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SENIOR HIGH SCHOOL IN MALVAR

B A T A N G A S

Chapter I

THE PROBLEM

Introduction

Normal existence of individual nowadays can't be envisioned without any

various progressions from technology advancement. In actuality, presence

changes in multi day now. New things shows up in each single day that makes

crafted by human simpler, quicker, and pleasurable in numerous perspectives.

That is the reason the age to live presently is viewed as the science and

innovation period. Innovation presents individuals the establishment of refreshed

development. This advancement has contributed a great deal to every part of

regular day to day existence. Individuals currently have a chance to make the

most of it's outcomes that makes their life agreeable. Furthermore, a standout

amongst the most helpful thing that innovation has created is computers (PCs).

Coordinated circuit improvement carried the world to the cutting edge age

of PCs. With this development, it become smaller, powerful and solid since they

are currently ready to run numerous virtual softwares in the same time. Because

of different progression of PCs, people have seen it being utilized in many parts

of regular day to day existence. It is very useful instrument that will keep on

encountering new improvement over the long period of time. One of it's

trademark creation is computer games as amusement purposes. Recreations can

Development of Cognitive Skills Through Online Gaming Among Filipino Senior High School Students
SENIOR HIGH SCHOOL IN MALVAR
B A T A N G A S

be played distinctively into numerous gadgets and stages. As PCs become

current, diversions additionally ends up brave and present day, it requires

progressively subjective aptitudes so as to pick up involvement and level up.

Computer game is an electronic creation that collaborates with a UI to

produce video and sound on a video gadget. The word video in computer game

alludes to a presentation gadget. The computer games are played on stages like

computer games reassures, PCs or handhelds gadgets. These stages can be

enormous like a centralized server PC or small like a cell phone. In the bygone

eras the most widely recognized stage was the arcade amusements.

Games give excitement from multiple points of view to the general

population simply like having high designs and smooth interactive experiences.

Illustrations configuration become much better with an extraordinary goals that

makes the game looks reasonable. These enhancements in the gaming business

were truly quick, gaming consoles began to exist on the 70's with only a game

controller with a joystick and 1 catch, today we have huge amounts of various

kind of amusements and game controllers with dozen of catches (UKessays,

2018)

A long time after, first instances of multiplayer ongoing diversions were

created. It is developed in the PLATO framework around 1973. Multi-client

diversions created on this framework incorporated 1973's Domain and 1974's

Development of Cognitive Skills Through Online Gaming Among Filipino Senior High School Students
SENIOR HIGH SCHOOL IN MALVAR
B A T A N G A S

Spasim; the last was an early first-individual shooter. Other early computer

games included turn-based multiplayer modes, famous in tabletop arcade

machines. In such recreations, play is substituted sooner or later (frequently after

the passing of an actual existence). Every one of players' scores are regularly

shown onscreen so players can see their relative standing (Everedux, 2019)

Numerous progressions in innovation causes online gaming to be created

as computer games played over a PC organize. Development of these diversions

parallels the advancement of PCs and PC organizing, with new innovations

improving the basic usefulness required for playing computer games on a remote

server. Numerous computer games have an online segment, enabling players to

play against or agreeably with players over a system around the globe.

Artificial intelligence ascents on a very basic level that completely

changed gaming background. In the previous couple of years, gaming was

disagreeable some of the time for having nobody to play with. These days,

playing with PC was presented, it is a lot more astute accordingly messing human

knowledge. It is multi day and night examination between the illustrations of

diversions existed during the 1960s even in the mid 2000s to the present earning

recreations. The recreations nowadays have shaders, sprites, and refined surfaces

dissimilar to those years back. Similarly as critically, they have been huge steps

made in the manner that these designs are rendered on gaming stages. Innovation

Development of Cognitive Skills Through Online Gaming Among Filipino Senior High School Students
SENIOR HIGH SCHOOL IN MALVAR
B A T A N G A S

these days have vital equipment that takes into account more prominent pixels

and concealing on a monstrous scale. Recreations and innovation both have

progressed significantly since the times of Mario and Donkey Kong, despite the

fact that computer based intelligence existed to some rendition of those

diversions, headway of the present can't be analyzed. Nowadays, recreations are

in the point where simulated intelligence is instructing PC controlled tips on the

best way to play by and large. Simulated intelligence is the most noteworthy

game innovation advances ever that prompts the circumstance of gaming these

days.

Computerization in our life has been a usual thing for a long time and

brought quite big problems along with its benefits. A computer is an instrument,

with the help of which it is possible as to make money, to communicate, as well

as to learn a lot of useful information. But the matter is in the way of using it. It

also concerns computer games – especially because they are very fascinating for

children and teenagers, but also for adults. Computer games became something

like child’s infection. Many scientists and sociologists consider today, that

computer games are drugs. They cause habituation and it becomes difficult to get

out of the habit. Not everyone realizes that such games are very harmful

(Cogburn 2009).

