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BHB: Archetype

Cover Art by Mark Reed


Layout and Graphic Design by Mark Reed
Development by JP deHénaut & Mark Reed
Published by Heroic Journey Publishing
Written by Mark Reed
Character Write Ups JP deHénaut

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www.heroic-journey.net
www.bountyheadbebop.com
So you think you're a Bounty Hunter?
Welcome to Bounty Head Bebop, the fast paced, gritty, over-the-top universe filled with the worse kind of criminals: free ones.
That's why you are here. You catch those bad guys and turn their freedom into cold, hard writ. But, it takes more then a fast
trigger finger. It takes smarts, guts, and that little extra edge we call luck. So strap yourself in and get ready for the jam ses-
sion of your life and we'll show you who else is out there trying to take your bounties.

What's in this PDF anyways?


BHB:Archetypes Volume One cranks the dial to eleven as we show you what kind of competition you have out in the universe.
It also will provide you with ready made character sheets. There are 17 character types presented here which run the spectrum
of characters in Bounty Head Bebop. All these character sheets need is a name and you're ready to jam.

So what are the Archetypes? Psychic


The following is a list of Character archetypes found in this They will blow your mind. If she isn't careful she will blow
book hers, too.

Bounty Hunter Scoundrel


This guy is your regular Jack-of-All-Trades. He is in it for the I just sold this guy my spaceship. Said it was a good deal,
action, the adventure and probably the girls. He is your pri- somehow I feel conned.
mary competition.
Shaman
Feng Shui Master In tune with nature, or what's left of it. Prefers the wide open
Master of the arts of Feng Shui, this character epitomizes all spaces to the confines of the cities, but something is off about
that is balance. them. They say they have powers.

Fixer Spacer
If you need something, find this guy. He has more connections Need a pilot, call this guy. They love their ships with a love
then you have guns, and if you're like me, that's a lot. that's a little unnatural if you know what I mean.

Gear Head Street Doc


Anything can be fixed (or souped up) and this is the guy to do Number one thing to have after a big gun is a street doc's
that. number. He will patch you up good as new. Or better then
you were anyways. Are you really going to argue with the
Hacker man as he is pulling bullets out of you?
Sealed documents behind a firewall? It's like taking candy
from... Hey that's my Rocket Chocolate. X SSPB Agent
Former Cop. Means he is good at what he does.
Mercenary
Speaking of guns this guy has most of 'em stashed in his duf- X Syndicate Agent
fel bag. If the price is right he will point them in the direction Former Mafia. Means he is Very good at what he does.
you tell him rather than at you.
Cyber jock
Private Investigator Anyone who would graft metal to his body has some prob-
Need to find someone? This guy will lead you right to him. lems. This guy has a lot of problems, but he can see through
They tend to be costly but you better pay 'em, or they will find walls, and dodge a bullet.
you next.
Cyber spy
Professional This guy is a bit more elegant then the cyber jock, but he;s still
This guy's a killer... literally. He is The Professional and he is focused on cybernetic implants to give him an edge. This
good at what he does. allows him to mimic almost any skill set to be almost anyone.
Bounty Hunter
NAME
BH645A
ID No.
Mars
PLACE OF BIRTH
PROFESSION
Mars
NATIONALITY
Bounty Head
28 M 6’2” 175 Blue White White
AGE GENDER
MDISTINCTIVE FEATURES
HEIGHT WEIGHT EYES HAIR SKIN
BEBOP
(STR+
SCORE TEMP TOTAL BASE MODS (AGI+WIS) PENALTY BASE CON+WIS) MODS TOTAL CURRENT

STR 3 INIT 12 = 5 + M + 7 VITALITY 0 5 + 9 + M 14 = M


TOTAL BASE MODS RUN (M x STR) PENALTY BASE CON MODS TOTAL CURRENT

AGI 4 MOVE 30 = 30 + M 90 WOUNDS -2 5 + 3 + M= 8 M


CON 3 TOTAL BASE ABILITY MODS

INT 3 REACT 9 = 5 + 4 + M TOTAL CURRENT

WIS 3 ENDURE 8 = 5 + 3 + M
EXPERIENCE LUCK 4 M
TOTAL CURRENT TOTAL CURRENT

PRE 4 WILL 8 = 5 + 3 + M M M SURGE 3 M


COMBAT SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
FLAWS
DODGE AGI 12 =
4 + 3 +
5 +
M Ego Signature
FEINT PRE 7 =
4 + 3 +
M ++ M White
GRAPPLE STR 11 =
3 + 3 +
5 M White
MELEE AGI 7 =
4 + 3 +
M ++ M White
RANGED AGI 10 =
4 + 3 +
3+ M White
TARGET INT 6 =
3 + 3 +
1 M
THROW AGI 7 =
4 + 3 +
M ++ M EDGES
UNARMED AGI 10 =
4 + 3 +
3+ M Lucky
= + +
Mobility
Saboteur
WEAPONS / ATTACKS Stealthy
Unarmed Strike 10/3S White
Grapple Moves White
Spray Mace 13//10’ flat (5) White
Deck Pistol 11(12)/8L/40ft (12) White
Police Riot Gun 11/10L/100ft (8) White
M White
M
ARMOR M
M M
M M
EQUIPMENT CARRIED LANGUAGES
Deck Pistol w/ Laser Sight & 3 extra Clips English
Police Riot Gun White
Spray Mace White
Electronic Binoculars White
Electronic Compass White
Handcuffs (2) White
Laser Microphone M
Lock Picks M
Micro Comlink
Pocket Secretary PSYCHIC / FENG-SHUI POWERS PSYCHOSIS M
SOL Phone none
White Noise Generator M
M M
M M
M
LOAD TOTAL WEIGHT CARRIED M
NORMAL ENCUMBERED LIMIT TIP OR DRAG M
UP TO
50 UP TO
100 UP TO
150 UP TO
600 M
Bounty Hunter

SKILLS KEY TOTAL ABILITY BASE LEVEL MODS


PROFILE
APPRAISE INT 3 = 3 + M+
= + +
M+ +
M BASIC PERSONALITY
ARTISTRY WIS 3 = 3 + M+ M+ M WHO VALUES MOST
BALANCE AGI 7 = 4+ 3 + M+ M WHAT VALUES MOST
BLUFF PRE 10 = 4 + 3 + 3+ M WORLD VIEW
CLIMB SPEED ( 7.5’ ) STR 9 = 3+ 3 + 3 M CURRENT OUTLOOK
COMPUTERS INT 3 = 3 + M+ M ++ M
CONCEAL WIS 6 = 3+ 3 + M+ M PEOPLE OF INTEREST
CONSTRUCTION INT 3 = 3 + M+ M+ M
DEMOLITIONS INT 4 = 3 + M+ M+ 1
DIPLOMACY PRE 7 = 4+ 3 + M+ M
DISABLE DEVICE INT 12 = 3 + 3 + 5 1
DISGUISE WIS 6 = 3+ 3 + M ++ M
DRIVE AGI 7 = 4+ 3 + M+ M
ELECTRONICS INT 7 = 3+ 3+ 1 M
ENTERTAIN PRE 4 = 4 + M+ M ++ M
ESCAPE AGI 7 = 4+ 3 + M+ M
FORGERY INT 3 = 3 + M+ M+ M
GAMBLE WIS 6 = 3+ 3 + M+ M
GATHER INFO PRE 10 = 4 + 3 + 3 M
GENERAL KNOWLEDGE INT 6 = 3+ 3 + M ++ M
GUNSMITH INT 3 = 3 + M+ M+ M
HANDLE ANIMAL PRE 4 4 M M+ M
HIDE AGI 11 == 4 ++ 3 ++ 3 1
INTIMIDATE 
7 = 4+ 3 + M ++ M
INTERROGATION WIS 7 = 3+ 3+ 1+ M ADDITIONAL EQUIPMENT / NOTES
JUMP L ( 15’ )H( 3’ ) STR 9 = 3+ 3 + 3 M Notebook Computer
LISTEN WIS 6 = 3+ 3 + M ++ M Permit to Carry Firearm
MECHANICS INT 3 3 M M+ M Permit to Hunt Bounty
MOVE SILENTLY AGI 11 == 4 ++ 3 ++ 3+ 1 Street Punk Wear
OPEN LOCKS AGI 13 = 4 + 3 + 5 1 Urban Camouflage
OPERATE HEAVY MACHINERY AGI 4 = 4 + M+ M ++ M White
PILOT AGI 4 = 4 + M+ M+ M Utility Vehicle: Handling 0; Armor 0;
RIDE AGI 7 = 4+ 3 + M+ M Structure 20; Systems 10
SEARCH INT 9 = 3+ 3 + 3+ M M
SENSE MOTIVE WIS 9 = 3+ 3 + 3 M Motorcycle: Handling +3; Armor 0;
SLEIGHT OF HAND AGI 5 = 4 + M+ M ++ 1 Structure 10; Systems 10
SPOT WIS 9 = 3+ 3 + 3+ M White
STREETWISE WIS 11 = 3 + 3 + 5 M White
SURGERY AGI 4 = 4 + M+ M ++ M White
SURVIVAL WIS 3 = 3 + M+ M+ M White
SWIM SPEED ( 7.5’ ) STR 6 = 3+ 3 + M+ M White
TAUNT PRE 7 = 4+ 3 + M+ M White
TRACK WIS 3 = 3 + M+ M+ M White
TREAT INJURY WIS 6 = 3+ 3 + M+ M White
TUMBLE AGI 4 = 4 + M+ M+ M White
WEAPONSMITH INT 3 3 M M+ M White
M == M ++ M ++ M+ M White
M = M+ M+ M+ M White
White
White
ADVANCED SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
White
EARTH SCIENCES INT M =
M+ +
M+ +
M+ +
M White
HISTORICAL SCIENCES INT M =
M+ M+ M+ M White
LIFE SCIENCES INT M =
M+ M+ M+ M White
PHYSICAL SCIENCES INT M =
M+ M+ M+ M White
POLITICAL SCIENCES INT M =
M+ M+ M+ M
SOCIAL SCIENCES INT M =
=
M+ M+ M+ M
Feng-Shui Master
NAME
FSM92A0
ID No.
Mars
PLACE OF BIRTH
PROFESSION
Mars
NATIONALITY
Bounty Head
36 M 5’8” 350 Green Bald White
AGE GENDER
MDISTINCTIVE FEATURES
HEIGHT WEIGHT EYES HAIR SKIN
BEBOP
(STR+
SCORE TEMP TOTAL BASE MODS (AGI+WIS) PENALTY BASE CON+WIS) MODS TOTAL CURRENT

