIER DATA
Category: 4
Year: 2242 Flights Aboard: 0
Defensive Rating: 13
Availability: Common Control Rating: 0
Armor: 4/4/4
Point Value: 166/197 Sensors: 7
Command R/C: 3/1 Fire Control: 2/0
Jump Engine: Yes
Maneuvering Damage (4E)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 8 6 6 5 4 3 2 1
Pin Point Rating: 2 Strafe AF: 3
1 7 5 5 4 3 2 2 1
Assist Rating: 0 Strafe AF Assist: 0
2 6 4 4 3 2 1 2 1 Volley Rating: 3 Stand-Off AF: 0
3 5 3 3 2 1 -- 1 1 Intercept Die: d10 AF Die: d10
4 4 2 2 1 -- -- 1 1

5 3 1 1 -- -- -- 1 --

TYPE: EM/Pierce Only


Weapon Systems Damage RANGE: 1/2/3/5 x2
Sqdr/Ship ID: Burst Beam: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 1
DELAY: 1
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 1d6
Standard Bay: 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (G/D) x1
Maneuver: 5 4 3 2 1 0 Bulk Pres Bay: 7 8 9 10 11 12
Burst Beam
Structural Damage
TYPE: Particle/Pulse
RANGE: 1/2/3/5
TRAVERSE: 1 x1 x2 x1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 1d6+1
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 3 x3 x3
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2
Reloads: FCD (-): Lt. Pulse Cannon

Weapon Systems Damage


Sqdr/Ship ID: Burst Beam: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Standard Bay: 7 8 9 10 11 12


Maneuver: 5 4 3 2 1 0 Bulk Pres Bay: 7 8 9 10 11 12

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Burst Beam: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Standard Bay: 7 8 9 10 11 12


Maneuver: 5 4 3 2 1 0 Bulk Pres Bay: 7 8 9 10 11 12

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Burst Beam: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Standard Bay: 7 8 9 10 11 12


Maneuver: 5 4 3 2 1 0 Bulk Pres Bay: 7 8 9 10 11 12

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Bin’Tak Dreadnought
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 6
Year: 2245 Flights Aboard: 3
Defensive Rating: 12
Availability: Rare Control Rating: 2
Armor: 6/5/5
Point Value: 405/611 Sensors: 9
Command R/C: 9/4 Fire Control: 3/1/0
Jump Engine: Yes
Maneuvering Damage (6C)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 5 4 4 3 3 2 2 2
Pin Point Rating: 5 Strafe AF: 5
1 4 3 3 2 2 1 2 2
Assist Rating: 0 Strafe AF Assist: 0
2 3 2 2 1 1 1 2 2 Volley Rating: 3 Stand-Off AF: 1
3 2 1 1 1 1 -- 1 1 Intercept Die: d10 AF Die: d10
4 1 1 1 1 -- -- 1 1

5 1 1 1 -- -- -- 1 1

TYPE: Laser/Sustain x3 x3
Weapon Systems Damage RANGE: 6/12/18/27 x4
Sqdr/Ship ID: Hvy Laser: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 5
x4 x4
DELAY: 4
Maneuver/Sensors Damage Shield System Damage Mag Gun: 1 1 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+2 x2 x2
Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D) x2
Maneuver: 5 4 3 2 1 0 Lt. Pulse: 1 2 3 2 4 4 4 4 9 10 11 12
x1 x1
Hvy Laser Cannon
Ion Torpedo: 1 2 3 4 5 6 7 8 9 10 11 12
Structural Damage Energy Mine: 1 2 3 4 5 6 7 8 9 10 11 12 TYPE: Plasma/Flash
Hangar Bay: 5 6 7 8 9 10 11 12 RANGE: 5/9 x1
TRAVERSE: 6
Notes: FCD Damage DELAY: 3
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: 6d10+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 1
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Mag Gun

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Hvy Laser: 1 2 3 4 4 4 4 4 9 10 11 12 RANGE: 1/2/3/5 x8
Mag Gun: 1 1 3 4 5 6 7 8 9 10 11 12 TRAVERSE: 1 x4 x4
Maneuver/Sensors Damage Shield System Damage DELAY: 1
Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12 DAMAGE: d8
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 x6 x6
Lt. Pulse: 1 2 3 2 4 4 4 4 9 10 11 12 MAX X: 8
Maneuver: 5 4 3 2 1 0 VUL: 1 (E/G/D) x2
Ion Torpedo: 1 2 3 4 5 6 7 8 9 10 11 12
Structural Damage Twin Array
Energy Mine: 1 2 3 4 5 6 7 8 9 10 11 12
Hangar Bay: 5 6 7 8 9 10 11 12 TYPE: Particle/Pulse
RANGE: 1/2/3/5 x3
Notes: FCD Damage TRAVERSE: 1
FCD (3): Interceptor/Anti-Fighter Damage
DELAY: 1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: d6+1
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 MAX X: 3
Reloads: FCD (-): VUL: 1 (E/G/D) x2
Lt Pulse Cannon
Weapon Systems Damage
Sqdr/Ship ID: Hvy Laser: 1 2 3 4 4 4 4 4 9 10 11 12 TYPE: E Torp/Particle
Shield System Damage Mag Gun: 1 1 3 4 5 6 7 8 9 10 11 12 RANGE: 38 x2
Maneuver/Sensors Damage TRAVERSE: 1
Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12
x1 x1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 SALVO: 1
Maneuver: 5 4 3 2 1 0 Lt. Pulse: 1 2 3 2 4 4 4 4 9 10 11 12 DAMAGE: d12+1
Ion Torpedo: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Structural Damage VUL: 1 (E/G/D)
Energy Mine: 1 2 3 4 5 6 7 8 9 10 11 12
Ion Torpedo
Hangar Bay: 5 6 7 8 9 10 11 12

Notes: FCD Damage TYPE: E Torp/Plasma/Flash/AOE


FCD (3): Interceptor/Anti-Fighter Damage RANGE: 38 x2
FCD (1): TRAVERSE: 1
Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): SALVO: 1
Anti-Fight: 1 2 3 4 5 6 7 8 9 10 DAMAGE: 2d10
Reloads: FCD (-):
MAX X: 2
VUL: 2 (E/G/D)
Weapon Systems Damage Energy Mine
Sqdr/Ship ID: Hvy Laser: 1 2 3 4 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Mag Gun: 1 1 3 4 5 6 7 8 9 10 11 12


Twin Array: 2 4 6 8 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Lt. Pulse: 1 2 3 2 4 4 4 4 9 10 11 12
Ion Torpedo: 1 2 3 4 5 6 7 8 9 10 11 12
Structural Damage Energy Mine: 1 2 3 4 5 6 7 8 9 10 11 12
Hangar Bay: 5 6 7 8 9 10 11 12

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Dag’Kar Missile Frigate
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 3
Year: 2240 Flights Aboard: 0
Defensive Rating: 15
Availability: Uncomm Control Rating: 0
Armor: 4/4
Point Value: 209/319 Sensors: 7
Command R/C: 2/2 Fire Control: 2/1
Jump Engine: No
Maneuvering Damage (3D)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 10 8 8 7 5 4 3 2
Pin Point Rating: 0 Strafe AF: 0
1 8 6 6 5 3 2 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 6 4 4 3 1 1 2 1 Volley Rating: 0 Stand-Off AF: 0
3 4 2 2 1 -- -- 2 1 Intercept Die: n/a AF Die: n/a
4 2 1 1 -- -- -- 1 --

