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INTRO TO ICT1
K-12
TLE
TLE AREAS
ICT
IMPORTANCE OF ICT AND ITS ROLE TO EDUCATION
Technical Drafting,
Define
Importance
History
Methods
Applications
Technical Drawings
Technical Drawing Software
TESDA COMPETINCIES (Technical Drafting NCII)
Medical Transcription
Define
History
As a profession
The medical transcription process
TESDA COMPETINCIES (Medical Transcription)
Web Application
Definition and similar terms
Mobile web application
History
Interface
Structure
Business use
Development
Applications
Technical Drafting
Basic concepts, theories, and principles on the different specializations they may take in their
course. Specially this course will give you an overview on
-define technical drafting
Technical drawing, drafting or drawing, is the act and discipline of composing drawings that
visually communicate how something functions or is constructed.
Technical drawing, drafting or drawing, is the act and discipline of composing drawings that
visually communicate how something functions or is constructed.
Technical drawing is essential for communicating ideas in industry and engineering. To make the
drawings easier to understand, people use familiar symbols, perspectives, units of measurement,
notation systems, visual styles, and page layout. Together, such conventions constitute a visual
language and help to ensure that the drawing is unambiguous and relatively easy to understand.
Many of the symbols and principles of technical drawing are codified in an international standard
called ISO 128.
The need for precise communication in the preparation of a functional document distinguishes
technical drawing from the expressive drawing of the visual arts. Artistic drawings are subjectively
interpreted; their meanings are multiply determined. Technical drawings are understood to have
one intended meaning.[1]
A drafter, draftsperson, or draughtsman is a person who makes a drawing (technical or expressive).
A professional drafter who makes technical drawings is sometimes called a drafting technician.
IMPORTANCE
Technical drawing allows efficient communication among engineers and can be kept as a record of the
planning process. Since a picture is worth a thousand words, a technical drawing is a much more
effective tool for engineers than a written plan.
A technical drawing shows a precise scale representation of an object or set of objects for a specific
purpose. Engineers, contractors, plumbers, electricians, landscape architects, inventors and others use
technical drawings to build the object detailed in the plan.
HISTORY
Beginnings
From 1400 to 1600, technical drawing began emerging. Filippo Brunelleschi began incorporating linear
perspective in his paintings about 1425, which gave his successors the ability to depict mechanical
devices for the first time in a realistic manner.
Da Vinci
Leonardo da Vinci (1452-1519) is considered to be one of the first graphic artists. By combining his
scientific interest with his artistic ability, he was able to merge visual art with science and invention.
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Three-Dimensional Perspective
It was recognized in the Renaissance period that objects would appear smaller as the distance from the
observer increased. Technical artists in this period almost always incorporated three-dimensional
perspective in their drawings.
Perfecting the Technique
Raphael Sanzio (1483-1520) perfected the technique of three-dimensional perspective while studying
architecture. He was able to translate the two-dimensional image that the eye creates into the three-
dimensional image that the brain interprets onto paper.
Light Reflection
An important aspect of technical drawing was mastered during the Renaissance period when the illusion
of three dimensions as viewed through light's reflection began being used. Dutch painter Jan Van Eyck
was just one painter who perfected this technique.
Fields of Use
Technical drawing is the preferred method of drafting in all engineering fields, including, but not
limited to, civil engineering, electrical engineering, mechanical engineering and architecture.
Importance of Accuracy
Precision is of the utmost importance in all technical drawing, as drafts in all fields of
engineering are expected to be scaled, labeled and arranged exactly as the final product would
be. For this reason, technical drawing is always performed with tools such as compasses, T-
squares and shape templates.
METHODS
1. Sketching
A sketch is a quickly executed, freehand drawing that is usually not intended as a finished work.
In general, sketching is a quick way to record an idea for later use. Architect's sketches primarily
serve as a way to try out different ideas and establish a composition before a more finished work,
especially when the finished work is expensive and time-consuming.