STR 4 INIT 13 = 5 + 2 + 6 VITALITY 0 5 + 12 M 17 + = M


TOTAL BASE MODS RUN (M x STR) PENALTY BASE CON MODS TOTAL CURRENT

AGI 2 MOVE 25 = 30 + -5 100 WOUNDS -2 5 + 4 + M= 9 M


CON 4 TOTAL BASE ABILITY MODS

INT 3 REACT 7 = 5 + 2 + M TOTAL CURRENT

WIS 4 ENDURE 9 = 5 + 4 + M
EXPERIENCE LUCK 3 M
TOTAL CURRENT TOTAL CURRENT

PRE 3 WILL 9 = 5 + 4 + M M M SURGE 3 M


COMBAT SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
FLAWS
DODGE AGI 8 =
2 + 3 +
3 +
M Big ‘Un
FEINT PRE 6 =
3 + 3 +
M ++ M White
GRAPPLE STR 12 =
4 + 3 +
5 M White
MELEE AGI 5 =
2 + 3 +
M ++ M White
RANGED AGI 8 =
2 + 3 +
3 M White
TARGET INT 6 =
3 + 3 +
M ++ M
THROW AGI 5 =
2 + 3 +
M+ M EDGES
UNARMED AGI 5 =
2 + 3 +
M+ M Feng-Shui Master
= + +
Feng-Shui Powers (x3)
M
WEAPONS / ATTACKS M
Unarmed Strike 5/4S White
Grapple Moves White
Deck Pistol 9/8L/40ft (12) White
M White
M White
M White
M
ARMOR M
M M
M M
EQUIPMENT CARRIED LANGUAGES
Deck Pistol English
Cell Phone White
Electronics Tools White
Lopan White
Pocket Secretary White
M White
M M
M M
M
M PSYCHIC / FENG-SHUI POWERS PSYCHOSIS M
M Read Aura
M Danger Sense
M Divine Location
M M
M
LOAD TOTAL WEIGHT CARRIED M
NORMAL ENCUMBERED LIMIT TIP OR DRAG M
UP TO
75 UP TO
150 UP TO
225 UP TO
900 M
Feng-Shui Master

SKILLS KEY TOTAL ABILITY BASE LEVEL MODS


PROFILE
APPRAISE INT 9 = 3+ 3+
= + +
3 +
M BASIC PERSONALITY
ARTISTRY WIS 4 = 4 + M+ M ++ M WHO VALUES MOST
BALANCE AGI 5 = 2+ 3 + M+ M WHAT VALUES MOST
BLUFF PRE 6 = 3+ 3 + 3+ M WORLD VIEW
CLIMB SPEED ( 6’ ) STR 7 = 4+ 3 + 3+ M CURRENT OUTLOOK
COMPUTERS INT 10 = 3 + 3 + 4 M
CONCEAL WIS 7 = 4+ 3 + M ++ M PEOPLE OF INTEREST
CONSTRUCTION INT 3 = 3 + M+ M+ M
DEMOLITIONS INT 3 3 M M+ 1
DIPLOMACY PRE 10 == 3 ++ 3 ++ 4+ M
DISABLE DEVICE INT 3 = 3+ 3+ 5 1
DISGUISE WIS 7 = 4+ 3 + M ++ M
DRIVE AGI 7 = 2+ 3 + 2+ M
ELECTRONICS INT 10 = 3 + 3 + 4 M
ENTERTAIN PRE 3 = 3 + M+ M ++ M
ESCAPE AGI 5 = 2+ 3 + M+ M
FORGERY INT 3 3 M M+ M
GAMBLE WIS 12 == 4 ++ 3 ++ 5+ M
GATHER INFO PRE 6 = 3+ 3 + 3 M
GENERAL KNOWLEDGE INT 6 = 3+ 3 + M ++ M
GUNSMITH INT 3 = 3 + M+ M+ M
HANDLE ANIMAL PRE 3 = 3 + M+ M+ M
HIDE AGI 3 = 2+ 3 + 3 -2
INTIMIDATE 
7 = 4+ 3 + M ++ M
INTERROGATION WIS 4 = 4+ 3+ 1+ M ADDITIONAL EQUIPMENT / NOTES
JUMP L ( 20’ )H( 4’ ) STR 7 = 4+ 3 + 3+ M Computer Workstation
LISTEN WIS 10 = 4 + 3 + 3 M Business Wear
MECHANICS INT 3 = 3 + M+ M ++ M M
MOVE SILENTLY AGI 5 = 2+ 3 + 3+ 1 Luxury Car: Handling 0; Armor 0;
OPEN LOCKS AGI 2 = 2+ 3+ 5 1 Structure 20; Systems 10
OPERATE HEAVY MACHINERY AGI 2 = 2 + M+ M ++ M White
PILOT AGI 2 = 2 + M+ M+ M M
RIDE AGI 5 = 2+ 3 + M+ M M
SEARCH INT 9 = 3+ 3 + 3+ M M
SENSE MOTIVE WIS 12 = 4 + 3 + 5 M M
SLEIGHT OF HAND AGI 2 2 M M ++ 1 M
SPOT WIS 10 == 4 ++ 3 ++ 3+ M White
STREETWISE WIS 4 = 4+ 3+ 5 M White
SURGERY AGI 2 = 2 + M+ M ++ M White
SURVIVAL WIS 4 = 4 + M+ M+ M White
SWIM SPEED ( 6’ ) STR 7 = 4+ 3 + M+ M White
TAUNT PRE 10 = 3 + 3 + 4 M White
TRACK WIS 4 4 M M ++ M White
TREAT INJURY WIS 11 == 4 ++ 3 ++ 4 M White
TUMBLE AGI 2 = 2 + M+ M ++ M White
WEAPONSMITH INT 3 3 M M+ M White
M == M ++ M ++ M+ M White
M = M+ M+ M+ M White
White
White
ADVANCED SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
White
EARTH SCIENCES INT M =
M+ +
M+ +
M+ +
M White
HISTORICAL SCIENCES INT M =
M+ M+ M+ M White
LIFE SCIENCES INT M =
M+ M+ M+ M White
PHYSICAL SCIENCES INT 11 =
3 3 5 M White
POLITICAL SCIENCES INT M =
M ++ M ++ M ++ M
SOCIAL SCIENCES INT M =
=
M+ M+ M+ M
Fixer
NAME
F9332
ID No.
Mars
PLACE OF BIRTH
PROFESSION
Mars
NATIONALITY
Bounty Head
22 M 5’6” 140 Brown Black Brown
AGE GENDER
MDISTINCTIVE FEATURES
HEIGHT WEIGHT EYES HAIR SKIN
BEBOP
(STR+
SCORE TEMP TOTAL BASE MODS (AGI+WIS) PENALTY BASE CON+WIS) MODS TOTAL CURRENT

STR 2 INIT 12 = 5 + M + 7 VITALITY 0 5 + 9 + M 14 = M


TOTAL BASE MODS RUN (M x STR) PENALTY BASE CON MODS TOTAL CURRENT

AGI 3 MOVE 30 = 30 + 0 60 WOUNDS -2 5 + 3 + M= 8 M


CON 3 TOTAL BASE ABILITY MODS

INT 3 REACT 8 = 5 + 3 + M TOTAL CURRENT

WIS 4 ENDURE 8 = 5 + 3 + M
EXPERIENCE LUCK 3 M
TOTAL CURRENT TOTAL CURRENT

PRE 5 WILL 9 = 5 + 4 + M M M SURGE 3 M


COMBAT SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
FLAWS
DODGE AGI 11 =
3 + 3 +
5 +
M Chain Smoker
FEINT PRE 8 =
5 + 3 +
M ++ M White
GRAPPLE STR 5 =
2 + 3 +
5 M White
MELEE AGI 6 =
3 + 3 +
M ++ M White
RANGED AGI 8 =
3 + 3 +
2 M White
TARGET INT 6 =
3 + 3 +
M ++ M
THROW AGI 6 =
3 + 3 +
M+ M EDGES
UNARMED AGI 6 =
3 + 3 +
M+ M Charismatic
= + +
Well Informed
Corporate Ties
WEAPONS / ATTACKS Underworld Ties
Unarmed Strike 6/2S White
Deck Pistol 9/8L/40ft (12) White
M White
M White
M White
M White
M
ARMOR M
M M
M M
EQUIPMENT CARRIED LANGUAGES
Deck Pistol English
Cell Phone White
Pocket Secretary White
White Noise Generator White
White
M White
M M
M M
M
M PSYCHIC / FENG-SHUI POWERS PSYCHOSIS M
M none
M M
M M
M M
M
LOAD TOTAL WEIGHT CARRIED M
NORMAL ENCUMBERED LIMIT TIP OR DRAG M
UP TO
25 UP TO
50 UP TO
75 UP TO
300 M
Fixer

SKILLS KEY TOTAL ABILITY BASE LEVEL MODS


PROFILE
APPRAISE INT 11 = 3 + 3 +
= + +
5 +
M BASIC PERSONALITY
ARTISTRY WIS 4 = 4 + M+ M ++ M WHO VALUES MOST
BALANCE AGI 6 = 3+ 3 + M+ M WHAT VALUES MOST
BLUFF PRE 13 = 5 + 3 + 5+ M WORLD VIEW
CLIMB SPEED ( 7.5’ ) STR 5 = 2+ 3 + 3+ M CURRENT OUTLOOK
COMPUTERS INT 8 = 3+ 3+ 2 M
CONCEAL WIS 7 = 4+ 3 + M ++ M PEOPLE OF INTEREST
CONSTRUCTION INT 3 = 3 + M+ M+ M
DEMOLITIONS INT 3 3 M M+ 1
DIPLOMACY PRE 13 == 5 ++ 3 ++ 5+ M
DISABLE DEVICE INT 3 = 3+ 3+ 5 1
DISGUISE WIS 7 = 4+ 3 + M ++ M
DRIVE AGI 8 = 3+ 3 + 2+ M
ELECTRONICS INT 3 = 3+ 3+ 4 M
ENTERTAIN PRE 5 = 5 + M+ M ++ M
ESCAPE AGI 6 = 3+ 3 + M+ M
FORGERY INT 11 = 3 + 3 + 5+ M
GAMBLE WIS 7 = 4+ 3 + 5+ M
GATHER INFO PRE 13 = 5 + 3 + 5+ M
GENERAL KNOWLEDGE INT 9 = 3+ 3 + 3 M
GUNSMITH INT 3 = 3 + M+ M ++ M
HANDLE ANIMAL PRE 5 = 5 + M+ M+ M
HIDE AGI 6 = 3+ 3 + 3 0
INTIMIDATE 
8 = 5+ 3 + M ++ M
INTERROGATION WIS 4 = 4+ 3+ 1+ M ADDITIONAL EQUIPMENT / NOTES
JUMP L ( 10’ )H( 2’ ) STR 5 = 2+ 3 + 3+ M Notebook Computer
LISTEN WIS 10 = 4 + 3 + 3 M Business Wear
MECHANICS INT 3 = 3 + M+ M ++ M M
MOVE SILENTLY AGI 6 = 3+ 3 + 3+ 1 Luxury Car: Handling 0; Armor 0;
OPEN LOCKS AGI 3 = 3+ 3+ 5 1 Structure 20; Systems 10
OPERATE HEAVY MACHINERY AGI 3 = 3 + M+ M ++ M White
PILOT AGI 3 = 3 + M+ M+ M M
RIDE AGI 6 = 3+ 3 + M+ M M
SEARCH INT 6 = 3+ 3 + 3+ M M
SENSE MOTIVE WIS 12 = 4 + 3 + 5 M M
SLEIGHT OF HAND AGI 3 3 M M ++ 1 M
SPOT WIS 12 == 4 ++ 3 ++ 5+ M White
STREETWISE WIS 12 = 4 + 3 + 5 M White
SURGERY AGI 3 = 3 + M+ M ++ M White
SURVIVAL WIS 4 = 4 + M+ M+ M White
SWIM SPEED ( 7.5’ ) STR 5 = 2+ 3 + M+ M White
TAUNT PRE 8 = 5+ 3 + 4 M White
TRACK WIS 4 = 4 + M+ M ++ M White
TREAT INJURY WIS 7 = 4+ 3 + 4 M White
TUMBLE AGI 3 = 3 + M+ M ++ M White
WEAPONSMITH INT 3 3 M M+ M White
M == M ++ M ++ M+ M White
M = M+ M+ M+ M White
White
White
ADVANCED SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
White
EARTH SCIENCES INT M =
M+ +
M+ +
M+ +
M White
HISTORICAL SCIENCES INT M =
M+ M+ M+ M White
LIFE SCIENCES INT M =
M+ M+ M+ M White
PHYSICAL SCIENCES INT 11 =
3+ 3+ 5+ M White
POLITICAL SCIENCES INT 9 =
3 3 3 M
SOCIAL SCIENCES INT M =
=
M ++ M ++ M ++ M
Gearhead
NAME
G021B
ID No.
Earth
PLACE OF BIRTH
PROFESSION
Earth
NATIONALITY
Bounty Head
18 F 5’2” 125 Blue White Tan
AGE GENDER
MDISTINCTIVE FEATURES
HEIGHT WEIGHT EYES HAIR SKIN
BEBOP
(STR+
SCORE TEMP TOTAL BASE MODS (AGI+WIS) PENALTY BASE CON+WIS) MODS TOTAL CURRENT