5 -- -- -- -- -- -- -- --

TYPE: E Torp/Particle
Weapon Systems Damage RANGE: 38 x6
Sqdr/Ship ID: Ion Torpedo: 1 2 3 4 5 6 4 4 9 10 11 12 TRAVERSE: 1
SALVO: 1
Maneuver/Sensors Damage Shield System Damage Energy Mine: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1
MAX X: 6
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 4 3 2 1 0 0 Ion Torpedo
Structural Damage
TYPE: E Torp/Plasma/Flash/AOE
RANGE: 38 x6
TRAVERSE: 1
Notes: FCD Damage SALVO: 1
FCD (2): Interceptor/Anit-Fighter Damage DAMAGE: 2d10
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 6
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Energy Mine

Weapon Systems Damage


Sqdr/Ship ID: Ion Torpedo: 1 2 3 4 5 6 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Energy Mine: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anit-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Ion Torpedo: 1 2 3 4 5 6 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Energy Mine: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anit-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Ion Torpedo: 1 2 3 4 5 6 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Energy Mine: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anit-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
G’Karith Patrol Cruiser
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 4
Year: 2253 Flights Aboard: 1
Defensive Rating: 13
Availability: Common Control Rating: 1
Armor: 5/4/4
Point Value: 223/265 Sensors: 8
Command R/C: 4/2 Fire Control: 3/1
Jump Engine: Yes
Maneuvering Damage (4C)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 10 8 8 6 5 4 3 2
Pin Point Rating: 2 Strafe AF: 8
1 9 7 7 5 4 3 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 8 6 6 4 3 2 2 2 Volley Rating: 3 Stand-Off AF: 1
3 7 5 5 3 2 -- 2 1 Intercept Die: d10 AF Die: d10
4 6 4 4 2 -- -- 1 1 Anti-Fighter Platform
5 5 3 3 -- -- -- 1 --

TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 2/4/6/9 x4
Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 2
DELAY: 2 x2 x2
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1
Carrier Bay: 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 5 4 3 2 1 0 Med Pulse Cannon
Structural Damage
TYPE: Particle/Pulse
RANGE: 1/2/3/5 x2
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d6+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2
Reloads: FCD (-): Lt Pulse Cannon

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Carrier Bay: 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Carrier Bay: 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Carrier Bay: 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
G’Lan Mag Cruiser
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 5
Year: 2259 Flights Aboard: 2
Defensive Rating: 13
Availability: Uncomm Control Rating: 1
Armor: 5/4/4
Point Value: 251/342 Sensors: 8
Command R/C: 6/3 Fire Control: 3/1/0
Jump Engine: Yes
Maneuvering Damage (5B)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 9 7 7 6 5 4 3 2
Pin Point Rating: 3 Strafe AF: 3
1 8 6 6 5 4 3 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 7 5 5 4 3 2 2 2 Volley Rating: 4 Stand-Off AF: 1
3 6 4 4 3 2 -- 2 1 Intercept Die: d10 AF Die: d10
4 5 3 3 2 -- -- 1 1

5 4 2 2 -- -- -- 1 --

TYPE: Plasma/Flash
Weapon Systems Damage RANGE: 5/9 x2
Sqdr/Ship ID: Mag Gun: 1 1 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 6
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Laser: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 6d10+1
Med Pulse: 1 2 3 4 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 5 4 3 2 1 0 Lt Pulse: 1 2 7 8 9 10 11 12
Mag Gun
Twin Array: 2 4 3 4 7 8 9 10 11 12
Structural Damage Hangar Bay: 7 8 9 10 11 12 TYPE: Laser
RANGE: 4/8/12/18 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: 3d10+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: -- (G/D)
Reloads: FCD (-): Med Laser Cannon

Weapon Systems Damage TYPE: Particle/Pulse


Sqdr/Ship ID: Mag Gun: 1 1 2 2 4 4 4 4 9 10 11 12 RANGE: 2/4/6/9 x2
TRAVERSE: 2
Maneuver/Sensors Damage Shield System Damage Med Laser: 1 2 3 4 5 6 7 8 9 10 11 12
DELAY: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Med Pulse: 1 2 3 4 7 8 9 10 11 12 DAMAGE: d8+1
Lt Pulse: 1 2 7 8 9 10 11 12 MAX X: 2
Maneuver: 5 4 3 2 1 0 VUL: 1 (E/G/D)
Twin Array: 2 4 3 4 7 8 9 10 11 12
Med Pulse Cannon
Structural Damage Hangar Bay: 7 8 9 10 11 12
TYPE: Particle/Pulse
RANGE: 1/2/3/5
Notes: FCD Damage TRAVERSE: 1
FCD (3): Interceptor/Anti-Fighter Damage
DELAY: 1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: d6+1
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Reloads: FCD (-):
VUL: 1 (E/G/D) x2
Lt Pulse Cannon
Weapon Systems Damage
Sqdr/Ship ID: Mag Gun: 1 1 2 2 4 4 4 4 9 10 11 12 TYPE: Particle
Med Laser: 1 2 3 4 5 6 7 8 9 10 11 12 RANGE: 1/2/3/5 x4
Maneuver/Sensors Damage Shield System Damage
TRAVERSE: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Med Pulse: 1 2 3 4 7 8 9 10 11 12 DELAY: 1
Maneuver: 5 4 3 2 1 0 Lt Pulse: 1 2 7 8 9 10 11 12 DAMAGE: d8
MAX X: 4
Twin Array: 2 4 3 4 7 8 9 10 11 12
VUL: 1 (E/G/D) x4
Structural Damage Hangar Bay: 7 8 9 10 11 12 Twin Array

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Mag Gun: 1 1 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Med Laser: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Med Pulse: 1 2 3 4 7 8 9 10 11 12


Maneuver: 5 4 3 2 1 0 Lt Pulse: 1 2 7 8 9 10 11 12
Twin Array: 2 4 3 4 7 8 9 10 11 12
Structural Damage Hangar Bay: 7 8 9 10 11 12

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
G’Quan Heavy Cruiser
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 5
Year: 2242 Flights Aboard: 2
Defensive Rating: 13
Availability: Common Control Rating: 1
Armor: 5/4/4
Point Value: 273/380 Sensors: 8
Command R/C: 6/3 Fire Control: 3/1/0
Jump Engine: Yes
Maneuvering Damage (5B)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 9 7 7 6 5 4 3 2
Pin Point Rating: 3 Strafe AF: 4
1 8 6 6 5 4 3 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 7 5 5 4 3 2 2 2 Volley Rating: 5 Stand-Off AF: 1
3 6 4 4 3 2 -- 2 1 Intercept Die: d10 AF Die: d10
4 5 3 3 2 -- -- 1 1

5 4 2 2 -- -- -- 1 --

TYPE: Laser/Sustain
Weapon Systems Damage RANGE: 6/12/18/27 x2
Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 5
DELAY: 4
Maneuver/Sensors Damage Shield System Damage Energy Mine: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+2
Lt Pulse: 1 2 3 4 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Hvy Laser Cannon
Hangar Bay: 3 4 7 8 9 10 11 12
Structural Damage
TYPE: E Torp/Plasma/Flash/AOE
RANGE: 38 x2
TRAVERSE: 1
Notes: FCD Damage SALVO: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: 2d10
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Energy Mine

