Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Segmentation
a) Consumer Groups
Demographics
Age Gender Income Ethnicity
Psychographics
Innovators Experiencers Makers
Thinkers Believers Survivor
Achievers Strivers
Generations
Millenials Younger Boomers Seniors
Generation X Older Boomers
Geographic
Geodemographic
Benefits
Positioning
Product positioning is the perception in consumers’ minds of the nature of a company and its products relative to
competitors. Positioning is created by factors such as product quality, price, distribution, image, and marketing
communication.
Positioning strategy refers to when a company chooses one or two important key areas to concentrate on and
excels in those areas. It focuses on how it will compete in the market, allowing a company to spotlight specific
areas where they can outshine and beat their competition.
Key functions
Inform
Persuade
Remind
Decisions
A. MESSAGE DESIGN
Strategy
Learn (Cognitive) —
Presents rational arguments / pieces of information to consumers
The advertising message describes the product’s attributes / benefits customers can obtain by purchasing the
product
Influences the person’s beliefs and/ or knowledge structure by suggesting on e of a variety of potential product
benefits
Ex: Foods may be described as healthy, pleasant tasting, or low calorie
a. Generic
An advertisement that directly promotes the category, and not the brand
Works best for a brand leader / one that dominates an industry
Help stimulate brand awareness (try to develop a cognitive linkage between a specific brand name and a product
category)
Might contain little information about the product’s attributes
Ex: Got Milk, Campbell Campbell’s “Soup is good food”, Nintendo, Intel, Skechers
b. Preemptive
A claim of superiority based on a product’s specific attribute / benefit with the invent of preventing the competition
from making the same / a similar statement.
First to state advantage
Ex: Crest toothpaste -> “the cavity fighter”
d. Hyperbole
Untestable claim based on some attribute / benefit
Does not require substantiation which makes this cognitive strategy quite popular
Exaggerated statements
e. Comparative
Allows an advertiser to directly / indirectly compare a product to the competition based on some attribute /
benefit.
May mention the competitor by name or present a make-believe one with a name such as “Brand X”
Advantage : Tend to capture consumers attention Both brand and message awareness increase
Downside: Less believable and can create negative consumer attitudes Most likely to occur when a
negative comparison approach is used in the ad, downgrading the competing brand.
Downside: If consumer x believe ad spontaneous trait transference can occur, which is placing the
negative trait on the advertised brand instead of the competitor
Choose comparisons carefully
Feel (Affective)
Invoke feelings or emotions with the goal of enhancing likeability, recall, and comprehension
a. Resonance
Connects a brand with a consumer’s experience in order to develop stronger ties between the product and the
consumer (Ex: using old music)
A new form of resonance marketing is comfort advertising (encourage consumers to purchase a brand rather
than a generic product because brands have stood the test of time, and consumers can take comfort in them)
branded > generic products
b. Emotional
Attempts to elicit powerful emotions and feelings that lead to recall and choice such as trust, reliability, friendship,
happiness, security, glamour, passion, etc
Used in both consumers and b-b market
Can lead to more positive feelings about a brand.
Do (Conative)
Designed to lead directly to some type of action / response. The strategy encourages consumers or businesses to act in
some way, to do something like make an inquiry or access a website for more information. It can be tied with some type of
promotion like a coupon, contest, or sweepstake
Appeals
Fear
A common advertising appeal which uses real or perceived risks of using or not
using the product being marketed.
Increases interest and is memorable
Severity: level of consequence that will occur
Vulnerability: Probability of the event happening
Ex: Insurance, home security systems, deodorants
Response efficacy : likelihood that a change in behaviour or actions will r esult
in desirable positive consequence
o Intrinsic reward: internal satisfaction
o Extrinsic reward: Value of the event or reward received
o Response cost: cost/ sacrifice the person will need to make to obtain the reward
o Self-efficacy: The confidence a person has in his/ her own ability 2 engage in da action / 2 stop an undesirable behaviour.
Humor
The appal uses comedic, laughter, playful factors and is an excellent appeal for getting and keeping someone’s attention.