STR 3 INIT 13 = 5 + M + 8 VITALITY 0 5 + 9 10 24 + = M


TOTAL BASE MODS RUN (M x STR) PENALTY BASE CON MODS TOTAL CURRENT

AGI 4 MOVE 30 = 30 + M 90 WOUNDS -2 5 + 2 + M= 7 M


CON 2 TOTAL BASE ABILITY MODS

INT 4 REACT 9 = 5 + 4 + M TOTAL CURRENT

WIS 4 ENDURE 7 = 5 + 2 + M
EXPERIENCE LUCK 3 M
TOTAL CURRENT TOTAL CURRENT

PRE 3 WILL 8 = 5 + 3 + M M M SURGE 3 M


COMBAT SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
FLAWS
DODGE AGI 12 =
4 + 3 +
5 +
M Cocky
FEINT PRE 11 =
3 + 3 +
5 +
M White
GRAPPLE STR 6 =
3 + 3 +
5 +
M White
MELEE AGI 12 =
4 + 3 +
5 +
M White
RANGED AGI 7 =
4 + 3 +
3 +
M White
TARGET INT 7 =
4 + 3 +
1 +
M
THROW AGI 11 =
4 + 3 +
4 +
M EDGES
UNARMED AGI 10 =
4 + 3 +
3 +
M Gearhead
= + + +
Skill Focus (Mechanics)
Toughness
WEAPONS / ATTACKS Spacecraft (Frigate)
Unarmed Strike 10/3S White
Brass Knuckles 12/4S White
Heavy Tool 10/4S White
Deck Pistol 11 (12)/8L/40ft (12) White
Police Riot Gun 11/10L/100ft (8) White
M White
M
ARMOR M
M M
M M
EQUIPMENT CARRIED LANGUAGES
Diagnostic Scanner English
Pocket Secretary White
SOL Phone White
Electronic Binoculars White
Electronic Compass White
Handcuffs (2) White
Laser Microphone M
Lock Picks M
Micro Comlink
Pocket Secretary PSYCHIC / FENG-SHUI POWERS PSYCHOSIS M
SOL Phone none
White Noise Generator M
M M
M M
M
LOAD TOTAL WEIGHT CARRIED M
NORMAL ENCUMBERED LIMIT TIP OR DRAG M
UP TO
50 UP TO
100 UP TO
150 UP TO
600 M
Gearhead

SKILLS KEY TOTAL ABILITY BASE LEVEL MODS


PROFILE
APPRAISE INT 4 = 4 + M+
= + +
M+ +
M BASIC PERSONALITY
ARTISTRY WIS 4 = 4 + M+ M+ M WHO VALUES MOST
BALANCE AGI 7 = 4+ 3 + M+ M WHAT VALUES MOST
BLUFF PRE 6 = 3+ 3 + 3+ M WORLD VIEW
CLIMB SPEED ( 7.5’ ) STR 6 = 3+ 3 + 3+ M CURRENT OUTLOOK
COMPUTERS INT 9 = 4+ 3+ 2 M
CONCEAL WIS 6 = 4+ 3 + M ++ M PEOPLE OF INTEREST
CONSTRUCTION INT 9 4 3 2+ M
DEMOLITIONS INT 12 == 4 ++ 3 ++ 5 1
DIPLOMACY PRE 6 = 3+ 3 + M ++ M
DISABLE DEVICE INT 12 = 4 + 3 + 5 1
DISGUISE WIS 7 = 4+ 3 + M ++ M
DRIVE AGI 9 = 4+ 3 + 2+ M
ELECTRONICS INT 9 = 4+ 3+ 2 M
ENTERTAIN PRE 3 = 3 + M+ M ++ M
ESCAPE AGI 7 = 4+ 3 + M+ M
FORGERY INT 4 = 4 + M+ M+ M
GAMBLE WIS 7 = 4+ 3 + M+ M
GATHER INFO PRE 6 = 3+ 3 + 3 M
GENERAL KNOWLEDGE INT 7 = 4+ 3 + M ++ M
GUNSMITH INT 4 = 4 + M+ M+ M
HANDLE ANIMAL PRE 3 = 3 + M+ M+ M
HIDE AGI 7 = 4+ 3 + 3 1
INTIMIDATE 
6 = 3+ 3 + M ++ M
INTERROGATION WIS 4 = 4+ 3+ 1+ M ADDITIONAL EQUIPMENT / NOTES
JUMP L ( 15’ )H( 3’ ) STR 6 = 3+ 3 + 3 M Computer Workstation
LISTEN WIS 7 = 4+ 3 + M ++ M Construction Tools
MECHANICS INT 16 = 4 + 3 + 5+ 4 Demolitions Kit
MOVE SILENTLY AGI 7 = 4+ 3 + 3+ 1 Dynamite (12)
OPEN LOCKS AGI 10 = 4 + 3 + 3+ 1 Emergency Beacon
OPERATE HEAVY MACHINERY AGI 9 4 3 2+ M Mechanics Tools
PILOT AGI 10 == 4 ++ 3 ++ 3 M Permit to Carry Explosives
RIDE AGI 7 = 4+ 3 + M ++ M Permit to Pilot Spacecraft
SEARCH INT 7 = 4+ 3 + 3+ M Street Punk Wear
SENSE MOTIVE WIS 7 = 4+ 3 + 3 M Vac Suit
SLEIGHT OF HAND AGI 4 = 4 + M+ M ++ 1 Zero-G Harness
SPOT WIS 7 = 4+ 3 + 3+ M White
STREETWISE WIS 4 = 4+ 3+ 5 M Motorcycle: Handling +3; Armor 0;
SURGERY AGI 4 = 4 + M+ M ++ M Structure 10; Systems 10
SURVIVAL WIS 4 = 4 + M+ M+ M White
SWIM SPEED ( 7.5’ ) STR 6 = 3+ 3 + M+ M Frigate: Handling 0; Armor 25
TAUNT PRE 10 = 3 + 3 + 4 M Structure 100; Systems 40
TRACK WIS 4 = 4 + M+ M ++ M 20mmL Police Ships Guns 7/16L/PB
TREAT INJURY WIS 7 = 4+ 3 + M+ M Air-to-Air Missile 7/26L A40’r/υL/§L (6)
TUMBLE AGI 4 4 M M+ M Chaff Defense (6)
WEAPONSMITH INT 10 == 4 ++ 3 ++ 3 M White
M = M+ M+ M ++ M White
M = M+ M+ M+ M White
White
White
ADVANCED SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
White
EARTH SCIENCES INT M =
M+ +
M+ +
M+ +
M White
HISTORICAL SCIENCES INT M =
M+ M+ M+ M White
LIFE SCIENCES INT M =
M+ M+ M+ M White
PHYSICAL SCIENCES INT M =
M+ M+ M+ M White
POLITICAL SCIENCES INT M =
M+ M+ M+ M
SOCIAL SCIENCES INT M =
=
M+ M+ M+ M
Hacker
NAME
HE170
ID No.
Venus
PLACE OF BIRTH
PROFESSION
Venus
NATIONALITY
Bounty Head
25 M 6’HEIGHT 145 Black Black Yellow
AGE GENDER
MDISTINCTIVE FEATURES
WEIGHT EYES HAIR SKIN
BEBOP
(STR+
SCORE TEMP TOTAL BASE MODS (AGI+WIS) PENALTY BASE CON+WIS) MODS TOTAL CURRENT

STR 3 INIT 11 = 5 + M + 6 VITALITY -1 5 + 8 10 13 + = M


TOTAL BASE MODS RUN (M x STR) PENALTY BASE CON MODS TOTAL CURRENT

AGI 4 MOVE 30 = 30 + M 90 WOUNDS -2 5 + 3 + M= 8 M


CON 3 TOTAL BASE ABILITY MODS

INT 5 REACT 9 = 5 + 4 + M TOTAL CURRENT

WIS 2 ENDURE 8 = 5 + 3 + M
EXPERIENCE LUCK 3 M
TOTAL CURRENT TOTAL CURRENT

PRE 3 WILL 7 = 5 + 2 + M M M SURGE 3 M


COMBAT SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
FLAWS
DODGE AGI 10 =
4 + 3 +
3 +
M Cry Baby
FEINT PRE 6 =
3 + 3 +
5 +
M White
GRAPPLE STR 6 =
3 + 3 +
5 +
M White
MELEE AGI 7 =
4 + 3 +
5 +
M White
RANGED AGI 10 =
4 + 3 +
3 +
M White
TARGET INT 13 =
5 + 3 +
5 +
M
THROW AGI 7 =
4 + 3 +
4 +
M EDGES
UNARMED AGI 7 =
4 + 3 +
3 +
M Acrobatic
= + + +
Computer Geek
Linguist
WEAPONS / ATTACKS Skill Focus (Computers)
Unarmed Strike 7/3S White
Deck Pistol 11/8L/40ft (12) White
Heavy Tool 10/4S White
Deck Pistol 11 (12)/8L/40ft (12) White
Police Riot Gun 11/10L/100ft (8) White
M White
M
ARMOR M
M M
M M
EQUIPMENT CARRIED LANGUAGES
Deck Pistol English
Pocket Secretary Chinese
SOL Phone French
VR Goggles Japanese
M Russian
M Spanish
M M
Lock Picks M
Micro Comlink
Pocket Secretary PSYCHIC / FENG-SHUI POWERS PSYCHOSIS M
SOL Phone none
White Noise Generator M
M M
M M
M
LOAD TOTAL WEIGHT CARRIED M
NORMAL ENCUMBERED LIMIT TIP OR DRAG M
UP TO
50 UP TO
100 UP TO
150 UP TO
600 M
Hacker