Weapon Systems Damage TYPE: Particle/Pulse


Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12 RANGE: 1/2/3/5 x2
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Energy Mine: 1 2 3 4 5 6 7 8 9 10 11 12
DELAY: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12 DAMAGE: d6+1
Twin Array: 2 4 7 8 9 10 11 12 MAX X: 2
Maneuver: 5 4 3 2 1 0 VUL: 1 (E/G/D) x2
Hangar Bay: 3 4 7 8 9 10 11 12
Lt Pulse Cannon
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x4
Notes: FCD Damage TRAVERSE: 1
FCD (3): Interceptor/Anti-Fighter Damage
DELAY: 1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: d8
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Reloads: FCD (-): VUL: 1 (E/G/D) x4
Twin Array
Weapon Systems Damage
Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Energy Mine: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Hangar Bay: 3 4 7 8 9 10 11 12
Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Energy Mine: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Hangar Bay: 3 4 7 8 9 10 11 12
Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
G’Quonth Attack Cruiser
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 5
Year: 2252 Flights Aboard: 0
Defensive Rating: 13
Availability: Uncomm Control Rating: 0
Armor: 5/4/4
Point Value: 273/397 Sensors: 8
Command R/C: 6/3 Fire Control: 3/1/0
Jump Engine: Yes
Maneuvering Damage (5B)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 9 7 7 6 5 4 3 2
Pin Point Rating: 3 Strafe AF: 4
1 8 6 6 5 4 3 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 7 5 5 4 3 2 2 2 Volley Rating: 5 Stand-Off AF: 1
3 6 4 4 3 2 -- 2 1 Intercept Die: d10 AF Die: d10
4 5 3 3 2 -- -- 1 1

5 4 2 2 -- -- -- 1 --

TYPE: Laser/Sustain
Weapon Systems Damage RANGE: 6/12/18/27 x3 x4 x3
Sqdr/Ship ID: Hvy Laser: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 5
DELAY: 4
Maneuver/Sensors Damage Shield System Damage Ion Torpedo: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+2 x1 x1
Lt Pulse: 1 2 3 4 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Hvy Laser Cannon
Structural Damage
TYPE: E Torp/Particle
RANGE: 38 x2
TRAVERSE: 1
Notes: FCD Damage SALVO: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d12+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Ion Torpedo

Weapon Systems Damage TYPE: Particle/Pulse


Sqdr/Ship ID: Hvy Laser: 1 2 3 4 4 4 4 4 9 10 11 12 RANGE: 1/2/3/5 x2
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Ion Torpedo: 1 2 3 4 5 6 7 8 9 10 11 12
DELAY: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12 DAMAGE: d6+1
Twin Array: 2 4 7 8 9 10 11 12 MAX X: 2
Maneuver: 5 4 3 2 1 0 VUL: 1 (E/G/D) x2
Structural Damage Lt Pulse Cannon

TYPE: Particle
RANGE: 1/2/3/5 x4
Notes: FCD Damage TRAVERSE: 1
FCD (3): Interceptor/Anti-Fighter Damage
DELAY: 1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: d8
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Reloads: FCD (-): VUL: 1 (E/G/D) x4
Twin Array
Weapon Systems Damage
Sqdr/Ship ID: Hvy Laser: 1 2 3 4 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Ion Torpedo: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Laser: 1 2 3 4 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Ion Torpedo: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
G’Sten War Cruiser
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 4
Year: 2260 Flights Aboard: 1
Defensive Rating: 13
Availability: Rare Control Rating: 1
Armor: 5/4/4
Point Value: 206/258 Sensors: 8
Command R/C: 6/2 Fire Control: 3/1
Jump Engine: Yes
Maneuvering Damage (4C)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 10 8 8 6 5 4 3 2
Pin Point Rating: 2 Strafe AF: 3
1 9 7 7 5 4 3 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 8 6 6 4 3 2 2 2 Volley Rating: 3 Stand-Off AF: 1
3 7 5 5 3 2 -- 2 1 Intercept Die: d10 AF Die: d10
4 6 4 4 2 -- -- 1 1

5 5 3 3 -- -- -- 1 --

TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 4/8/12/18 x1
Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1
Lt Pulse: 1 2 3 4 7 8 9 10 11 12 MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 5 4 3 2 1 0 Carrier Bay: 7 8 9 10 11 12
Hvy Pulse Cannon
Structural Damage
TYPE: Particle/Pulse
RANGE: 2/4/6/9 x4
TRAVERSE: 2
Notes: FCD Damage DELAY: 2 x2 x2
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Med Pulse Cannon

Weapon Systems Damage TYPE: Particle/Pulse


Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 4 4 4 9 10 11 12 RANGE: 1/2/3/5 x2
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
DELAY: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12 DAMAGE: d6+1
Carrier Bay: 7 8 9 10 11 12 MAX X: 3
Maneuver: 5 4 3 2 1 0 VUL: 1 (E/G/D) x3
Structural Damage Lt Pulse Cannon

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Carrier Bay: 7 8 9 10 11 12

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Carrier Bay: 7 8 9 10 11 12

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
G’Stor Heavy Cruiser
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 5
Year: 2246 Flights Aboard: 2
Defensive Rating: 13
Availability: Uncomm Control Rating: 1
Armor: 5/4/4
Point Value: 257/355 Sensors: 8
Command R/C: 6/3 Fire Control: 3/1/0
Jump Engine: Yes
Maneuvering Damage (5B)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 9 7 7 6 5 4 3 2
Pin Point Rating: 3 Strafe AF: 4
1 8 6 6 5 4 3 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 7 5 5 4 3 2 2 2 Volley Rating: 5 Stand-Off AF: 1
3 6 4 4 3 2 -- 2 1 Intercept Die: d10 AF Die: d10
4 5 3 3 2 -- -- 1 1

5 4 2 2 -- -- -- 1 --

TYPE: Laser/Sustain
Weapon Systems Damage RANGE: 6/12/18/27 x2
Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 5
DELAY: 4
Maneuver/Sensors Damage Shield System Damage Hvy Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+2
Lt Pulse: 1 2 3 4 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Hvy Laser Cannon
Hangar Bay: 3 4 7 8 9 10 11 12
Structural Damage
TYPE: Particle/Pulse
RANGE: 4/8/12/18 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d12+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Hvy Pulse Cannon

Weapon Systems Damage TYPE: Particle/Pulse


Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12 RANGE: 1/2/3/5 x2
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Hvy Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
DELAY: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12 DAMAGE: d6+1
Twin Array: 2 4 7 8 9 10 11 12 MAX X: 2
Maneuver: 5 4 3 2 1 0 VUL: 1 (E/G/D) x2
Hangar Bay: 3 4 7 8 9 10 11 12
Lt Pulse Cannon
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x4
Notes: FCD Damage TRAVERSE: 1
FCD (3): Interceptor/Anti-Fighter Damage
DELAY: 1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: d8
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Reloads: FCD (-): VUL: 1 (E/G/D) x4
Twin Array
Weapon Systems Damage
Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Hvy Pulse: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Hangar Bay: 3 4 7 8 9 10 11 12
Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Hvy Pulse: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Hangar Bay: 3 4 7 8 9 10 11 12
Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
G’Tal Command Cruiser
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 5
Year: 2263 Flights Aboard: 2
Defensive Rating: 13
Availability: Rare Control Rating: 1
Armor: 5/4/4
Point Value: 288/425 Sensors: 9
Command R/C: 8/3 Fire Control: 3/1/0
Jump Engine: Yes
Maneuvering Damage (5B)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 9 7 7 6 5 4 3 2
Pin Point Rating: 3 Strafe AF: 4
1 8 6 6 5 4 3 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 7 5 5 4 3 2 2 2 Volley Rating: 5 Stand-Off AF: 1
3 6 4 4 3 2 -- 2 1 Intercept Die: d10 AF Die: d10
4 5 3 3 2 -- -- 1 1