Causes consumers to watch, laugh, and remember the ad
Advantages: Disadvantages
- Piques interest - Offensive
- Increases recall and comprehension - Overpowers message
- Elevates mood (positive feeling) (should focus on product!)
Good humor difficult to achieve
Why Use Humor?
- Captures & hold attention - Consumers enjoy funny ads
- Often wins creative awards - Evaluated as likeable ads
- High recall scores
Sex
Sexual appeal utilize the suggestion of romance, sexual attraction, or sex to sell products.
Used to break advertising clutter
Problem: sex appeals may not carry the impact they used to because children are growing up exposed to sexual themes all
around them shift to more subtle sexual cues
Approach
- Subliminal Goal: to affect the subconscious (sex cues / icons placed in ads); should x be easily noticeable, x
effective
- Sensuality
- Sexual suggestiveness
- Nudity / partial nudity used for many products, attract attention, x always to elicit sexual response; ex:undies)
- Overt sexuality acceptable for sexually-oriented products, used to break through ad clutter, often used for shock
value to get one’s attention, danger of being offensive negative image and attitude towards brand
Advantages Disadvantages
Increase attention Creates dissatisfaction with one’s body
- Brand recall lower - Females
Psychological arousal - Males
Societal trends Stereotyping of females
Cognitive Impressions
- Like versus dislike
Music
Ads that employ the use of music or jingles which connect with emotions and memories
Has intrusive value and gets attention
Increases the retention of visual information
Better recall
Can increase persuasiveness
Stored in long term memory
Consumers often tie particular music to a specific brand of product
Role : Incidental (hardly noticeable / central theme(
Select music: Familiar tune/ jingle/ background
Advantages Disadvantages
Consumers have affinity with existing songs (have Popular songs are expensive
developed emotions with it)
Brand awareness, equity, and loyalty become easier
Emotional affinity transference to brand
Rationality
An advertising technique set to appeal to the audience by appealing to their logical side, using rational arguments. It is based
on the hierarchy of effects model which implies the active processing of information.
Best media outlet: Print media and Internet
Common in B2B: Print media, trade publication.
Products: Complex n high involvement products If hooman process excellent @ changing attitudes
Emotions
Advertising technique which strive to stimulate one’s emotion
Reasons for using:
- Consumers tend to ignore ads
- Rational ads go unnoticed (unless the person is in the market for that particular product)
- Emotion captures attention
Marketers believe its key to developing brand loyalty create bonds with a brand]
B2B use as well (25% business buyers are ppl too emotions are important in business decisions)
Media outlets:
- Television best medium (see, hear, etc emotion)
- Internet
- Work well when tied with other appeals like humor
Scarcity
Urge consumers to make a purchase now because of some type of limitation (supply/ time)
Often tied with promotion tools such as contests, sweepstakes, coupons)
Encourage customers to take action immediately, or it will be too late.
An executional framework signifies the manner in which an advertising appeal will be presented.
It should be chosen in conjunction with an advertising appeal and message strategy
Common combination: emotional appeal, affective message strategy, slice of life execution
a.) Animation
o
b.) Slice of Life
c.) Storytelling
o Resembles a 30-second movie, with a plot
o The brand is at the periphery of the ad, not the central focus
o X tell a brand’s benefits/ attributes
o Audience left to draw their own conclusion
d.) Testimonial
o Business to Business Sector
o Service Sector
o Enhance credibility
o Source
- Customers
- Paid actors
e.) Authoritative
o Expert authority
o Scientific or survey evidence
o Business to bubusiness ads
o Cognitive processing
o Specialty print media
f.) Demonstration
o Shows product being used
o B2B sector
o TV and nternet
g.) Fantasy
o Beyond reality
o Common themes
- Sex
- Love
- Romance
o Perfume / cologne
h.) Informative
o Used extensively in radio
o B2B usage
o Key is buying situation
o Level of involvement
RADIO
Advantages Disadvantages
Local coverage Audio only
Low absolute cost High clutter
High frequency Low attention getting ability
Flexible Fleeting message / short exposure time
Low production cost (Only script needed / a copy of a pre
recorded message) Difficult to reach national audience
Well segmented audience Station surfing
Recall promoted Target duplication
Creative opportunities Information overload
Intimacy with DJs
NEWSPAPER
Advantages Disadvantages
High coverage Short reading life
Low cost / volume discounts High levels of advertising clutter
Short lead time / High flexibility Low attention getting
Strong audience interest Poor reproduction quality
Timely (current ads) Internet competition
Reader involvement / acceptance Aging readership
Offers geographic selectivity (local market access)
Coupons response features
TELEVISION
Advantages Disadvantages
Mass medium with high reach Low selectivity
Provides a combination of sight, sound, motion Short message life
Segmenting through cable High absolute cost
Low cost per contact High production cost
High intrusion value High level of clutter
Favourable image / high prestige Short amount of copy
Channel surfing & ad skipping
MAGAZINE
Advantages Disadvantages
Selectivity (Good potential for segmentation) Costs
Provide quality reproduction Limited reach
Have longetivity (Permanence) Long Lead Time
Creative flexibility Limited Frequency
Receptivity & Involvement Provide only visual messages
Service Often Lack flexibility
Sales Promotion
1. Definition
Sales promotion is a direct inducement that offers an extra value or incentive for the product to the sales force, distributors, or
the ultimate consumer with the primary objective of creating an immediate sale.