SKILLS KEY TOTAL ABILITY BASE LEVEL MODS


PROFILE
APPRAISE INT 5 5 M = + +
M+ +
M BASIC PERSONALITY
ARTISTRY WIS 10 == 2 ++ 3 ++ 5+ M WHO VALUES MOST
BALANCE AGI 13 = 4 + 3 + 5+ 1 WHAT VALUES MOST
BLUFF PRE 6 = 3+ 3 + 3+ M WORLD VIEW
CLIMB SPEED ( 7.5’ ) STR 6 = 3+ 3 + 3+ M CURRENT OUTLOOK
COMPUTERS INT 17 = 5 + 3 + 5+ 4
CONCEAL WIS 10 = 2 + 3 + 5+ M PEOPLE OF INTEREST
CONSTRUCTION INT 5 = 5+ 3+ 2+ M
DEMOLITIONS INT 5 5 3 5+ 1
DIPLOMACY PRE 11 == 3 ++ 3 ++ 5+ M
DISABLE DEVICE INT 5 = 5+ 3+ 5 1
DISGUISE WIS 5 = 2+ 3 + M ++ M
DRIVE AGI 7 = 4+ 3 + 2+ M
ELECTRONICS INT 13 = 5 + 3 + 5+ M
ENTERTAIN PRE 11 = 3 + 3 + 5 M
ESCAPE AGI 8 = 4+ 3 + M ++ 1
FORGERY INT 5 = 5 + M+ M+ M
GAMBLE WIS 5 = 2+ 3 + M+ M
GATHER INFO PRE 6 = 3+ 3 + 3 M
GENERAL KNOWLEDGE INT 8 = 5+ 3 + M ++ M
GUNSMITH INT 5 = 5 + M+ M+ M
HANDLE ANIMAL PRE 3 3 M M+ M
HIDE AGI 10 == 4 ++ 3 ++ 3 1
INTIMIDATE 
6 = 3+ 3 + M ++ M
INTERROGATION WIS 2 = 2+ 3+ 1+ M ADDITIONAL EQUIPMENT / NOTES
JUMP L ( 15’ )H( 3’ ) STR 6 = 3+ 3 + 3 M Computer Workstation
LISTEN WIS 5 = 2+ 3 + M ++ M Diagnostic Workstation
MECHANICS INT 5 5 3 5+ 4 Electronic Tools
MOVE SILENTLY AGI 10 == 4 ++ 3 ++ 3+ 1 Notebook Computer
OPEN LOCKS AGI 4 = 4+ 3+ 3+ 1 High Fashion Wear
OPERATE HEAVY MACHINERY AGI 4 = 4+ 3+ 2+ M Mechanics Tools
PILOT AGI 4 = 4+ 3+ 3 M Sports Car: Handling +2;Armor 0;
RIDE AGI 7 = 4+ 3 + M ++ M Structure 20; Systems 10
SEARCH INT 8 = 5+ 3 + 3+ M m
SENSE MOTIVE WIS 5 = 2+ 3 + 3 M m
SLEIGHT OF HAND AGI 4 = 4 + M+ M ++ 1 m
SPOT WIS 5 = 2+ 3 + 3+ M m
STREETWISE WIS 2 = 2+ 3+ 5 M m
SURGERY AGI 4 = 4 + M+ M ++ M m
SURVIVAL WIS 2 = 2 + M+ M+ M m
SWIM SPEED ( 7.5’ ) STR 6 = 3+ 3 + M+ M m
TAUNT PRE 6 = 3+ 3 + 4 M m
TRACK WIS 2 = 2 + M+ M ++ M m
TREAT INJURY WIS 5 = 2+ 3 + M+ M m
TUMBLE AGI 13 = 4 + 3 + 5+ 1 m
WEAPONSMITH INT 5 5 3 3 M White
M == M ++ M ++ M ++ M White
M = M+ M+ M+ M White
White
White
ADVANCED SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
White
EARTH SCIENCES INT M =
M+ +
M+ +
M+ +
M White
HISTORICAL SCIENCES INT M =
M+ M+ M+ M White
LIFE SCIENCES INT M =
M+ M+ M+ M White
PHYSICAL SCIENCES INT 11 =
5 3 3 M White
POLITICAL SCIENCES INT M =
M ++ M ++ M ++ M
SOCIAL SCIENCES INT M =
=
M+ M+ M+ M
Mercenary
NAME
M92B7
ID No.
Earth
PLACE OF BIRTH
PROFESSION
Earth
NATIONALITY
Bounty Head
27 M 6’4” 250 Blue Blond Tan
AGE GENDER
MDISTINCTIVE FEATURES
HEIGHT WEIGHT EYES HAIR SKIN
BEBOP
(STR+
SCORE TEMP TOTAL BASE MODS (AGI+WIS) PENALTY BASE CON+WIS) MODS TOTAL CURRENT

STR 5 INIT 9 = 5 + -2 + 6 VITALITY 0 5 + 12 10 27 + = M


TOTAL BASE MODS RUN (M x STR) PENALTY BASE CON MODS TOTAL CURRENT

AGI 3 MOVE 30 = 30 + M 150 WOUNDS -2 5 + 4 + 5 = 14 M


CON 4 TOTAL BASE ABILITY MODS
(Armor 10)
INT 3 REACT 8 = 5 + 3 + M TOTAL CURRENT

WIS 3 ENDURE 9 = 5 + 4 + M
EXPERIENCE LUCK 3 M
TOTAL CURRENT TOTAL CURRENT

PRE 2 WILL 8 = 5 + 3 + M M M SURGE 3 M


COMBAT SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
FLAWS
DODGE AGI 10 =
3 + 3 +
4 +
M Uncouth
FEINT PRE 5 =
2 + 3 +
M ++ M White
GRAPPLE STR 12 =
5 + 3 +
4+ M White
MELEE AGI 11 =
3 + 3 +
5+ M White
RANGED AGI 11 =
3 + 3 +
4+ 1 White
TARGET INT 10 =
3 + 3 +
4+ M
THROW AGI 9 =
3 + 3 +
3+ M EDGES
UNARMED AGI 10 =
3 + 3 +
4+ M Hard to Kill
= + +
Toughness
Marksman
WEAPONS / ATTACKS Rapid Shot
Unarmed Strike 10/3S White
Grapple Moves White
Combat Axe 10/8L White
Military Sidearm 11(12)/10L/50ft (8) White
Police Riot Gun 12/10L/100ft (8) White
M White
M
ARMOR M
Police Armored Vest M
M M
EQUIPMENT CARRIED LANGUAGES
Military Sidearm w/ Laser Sight & English
3 extra Clips White
Police Riot Gun White
Combat Axe White
Cell Phone White
Electronic Binoculars White
Electronic Compass M
Micro Comlink M
Pain Killer (10)
Pocket Secretary PSYCHIC / FENG-SHUI POWERS PSYCHOSIS M
Police Armored Vest none
m M
M M
M M
M
LOAD TOTAL WEIGHT CARRIED M
NORMAL ENCUMBERED LIMIT TIP OR DRAG M
UP TO
100 UP TO
200 UP TO
300 UP TO
1200 M
Mercenary

SKILLS KEY TOTAL ABILITY BASE LEVEL MODS


PROFILE
APPRAISE INT 3 = 3 + M+
= + +
M+ +
M BASIC PERSONALITY
ARTISTRY WIS 3 = 3 + M+ M+ M WHO VALUES MOST
BALANCE AGI 6 = 3+ 3 + M+ M WHAT VALUES MOST
BLUFF PRE 3 = 2+ 3 + 3+ -2 WORLD VIEW
CLIMB SPEED ( 7.5’ ) STR 11 = 5 + 3 + 3 M CURRENT OUTLOOK
COMPUTERS INT 3 = 3 + M+ M ++ M
CONCEAL WIS 9 = 3+ 3 + 3 M PEOPLE OF INTEREST
CONSTRUCTION INT 3 3 M M ++ M
DEMOLITIONS INT 11 == 3 ++ 3 ++ 5 1
DIPLOMACY PRE 3 = 2+ 3 + M ++ -2
DISABLE DEVICE INT 3 = 3+ 3+ 5 1
DISGUISE WIS 6 = 3+ 3 + M ++ M
DRIVE AGI 6 = 3+ 3 + M+ M
ELECTRONICS INT 3 = 3+ 3+ 1 M
ENTERTAIN PRE 2 = 2 + M+ M ++ M
ESCAPE AGI 6 = 3+ 3 + M+ M
FORGERY INT 3 = 3 + M+ M+ M
GAMBLE WIS 6 = 3+ 3 + M+ M
GATHER INFO PRE 3 = 2+ 3 + 3 -2
GENERAL KNOWLEDGE INT 6 = 3+ 3 + M ++ M
GUNSMITH INT 10 = 3 + 3 + 4 M
HANDLE ANIMAL PRE 2 = 2 + M+ M ++ M
HIDE AGI 6 = 3+ 3 + 3+ 1
INTIMIDATE 
12 = 5 + 3 + 4+ M
INTERROGATION WIS 3 3 3 1+ M ADDITIONAL EQUIPMENT / NOTES
JUMP L ( 25’ )H( 5’ ) STR 11 == 5 ++ 3 ++ 3 M Demolitions Kit
LISTEN WIS 6 = 3+ 3 + M ++ M Dynamite (12)
MECHANICS INT 3 = 3 + M+ M+ M Gasmask
MOVE SILENTLY AGI 6 = 3+ 3 + 3+ 1 Outdoor Kit
OPEN LOCKS AGI 3 = 3+ 3+ 5+ 1 Sports Equipment
OPERATE HEAVY MACHINERY AGI 8 = 3+ 3+ 2 M Camouflage (all types)
PILOT AGI 3 = 3 + M+ M ++ M Casual Wear
RIDE AGI 6 = 3+ 3 + M+ M m
SEARCH INT 6 = 3+ 3 + 3+ M Utility Vehicle: Handling 0; Armor 0;
SENSE MOTIVE WIS 6 = 3+ 3 + 3 M Structure 20; Systems 10
SLEIGHT OF HAND AGI 3 = 3 + M+ M ++ 1 Vehicle-Mounted Cable Winch
SPOT WIS 9 = 3+ 3 + 3+ M White
STREETWISE WIS 3 = 3+ 3+ 5 M White
SURGERY AGI 3 = 3 + M+ M ++ M White
SURVIVAL WIS 8 = 3+ 3+ 2 M White
SWIM SPEED ( 7.5’ ) STR 8 = 5+ 3 + M ++ M White
TAUNT PRE 5 = 2+ 3 + M+ M White
TRACK WIS 3 = 3 + M+ M+ M White
TREAT INJURY WIS 9 = 3+ 3 + 3 M White
TUMBLE AGI 3 = 3 + M+ M ++ M White
WEAPONSMITH INT 3 3 M M+ M White
M == M ++ M ++ M+ M White
M = M+ M+ M+ M White
White
White
ADVANCED SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
White
EARTH SCIENCES INT M =
M+ +
M+ +
M+ +
M White
HISTORICAL SCIENCES INT M =
M+ M+ M+ M White
LIFE SCIENCES INT M =
M+ M+ M+ M White
PHYSICAL SCIENCES INT M =
M+ M+ M+ M White
POLITICAL SCIENCES INT M =
M+ M+ M+ M
SOCIAL SCIENCES INT M =
=
M+ M+ M+ M
Private Investigator
NAME
PI8B35
ID No.
Mars
PLACE OF BIRTH
PROFESSION
Mars
NATIONALITY
Bounty Head
30 M 5’9” 160 Gray Black White
AGE GENDER
MDISTINCTIVE FEATURES
HEIGHT WEIGHT EYES HAIR SKIN
BEBOP
(STR+
SCORE TEMP TOTAL BASE MODS (AGI+WIS) PENALTY BASE CON+WIS) MODS TOTAL CURRENT