5 4 2 2 -- -- -- 1 --

TYPE: Laser/Sustain
Weapon Systems Damage RANGE: 6/12/18/27 x3
Sqdr/Ship ID: Hvy Laser: 1 2 3 2 4 4 4 4 9 10 11 12 TRAVERSE: 5
DELAY: 4
Maneuver/Sensors Damage Shield System Damage Energy Mine: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+2
Lt Pulse: 1 2 3 4 7 8 9 10 11 12 MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D) x1
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Hvy Laser Cannon
Hangar Bay: 3 4 7 8 9 10 11 12
Structural Damage
TYPE: E Torp/Plasma/Flash/AOE
RANGE: 38 x2
TRAVERSE: 1
Notes: FCD Damage SALVO: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: 2d10
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Energy Mine

Weapon Systems Damage TYPE: Particle/Pulse


Sqdr/Ship ID: Hvy Laser: 1 2 3 2 4 4 4 4 9 10 11 12 RANGE: 1/2/3/5 x2
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Energy Mine: 1 2 3 4 5 6 7 8 9 10 11 12
DELAY: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12 DAMAGE: d6+1
Twin Array: 2 4 7 8 9 10 11 12 MAX X: 2
Maneuver: 5 4 3 2 1 0 VUL: 1 (E/G/D) x2
Hangar Bay: 3 4 7 8 9 10 11 12
Lt Pulse Cannon
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x4
Notes: FCD Damage TRAVERSE: 1
FCD (3): Interceptor/Anti-Fighter Damage
DELAY: 1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: d8
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Reloads: FCD (-): VUL: 1 (E/G/D) x4
Twin Array
Weapon Systems Damage
Sqdr/Ship ID: Hvy Laser: 1 2 3 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Energy Mine: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Hangar Bay: 3 4 7 8 9 10 11 12
Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Laser: 1 2 3 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Energy Mine: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 7 8 9 10 11 12
Hangar Bay: 3 4 7 8 9 10 11 12
Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Ka’Tan Pulse Destroyer
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 3
Year: 2258 Flights Aboard: 1
Defensive Rating: 15
Availability: Uncomm Control Rating: 1
Armor: 5/4
Point Value: 202/233 Sensors: 7
Command R/C: 4/2 Fire Control: 2/1
Jump Engine: No
Maneuvering Damage (3D)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 10 8 8 7 5 4 3 2
Pin Point Rating: 2 Strafe AF: 2
1 8 6 6 5 3 2 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 6 4 4 3 1 1 2 1 Volley Rating: 3 Stand-Off AF: 0
3 4 2 2 1 -- -- 2 1 Intercept Die: d10 AF Die: d10
4 2 1 1 -- -- -- 1 --

5 -- -- -- -- -- -- -- --

TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 4/8/12/18 x2 x1 x2
Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1 x1 x1
Carrier Bay: 2 3 4 MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 4 3 2 1 0 0 Hvy Pulse Cannon
Structural Damage
TYPE: Particle/Pulse
RANGE: 1/2/3/5 x2
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d6+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2
Reloads: FCD (-): Lt Pulse Cannon

Weapon Systems Damage


Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Carrier Bay: 2 3 4
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Carrier Bay: 2 3 4
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Carrier Bay: 2 3 4
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Ka’Toc Battle Destroyer
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 3
Year: 2240 Flights Aboard: 1
Defensive Rating: 15
Availability: Common Control Rating: 1
Armor: 5/4
Point Value: 216/260 Sensors: 7
Command R/C: 4/2 Fire Control: 2/1
Jump Engine: No
Maneuvering Damage (3D)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 10 8 8 7 5 4 3 2
Pin Point Rating: 2 Strafe AF: 2
1 8 6 6 5 3 2 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 6 4 4 3 1 1 2 1 Volley Rating: 3 Stand-Off AF: 0
3 4 2 2 1 -- -- 2 1 Intercept Die: d10 AF Die: d10
4 2 1 1 -- -- -- 1 --

5 -- -- -- -- -- -- -- --

TYPE: Laser/Sustain
Weapon Systems Damage RANGE: 6/12/18/27 x2
Sqdr/Ship ID: Mag Gun: 1 1 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 5
DELAY: 4 x1 x1
Maneuver/Sensors Damage Shield System Damage Hvy Laser: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+2
Lt Pulse: 1 2 3 4 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 4 3 2 1 0 0 Carrier Bay:
Hvy Laser Cannon
Structural Damage
TYPE: Plasma/Flash
RANGE: 5/9 x1
TRAVERSE: 6
Notes: FCD Damage DELAY: 3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 6d10+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 1
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Mag Gun

Weapon Systems Damage TYPE: Particle/Pulse


Sqdr/Ship ID: Mag Gun: 1 1 3 4 4 3 4 4 9 10 11 12 RANGE: 1/2/3/5 x2
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Hvy Laser: 1 2 3 4 5 6 7 8 9 10 11 12 DELAY: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 DAMAGE: d6+1
Carrier Bay: MAX X: 2
Maneuver: 4 3 2 1 0 0 VUL: 1 (E/G/D) x2
Structural Damage Lt Pulse Cannon

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Mag Gun: 1 1 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Hvy Laser: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4
Maneuver: 4 3 2 1 0 0 Carrier Bay:

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Mag Gun: 1 1 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Hvy Laser: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4
Maneuver: 4 3 2 1 0 0 Carrier Bay:

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Rongoth Destroyer
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 3
Year: 2241 Flights Aboard: 0
Defensive Rating: 16
Availability: Common Control Rating: 0
Armor: 4/4
Point Value: 197/235 Sensors: 7
Command R/C: 4/2 Fire Control: 2/1
Jump Engine: No
Maneuvering Damage (3C)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 12 10 10 8 6 5 4 3
Pin Point Rating: 3 Strafe AF: 3
1 10 8 8 6 4 3 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 8 6 6 4 2 1 2 2 Volley Rating: 4 Stand-Off AF: 1
3 6 4 4 2 -- -- 2 1 Intercept Die: d10 AF Die: d10
4 4 2 2 -- -- -- 1 --

5 -- -- -- -- -- -- -- --

TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 4/8/12/18 x2
Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1
Twin Array: 2 4 6 4 MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 4 3 2 1 0 0 Hvy Pulse Cannon
Structural Damage
TYPE: Particle/Pulse
RANGE: 1/2/3/5
TRAVERSE: 1
Notes: FCD Damage DELAY: 1 x1 x1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d6+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2
Reloads: FCD (-): Lt Pulse Cannon

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 3 4 4 9 10 11 12 RANGE: 1/2/3/5 x4
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DELAY: 1
x6 x6
Twin Array: 2 4 6 4 DAMAGE: d8 x4 x4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 x6 x6
MAX X: 6
Maneuver: 4 3 2 1 0 0 VUL: 1 (E/G/D) x4
Structural Damage Twin Array