Architectural sketches, for example, are a kind of diagrams.[2] These sketches, like metaphors,
are used by architects as a means of communication in aiding design collaboration. This tool
helps architects to abstract attributes of hypothetical provisional design solutions and
summarize their complex patterns, hereby enhancing the design process.[2]
2. Manual or by instrument
"Parallel lines" can be drawn simply by moving the T-square and running a pencil or technical
pen along the T-square's edge. The T-square is used to hold other devices such as set squares or
triangles. In this case, the drafter places one or more triangles of known angles on the T-square—
which is itself at right angles to the edge of the table—and can then draw lines at any chosen
angle to others on the page. Modern drafting tables come equipped with a drafting machine that
is supported on both sides of the table to slide over a large piece of paper. Because it is secured
on both sides, lines drawn along the edge are guaranteed to be parallel.[3]
In addition, the drafter uses several technical drawing tools to draw curves and circles. Primary
among these are the compasses, used for drawing simple arcs and circles, and the French curve,
for drawing curves. A spline is a rubber coated articulated metal that can be manually bent to
most curves.
Drafting templates assist the drafter with creating recurring objects in a drawing without having
to reproduce the object from scratch every time. This is especially useful when using common
symbols; i.e. in the context of stagecraft, a lighting designer will draw from the USITT standard
library of lighting fixture symbols to indicate the position of a common fixture across multiple
positions. Templates are sold commercially by a number of vendors, usually customized to a
specific task, but it is also not uncommon for a drafter to create his own templates.
This basic drafting system requires an accurate table and constant attention to the positioning of
the tools. A common error is to allow the triangles to push the top of the T-square down slightly,
thereby throwing off all angles. Even tasks as simple as drawing two angled lines meeting at a
point require a number of moves of the T-square and triangles, and in general, drafting can be a
time-consuming process.
A solution to these problems was the introduction of the mechanical "drafting machine", an
application of the pantograph (sometimes referred to incorrectly as a "pentagraph" in these
situations) which allowed the drafter to have an accurate right angle at any point on the page
quite quickly. These machines often included the ability to change the angle, thereby removing
the need for the triangles as well.
In addition to the mastery of the mechanics of drawing lines, arcs and circles (and text) onto a
piece of paper—with respect to the detailing of physical objects—the drafting effort requires a
thorough understanding of geometry, trigonometry and spatial comprehension, and in all cases
demands precision and accuracy, and attention to detail of high order.
Today, the mechanics of the drafting task have largely been automated and accelerated through
the use of computer-aided design systems (CAD).
There are two types of computer-aided design systems used for the production of technical
drawings: two dimensions ("2D") and three dimensions ("3D").
2D CAD systems such as AutoCAD or MicroStation replace the paper drawing discipline. The
lines, circles, arcs, and curves are created within the software. It is down to the technical drawing
skill of the user to produce the drawing. There is still much scope for error in the drawing when
producing first and third angle orthographic projections, auxiliary projections and cross-section
views. A 2D CAD system is merely an electronic drawing board. Its greatest strength over direct
to paper technical drawing is in the making of revisions. Whereas in a conventional hand drawn
technical drawing, if a mistake is found, or a modification is required, a new drawing must be
made from scratch, the 2D CAD system allows a copy of the original to be modified, saving
considerable time. 2D CAD systems can be used to create plans for large projects such as
buildings and aircraft but provide no way to check the various components will fit together.
A 3D CAD system (such as KeyCreator, Autodesk Inventor, or SolidWorks) first produces the
geometry of the part; the technical drawing comes from user defined views of that geometry.
Any orthographic, projected or sectioned view is created by the software. There is no scope for
error in the production of these views. The main scope for error comes in setting the parameter of
first or third angle projection and displaying the relevant symbol on the technical drawing. 3D
CAD allows individual parts to be assembled together to represent the final product. Buildings,
aircraft, ships, and cars are modeled, assembled, and checked in 3D before technical drawings
are released for manufacture.
Both 2D and 3D CAD systems can be used to produce technical drawings for any discipline. The
various disciplines (electrical, electronic, pneumatic, hydraulic, etc.) have industry recognized
symbols to represent common components.
Applications
Architecture
To plan a renovation, this architect takes measurements, which he later enters into his computer-
aided design software.
The art and design that goes into making buildings is known as "architecture". To communicate all
aspects of the shape or design, detail drawings are used. In this field, the term plan is often used
when referring to the full section view of these drawings as viewed from three feet above finished
floor to show the locations of doorways, windows, stairwells, etc.[4] Architectural drawings
describe and document an architect's design.[5]
Engineering
Engineering can be a very broad term. It stems from the Latin ingenerare, meaning "to create".[6]
Because this could apply to everything that humans create, it is given a narrower definition in the
context of technical drawing. Engineering drawings generally deal with mechanical engineered
items, such as manufactured parts and equipment.