STR 3 INIT 12 = 5 + M + 7 VITALITY 0 5 + 10 M 15 + = M


TOTAL BASE MODS RUN (M x STR) PENALTY BASE CON MODS TOTAL CURRENT

AGI 3 MOVE 30 = 30 + 0 90 WOUNDS -2 5 + 3 + M= 8 M


CON 3 TOTAL BASE ABILITY MODS

INT 3 REACT 8 = 5 + 3 + M TOTAL CURRENT

WIS 4 ENDURE 8 = 5 + 3 + M
EXPERIENCE LUCK 3 M
TOTAL CURRENT TOTAL CURRENT

PRE 4 WILL 9 = 5 + 4 + M M M SURGE 3 M


COMBAT SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
FLAWS
DODGE AGI 9 =
3 + 3 +
3 +
M Soft
FEINT PRE 7 =
4 + 3 +
M ++ M White
GRAPPLE STR 6 =
3 + 3 +
5 M White
MELEE AGI 6 =
3 + 3 +
M ++ M White
RANGED AGI 9 =
3 + 3 +
3 M White
TARGET INT 6 =
3 + 3 +
M ++ M
THROW AGI 6 =
3 + 3 +
M+ M EDGES
UNARMED AGI 6 =
3 + 3 +
M+ M Linguist
= + +
Low Profile
Information Broker
WEAPONS / ATTACKS Judicial Ties
Unarmed Strike 6/2S White
Deck Pistol 10/8L/40ft (12) White
M White
M White
M White
M White
M
ARMOR M
M M
M M
EQUIPMENT CARRIED LANGUAGES
Deck Pistol English
Audio Recorder French
Bug Detector Japanese
Bugs (6) Latin
Cell Phone White
Electronic Binoculars White
Line Tap M
Lock Picks M
Pocket Secretary
Tracking Device PSYCHIC / FENG-SHUI POWERS PSYCHOSIS M
Tranquilizer (10) none
Video Recorder M
Voice Stress Analyzer M
White Noise Generator M
M
LOAD TOTAL WEIGHT CARRIED M
NORMAL ENCUMBERED LIMIT TIP OR DRAG M
UP TO
50 UP TO
100 UP TO
150 UP TO
600 M
Private Investigator

SKILLS KEY TOTAL ABILITY BASE LEVEL MODS


PROFILE
APPRAISE INT 3 = 3+ 3+
= + +
5 +
M BASIC PERSONALITY
ARTISTRY WIS 4 = 4 + M+ M ++ M WHO VALUES MOST
BALANCE AGI 6 = 3+ 3 + M+ M WHAT VALUES MOST
BLUFF PRE 7 = 4+ 3 + 5+ M WORLD VIEW
CLIMB SPEED ( 7.5’ ) STR 6 = 3+ 3 + 3+ M CURRENT OUTLOOK
COMPUTERS INT 3 = 3+ 3+ 2 M
CONCEAL WIS 7 = 4+ 3 + M ++ M PEOPLE OF INTEREST
CONSTRUCTION INT 3 = 3 + M+ M+ M
DEMOLITIONS INT 3 3 M M+ 1
DIPLOMACY PRE 11 == 4 ++ 3 ++ 4+ M
DISABLE DEVICE INT 3 3 3 5+ 1
DISGUISE WIS 11 == 4 ++ 3 ++ 4+ M
DRIVE AGI 6 = 3+ 3 + 2+ M
ELECTRONICS INT 7 = 3+ 3+ 1 M
ENTERTAIN PRE 4 = 4 + M+ M ++ M
ESCAPE AGI 6 = 3+ 3 + M+ M
FORGERY INT 3 = 3+ 3+ 5+ M
GAMBLE WIS 7 = 4+ 3 + 5+ M
GATHER INFO PRE 12 = 4 + 3 + 5+ M
GENERAL KNOWLEDGE INT 6 = 3+ 3 + 3 M
GUNSMITH INT 3 = 3 + M+ M ++ M
HANDLE ANIMAL PRE 2 4 M M+ -2
HIDE AGI 10 == 3 ++ 3 ++ 4 0
INTIMIDATE 
7 = 4+ 3 + M ++ M
INTERROGATION WIS 11 = 4 + 3 + 4+ M ADDITIONAL EQUIPMENT / NOTES
JUMP L ( 15’ )H( 3’ ) STR 6 = 3+ 3 + 3+ M Breaking and Entering Kit
LISTEN WIS 11 = 4 + 3 + 4 M Hidden Video Recorder
MECHANICS INT 3 3 M M ++ M Laser Microphone
MOVE SILENTLY AGI 10 == 3 ++ 3 ++ 4+ 1 Notebook Computer
OPEN LOCKS AGI 10 = 3 + 3 + 4 1 Permit to Carry Firearms
OPERATE HEAVY MACHINERY AGI 3 = 3 + M+ M ++ M Professional Disguise Kit
PILOT AGI 3 = 3 + M+ M+ M M
RIDE AGI 4 = 3+ 3 + M+ -2 Luxury Car: Handling 0; Armor 0;
SEARCH INT 11 = 3 + 3 + 5+ M Structure 20; Systems 10
SENSE MOTIVE WIS 12 = 4 + 3 + 5 M M
SLEIGHT OF HAND AGI 3 3 M M ++ 1 M
SPOT WIS 11 == 4 ++ 3 ++ 4+ M White
STREETWISE WIS 12 = 4 + 3 + 5 M White
SURGERY AGI 3 = 3 + M+ M ++ M White
SURVIVAL WIS 2 = 4 + M+ M+ -2 White
SWIM SPEED ( 7.5’ ) STR 6 = 3+ 3 + M+ M White
TAUNT PRE 7 = 4+ 3 + 4 M White
TRACK WIS 4 = 4 + M+ M ++ M White
TREAT INJURY WIS 7 = 4+ 3 + 4 M White
TUMBLE AGI 3 = 3 + M+ M ++ M White
WEAPONSMITH INT 3 3 M M+ M White
M == M ++ M ++ M+ M White
M = M+ M+ M+ M White
White
White
ADVANCED SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
White
EARTH SCIENCES INT M =
M+ +
M+ +
M+ +
M White
HISTORICAL SCIENCES INT M =
M+ M+ M+ M White
LIFE SCIENCES INT M =
M+ M+ M+ M White
PHYSICAL SCIENCES INT 11 =
3+ 3+ 5+ M White
POLITICAL SCIENCES INT 7 =
3 3 1 M
SOCIAL SCIENCES INT M =
=
M ++ M ++ M ++ M
Professional
NAME
P8B49
ID No.
Venus
PLACE OF BIRTH
PROFESSION
Venus
NATIONALITY
Bounty Head
26 F 5’10” 145 Brown Red White
AGE GENDER
MDISTINCTIVE FEATURES
HEIGHT WEIGHT EYES HAIR SKIN
BEBOP
(STR+
SCORE TEMP TOTAL BASE MODS (AGI+WIS) PENALTY BASE CON+WIS) MODS TOTAL CURRENT

STR 2 INIT 13 = 5 + M + 8 VITALITY 0 5 + 8 + M 13 = M


TOTAL BASE MODS RUN (M x STR) PENALTY BASE CON MODS TOTAL CURRENT

AGI 5 MOVE 30 = 30 + 0 60 WOUNDS -2 5 + 3 + M= 8 M


CON 3 TOTAL BASE ABILITY MODS

INT 4 REACT 10 = 5 + 5 + M TOTAL CURRENT

WIS 3 ENDURE 8 = 5 + 3 + M
EXPERIENCE LUCK 3 M
TOTAL CURRENT TOTAL CURRENT

PRE 3 WILL 8 = 5 + 3 + M M M SURGE 3 M


COMBAT SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
FLAWS
DODGE AGI 11 =
5 + 3 +
3 +
M Bounty Head
FEINT PRE 6 =
3 + 3 +
M ++ M White
GRAPPLE STR 5 =
2 + 3 +
5 M White
MELEE AGI 8 =
5 + 3 +
M ++ M White
RANGED AGI 16 =
5 + 3 +
5 3 White
TARGET INT 7 =
4 + 3 +
M ++ M
THROW AGI 8 =
5 + 3 +
M+ M EDGES
UNARMED AGI 11 =
5 + 3 +
2+ M Marksman
= + +
Sniper
Skill Focus (Ranged)
WEAPONS / ATTACKS Underworld Ties
Unarmed Strike 11/2S White
Deck Pistol 17/8L/40ft (12) White
Sniper Rifle 17/14L/800ft (20) White
Crossbow 16/9L/300ft (12) White
M White
M White
M
ARMOR M
M M
M M
EQUIPMENT CARRIED LANGUAGES
Deck Pistol English
Sniper Rifle with Electronic Scope m
Crossbow m
Cell Phone m
Cell Phone (new one for each job) White
Electronic Binoculars White
Lock Picks M
Micro Comlink M
Pocket Secretary
White Noise Generator PSYCHIC / FENG-SHUI POWERS PSYCHOSIS M
m none
m M
m M
m M
M
LOAD TOTAL WEIGHT CARRIED M
NORMAL ENCUMBERED LIMIT TIP OR DRAG M
UP TO
25 UP TO
50 UP TO
75 UP TO
300 M
Professional

SKILLS KEY TOTAL ABILITY BASE LEVEL MODS


PROFILE
APPRAISE INT 4 = 4+ 3+
= + +
5 +
M BASIC PERSONALITY
ARTISTRY WIS 3 = 3 + M+ M ++ M WHO VALUES MOST
BALANCE AGI 8 = 5+ 3 + M+ M WHAT VALUES MOST
BLUFF PRE 9 = 3+ 3 + 3+ M WORLD VIEW
CLIMB SPEED ( 7.5’ ) STR 8 = 2+ 3 + 3+ M CURRENT OUTLOOK
COMPUTERS INT 4 = 4+ 3+ 2+ M
CONCEAL WIS 7 = 3+ 3 + 1 M PEOPLE OF INTEREST
CONSTRUCTION INT 4 = 4 + M+ M ++ M
DEMOLITIONS INT 4 = 4 + M+ M+ 1
DIPLOMACY PRE 6 = 3+ 3 + 4+ M
DISABLE DEVICE INT 12 = 4 + 3 + 5+ 1
DISGUISE WIS 6 = 3+ 3 + 4+ M
DRIVE AGI 8 = 5+ 3 + 2+ M
ELECTRONICS INT 8 = 4+ 3+ 1 M
ENTERTAIN PRE 3 = 3 + M+ M ++ M
ESCAPE AGI 8 = 5+ 3 + M+ M
FORGERY INT 4 = 4+ 3+ 5+ M
GAMBLE WIS 6 = 3+ 3 + 5+ M
GATHER INFO PRE 8 = 3+ 3 + 2+ M
GENERAL KNOWLEDGE INT 7 = 4+ 3 + 3+ M
GUNSMITH INT 12 = 4 + 3 + 5 M
HANDLE ANIMAL PRE 3 3 M M ++ 0
HIDE AGI 13 == 5 ++ 3 ++ 5 0
INTIMIDATE 
6 = 3+ 3 + M ++ M
INTERROGATION WIS 3 = 3+ 3+ 4+ M ADDITIONAL EQUIPMENT / NOTES
JUMP L ( 10’ )H( 2’ ) STR 6 = 2+ 3 + 3+ M Breaking and Entering Kit
LISTEN WIS 9 = 3+ 3 + 3 M Electronic Tools
MECHANICS INT 4 4 M M ++ M Camouflage (all types)
MOVE SILENTLY AGI 11 == 5 ++ 3 ++ 3+ 1 High Fashion Wear
OPEN LOCKS AGI 13 = 5 + 3 + 5 1 m
OPERATE HEAVY MACHINERY AGI 5 = 5 + M+ M ++ M Sports Car: Handling +2; Armor 0;
PILOT AGI 5 = 5 + M+ M+ M Structure 20; Systems 10
RIDE AGI 8 = 5+ 3 + M+ 0 m
SEARCH INT 10 = 4 + 3 + 3+ M m
SENSE MOTIVE WIS 9 = 3+ 3 + 3 M M
SLEIGHT OF HAND AGI 5 5 M M ++ 1 M
SPOT WIS 11 == 3 ++ 3 ++ 5+ M White
STREETWISE WIS 9 = 3+ 3+ 3 M White
SURGERY AGI 5 = 5 + M+ M ++ M White
SURVIVAL WIS 3 = 3 + M+ M+ 0 White
SWIM SPEED ( 7.5’ ) STR 5 = 2+ 3 + M+ M White
TAUNT PRE 6 = 3+ 3 + 4 M White
TRACK WIS 3 = 3 + M+ M ++ M White
TREAT INJURY WIS 6 = 3+ 3 + 4 M White
TUMBLE AGI 5 = 5 + M+ M ++ M White
WEAPONSMITH INT 4 4 M M+ M White
M == M ++ M ++ M+ M White
M = M+ M+ M+ M White
White
White
ADVANCED SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
White
EARTH SCIENCES INT M =
M+ +
M+ +
M+ +
M White
HISTORICAL SCIENCES INT M =
M+ M+ M+ M White
LIFE SCIENCES INT M =
M+ M+ M+ M White
PHYSICAL SCIENCES INT 11 =
3+ 3+ 5+ M White
POLITICAL SCIENCES INT 7 =
3 3 1 M
SOCIAL SCIENCES INT M =
=
M ++ M ++ M ++ M
Psychic
NAME
P8C27
ID No.
Mars
PLACE OF BIRTH
PROFESSION
Mars
NATIONALITY
Bounty Head
38 F 4’HEIGHT 120 Black White Black
AGE GENDER
MDISTINCTIVE FEATURES
WEIGHT EYES HAIR SKIN
BEBOP
(STR+
SCORE TEMP TOTAL BASE MODS (AGI+WIS) PENALTY BASE CON+WIS) MODS TOTAL CURRENT