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 6 4
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 6 4
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Rothan Plasma Destroyer
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 3
Year: 2211 Flights Aboard: 0
Defensive Rating: 16
Availability: Common Control Rating: 0
Armor: 4/4
Point Value: 194/233 Sensors: 7
Command R/C: 4/2 Fire Control: 2/1
Jump Engine: No
Maneuvering Damage (3C)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 12 10 10 8 6 5 4 3
Pin Point Rating: 2 Strafe AF: 2
1 10 8 8 6 4 3 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 8 6 6 4 2 1 2 2 Volley Rating: 3 Stand-Off AF: 1
3 6 4 4 2 -- -- 2 1 Intercept Die: d10 AF Die: d10
4 4 2 2 -- -- -- 1 --

5 -- -- -- -- -- -- -- --

TYPE: Plasma
Weapon Systems Damage RANGE: 3/6/9/14 x2
Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Lt Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2
Twin Array: 2 4 6 4 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 4 3 2 1 0 0 Hvy Plasma Cannon
Structural Damage
TYPE: Plasma
RANGE: 1/2/3/5
TRAVERSE: 2
Notes: FCD Damage DELAY: 2 x1 x1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d10
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D) x2
Reloads: FCD (-): Lt Plasma Cannon

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 3 4 4 9 10 11 12 RANGE: 1/2/3/5 x4
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Lt Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DELAY: 1
x6 x6
Twin Array: 2 4 6 4 DAMAGE: d8 x4 x4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 x6 x6
MAX X: 6
Maneuver: 4 3 2 1 0 0 VUL: 1 (E/G/D) x4
Structural Damage Twin Array

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 6 4
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 6 4
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Sho’Kar Light Scout Cruiser
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 4
Year: 2240 Flights Aboard: 1
Defensive Rating: 13
Availability: Uncomm Control Rating: 1
Armor: 4/4/3
Point Value: 189/236 Sensors: 9 (EW 1)
Command R/C: 4/2 Fire Control: 2/1
Jump Engine: Yes
Maneuvering Damage (4D)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 9 7 7 5 4 3 3 2
Pin Point Rating: 3 Strafe AF: 5
1 8 6 6 4 3 2 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 7 5 5 3 2 1 2 2 Volley Rating: 5 Stand-Off AF: 2
3 6 4 4 2 1 -- 2 1 Intercept Die: d10 AF Die: d10
4 5 3 3 1 -- -- 1 1

5 4 2 2 -- -- -- 1 --

TYPE: EM/Pierce Only


Weapon Systems Damage RANGE: 1/2/3/5 x2
Sqdr/Ship ID: Burst Beam: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 1
DELAY: 1 x1 x1
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 1d6
Twin Array: 2 4 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (G/D)
Maneuver: 5 4 3 2 1 0 Carrier Bay: 7 8 9 10 11 12
Burst Beam
Structural Damage
TYPE: Particle/Pulse
RANGE: 1/2/3/5 x2
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 1d6+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2
Reloads: FCD (-): Lt. Pulse Cannon

Weapon Systems Damage


Sqdr/Ship ID: Burst Beam: 1 2 2 2 4 4 4 4 9 10 11 12
TYPE: Particle
RANGE: 1/2/3/5 x2
Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage
DELAY: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8
Maneuver: 5 4 3 2 1 0 Carrier Bay: 7 8 9 10 11 12 MAX X: 4
VUL: 1 (E/G/D) x4
Structural Damage Twin Array

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Burst Beam: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 3 4 5 6 7 8 9 10 11 12


Maneuver: 5 4 3 2 1 0 Carrier Bay: 7 8 9 10 11 12

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Burst Beam: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 3 4 5 6 7 8 9 10 11 12


Maneuver: 5 4 3 2 1 0 Carrier Bay: 7 8 9 10 11 12

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Sho’Kos Patrol Cutter
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 2
Year: 2240 Flights Aboard: 0
Defensive Rating: 18
Availability: Common Control Rating: 0
Armor: 3
Point Value: 163/178 Sensors: 7
Command R/C: 3/1 Fire Control: 2
Jump Engine: No
Maneuvering Damage (2B)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 16 13 13 10 8 7 5 3
Pin Point Rating: 1 Strafe AF: 3
1 13 10 10 7 5 4 4 2
Assist Rating: 0 Strafe AF Assist: 0
2 10 7 7 4 2 1 2 1 Volley Rating: 1 Stand-Off AF: 0
3 7 4 4 -- -- -- 1 -- Intercept Die: d10 AF Die: d10
4 -- -- -- -- -- -- -- --

5 -- -- -- -- -- -- -- --

TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 2/4/6/9 x1
Sqdr/Ship ID: Med Pulse: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 2
DELAY: 2
Maneuver/Sensors Damage Shield System Damage Burst Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1
Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 3 2 1 0 1 0 Med Pulse Cannon
Structural Damage
TYPE: EM/Pierce Only
RANGE: 1/2/3/5 x2
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 1d6 x1 x1
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (G/D)
Reloads: FCD (-): Burst Beam

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 2 2 4 4 4 4 9 10 11 12
TYPE: Particle/Pulse
RANGE: 1/2/3/5 x2
Burst Beam: 1 2 3 4 5 6 7 8 9 10 11 12 TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage
DELAY: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 1d6+1
MAX X: 2 x1 x1
Maneuver: 3 2 1 0 1 0
VUL: 1 (E/G/D) x2
Structural Damage Lt. Pulse Cannon

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Burst Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Burst Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Sho’Kov Torpedo Cutter
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 2
Year: 2243 Flights Aboard: 0
Defensive Rating: 18
Availability: Rare Control Rating: 0
Armor: 3
Point Value: 172/209 Sensors: 7
Command R/C: 3/1 Fire Control: 2
Jump Engine: No
Maneuvering Damage (2B)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 16 13 13 10 8 7 5 3
Pin Point Rating: 1 Strafe AF: 2
1 13 10 10 7 5 4 4 2
Assist Rating: 0 Strafe AF Assist: 0
2 10 7 7 4 2 1 2 1 Volley Rating: 1 Stand-Off AF: 0
3 7 4 4 -- -- -- 1 -- Intercept Die: d10 AF Die: d10
4 -- -- -- -- -- -- -- --

5 -- -- -- -- -- -- -- --

TYPE: E Torp/Particle
Weapon Systems Damage RANGE: 38 x3
Sqdr/Ship ID: Ion Torpedo: 1 2 3 2 4 4 4 4 9 10 11 12 TRAVERSE: 1
SALVO: 1
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1 x2 x2
MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 3 2 1 0 1 0 Ion Torpedo
Structural Damage
TYPE: Particle/Pulse
RANGE: 1/2/3/5 x2
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 1d6+1
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2 x1 x1
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2
Reloads: FCD (-): Lt. Pulse Cannon

Weapon Systems Damage


Sqdr/Ship ID: Ion Torpedo: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Ion Torpedo: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Ion Torpedo: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Thentus Frigate
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 2
Year: 2215 Flights Aboard: 0
Defensive Rating: 16
Availability: Common Control Rating: 0
Armor: 4
Point Value: 205/252 Sensors: 7
Command R/C: 3/1 Fire Control: 2
Jump Engine: No
Maneuvering Damage (2B)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 16 13 13 10 8 7 4 3
Pin Point Rating: 2 Strafe AF: 3
1 13 10 10 7 5 4 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 10 7 7 4 2 1 2 1 Volley Rating: 2 Stand-Off AF: 0
3 7 4 4 -- -- -- 1 -- Intercept Die: d10 AF Die: d10
4 -- -- -- -- -- -- -- --