An EXTRA INCENTIVE to buy : coupons, rebates, premium provide extra reason to buy
A tool to SPEED UP SALES : Acceleration tool designed to shorten the purchase cycle
TARGETED to DIFFERENT parties : Can be targeted to consumers / to the trade
i. Consumer – Oriented
The use of incentive 2 motivate end users 2 purchase a brand & thus pressure retailers to stock that brand
Incentive to buy – coupons, rebate, premiums provide extra reason to buy
Used extensively with pull distribution strategies (The retailer is being pulled into stocking item by consumer
demand)
Pull Strategy : Promotion Attract consumer Purchase Pressures Retailer to stock item
Begin downstream with the consumer.
Manufacturer directs marketing activities to end-user
They want a store to stock a certain product and so the pressure is exerted up through the distribution
channel and the brand is pulled along.
Spends a lot on advertising and consumer promotion to build up demand
Sales promotions that attract consumers 2 want to buy an item are used as art of this type of strategy.
Ex: Damp-Rid product (new product whereby u hang it in ur wardrobe)
Push Strategy :
Uses sales force and trade promotion to push the product through the channels – producer promote to
retailers who then promote to consumers.
It is used to encourage retail buyers to purchase stock and then resell the stock to consumers.
Strategy begins upstream and works its way down to the consumer
HOW .
o Providing incentives to act at one or more points along the consumer
decision-making process
o Advertising creates awareness + interest (AIDA)
o Sales Promotions influence desire + action (AIDA)
Sales promotions can also heighten awareness and reinforce a brand’s image
Advantages Disadvantages
Consumer makes conscious effort to clip the coupon Reduced revenues (reduction in price)
80% of coupon are used by brand preference consumers, which means they likely
Create brand awareness
would have purchased that brand anyway and only offer something cheaper
Manufacturers say its one of those necessary evils to stay in business (Customers
Encourage a purchase on the next trip to the store
expect coupons, and to keep competitors from taking sales away.
b.) Premiums
An offer of an item of merchandise / service either free / at a low cost that is an extra incentive for customers. Types=
i. Free premiums: Small gifts / merchandise included in the product package; Only require purchase of the product
ii. Self-Liquidating Premiums : Require customer to pay for some or all of the cost of the premium plus handling and
mailing costs
Popular in the fast food restaurant industry
Have high impulse value and can provide extra incentive to buy the product
Designed to not necessarily make money, but rather to cover costs and offer value to the consumer
Ex: McDonalds and Burger King use premiums in their kids’ meals to attract children
Sweepstakes/ games:
i. Winners are determined purely by chance
ii. No proof of purchase is required to enter
iii. Usually permits are required to conduct contests and sweepstakes
iv. Winners are chosen by random selection from a pool of entries or generation of a number to match those held by
game entrants.