Engineering drawing of a machine tool part
Engineering drawings are usually created in accordance with standardized conventions for layout,
nomenclature, interpretation, appearance (such as typefaces and line styles), size, etc.
Its purpose is to accurately and unambiguously capture all the geometric features of a product or a
component. The end goal of an engineering drawing is to convey all the required information that
will allow a manufacturer to produce that component.
TESDA
This course will help the students to learn and enhance skills in drafting structural, mechanical,
electronic/electrical, and plumbing/sanitary drawings using both manual drafting methods and
CAD system.
Skills Require in Technical Drafting
Enrolling in Technical Drafting NC II allows the students to acquire various competencies
including the following:
· Performing calculations and mensuration
· Interpreting plan and technical drawings
· Applying quality standards
· Preparing computer-aided drawings
· Operating personal computer
· Drafting architectural, structural, mechanical, sanitary/plumbing, and electronic/electrical
layout and details
Commonly the effect of animation is achieved by a rapid succession of sequential images that
minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on
the phi phenomenon and beta movement, but the exact causes are still uncertain. Analog
mechanical animation media that rely on the rapid display of sequential images include the
phénakisticope, zoetrope, flip book, praxinoscope and film. Television and video are popular
electronic animation media that originally were analog and now operate digitally. For display on the
computer, techniques like animated GIF and Flash animation were developed.
Animation is more pervasive than many people realise. Apart from short films, feature films,
animated gifs and other media dedicated to the display of moving images, animation is also heavily
used for video games, motion graphics and special effects. Animation is also prevalent in information
technology interfaces.[1]
The physical movement of image parts through simple mechanics – in for instance the moving
images in magic lantern shows – can also be considered animation. The mechanical manipulation of
puppets and objects to emulate living beings has a very long history in automata. Automata were
popularised by Disney as animatronics.
History[edit]
The history of animation started long before the development of cinematography. Humans have
probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic
lantern offered popular shows with moving images as the result of manipulation by hand and/or some
minor mechanics.
A 5,200-year old pottery bowl discovered in Shahr-e Sukhteh, Iran, has five sequential images painted
around it that seem to show phases of a goat leaping up to nip at a tree.[3][4] In 1833, the
phenakistiscope introduced the stroboscopic principle of modern animation, which would also provide
the basis for the zoetrope (1866), the flip book (1868), the praxinoscope (1877) and cinematography.
Charles-Émile Reynaud further developed his projection praxinoscope into the Théâtre Optique with
transparent hand-painted colorful pictures in a long perforated strip wound between two spools,
patented in December 1888. From 28 October 1892 to March 1900 Reynaud gave over 12,800 shows to
a total of over 500.000 visitors at the Musée Grévin in Paris. His Pantomimes Lumineuses series of
animated films each contained 300 to 700 frames that were manipulated back and forth to last 10 to 15
minutes per film. Piano music, song, and some dialogue were performed live, while some sound effects
were synchronized with an electromagnet.
After cinematography became a popular medium, some manufacturers of optical toys adapted small
magic lanterns into toy film projectors for short loops of film. By 1902, they were producing many
chromolithography film loops, usually by tracing live-action film footage (much like the later rotoscoping
technique).
Some early filmmakers, including J. Stuart Blackton, Arthur Melbourne-Cooper, Segundo de Chomón and
Edwin S. Porter experimented with stop-motion animation, possibly since around 1899. Blackton's The
Haunted Hotel (1907) was the first huge success that baffled audiences with objects apparently moving
by themselves and inspired other filmmakers to try the technique.
J. Stuart Blackton also experimented with animation drawn on blackboards and some cutout animation
in Humorous Phases of Funny Faces (1906).
The oldest known animated film created by using what became known as traditional (hand-drawn)
animation—the 1908 Fantasmagorie by Émile Cohl
In 1908, Émile Cohl's Fantasmagorie was released with a white-on-black chalkline look created with
negative prints from black ink drawings on white paper.[5] The film largely consists of a stick figure
moving about and encountering all kinds of morphing objects, including a wine bottle that transforms
into a flower.[6]
Inspired by Émile Cohl's stop-motion film Les allumettes animées [Animated Matches] (1908), Ladislas
Starevich started making his influential puppet animations in 1910.