5 -- -- -- -- -- -- -- --

TYPE: Laser
Weapon Systems Damage RANGE: 4/8/12/18 x2
Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Burst Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+1
Twin Array: 2 4 6 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 3 2 1 0 1 0 Med Laser Cannon
Structural Damage
TYPE: EM/Pierce Only
RANGE: 1/2/3/5 x2
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 1d6 x1 x1
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (G/D) x2
Reloads: FCD (-): Burst Beam

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12 RANGE: 1/2/3/5 x4
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Burst Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DELAY: 1
x6 x6
Twin Array: 2 4 6 4 5 6 7 8 9 10 11 12 DAMAGE: d8 x4 x4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 x6 x6
MAX X: 6
Maneuver: 3 2 1 0 1 0 VUL: 1 (E/G/D) x4
Structural Damage Twin Array

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Burst Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 6 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Burst Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 6 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Heavy Thentus Frigate
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 2
Year: 2247 Flights Aboard: 0
Defensive Rating: 16
Availability: Uncomm Control Rating: 0
Armor: 4
Point Value: 205/252 Sensors: 7
Command R/C: 3/1 Fire Control: 2
Jump Engine: No
Maneuvering Damage (2B)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 16 13 13 10 8 7 4 3
Pin Point Rating: 2 Strafe AF: 3
1 13 10 10 7 5 4 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 10 7 7 4 2 1 2 1 Volley Rating: 2 Stand-Off AF: 1
3 7 4 4 -- -- -- 1 -- Intercept Die: d10 AF Die: d10
4 -- -- -- -- -- -- -- --

5 -- -- -- -- -- -- -- --

TYPE: Laser
Weapon Systems Damage RANGE: 4/8/12/18 x2
Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+1
Twin Array: 2 4 6 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 3 2 1 0 1 0 Med Laser Cannon
Structural Damage
TYPE: Particle/Pulse
RANGE: 2/4/6/9 x2
TRAVERSE: 2
Notes: FCD Damage DELAY: 2
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x1 x1
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2
Reloads: FCD (-): Med Pulse Cannon

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12 RANGE: 1/2/3/5 x4
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DELAY: 1
x6 x6
Twin Array: 2 4 6 4 5 6 7 8 9 10 11 12 DAMAGE: d8 x4 x4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 x6 x6
MAX X: 6
Maneuver: 3 2 1 0 1 0 VUL: 1 (E/G/D) x4
Structural Damage Twin Array

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 6 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 6 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
T’Loth Assault Cruiser
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 5
Year: 2241 Flights Aboard: 2
Defensive Rating: 14
Availability: Common Control Rating: 1
Armor: 4/4/4
Point Value: 196/243 Sensors: 7
Command R/C: 5/3 Fire Control: 2/1/0
Jump Engine: Yes
Maneuvering Damage (5D)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 7 5 5 4 3 3 3 2
Pin Point Rating: 3 Strafe AF: 3
1 6 4 4 3 2 2 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 5 3 3 2 1 1 2 2 Volley Rating: 4 Stand-Off AF: 1
3 4 2 2 1 1 -- 2 1 Intercept Die: d10 AF Die: d10
4 3 1 1 1 -- -- 1 1

5 2 1 1 -- -- -- 1 --

TYPE: Plasma
Weapon Systems Damage RANGE: 3/6/9/14 x2 x4 x2
Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2
Hangar Bay: 3 4 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 5 4 3 2 1 0 Operations Bay: 7 8 9 10 11 12
Hvy Plasma Cannon
Structural Damage
TYPE: Particle/Pulse
RANGE: 1/2/3/5 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d6+1 x3 x3
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x4
Reloads: FCD (-): Lt Pulse Cannon

Weapon Systems Damage


Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Hangar Bay: 3 4 7 8 9 10 11 12


Maneuver: 5 4 3 2 1 0 Operations Bay: 7 8 9 10 11 12

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Hangar Bay: 3 4 7 8 9 10 11 12


Maneuver: 5 4 3 2 1 0 Operations Bay: 7 8 9 10 11 12

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Hangar Bay: 3 4 7 8 9 10 11 12


Maneuver: 5 4 3 2 1 0 Operations Bay: 7 8 9 10 11 12

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
T’Narr Early Cruiser
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 5
Year: 2211 Flights Aboard: 2
Defensive Rating: 14
Availability: Common Control Rating: 1
Armor: 4/4/4
Point Value: 195/250 Sensors: 7
Command R/C: 5/3 Fire Control: 2/1/0
Jump Engine: Yes
Maneuvering Damage (5D)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 7 5 5 4 3 3 3 2
Pin Point Rating: 2 Strafe AF: 2
1 6 4 4 3 2 2 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 5 3 3 2 1 1 2 2 Volley Rating: 3 Stand-Off AF: 0
3 4 2 2 1 1 -- 2 1 Intercept Die: d10 AF Die: d10
4 3 1 1 1 -- -- 1 1

5 2 1 1 -- -- -- 1 --

TYPE: Plasma
Weapon Systems Damage RANGE: 3/6/9/14 x2 x4 x2
Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Lt Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2
Twin Array: 2 4 3 4 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 5 4 3 2 1 0 Hangar Bay: 7 8 9 10 11 12
Hvy Plasma Cannon
Structural Damage
TYPE: Plasma
RANGE: 1/2/3/5 x2
TRAVERSE: 2
Notes: FCD Damage DELAY: 2
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d10
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D) x2
Reloads: FCD (-): Lt Plasma Cannon

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 4 4 4 9 10 11 12 RANGE: 1/2/3/5 x4
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Lt Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
DELAY: 1
Twin Array: 2 4 3 4 7 8 9 10 11 12 DAMAGE: d8 x2 x2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
MAX X: 4
Maneuver: 5 4 3 2 1 0 Hangar Bay: 7 8 9 10 11 12
x4
VUL: 1 (E/G/D)

Structural Damage Twin Array

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Lt Plasma: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 3 4 7 8 9 10 11 12


Maneuver: 5 4 3 2 1 0 Hangar Bay: 7 8 9 10 11 12

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Lt Plasma: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Twin Array: 2 4 3 4 7 8 9 10 11 12


Maneuver: 5 4 3 2 1 0 Hangar Bay: 7 8 9 10 11 12

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
T’Norr Frigate
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 3
Year: 2255 Flights Aboard: 0
Defensive Rating: 15
Availability: Uncomm Control Rating: 0
Armor: 4/4
Point Value: 140/159 Sensors: 7
Command R/C: 5/2 Fire Control: 2
Jump Engine: No
Maneuvering Damage (3D)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 10 8 8 7 5 4 3 2
Pin Point Rating: 1 Strafe AF: 2
1 8 6 6 5 3 2 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 6 4 4 3 1 1 2 1 Volley Rating: 1 Stand-Off AF: 0
3 4 2 2 1 -- -- 2 1 Intercept Die: d10 AF Die: d10
4 2 1 1 -- -- -- 1 --

5 -- -- -- -- -- -- -- --

TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 4/8/12/18 x2
Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1
MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 4 3 2 1 0 0 Hvy Pulse Cannon
Structural Damage
TYPE: Particle/Pulse
RANGE: 1/2/3/5 x1
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d6+1 x2 x2
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x1
Reloads: FCD (-): Lt Pulse Cannon