v. Increase extrinsic value : attractiveness of prize
vi. Small, incremental rewards given sporadically will encourage people to keep participating
vii. Scratch-and-win tickets are popular becuz people know instantly if they are winners or losers
Venues
i. Internet and Social Media
o Popular venue
o Allow interactive games increase intrinsic value of playing
o Companies can capture data from individuals who play analysed and used to plan marketing programs
o Internet is also cheaper
ii. Goals
o Encourage traffic to a website / to a retail location
o Boost sales – questionable
o Create awareness and exposure
o Intrinsic rewards usually draw people back, not the extrinsic rewards
Problems
i. Do not contribute to brand building
ii. Focus not on brand
iii. Effectiveness
iv. Legal considerations
v. May generate negative publicity
vi. Used by professionals or hobbyists
(Most firms now use consultants who specialise in the design and administration of contents and sweepstakes to avoid any
legal problems)
Slippage : Involves the customer not claiming the rebate (forgetting / perceived as being too difficult)
e.) Sampling
Involves delivering a free good / service wth the hope the person / business will like the brand & purchase it in the future
Businesses use sampling extensively to encourage prospects to try the brand and compare it to the brand theyre
currently using
Services can also provide samples (ex: 7 day free membership at a fitness center / free initial consultation with a lawyer
or dentist
Works best when:
i. The products are relatively low unit value, so samples do not cost much
ii. The products are divisible and can be broken into small sizes that can reflect the product’s features and benefits
iii. The purchase cycle is relatively short so the consumer can purchase in a relatively short time period
Ex: Manufacturers of packaged goods products such as food, health care items, cosmetics and toiletries (esp new
product or brand to the market)
Benefits of Sampling
i. Introduce new products
ii. Generate interest (esp for B-to-B operations)
iii. Generate leads (esp for B-to-B operations)
iv. Collect information, esp for response sampling
v. Boost sales (ppl buying brand immediately or on their next trip)
vi. Many consumers search the Internet for information, and companies can provide an opportunity for them to request a
sample at that time.
g.) Price-offs
Price reduction offered on the package
Ex:
i. Price that is lower than the regular pice
ii. On-pack coupons
iii. Free goods “buy one get one free”
iv. Enlarged packages “more for same price”
Caution
i. Don’t repeat too frequently / may interferer with customer perceptions of the brands reference / regular price
ii. Word carefully so as not to undermine brand image
iii. Be careful not to create misleading impressions’=
Advantages Disadvantages
Best n quickest method to stimulate sales Negative impacts on profits
Entices triial purchases as financial risk is reduced Encourages greater price sensitivtiy (consumers more
reluctant to pay full price for the item in the future)
Encourages brand switching
Encourages stockpiling Potential negative impact on brand image (long term)
Increase distribution: This can be achieved by decreasing distributors / retailers risk of being left with unsold stock. (e.g. offer
discounts and allowances to help them promote the brand).
Encouraging trade inventory building – manufacturers may offer special margins or extra merchandise at no cost to increase
retailers inventory. Also provide special-returns allowances – encourage retailers to risk higher inventories.
Balance demand + Control Inventory Levels: This process requires careful monitoring.
(a) Ensure retailers / distributors can get stock quickly to meet increases in demand.
(b) Ensure that consumer demand can be increased when not enough stock is moving to keep company staff busy.
Very common in the service industry. You will often see that in peak times the cost of hotel rooms increases (premium prices) but
in low demand time sales or special promotions are used to increase demand. The last thing that the company wants is empty
rooms and staff with nothing to do.
Respond to Competitive Offerings: Manufacturers can use a range of strategies (e.g. provide incentives for the retailer /
distributor to load up on their brand so that they have less space and demand for a new brand).
Can also offer special pricing or product extras to prevent current customers from switching to a newer competitive offering.
Obtaining distributor promotional assistance – cooperative advertising, promotional support, contests or merchandise allowance to
provide special display space to provide additional selling efforts.