STR 3 INIT 13 = 5 + M + 8 VITALITY 0 5 + 11 M 16 + = M


TOTAL BASE MODS RUN (M x STR) PENALTY BASE CON MODS TOTAL CURRENT

AGI 3 MOVE 25 = 30 + -5 75 WOUNDS -2 5 + 3 + M= 8 M


CON 3 TOTAL BASE ABILITY MODS

INT 3 REACT 8 = 5 + 3 + M TOTAL CURRENT

WIS 5 ENDURE 8 = 5 + 3 + M
EXPERIENCE LUCK 3 M
TOTAL CURRENT TOTAL CURRENT

PRE 3 WILL 10 = 5 + 5 + M M M SURGE 3 M


COMBAT SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
FLAWS
DODGE AGI 10 =
3 + 3 +
4 +
M Short
FEINT PRE 6 =
3 + 3 +
M ++ M White
GRAPPLE STR 10 =
3 + 3 +
4 M White
MELEE AGI 6 =
3 + 3 +
M ++ M White
RANGED AGI 9 =
3 + 3 +
3 M White
TARGET INT 6 =
3 + 3 +
M ++ M
THROW AGI 10 =
3 + 3 +
4 M EDGES
UNARMED AGI 6 =
3 + 3 +
M ++ M Psychic (Biokinesis “Faith Healing”)
= + +
Psychic Power (x2)
Psychic Superfluous Power
WEAPONS / ATTACKS m
Unarmed Strike 6/2S White
Grapple Moves White
Spray Mace 12//10’ flat (5) White
M White
M White
M White
M
ARMOR M
M M
M M
EQUIPMENT CARRIED LANGUAGES
Spray Mace English
Cell Phone m
Pet Chihuahua “Gabriel” (in handbag) m
Pocket Secretary m
m White
m White
m M
m M
m
m PSYCHIC / FENG-SHUI POWERS PSYCHOSIS 6
m Danger Sense
m Restore Vitality
m Suppress Toxins
m M
M
LOAD TOTAL WEIGHT CARRIED M
NORMAL ENCUMBERED LIMIT TIP OR DRAG M
UP TO
50 UP TO
100 UP TO
150 UP TO
600 M
Psychic

SKILLS KEY TOTAL ABILITY BASE LEVEL MODS


PROFILE
APPRAISE INT 8 3 3 = + +
2+ +
M BASIC PERSONALITY
ARTISTRY WIS 13 == 5 ++ 3 ++ 3 M WHO VALUES MOST
BALANCE AGI 6 = 3+ 3 + M ++ M WHAT VALUES MOST
BLUFF PRE 6 = 3+ 3 + 5+ M WORLD VIEW
CLIMB SPEED ( 6’ ) STR 6 = 3+ 3 + 3+ M CURRENT OUTLOOK
COMPUTERS INT 3 = 3+ 3+ 2 M
CONCEAL WIS 8 = 5+ 3 + M ++ M PEOPLE OF INTEREST
CONSTRUCTION INT 3 = 3 + M+ M+ M
DEMOLITIONS INT 3 3 M M+ 1
DIPLOMACY PRE 11 == 3 ++ 3 ++ 5+ M
DISABLE DEVICE INT 3 = 3+ 3+ 5+ 1
DISGUISE WIS 8 = 5+ 3 + 4+ M
DRIVE AGI 6 = 3+ 3 + 2+ M
ELECTRONICS INT 3 3 3 1+ M
ENTERTAIN PRE 11 == 3 ++ 3 ++ 5 M
ESCAPE AGI 6 = 3+ 3 + M ++ M
FORGERY INT 3 = 3+ 3+ 5+ M
GAMBLE WIS 8 = 5+ 3 + 5+ M
GATHER INFO PRE 9 = 3+ 3 + 3+ M
GENERAL KNOWLEDGE INT 9 = 3+ 3 + 3 M
GUNSMITH INT 3 = 3 + M+ M ++ M
HANDLE ANIMAL PRE 9 = 3+ 3+ 3+ 0
HIDE AGI 8 = 3+ 3 + 4+ 2
INTIMIDATE 
9 = 3+ 3 + 3+ M
INTERROGATION WIS 5 = 5+ 3+ 4+ M ADDITIONAL EQUIPMENT / NOTES
JUMP L ( 15’ )H( 3’ ) STR 2 = 3+ 3 + 3+ -4 Business Wear
LISTEN WIS 8 = 5+ 3 + 4 M m
MECHANICS INT 3 = 3 + M+ M ++ M Luxury Car: Handling 0; Armor 0;
MOVE SILENTLY AGI 6 = 3+ 3 + 4+ 1 Structure 20; Systems 10
OPEN LOCKS AGI 3 = 3+ 3+ 4 1 m
OPERATE HEAVY MACHINERY AGI 3 = 3 + M+ M ++ M m
PILOT AGI 3 = 3 + M+ M+ M M
RIDE AGI 6 = 3+ 3 + M+ 0 m
SEARCH INT 6 = 3+ 3 + 5+ M m
SENSE MOTIVE WIS 13 = 5 + 3 + 5 M M
SLEIGHT OF HAND AGI 3 3 M M ++ 1 M
SPOT WIS 11 == 5 ++ 3 ++ 3+ M White
STREETWISE WIS 5 = 5+ 3+ 5 M White
SURGERY AGI 3 = 3 + M+ M ++ M White
SURVIVAL WIS 5 = 5 + M+ M+ 0 White
SWIM SPEED ( 6’ ) STR 6 = 3+ 3 + M+ M White
TAUNT PRE 6 = 3+ 3 + 4 M White
TRACK WIS 5 5 M M ++ M White
TREAT INJURY WIS 13 == 5 ++ 3 ++ 5 M White
TUMBLE AGI 3 = 3 + M+ M ++ M White
WEAPONSMITH INT 3 3 M M+ M White
M == M ++ M ++ M+ M White
M = M+ M+ M+ M White
White
White
ADVANCED SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
White
EARTH SCIENCES INT M =
M+ +
M+ +
M+ +
M White
HISTORICAL SCIENCES INT M =
M+ M+ M+ M White
LIFE SCIENCES INT M =
M+ M+ M+ M White
PHYSICAL SCIENCES INT 11 =
3+ 3+ 5+ M White
POLITICAL SCIENCES INT 7 =
3+ 3+ 1+ M
SOCIAL SCIENCES INT 11 =
=
3+ 3+ 5+ M
Scoundrel
NAME
SC745
ID No.
Mercury
PLACE OF BIRTH
PROFESSION
Earth
NATIONALITY
Bounty Head
21 M 5’10” 175 Green Green Inked
AGE
Extensive
GENDER HEIGHT
Tattooing
WEIGHT EYES HAIR SKIN
BEBOP
DISTINCTIVE FEATURES
(STR+
SCORE TEMP TOTAL BASE MODS (AGI+WIS) PENALTY BASE CON+WIS) MODS TOTAL CURRENT

STR 4 INIT 11 = 5 + M + 6 VITALITY 0 5 + 9 + M 14 = M


TOTAL BASE MODS RUN (M x STR) PENALTY BASE CON MODS TOTAL CURRENT

AGI 4 MOVE 40 = 30 + 10 160 WOUNDS -2 5 + 3 + M= 8 M


CON 3 TOTAL BASE ABILITY MODS

INT 3 REACT 9 = 5 + 4 + M TOTAL CURRENT

WIS 2 ENDURE 8 = 5 + 3 + M
EXPERIENCE LUCK 3 M
TOTAL CURRENT TOTAL CURRENT

PRE 4 WILL 7 = 5 + 2 + M M M SURGE 3 M


COMBAT SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
FLAWS
DODGE AGI 12 =
4 + 3 +
5+ +
M Distinctive Features (Tattoos)
FEINT PRE 12 =
4 + 3 +
5+ M White
GRAPPLE STR 7 =
4 + 3 +
5+ M White
MELEE AGI 11 =
4 + 3 +
4+ M White
RANGED AGI 11 =
4 + 3 +
4+ M White
TARGET INT 6 =
3 + 3 +
1 M
THROW AGI 7 =
4 + 3 +
M ++ M EDGES
UNARMED AGI 7 =
4 + 3 +
3+ M Charismatic
= + +
Fast
Mobility
WEAPONS / ATTACKS Underworld Ties
Unarmed Strike 7/4S White
Combat Knife 11/6L White
Deck Pistol 12(12)/8L/40ft (12) White
m White
m White
M White
M
ARMOR M
M M
M M
EQUIPMENT CARRIED LANGUAGES
Deck Pistol English
Combat Knife White
Cell Phone White
Pocket Secretary White
m White
m White
m M
m M
m
m PSYCHIC / FENG-SHUI POWERS PSYCHOSIS M
m none
m M
M M
M M
M
LOAD TOTAL WEIGHT CARRIED M
NORMAL ENCUMBERED LIMIT TIP OR DRAG M
UP TO
75 UP TO
150 UP TO
225 UP TO
900 M
Scoundrel