Winsor McCay's Little Nemo (1911) showcased very detailed drawings. His Gertie the Dinosaur (1914)
was also an early example of character development in drawn animation.[7]
Play media
Charlie in Turkey (1916), an animated film by Pat Sullivan for Keen Cartoon Corporation.
During the 1910s, the production of animated short films, known as "cartoons", became an industry and
cartoon shorts were produced for showing in cinemas.[8] The most successful producer at the time was
John Randolph Bray, who, along with animator Earl Hurd, patented the cel animation process that
dominated the animation industry for the rest of the decade.[9][10]
Italian-Argentine cartoonist Quirino Cristiani showing the cut and articulated figure of his satirical
character El Peludo (based on President Yrigoyen) patented in 1916 for the realization of his films,
including the world's first animated feature film El Apóstol.[11]
El Apóstol (Spanish: "The Apostle") was a 1917 Argentine animated film utilizing cutout animation, and
the world's first animated feature film.[12][13] A fire that destroyed producer Federico Valle's film
studio incinerated the only known copy of El Apóstol, and it is now considered a lost film.[14][15]
In 1919, the silent animated short Feline Follies marked the debut of Felix the Cat, becoming the first
animated character in the silent film era to gain significant popularity.
The earliest extant feature-length animated film is The Adventures of Prince Achmed (1926) made by
director Lotte Reiniger and her collaborators Carl Koch and Berthold Bartosch.
The first animation with full sound synchronization (both music and dialogue) was a short by Walt
Disney’s animation studio called Steamboat Willie, featuring Mickey Mouse in 1928.
In 1932, the first short animated film created entirely with Technicolor (using red/green/blue
photographic filters and three strips of film in the camera) was Disney's Flowers and Trees, directed by
Burt Gillett. The first full-color animated feature film was "Snow White and the Seven Dwarfs", also by
Walt Disney.
Through the 1930s and 1950s, the golden age of American animation saw new animated characters
emerge, including Goofy, Donald Duck, Daisy Duck, Bugs Bunny, Daffy Duck, Porky Pig, Betty Boop,
Popeye, Sylvester the Cat, Woody Woodpecker, Tweety, Wile E. Coyote and Road Runner, Elmer Fudd,
Foghorn Leghorn, Yosemite Sam, Tasmanian Devil, Hunky and Spunky, Droopy, Little Audrey, Tom and
Jerry, Barney Bear, Mr. Magoo, Mighty Mouse, Gandy Goose, Heckle and Jeckle, George and Junior, the
Fox and the Crow and the animated adoption of Superman, Baby Huey, Casper the Friendly Ghost, Little
Lulu, among others.
In 1958, Hanna-Barbera released The Huckleberry Hound Show, the first half hour television program to
feature only in animation.[16] Terrytoons released Tom Terrific that same year.[17][18] Television
significantly decreased public attention to the animated shorts being shown in theaters.[16]
Computer animation has become popular since Toy Story (1995), the first feature-length animated film
completely made using this technique.[19]
In 2008, the animation market was worth US$68.4 billion.[20] Animation as an art and industry
continues to thrive as of the mid-2010s because well-made animated projects can find audiences across
borders and in all four quadrants. Animated feature-length films returned the highest gross margins
(around 52%) of all film genres in 2004–2013.[21]
Techniques[edit]
Traditional animation[edit]
Main article: Traditional animation
An example of traditional animation, a horse animated by rotoscoping from Eadweard Muybridge's
19th-century photos
Traditional animation (also called cel animation or hand-drawn animation) was the process
used for most animated films of the 20th century.[22] The individual frames of a traditionally
animated film are photographs of drawings, first drawn on paper.[23] To create the illusion of
movement, each drawing differs slightly from the one before it. The animators' drawings are
traced or photocopied onto transparent acetate sheets called cels,[24] which are filled in with paints
in assigned colors or tones on the side opposite the line drawings.[25] The completed character cels
are photographed one-by-one against a painted background by a rostrum camera onto motion
picture film.[26]
The traditional cel animation process became obsolete by the beginning of the 21st century.