Trade-oriented sales promotion should also be based on well-defined objectives and measurable goals and a consideration of what
the marketer wants to accomplish.
a.) Trade Allowances : provide financial incentives (Discount / deal to stock) to promote, or display manufacturer’s product,
motivating them to make purchases
Off- invoice : Financial discounts given for each item, case, etc ordered; encourage channel members to place order
Slotting Fees: Money paid to retailers to stock a new product (Retailers charge fees for a slot / position on shelf)
Exit Fees : Money paid to retailers to remove an item from their inventory
Cooperative Advertising
o The most used and well-known trade incentive is cooperative advertising
o Manufacturers pay a part of the cost of retail advertisements in exchange for promoting the manufacturer’s brand
o To earn the co-op dollars, the retailer must meet the manufacturer’s guidelines
o Also, no competing brands can be in the ad
o Retailers accrue co-op dollars based on sales
o Co-op advertising allows retailers to expand their advertising budget since the manufacturer will pick up 5-=80%
of the costs
o Manufacturers like co-op ads cuz their brand is being promoted in local markets by retail stores.
Background . Traditional media faces many challenges with clutter and declining attention and thus advertises look for
new ways to reach consumers, using alternative methods. It requires creativity and imagination
Time
x want to wait around until evaluation results come
Might limit perceived window of opportunity- leverage brand
C. What to test
Source Factors
Message Variables
Media Strategies
Budget Decisions
D. When to test
I. PRETESTING: MEASURES TAKEN BEFORE THE CAMPAIGN IS IMPLEMENTED
a.) Advertising Tracking Research
An in-market research method which examines ads that have launched, monitoring a brand’s performance and
advertising its effectiveness.
b.) Copytesting
Assesses a finished marketing piece or one in the final stages f development and elicits responses to the main
advertising message as well as the presentation format. Evaluates the main message and format, assessing
whether the MC conveys the intended meaning to the message recipients. It can be tested either as a finished
document / material / in final stages of development.
COPYTESTING
Advantages Disadvantages
Cost effectiveness Consumer may become a self- appointed expert
- Results can be used to perfect future ads and - Know asked to critique ads
campaigns by understanding what will be more likely -> try to become more expert in their evaluations
to succeed in a given marketplace - Pay more attention n being more critical than usual
II. POSTESTING: MEASURES TAKEN AFTER THE AD / COMMERCIAL HAS GONE TO AIR
a.) Advertising Tracking Research
Tracking Studies : Examines ads that have launched; Nielsen IAG & Milward Brown
b.) Measures
Brand & ad recognition
Unaided brand awareness
Memorability, Likeability & Message Recall
E. Where
Laboratory Tests : Tests in which participants are brought to a specific location for testing
Field Tests : Tests conducted in more natural viewing situations
Online/ Internet : Online observation is facilitated by recording and analysing usage patterns (view/ hits/ clicks)
: Online panels perform same testing functions as lab / field settings, but quicker & lower cost
Testing of finished / rough commercials through actual TV programs in specified test markets
Offer some of the same pros and cons of theatre test but in a more realistic setting
Not used that often; Limitation: “day-after recall”
Cognitive Neuroscience
Measure brainwave activity
Reveals physiological reactions
Provides information on where’re the information is being processed in the brain and what consumers do with the
information they receive
Latest advancement in advertising research
Better indicator of a person’s true reaction since it does not rely on self-reporting
Ask if we need to study the Web Metric, Figure Sales Funnel Eficiiency, Web clatter, Social Media Metrics,
Ask iff behavioural evaluations are needed
DIRECT MARKETING : A system where organisations communicate directly with target customers to generate a
response or transactions (without the use of other channel members)
Stay close to customers by recording and storing an electronicdatabase memory of customers, prospects and all
communication and transactional data
iv. Objectives of direct marketing/ Direct Response Marketing (usually behaviours or conative outcomes)
Produce Leads
Encourage repeat purchase
Cross-selling products
Maintain customer satisfaction
To educate/ inform customers
Strengthen relationships
Promote social action
b.) Catalogs
Long term impact (lay around for a long time; picked up months after coming out)
Low-pressure sales tactic -> 1st stage in the buying cycle
Large catalogs sent to masses -> companies use database to send catalogs to individuals most likely to use them, either
through ordering through the catalog, by phone/ online.