Weapon Systems Damage


Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
T’Rakk Frigate
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 3
Year: 2213 Flights Aboard: 0
Defensive Rating: 15
Availability: Common Control Rating: 0
Armor: 4/4
Point Value: 142/157 Sensors: 7
Command R/C: 5/2 Fire Control: 2
Jump Engine: No
Maneuvering Damage (3D)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 10 8 8 7 5 4 3 2
Pin Point Rating: 1 Strafe AF: 1
1 8 6 6 5 3 2 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 6 4 4 3 1 1 2 1 Volley Rating: 1 Stand-Off AF: 1
3 4 2 2 1 -- -- 2 1 Intercept Die: d10 AF Die: d10
4 2 1 1 -- -- -- 1 --

5 -- -- -- -- -- -- -- --

TYPE: Plasma
Weapon Systems Damage RANGE: 3/6/9/14 x1 x2 x1
Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2
MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 4 3 2 1 0 0 Hvy Plasma Cannon
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9 x1
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x2 x2
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x1
Reloads: FCD (-): Std Particle Beam

Weapon Systems Damage


Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
T’Rann Heavy Carrier
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 5
Year: 2247 Flights Aboard: 4
Defensive Rating: 14
Availability: Uncomm Control Rating: 2
Armor: 4/4/4
Point Value: 191/231 Sensors: 7
Command R/C: 5/4 Fire Control: 2/1/0
Jump Engine: Yes
Maneuvering Damage (5D)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 7 5 5 4 3 3 3 2
Pin Point Rating: 3 Strafe AF: 3
1 6 4 4 3 2 2 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 5 3 3 2 1 1 2 2 Volley Rating: 4 Stand-Off AF: 1
3 4 2 2 1 1 -- 2 1 Intercept Die: d10 AF Die: d10
4 3 1 1 1 -- -- 1 1

5 2 1 1 -- -- -- 1 --

TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 2/4/6/9 x2 x4 x2
Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 2
DELAY: 2
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1
Hangar Bay: 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 5 4 3 2 1 0 Med Pulse Cannon
Structural Damage
TYPE: Particle/Pulse
RANGE: 1/2/3/5 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d6+1 x3 x3
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x4
Reloads: FCD (-): Lt Pulse Cannon

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Hangar Bay: 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Hangar Bay: 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Hangar Bay: 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Va’Kar Long-Range Scout
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 4
Year: 2253 Flights Aboard: 1
Defensive Rating: 15
Availability: Uncomm Control Rating: 1
Armor: 4/5(S)4(P)/4
Point Value: 228/284 Sensors: 9
Command R/C: 7/2 Fire Control: 3/1
Jump Engine: Yes
Maneuvering Damage (4B)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 12 9 9 7 6 5 3 2
Pin Point Rating: 3 Strafe AF: 5
1 11 8 8 6 5 4 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 10 7 7 5 4 3 2 2 Volley Rating: 4 Stand-Off AF: 2
3 9 6 6 4 3 -- 2 1 Intercept Die: d10 AF Die: d10
4 8 5 5 3 -- -- 1 1

5 7 4 4 -- -- -- 1 --

TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 2/4/6/9
Sqdr/Ship ID: Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 TRAVERSE: 2 x2
DELAY: 2
Maneuver/Sensors Damage Shield System Damage Ion Torpedo: 1 2 3 4 7 8 9 10 11 12 DAMAGE: d8+1
Lt Pulse: 1 2 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 6 4 7 8 9 10 11 12
Med Pulse Cannon
Carrier Bay: 7 8 9 10 11 12
Structural Damage
TYPE: E Torp/Particle
RANGE: 38
TRAVERSE: 1
Notes: FCD Damage SALVO: 1
x1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d12+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 1
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Ion Torpedo

Weapon Systems Damage TYPE: Particle/Pulse


Sqdr/Ship ID: Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 RANGE: 1/2/3/5
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Ion Torpedo: 1 2 3 4 7 8 9 10 11 12 DELAY: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 7 8 9 10 11 12 DAMAGE: d6+1
Twin Array: 2 4 6 4 7 8 9 10 11 12 MAX X: 2
Maneuver: 5 4 3 2 1 0 VUL: 1 (E/G/D) x2
Carrier Bay: 7 8 9 10 11 12
Structural Damage Lt Pulse Cannon

TYPE: Particle
RANGE: 1/2/3/5 x6
Notes: FCD Damage TRAVERSE: 1
FCD (3): Interceptor/Anti-Fighter Damage
DELAY: 1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0):
DAMAGE: d8 x2 x2
Anti-Fight: 1 2 3 4 5 6 7 8 9 10 MAX X: 6
Reloads: FCD (-): VUL: 1 (E/G/D)
Twin Array
Weapon Systems Damage
Sqdr/Ship ID: Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Ion Torpedo: 1 2 3 4 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 6 4 7 8 9 10 11 12
Carrier Bay: 7 8 9 10 11 12
Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Ion Torpedo: 1 2 3 4 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Lt Pulse: 1 2 7 8 9 10 11 12
Maneuver: 5 4 3 2 1 0 Twin Array: 2 4 6 4 7 8 9 10 11 12
Carrier Bay: 7 8 9 10 11 12
Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Var’Loth Assault Destroyer
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 4
Year: 2243 Flights Aboard: 1
Defensive Rating: 15
Availability: Uncomm Control Rating: 1
Armor: 4/5(S)4(P)/4
Point Value: 206/261 Sensors: 9
Command R/C: 6/2 Fire Control: 3/1
Jump Engine: Yes
Maneuvering Damage (4B)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 12 9 9 7 6 5 3 2
Pin Point Rating: 2 Strafe AF: 2
1 11 8 8 6 5 4 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 10 7 7 5 4 3 2 2 Volley Rating: 3 Stand-Off AF: 1
3 9 6 6 4 3 -- 2 1 Intercept Die: d10 AF Die: d10
4 8 5 5 3 -- -- 1 1

5 7 4 4 -- -- -- 1 --

TYPE: Plasma
Weapon Systems Damage RANGE: 3/6/9/14 x1
Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2
Ion Torpedo: 1 2 3 4 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 5 4 3 2 1 0 Lt Pulse: 1 2 3 7 8 9 10 11 12
Hvy Plasma Cannon
Operations Bay: 7 8 9 10 11 12
Structural Damage
TYPE: Plasma
RANGE: 2/4/6/9
TRAVERSE: 3 x2
Notes: FCD Damage DELAY: 3
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: 2d10+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Med Plasma Cannon

Weapon Systems Damage TYPE: E Torp/Particle


Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 4 4 4 9 10 11 12 RANGE: 38
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
SALVO: 1
x1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Ion Torpedo: 1 2 3 4 7 8 9 10 11 12 DAMAGE: d12+1
Lt Pulse: 1 2 3 7 8 9 10 11 12 MAX X: 1
Maneuver: 5 4 3 2 1 0 VUL: 1 (E/G/D)
Operations Bay: 7 8 9 10 11 12
Ion Torpedo
Structural Damage
TYPE: Particle/Pulse
RANGE: 1/2/3/5 x2
Notes: FCD Damage TRAVERSE: 1
FCD (3): Interceptor/Anti-Fighter Damage
DELAY: 1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0):
DAMAGE: d6+1 x3 x3
Anti-Fight: 1 2 3 4 5 6 7 8 9 10 MAX X: 3
Reloads: FCD (-): VUL: 1 (E/G/D) x2
Lt Pulse Cannon
Weapon Systems Damage
Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Ion Torpedo: 1 2 3 4 7 8 9 10 11 12