Today, animators' drawings and the backgrounds are either scanned into or drawn directly into a
computer system.[27][28] Various software programs are used to color the drawings and simulate
camera movement and effects.[29] The final animated piece is output to one of several delivery
media, including traditional 35 mm film and newer media with digital video.[30][27] The "look" of
traditional cel animation is still preserved, and the character animators' work has remained
essentially the same over the past 70 years.[31] Some animation producers have used the term
"tradigital" (a play on the words "traditional" and "digital") to describe cel animation that uses
significant computer technology.
Examples of traditionally animated feature films include Pinocchio (United States, 1940),[32]
Animal Farm (United Kingdom, 1954), Lucky and Zorba (Italy, 1998), and The Illusionist
(British-French, 2010). Traditionally animated films produced with the aid of computer
technology include The Lion King (US, 1994), The Prince of Egypt (US, 1998), Akira (Japan,
1988),[33] Spirited Away (Japan, 2001), The Triplets of Belleville (France, 2003), and The Secret
of Kells (Irish-French-Belgian, 2009).
Full animation[edit]
Full animation refers to the process of producing high-quality traditionally animated films that
regularly use detailed drawings and plausible movement,[34] having a smooth animation.[35] Fully
animated films can be made in a variety of styles, from more realistically animated works like
those produced by the Walt Disney studio (The Little Mermaid, Beauty and the Beast, Aladdin,
The Lion King) to the more 'cartoon' styles of the Warner Bros. animation studio. Many of the
Disney animated features are examples of full animation, as are non-Disney works, The Secret of
NIMH (US, 1982), The Iron Giant (US, 1999), and Nocturna (Spain, 2007). Fully animated films
are animated at 24 frames per second, with a combination of animation on ones and twos,
meaning that drawings can be held for one frame out of 24 or two frames out of 24.[36]
Limited animation[edit]
Main article: Limited animation
Limited animation involves the use of less detailed or more stylized drawings and methods of
movement usually a choppy or "skippy" movement animation.[37] Limited animation uses fewer
drawings per second, thereby limiting the fluidity of the animation. This is a more economic
technique. Pioneered by the artists at the American studio United Productions of America,[38]
limited animation can be used as a method of stylized artistic expression, as in Gerald McBoing-
Boing (US, 1951), Yellow Submarine (UK, 1968), and certain anime produced in Japan.[39] Its
primary use, however, has been in producing cost-effective animated content for media for
television (the work of Hanna-Barbera,[40] Filmation,[41] and other TV animation studios[42]) and
later the Internet (web cartoons).
Rotoscoping[edit]
Main article: Rotoscoping
Rotoscoping is a technique patented by Max Fleischer in 1917 where animators trace live-action
movement, frame by frame.[43] The source film can be directly copied from actors' outlines into
animated drawings,[44] as in The Lord of the Rings (US, 1978), or used in a stylized and
expressive manner, as in Waking Life (US, 2001) and A Scanner Darkly (US, 2006). Some other
examples are Fire and Ice (US, 1983), Heavy Metal (1981), and Aku no Hana (2013).
Live-action/animation[edit]
Main article: Films with live action and animation
Medical Transcription
Web Application
3. Introduction to ICT Part2
The course deals with the discussion and application of the basic concepts, theories,
and principles on
computer system servicing
Telecom OSP Subscriber Line Installation (copper cable/POTS and DSL)
Telecom OSP installation (Fiber Optic Cable)
Broadband Installation (Fixed Wireless System)
Contact Services
Digital media software refers to computer application programs that allow a user the flexibility to
manipulate and control many aspects of digital media files. The three discrete components of digital
media are audio, photographs, and video. With digital media software, a creator can combine the
various constituent elements of digital media into one unified production and easily share it with
others.
Digital, as opposed to analog, media is created by digitizing the underlying data into a binary format
that computers can readily interpret. Modern personal computers, equipped with powerful
processors as well as large hard drive storage capacities, can now manage the billions of bits of data
that comprise digital images, sound, and video. Digital media software provides the necessary tools
as well as a graphical user interface to accomplish these tasks.
By using the various tools provided in digital media software, the underlying attributes of each type
of digital media can be adjusted or manipulated with great precision at the user’s discretion.
Photographs can be color corrected, for example; exposure, brightness, and contrast each can be
modified. Blemishes and other unsightly imperfections can be removed entirely.