Norm: Specialty catalogs (based on each person’s interests)
Important for business-to-business
c.) Catalogs
Direct response to ads
Cost effective and can be used to build relationships with customers
Communications can be personalized
Offers can be customized to meet individual needs
Search engine ads can be purchased that will make direct offers to individuals seeking specific products
Inbound : Marketers facilitate and invite prospects to call a central location via
a long-distance number, by a toll-free 800 number, or a fixed-cost 900 number (Customers call the
company to place an order-> call centre)
(Advantage: presents an opportunity to cross-sell other products)
(Cold calling is difficult-> But if database is used-> customers more likely to respond-> effective if it is a
list of prospects)
Advantages Disadvantages
Selective reach Image factors
Segmentation capability Accuracy
Frequency potential
Flexibility
Timing
Personalisation
Costs
Measurement of effectiveness
Testing
PUBLIC RELATIONS
What is it?
A management function which evaluates Public (stake holders) attitudes and identifies the policies and procedures of an
individual / organization with the public interest and plans and executes a program of action to earn public understanding and
acceptance (Belch & Belch, 2015)
A tool to build good relations with the company’s various publics by obtaining favourable publicity, building up a good
‘corporate image’ and handling / heading off unfavourable rumours, stories and events (Armstrong & Kotler, 2009)
The deliberate, planned and sustained effort to establish and maintain mutual understanding between an organization (or
individual) and its publics.
Functions, roles, values – Why does a company have Public Relations? Why company keeps HR?
i. FUNCTIONS
Building marketplace excitement
Assess the corporate reputation
Audit corporate social responsibility
Identify internal and external stakeholders
Influencing influential ???
Create positive image – building activities
Introducing new products with little advertising
Prevent or reduce image damage
ii. ROLES
iii. VALUES
Advantage
a.) Credibility
It benefits from the endorsement of independent and objective 3rd parties who have no association with the product
Not seen as being sponsored by the organisation Enhances perceptions of credibility
e.) Selectivity
It is a highly targeted way to conduct public relations
It can create influence among opinion leaders and trendsetters
Can reach specific groups
Disadvantage
a.) Lack of control over media
b.) Media time and space not guaranteed
Benefit
a.) To company
Additional customers
Increased profits
Consumer goodwill for the future
Better relations with government agencies
Reduced negative public opinion
a.) Damage Control: reacting to negative events, regardless of the cause. Negative publicity travels fast, especially with the
Internet and 24/7 news programs.
b.) Causes of bad news
Firm making an error / did something wrong
Unjustified / Exaggerated negative press
c.) Strategies
Proactive prevention strategies
i. Entitling
o Attempts to claim responsibility for positive outcomes of events
o Ex: When New Orleans Saints won the Super Bowl, New Orleans used the entitlings approach to associate
the city with the saints and encourage people of visit.
ii. Enhancements
o Attempts to increase the impact / desirability of an outcome of an event in the eyes of the public.
o Ex: When the medical association said that an aspirin could help reduce the chances of a heart attack, Bayer
immediately seized on the information and promoted the idea that Bayer aspirin could save lives.
3. Sponsorships
To build brand equity and positive feelings toward a company, companies often engage in sponsorships and event marketing.
The premise behind sponsorships is that positive feelings toward the sport, athlete, team, concert, or whatever is being
sponsored will be transferred to the brand.
4. Event Marketing
Similar to sponsorships except event marketing involves a company’ support of a specific event
It might be a local rodeo or special Olympics
Closely related to lifestyle marketing and almost always involve setting up a booth or display at the event
Sponsoring an event can bring name recognition to a company
Can provide an opportunity to build closer ties with customers and vendors
Can boost employee morale
5. Cross Promotions
Once the event is over, its time to track the results so the success of the event can be evaluated
Most event marketing sponsorships result in increase ini intentions to purchase and about half of them result in sales
Cross promote with event’s advertising program and publicity releases
Cross promote with other event sponsors
Camp eBay
Potential to reach consumers one-on-one
ALTERNATIVE MARKETING
Background . Traditional media faces many challenges with clutter and declining attention and thus advertises look for
new ways to reach consumers, using alternative methods. It requires creativity and imagination
What is it?