SKILLS KEY TOTAL ABILITY BASE LEVEL MODS


PROFILE
APPRAISE INT 9 = 3+ 3+
= + +
3+ +
M BASIC PERSONALITY
ARTISTRY WIS 8 = 2+ 3+ 3 M WHO VALUES MOST
BALANCE AGI 7 = 4+ 3 + M ++ M WHAT VALUES MOST
BLUFF PRE 13 = 4 + 3 + 5+ 1 WORLD VIEW
CLIMB SPEED ( 10’ ) STR 7 = 4+ 3 + 3 M CURRENT OUTLOOK
COMPUTERS INT 3 = 3 + M+ M ++ M
CONCEAL WIS 5 = 2+ 3 + M+ M PEOPLE OF INTEREST
CONSTRUCTION INT 3 = 3 + M+ M+ M
DEMOLITIONS INT 3 = 3 + M+ M+ 1
DIPLOMACY PRE 8 = 4+ 3 + M+ 1
DISABLE DEVICE INT 3 = 3+ 3+ 5 1
DISGUISE WIS 5 = 2+ 3 + M ++ M
DRIVE AGI 7 = 4+ 3 + M+ M
ELECTRONICS INT 3 = 3+ 3+ 1 M
ENTERTAIN PRE 4 = 4 + M+ M ++ M
ESCAPE AGI 7 = 4+ 3 + M+ M
FORGERY INT 11 = 3 + 3 + 5+ M
GAMBLE WIS 8 = 2+ 3 + 3+ M
GATHER INFO PRE 11 = 4 + 3 + 3 1
GENERAL KNOWLEDGE INT 6 = 3+ 3 + M ++ M
GUNSMITH INT 3 = 3 + M+ M+ M
HANDLE ANIMAL PRE 4 4 M M+ M
HIDE AGI 10 == 4 ++ 3 ++ 3 1
INTIMIDATE 
7 = 4+ 3 + M ++ M
INTERROGATION WIS 2 = 2+ 3+ 1+ M ADDITIONAL EQUIPMENT / NOTES
JUMP L ( 20’ )H( 4’ ) STR 7 = 4+ 3 + 3+ M High Fashion Wear
LISTEN WIS 8 = 2+ 3 + 3 M m
MECHANICS INT 3 3 M M ++ M Sports Car: Handling +2; Armor 0;
MOVE SILENTLY AGI 10 == 4 ++ 3 ++ 3+ 1 Structure 20; Systems 10
OPEN LOCKS AGI 4 = 4+ 3+ 5 1 m
OPERATE HEAVY MACHINERY AGI 4 = 4 + M+ M ++ M White
PILOT AGI 4 = 4 + M+ M+ M m
RIDE AGI 7 = 4+ 3 + M+ M m
SEARCH INT 6 = 3+ 3 + 3+ M M
SENSE MOTIVE WIS 8 = 2+ 3 + 3 M m
SLEIGHT OF HAND AGI 4 = 4 + M+ M ++ 1 m
SPOT WIS 5 = 2+ 3 + 3+ M White
STREETWISE WIS 10 = 2 + 3 + 5 M White
SURGERY AGI 4 = 4 + M+ M ++ M White
SURVIVAL WIS 2 = 2 + M+ M+ M White
SWIM SPEED ( 10’ ) STR 7 = 4+ 3 + M+ M White
TAUNT PRE 10 = 4 + 3 + 3 M White
TRACK WIS 2 = 2 + M+ M ++ M White
TREAT INJURY WIS 5 = 2+ 3 + M+ M White
TUMBLE AGI 4 = 4 + M+ M+ M White
WEAPONSMITH INT 3 3 M M+ M White
M == M ++ M ++ M+ M White
M = M+ M+ M+ M White
White
White
ADVANCED SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
White
EARTH SCIENCES INT M =
M+ +
M+ +
M+ +
M White
HISTORICAL SCIENCES INT M =
M+ M+ M+ M White
LIFE SCIENCES INT M =
M+ M+ M+ M White
PHYSICAL SCIENCES INT M =
M+ M+ M+ M White
POLITICAL SCIENCES INT M =
M+ M+ M+ M
SOCIAL SCIENCES INT M =
=
M+ M+ M+ M
Shaman
NAME
SCE19
ID No.
Earth
PLACE OF BIRTH
PROFESSION
Titan (Sioux Nation)
NATIONALITY
Bounty Head
65 M 5’5” 195 Black Black Red
AGE GENDER
MDISTINCTIVE FEATURES
HEIGHT WEIGHT EYES HAIR SKIN
BEBOP
(STR+
SCORE TEMP TOTAL BASE MODS (AGI+WIS) PENALTY BASE CON+WIS) MODS TOTAL CURRENT

STR 3 INIT 12 = 5 + M + 7 VITALITY 0 5 + 10 M 15 + = M


TOTAL BASE MODS RUN (M x STR) PENALTY BASE CON MODS TOTAL CURRENT

AGI 3 MOVE 30 = 30 + 0 90 WOUNDS -2 5 + 3 + M= 8 M


CON 3 TOTAL BASE ABILITY MODS

INT 3 REACT 8 = 5 + 3 + M TOTAL CURRENT

WIS 4 ENDURE 8 = 5 + 3 + M
EXPERIENCE LUCK 3 M
TOTAL CURRENT TOTAL CURRENT

PRE 4 WILL 9 = 5 + 4 + M M M SURGE 3 M


COMBAT SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
FLAWS
DODGE AGI 7 =
3 + 3 +
3 +
-2 Geezer
FEINT PRE 8 =
4 + 3 +
M ++ 1 White
GRAPPLE STR 7 =
3 + 3 +
3 -2 White
MELEE AGI 4 =
3 + 3 +
M ++ -2 White
RANGED AGI 4 =
3 + 3 +
3 -2 White
TARGET INT 7 =
3 + 3 +
M ++ 1
THROW AGI 7 =
3 + 3 +
3+ -2 EDGES
UNARMED AGI 7 =
3 + 3 +
3+ -2 Psychic (Awareness)
= + +
Psychic Power (x3)
m
WEAPONS / ATTACKS m
Unarmed Strike 7/3S White
Hunting Rifle 5/14L/400ft (5) White
M White
M White
M White
M White
M
ARMOR M
M M
M M
EQUIPMENT CARRIED LANGUAGES
Hunting Rifle Sioux
Pocket Secretary m
m m
m m
m White
m White
m M
m M
m
m PSYCHIC / FENG-SHUI POWERS PSYCHOSIS 9
m Danger Sense
m Clairvoyance
m Divine Location
m M
M
LOAD TOTAL WEIGHT CARRIED M
NORMAL ENCUMBERED LIMIT TIP OR DRAG M
UP TO
50 UP TO
100 UP TO
150 UP TO
600 M
Shaman

SKILLS KEY TOTAL ABILITY BASE LEVEL MODS


PROFILE
APPRAISE INT 4 = 3+ 3+
= + +
5 +
1 BASIC PERSONALITY
ARTISTRY WIS 5 = 4 + M+ M ++ 1 WHO VALUES MOST
BALANCE AGI 4 = 3+ 3 + M+ -2 WHAT VALUES MOST
BLUFF PRE 8 = 4+ 3 + 5+ 1 WORLD VIEW
CLIMB SPEED ( 7.5’ ) STR 4 = 3+ 3 + 3+ -2 CURRENT OUTLOOK
COMPUTERS INT 4 = 3+ 3+ 2 1
CONCEAL WIS 8 = 4+ 3 + M ++ 1 PEOPLE OF INTEREST
CONSTRUCTION INT 4 = 3 + M+ M+ 1
DEMOLITIONS INT 4 3 M M+ 1
DIPLOMACY PRE 13 == 4 ++ 3 ++ 5+ 1
DISABLE DEVICE INT 4 = 3+ 3+ 5+ 1
DISGUISE WIS 8 = 4+ 3 + 4+ 1
DRIVE AGI 4 = 3+ 3 + 2+ -2
ELECTRONICS INT 4 = 3+ 3+ 1 1
ENTERTAIN PRE 5 = 4 + M+ M ++ 1
ESCAPE AGI 4 = 3+ 3 + M+ -2
FORGERY INT 4 3 3 5+ 1
GAMBLE WIS 13 == 4 ++ 3 ++ 5+ 1
GATHER INFO PRE 11 = 4 + 3 + 3+ 1
GENERAL KNOWLEDGE INT 7 = 3+ 3 + 3 1
GUNSMITH INT 4 3 M M ++ 1
HANDLE ANIMAL PRE 11 == 4 ++ 3 ++ 3+ 1
HIDE AGI 7 = 3+ 3 + 3 -2
INTIMIDATE 
8 = 4+ 3 + M ++ 1
INTERROGATION WIS 5 = 4+ 3+ 4+ 1 ADDITIONAL EQUIPMENT / NOTES
JUMP L ( 15’ )H( 3’ ) STR 4 = 3+ 3 + 3+ -2 Outdoor Kit
LISTEN WIS 11 = 4 + 3 + 3 1 Tribal Wear
MECHANICS INT 4 = 3 + M+ M ++ 1 m
MOVE SILENTLY AGI 7 = 3+ 3 + 3+ -2 Utility Vehicle: Handling 0; Armor 0;
OPEN LOCKS AGI 1 = 3+ 3+ 4 -2 Structure 20; Systems 10
OPERATE HEAVY MACHINERY AGI 1 = 3 + M+ M ++ -2 Vehicle-Mounted Cable Winch
PILOT AGI 1 = 3 + M+ M+ -2 M
RIDE AGI 7 = 3+ 3 + 3+ -2 m
SEARCH INT 10 = 3 + 3 + 3+ 1 m
SENSE MOTIVE WIS 13 = 4 + 3 + 5 1 M
SLEIGHT OF HAND AGI 1 3 M M ++ -2 M
SPOT WIS 11 == 4 ++ 3 ++ 3+ 1 White
STREETWISE WIS 5 = 4+ 3+ 5 1 White
SURGERY AGI 1 3 M M ++ -2 White
SURVIVAL WIS 11 == 4 ++ 3 ++ 3 1 White
SWIM SPEED ( 7.5’ ) STR 4 = 3+ 3 + M ++ -2 White
TAUNT PRE 8 = 4+ 3 + 4+ 1 White
TRACK WIS 11 = 4 + 3 + 3+ 1 White
TREAT INJURY WIS 11 = 4 + 3 + 3 1 White
TUMBLE AGI 1 = 3 + M+ M ++ -2 White
WEAPONSMITH INT 4 3 M M+ 1 White
M == M ++ M ++ M+ M White
M = M+ M+ M+ M White
White
White
ADVANCED SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
White
EARTH SCIENCES INT M =
M+ +
M+ +
M+ +
M White
HISTORICAL SCIENCES INT M =
M+ M+ M+ M White
LIFE SCIENCES INT M =
M+ M+ M+ M White
PHYSICAL SCIENCES INT 11 =
3+ 3+ 5+ M White
POLITICAL SCIENCES INT 7 =
3 3 1 M
SOCIAL SCIENCES INT M =
=
M ++ M ++ M ++ M
Spacer
NAME
SC817
ID No.
Pluto
PLACE OF BIRTH
PROFESSION
Mars
NATIONALITY
Bounty Head
22 F 5’2” 120 Brown Red Tan
AGE GENDER
MDISTINCTIVE FEATURES
HEIGHT WEIGHT EYES HAIR SKIN
BEBOP
(STR+
SCORE TEMP TOTAL BASE MODS (AGI+WIS) PENALTY BASE CON+WIS) MODS TOTAL CURRENT