Maneuver: 5 4 3 2 1 0 Lt Pulse: 1 2 3 7 8 9 10 11 12
Operations Bay: 7 8 9 10 11 12
Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Plasma: 1 2 3 4 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Ion Torpedo: 1 2 3 4 7 8 9 10 11 12


Maneuver: 5 4 3 2 1 0 Lt Pulse: 1 2 3 7 8 9 10 11 12
Operations Bay: 7 8 9 10 11 12
Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Var’Nic Long-Range Destroyer
GENERAL DATA OPERATIONAL DATA
Nation: Narn Regime CARRIER DATA
Category: 4
Year: 2241 Flights Aboard: 1
Defensive Rating: 15
Availability: Common Control Rating: 1
Armor: 4/5(S)4(P)/4
Point Value: 236/313 Sensors: 9
Command R/C: 6/2 Fire Control: 3/1
Jump Engine: Yes
Maneuvering Damage (4B)
Dmg Turn Hard Corct Quick About Emer Accel Decel INTERCEPTORS ANTI-FIGHTER
0 12 9 9 7 6 5 3 2
Pin Point Rating: 2 Strafe AF: 2
1 11 8 8 6 5 4 3 2
Assist Rating: 0 Strafe AF Assist: 0
2 10 7 7 5 4 3 2 2 Volley Rating: 3 Stand-Off AF: 1
3 9 6 6 4 3 -- 2 1 Intercept Die: d10 AF Die: d10
4 8 5 5 3 -- -- 1 1

5 7 4 4 -- -- -- 1 --

TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 4/8/12/18 x1
Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Laser: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1
Ion Torpedo: 1 2 3 4 7 8 9 10 11 12 MAX X: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 5 4 3 2 1 0 Lt Pulse: 1 2 7 8 9 10 11 12
Hvy Pulse Cannon
Twin Array: 2 4 3 4 7 8 9 10 11 12
Structural Damage Carrier Bay: 7 8 9 10 11 12
TYPE: Laser
RANGE: 4/8/12/18
TRAVERSE: 3 x2
Notes: FCD Damage DELAY: 3
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: 3d10+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: -- (G/D)
Reloads: FCD (-): Med Laser Cannon

Weapon Systems Damage TYPE: E Torp/Particle


Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 4 4 4 9 10 11 12 RANGE: 38
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Med Laser: 1 2 3 4 5 6 7 8 9 10 11 12
SALVO: 1
x1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Ion Torpedo: 1 2 3 4 7 8 9 10 11 12 DAMAGE: d12+1
Lt Pulse: 1 2 7 8 9 10 11 12 MAX X: 1
Maneuver: 5 4 3 2 1 0 VUL: 1 (E/G/D)
Twin Array: 2 4 3 4 7 8 9 10 11 12
Structural Damage Ion Torpedo
Carrier Bay: 7 8 9 10 11 12
TYPE: Particle/Pulse
RANGE: 1/2/3/5
Notes: FCD Damage TRAVERSE: 1
FCD (3): Interceptor/Anti-Fighter Damage
DELAY: 1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: d6+1
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Reloads: FCD (-): VUL: 1 (E/G/D) x2
Lt Pulse Cannon
Weapon Systems Damage
Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 4 4 4 9 10 11 12 TYPE: Particle
RANGE: 1/2/3/5 x4
Maneuver/Sensors Damage Shield System Damage Med Laser: 1 2 3 4 5 6 7 8 9 10 11 12
TRAVERSE: 1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Ion Torpedo: 1 2 3 4 7 8 9 10 11 12 DELAY: 1
Maneuver: 5 4 3 2 1 0 Lt Pulse: 1 2 7 8 9 10 11 12 DAMAGE: d8 x2 x2
MAX X: 4
Twin Array: 2 4 3 4 7 8 9 10 11 12
VUL: 1 (E/G/D)
Structural Damage Carrier Bay: 7 8 9 10 11 12 Twin Array

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Med Laser: 1 2 3 4 5 6 7 8 9 10 11 12

Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Ion Torpedo: 1 2 3 4 7 8 9 10 11 12


Maneuver: 5 4 3 2 1 0 Lt Pulse: 1 2 7 8 9 10 11 12
Twin Array: 2 4 3 4 7 8 9 10 11 12
Structural Damage Carrier Bay: 7 8 9 10 11 12

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Narn Regime Fighter Control Sheet Rev. 1

Fighter Type Year Action Armor Defense Dogfight Strike Strafe Die Stand-Off Die Range Volley Accuracy Ammo Point Value
Frazi 2249 5 1.5 3 1.00 1.10 d12 – -- -- -- -- 15
Gorith 2210 6 1 3 1.10 1.10 d18 -- -- -- -- -- 14
Tarza 2255 5 1 4 0.95 1.10 d18 d8 15 1 2 4 34 (N)

I - Improved Patrol Range, N - Navigator, R - Rear Firing Weapon, S - Stealth


Type: # Flights Type: # Flights Type: # Flights Type: # Flights
Squadron: Squadron: Squadron: Squadron:
Crippled Crippled Crippled Crippled
Ship: Ship: Ship: Ship:
Group: Group: Group: Group:
Destroyed Destroyed Destroyed Destroyed
Status: Status: Status: Status:
Mission: Ammo Mission: Ammo Mission: Ammo Mission: Ammo
Target: Target: Target: Target:

Type: # Flights Type: # Flights Type: # Flights Type: # Flights


Squadron: Squadron: Squadron: Squadron:
Crippled Crippled Crippled Crippled
Ship: Ship: Ship: Ship:
Group: Group: Group: Group:
Destroyed Destroyed Destroyed Destroyed
Status: Status: Status: Status:
Mission: Ammo Mission: Ammo Mission: Ammo Mission: Ammo
Target: Target: Target: Target:

Type: # Flights Type: # Flights Type: # Flights Type: # Flights


Squadron: Squadron: Squadron: Squadron:
Crippled Crippled Crippled Crippled
Ship: Ship: Ship: Ship:
Group: Group: Group: Group:
Destroyed Destroyed Destroyed Destroyed
Status: Status: Status: Status:
Mission: Ammo Mission: Ammo Mission: Ammo Mission: Ammo
Target: Target: Target: Target:

Type: # Flights Type: # Flights Type: # Flights Type: # Flights


Squadron: Squadron: Squadron: Squadron:
Crippled Crippled Crippled Crippled
Ship: Ship: Ship: Ship:
Group: Group: Group: Group:
Destroyed Destroyed Destroyed Destroyed
Status: Status: Status: Status:
Mission: Ammo Mission: Ammo Mission: Ammo Mission: Ammo
Target: Target: Target: Target:

Squadron: Squadron: Squadron: Squadron: Squadron:


Capacity: Capacity: Capacity: Capacity: Capacity:
Frazi: Frazi: Frazi: Frazi: Frazi:
Gorith: Gorith: Gorith: Gorith: Gorith:
Tarza: Tarza: Tarza: Tarza: Tarza:

Squadron: Squadron: Squadron: Squadron: Squadron:


Capacity: Capacity: Capacity: Capacity: Capacity:
Frazi: Frazi: Frazi: Frazi: Frazi:
Gorith: Gorith: Gorith: Gorith: Gorith:
Tarza: Tarza: Tarza: Tarza: Tarza:
Based on Turning Point, Fleet Action 2, Copyright and TM AoG Inc. Design by B5W to Fleet Action 2 Action Group

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