Development of Cognitive Skills Through Online Gaming Among Filipino Senior High School Students
SENIOR HIGH SCHOOL IN MALVAR
B A T A N G A S

Children are regularly stuck to their gaming comforts, overlooking the

outside world. The long term impacts can demonstrate to be incredibly unsafe

with the tyke getting to be aggravated and losing the enthusiasm for studies or

social recreations, which can influence their wellbeing severely. Likewise,

distraction can complete a ton of mischief to the children since they probably

won't have the expected time to satisfy their responsibility towards the

relationship. There are numerous occurrences when the kids turned out to be very

contentious with guardians to cover their deficiencies. One of the extreme

drawbacks of computer games is identified with the soundness of the kid. A

person with ceaseless introduction to recreations may end up fat and get

influenced with hazardous illness over some undefined time frame. On the

opposite side, weight is a current scourge for the general population and causes

more mischief than anything over the long haul. Moreover, with persistent

presentation to the screen, the client may confront disease in the eyes. So as to

avoid the issue, plan a timetable to play the computer game however don't expand

the time. Ensure that it doesn't affect your every day life or else every one of the

preferences can go down the channel bringing about colossal issues.

Online games have brilliant impacts to individuals and network. Current

computer games depend on techniques convincing the gamers to thoroughly

consider to the container. Along these lines, they become gifted in arranging and

Development of Cognitive Skills Through Online Gaming Among Filipino Senior High School Students
SENIOR HIGH SCHOOL IN MALVAR
B A T A N G A S

formulating methodologies to executing the ventures in the expert world. Gamers

with customary presentation end up being a superior asset chief when contrasted

with the individuals who are not energetic devotees of the technique based

gaming. Additionally, A standout amongst the best points of interest of the

gaming innovation is that it improves the hand and eye coordination in

youngsters. In a shooting game, the client needs to focus and discharge the

weapon when he/she recognizes the objective. Coordination between the real

activity and the cerebrum is basic to score up the success. The normal practice

could prompt improved engine aptitudes that may assist the tyke with becoming

effective in reality too. As indicated by the past scientists, grown-ups who are apt

in playing computer games become immaculate therapeutic specialists. Then

again, Computer games assume a significant job in upgrading the intelligent

thinking ability of the youngsters. Fantastic machine or the furious winged

creature applications propel the children to think and embrace the best system to

win the important focuses. They devise making strategies to determine the riddles

rapidly and adequately.

The researchers needs to conduct this study so that they can give

dependable answer for a significant issue of this cutting edge society. It is timely

as the level of online game addiction case builds wildly even other positive effect

exists. Additionally, numerous schools have issues with respect to poor intellect

Development of Cognitive Skills Through Online Gaming Among Filipino Senior High School Students
SENIOR HIGH SCHOOL IN MALVAR
B A T A N G A S

of students which can benefit from outside intervention by this research if gaming

can be demonstrated to create intellectual aptitudes of the students. Then again, it

is fundamental for the researchers to lead this examination so as to be the

venturing stone of the authority to give implication such as e-sports programs to

limit abusive impacts and continue to spread positive development.

Statement of the Problem

This study aims to determine the cognitive skills development experienced by

the grade 12 students in Senior High School in Malvar from online gaming. Specifically,

this research wanted to answer the following questions:

1. How exposed are the respondents to online gaming in terms of:

a. Frequency of playing time

b. Average time span of playing online games

c. Length of period of playing online games (since they've started)

2. How can the effects of online gaming to the cognitive skills development of the

respondents be describe in terms of:

a. Problem solving strategies

b. Spatial visualization

c. Decision making

Development of Cognitive Skills Through Online Gaming Among Filipino Senior High School Students
SENIOR HIGH SCHOOL IN MALVAR
B A T A N G A S

3. Is there a significant relationship between exposure to online games and cognitive

skills development of the respondents?

4. What is the implication of the findings of the study to the pedagogy in learning

institutions?

Scope and Delimitation

The study includes selected Grade 12 students of Senior High School in

Malvar. The study was limited to Mobile Legends, Fortnite, PUBG, Clash of Clans,

Defense of the Ancient 2 and League of Legends. The researcher will gather information

about the possible effects of selected online games to the cognitive skill development of

students.

A survey will be conducted in order to evaluate respondents regarding to the

study of online gaming effects to the cognitive skill development of students of Grade

12 in Senior High School in Malvar. In a random order, _____ selected students will be

given the provided questionnaires to gather information that will be essential in the

study. This study will be conducted to determine the effects of online gaming to

students' cognitive skill development; problem-solving strategy, spatial visualization and

decision making. These capabilities will be measured through series of situations and

identifications on the questionnaire.

Significance of the Study

Development of Cognitive Skills Through Online Gaming Among Filipino Senior High School Students
SENIOR HIGH SCHOOL IN MALVAR
B A T A N G A S

This study will help the Department of Education (DepEd) to have enough

information and see how students think these days. With the goal that they can

figure new approaches and methodologies that can profit them and schools also.

This study will give instructors and school administrators extra

information and find procedure to teach students about surely understood impacts

of online gaming to students' basic leadership, critical thinking methodology and

spatial representation.

This study will fill in as premise to help parents to comprehend

information about specific amusements to assist different guardians with having a

viable child rearing. It will likewise enable them to perceive conduct and study

propensity for their kids when they're draw in into such exercises.

This study will assist the students with having a bits of knowledge in

regards with the impacts of online game towards their commitment to their

subjective ability improvement. It will likewise assist them with being guided on

what measures can support them on the off chance that they're encountering

betting of online games and to have enough learning to forestall dangers of this

fixation

This study will fill in as the stepping stone for the future researchers that

have enthusiasm for doing looks into identified with the various effects of online

gaming in a students' cognitive ability improvement.

Development of Cognitive Skills Through Online Gaming Among Filipino Senior High School Students