1. In – store Marketing Tactics
In-store “make or break” time
Seek to Engage customers
a.) Most engaging
o End-asisle displays
o Merchandise displays
b.) Least engaging
o Ceiling banners
o Overhead mobiles
Use color, light, sound, taste, smell Increase engagement
Motion Increase engagement
a.) Video screens
b.) Television monitors
c.) Digital signage
2. Point-of-Purchase Displays
i. Effective
Tie the display into current advertising, promotions, and brand image so consumers recognize the display quickly
3. Brand Communities
a.) Ultimate demonstration of
Brand loyalty
Brand devotion
b.) Reasons for joining
Affirmation of their buying decisions
Provides social identity and form bond with fellow brand owners
Can exchange stories, swap advice, provide help to each other and new members
Provides a venue for feedback and new ideas
Offer symbolic meaning
Provide for interaction between the brand, consumers, and companies that participate
Shared values and experiences
c.) Customer driven
d.) Provide a richer brand community experience
e.) Ways to Enhance a Brand Community
Create benefits for individuals to encourage them to participate and join in the brand community
Materials items not available to the public can be provided to members
Involve firm representatives in the groups sponsor events and meetings
Promote communications among members Brand communities can encourage and provide an avenue for
members to communicate with each other
Build strong brand reputation Companies must continue its strong brand name and maintain its reputation
Why consider doing that? (reaching out to target market)
Traditional Marketing
2. Buzz Marketing
Characterisics
Word – of – mouth marketing
Emphasizes consumers passing along product information
Higher credibility
Can be:
i. Consumers / Individuals who truly like a brand (locate em!)
Ideal ambassador
Can spread buzz through personal conversations wth people & also online through chat rooms, blogs, & emails
Hv no control of what they say/ who they talk to
ii. Individuals sponsored by a brand (to promote and sell) / Sponsored Consumers
Agent / advocate for a new brand; Brand ambassadors, customer evangelists
Typically individuals who already like brand
Offer incentives in exchange for advocacy (cash, merchandise, etc)
Selection based on: Devotion to brand and size of social circle (influence)
Expected to design their own grassroots effort on how to promote the brand (ex: low cost marketing events &
social networks)
Key to success: Honest about relationship (genuine and believe in the product being pitched)
Preconditions
i. Brand : unique, new, or perform better than the competition
ii. Brand : Stand out
iii. Advertising should be
Memorable
Intriguing
Different
Unique
iv. Works best it a company can get customers involved
v. Works becuz people trust another’s opinion and people like to give their opion
vi. Get people to talk
3. Experiential Marketing
i. Intersection of direct marketing + field marketing + sales promotion
ii. Basic premise: increase experience of direct marketing through an interactive connection (experience marketing
iii. Engage consumers
iv. Step to create positive experiences
Clear, concise target segment
Identify right time, right place
Engage emotionally
Engage logically
v. Clearly reveal brand’s promise
4. Lifestyle Marketing
i. Involves identifying marketing methods which are associated with hobbies and entertainment
ii. Making contact with consumers where they go for relaxation, excitement, socialization, and enjoyment
iii. Ex: A/X Armani Exchange reaches young consumers by sponsoring & setting up booths at music festivals and
fashion shows
iv. Key Factors in Product Placement and Branded Entertainment (for successful PP etc)
Media selection
It helps when other promotional materials are produced that reinforce or remind individuals of the brandend even
the placement (Supporting promotional activities)
PP and BE work because No call to action Consumers tend to have a positive attitude to wards the brand
Ppl in the 15-34age group are more likely to notice product placements and be more receptive to them.
Sometimes product placement allow companies to bypass regulations and get their products in front of their
intended audience.
4. Video games
a. Benefits
o Game just as enjoyable with ads b. New video game technology
o Increase brand recall o Change ads in real time
o Positive brand associations o Rotate ads with new ones not seen before
o Can deliver time sensitive ads with special
offers that expire
o Use interactive ads
5. Cinemas
Advantages Disadvantages
Segmentation - Match to movie audience High production cost
Mood- If like movie = mood can carry over to brand Slow to build reach
Impact of sight sound, motion
Geographic coverage
Captive audience
6. Subways
7. Street and mall kiosks
8. Escalators
9. Parking lots
10. Airlines
11. Shopping bags
12. Clothes