STR 2 INIT 12 = 5 + M + 7 VITALITY 0 5 + 8 10 13 + = M


TOTAL BASE MODS RUN (M x STR) PENALTY BASE CON MODS TOTAL CURRENT

AGI 4 MOVE 30 = 30 + M 60 WOUNDS -2 5 + 3 + M= 8 M


CON 3 TOTAL BASE ABILITY MODS

INT 5 REACT 9 = 5 + 4 + M TOTAL CURRENT

WIS 3 ENDURE 8 = 5 + 3 + M
EXPERIENCE LUCK 3 M
TOTAL CURRENT TOTAL CURRENT

PRE 3 WILL 8 = 5 + 3 + M M M SURGE 3 M


COMBAT SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
FLAWS
DODGE AGI 10 =
4 + 3 +
3 +
M Cocky
FEINT PRE 6 =
3 + 3 +
5 +
M White
GRAPPLE STR 5 =
2 + 3 +
5 +
M White
MELEE AGI 7 =
4 + 3 +
5 +
M White
RANGED AGI 12 =
4 + 3 +
5 +
M White
TARGET INT 13 =
5 + 3 +
5 +
M
THROW AGI 7 =
4 + 3 +
4 +
M EDGES
UNARMED AGI 7 =
4 + 3 +
3 +
M Ace Pilot
= + + +
Gearhead
Spacer
WEAPONS / ATTACKS Spacecraft (Fighter)
Unarmed Strike 7/2S White
Deck Pistol 13/8L/40ft (12) White
m White
m White
m White
M White
M
ARMOR M
M M
M M
EQUIPMENT CARRIED LANGUAGES
Deck Pistol English
Diagnostic Scanner m
Micro Comlink m
Pocket Secretary m
SOL Phone m
M m
M M
Lock Picks M
Micro Comlink
Pocket Secretary PSYCHIC / FENG-SHUI POWERS PSYCHOSIS M
SOL Phone none
White Noise Generator M
M M
M M
M
LOAD TOTAL WEIGHT CARRIED M
NORMAL ENCUMBERED LIMIT TIP OR DRAG M
UP TO
25 UP TO
50 UP TO
75 UP TO
300 M
Spacer

SKILLS KEY TOTAL ABILITY BASE LEVEL MODS


PROFILE
APPRAISE INT 5 = 5 + M+
= + +
M+ +
M BASIC PERSONALITY
ARTISTRY WIS 3 3 3 5+ M WHO VALUES MOST
BALANCE AGI 12 == 4 ++ 3 ++ 5+ 1 WHAT VALUES MOST
BLUFF PRE 6 = 3+ 3 + 3+ M WORLD VIEW
CLIMB SPEED ( 7.5’ ) STR 5 = 2+ 3 + 3+ M CURRENT OUTLOOK
COMPUTERS INT 11 = 5 + 3 + 3+ 4
CONCEAL WIS 6 = 3+ 3 + 5+ M PEOPLE OF INTEREST
CONSTRUCTION INT 5 = 5+ 3+ 2+ M
DEMOLITIONS INT 5 = 5+ 3+ 5+ 1
DIPLOMACY PRE 6 = 3+ 3 + 5+ M
DISABLE DEVICE INT 5 = 5+ 3+ 5 1
DISGUISE WIS 6 = 3+ 3 + M ++ M
DRIVE AGI 7 = 4+ 3 + 2+ M
ELECTRONICS INT 13 = 5 + 3 + 5+ M
ENTERTAIN PRE 3 = 3+ 3+ 5 M
ESCAPE AGI 7 = 4+ 3 + M ++ 1
FORGERY INT 5 = 5 + M+ M+ M
GAMBLE WIS 6 = 3+ 3 + M+ M
GATHER INFO PRE 6 = 3+ 3 + 3 M
GENERAL KNOWLEDGE INT 8 = 5+ 3 + M ++ M
GUNSMITH INT 5 = 5 + M+ M+ M
HANDLE ANIMAL PRE 3 = 3 + M+ M+ M
HIDE AGI 7 = 4+ 3 + 3 1
INTIMIDATE 
6 = 3+ 3 + M ++ M
INTERROGATION WIS 3 = 3+ 3+ 1+ M ADDITIONAL EQUIPMENT / NOTES
JUMP L ( 10’ )H( 2’ ) STR 5 = 2+ 3 + 3+ M Electronics Tools
LISTEN WIS 9 = 3+ 3 + 3+ M Emergency Beacon
MECHANICS INT 15 = 5 + 3 + 5+ 2 Mechanics Tools
MOVE SILENTLY AGI 7 = 4+ 3 + 3+ 1 Notebook Computer
OPEN LOCKS AGI 4 = 4+ 3+ 3+ 1 Permit to Arm Spacecraft
OPERATE HEAVY MACHINERY AGI 4 4 3 2+ M Permit to Pilot Spacecraft
PILOT AGI 14 == 4 ++ 3 ++ 5 2 Vac Suit
RIDE AGI 7 = 4+ 3 + M ++ M Zero-G Harness
SEARCH INT 8 = 5+ 3 + 3+ M Business Wear
SENSE MOTIVE WIS 9 = 3+ 3 + 3 M m
SLEIGHT OF HAND AGI 4 4 M M ++ 1 m
SPOT WIS 11 == 3 ++ 3 ++ 5+ M m
STREETWISE WIS 3 = 3+ 3+ 5 M m
SURGERY AGI 4 = 4 + M+ M ++ M m
SURVIVAL WIS 9 = 3+ 3+ 3 M m
SWIM SPEED ( 7.5’ ) STR 5 = 2+ 3 + M ++ M m
TAUNT PRE 6 = 3+ 3 + 4 M m
TRACK WIS 2 = 3 + M+ M ++ M m
TREAT INJURY WIS 9 = 3+ 3 + 3+ M m
TUMBLE AGI 10 = 4 + 3 + 3+ 1 m
WEAPONSMITH INT 5 5 3 3 M White
M == M ++ M ++ M ++ M White
M = M+ M+ M+ M White
White
White
ADVANCED SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
White
EARTH SCIENCES INT M =
M+ +
M+ +
M+ +
M White
HISTORICAL SCIENCES INT M =
M+ M+ M+ M White
LIFE SCIENCES INT M =
M+ M+ M+ M White
PHYSICAL SCIENCES INT 12 =
5 3 4 M White
POLITICAL SCIENCES INT M =
M ++ M ++ M ++ M
SOCIAL SCIENCES INT M =
=
M+ M+ M+ M
Street Doc
NAME
SD44W
ID No.
Earth
PLACE OF BIRTH
PROFESSION
Titan (Sioux Nation)
NATIONALITY
Bounty Head
61 M 5’9” 196 Gray Gray Wrinkled
AGE GENDER
MDISTINCTIVE FEATURES
HEIGHT WEIGHT EYES HAIR SKIN
BEBOP
(STR+
SCORE TEMP TOTAL BASE MODS (AGI+WIS) PENALTY BASE CON+WIS) MODS TOTAL CURRENT

STR 3 INIT 12 = 5 + M + 7 VITALITY 0 5 + 10 M 15 + = M


TOTAL BASE MODS RUN (M x STR) PENALTY BASE CON MODS TOTAL CURRENT

AGI 3 MOVE 30 = 30 + 0 90 WOUNDS -2 5 + 3 + M= 8 M


CON 3 TOTAL BASE ABILITY MODS

INT 4 REACT 8 = 5 + 3 + M TOTAL CURRENT

WIS 4 ENDURE 8 = 5 + 3 + M
EXPERIENCE LUCK 3 M
TOTAL CURRENT TOTAL CURRENT

PRE 3 WILL 9 = 5 + 4 + M M M SURGE 3 M


COMBAT SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
FLAWS
DODGE AGI 9 =
3 + 3 +
5 +
-2 Code of Honor (Against Killing)
FEINT PRE 7 =
3 + 3 +
M ++ 1 White
Geezer
GRAPPLE STR 9 =
3 + 3 +
5 -2 White
MELEE AGI 4 =
3 + 3 +
M ++ -2 White
RANGED AGI 4 =
3 + 3 +
3 -2 White
TARGET INT 8 =
4 + 3 +
M ++ 1
THROW AGI 4 =
3 + 3 +
-2 EDGES
UNARMED AGI 4 =
3 + 3 + +
-2 Academic
= + + +
Linguist
m
Physician
WEAPONS / ATTACKS m Focus (Surgery)
Skill
Unarmed Strike 4/3S WhiteFocus (Treat Injury)
Skill
Grapple Moves White
Spray Mace 7/♠/10’ flat (5) White
Spray Tranquilizer 6/♠ (5) White
M
Tranquilizer Syringe 4/♠ White
White
M
ARMOR M
M M
M M
EQUIPMENT CARRIED LANGUAGES
Spray Mace English
Spray Tranquilizer m
Japanese
m Phone
Cell m
French
m
Diagnostic Scanner m
Sioux
m
Drugs: Antibiotic (24), Antirad (12), WhiteLanguage
Sign
m Antitoxin (12), Pain Killer (12), White
m Stimdose (12), Super-Coag (6),
m Tranquilizer (12) M
m Aid Kit
First
m
Notebook Computer PSYCHIC / FENG-SHUI POWERS PSYCHOSIS 0
m
Pocket Secretary none
m
Surgical Tools
m
Trauma Packs (6)
m Goggles
VR M
M
LOAD TOTAL WEIGHT CARRIED M
NORMAL ENCUMBERED LIMIT TIP OR DRAG M
UP TO
50 UP TO
100 UP TO
150 UP TO
600 M
Street Doc

SKILLS KEY TOTAL ABILITY BASE LEVEL MODS


PROFILE
APPRAISE INT 11 = 4 + 3 +
= + +
3 +
1 BASIC PERSONALITY
ARTISTRY WIS 5 = 4 + M+ M ++ 1 WHO VALUES MOST
BALANCE AGI 4 = 3+ 3 + M+ -2 WHAT VALUES MOST
BLUFF PRE 7 = 3+ 3 + 5+ 1 WORLD VIEW
CLIMB SPEED ( 7.5’ ) STR 4 = 3+ 3 + 3+ -2 CURRENT OUTLOOK
COMPUTERS INT 13 = 4 + 3 + 5 1
CONCEAL WIS 8 = 4+ 3 + M ++ 1 PEOPLE OF INTEREST
CONSTRUCTION INT 5 = 4 + M+ M+ 1
DEMOLITIONS INT 5 4 M M+ 1
DIPLOMACY PRE 12 == 3 ++ 3 ++ 5+ 1
DISABLE DEVICE INT 5 4 3 5+ 1
DISGUISE WIS 11 == 4 ++ 3 ++ 3+ 1
DRIVE AGI 4 = 3+ 3 + 2+ -2
ELECTRONICS INT 5 = 4+ 3+ 1 1
ENTERTAIN PRE 4 = 3 + M+ M ++ 1
ESCAPE AGI 4 = 3+ 3 + M+ -2
FORGERY INT 9 = 4+ 3+ 1+ 1
GAMBLE WIS 8 = 4+ 3 + 1
GATHER INFO PRE 7 = 3+ 3 + 3 ++ 1
GENERAL KNOWLEDGE INT 8 = 4+ 3 + 3 1
GUNSMITH INT 5 = 4 + M+ M ++ 1
HANDLE ANIMAL PRE 4 = 3+ 3+ 3+ 1
HIDE AGI 7 = 3+ 3 + 3 -2
INTIMIDATE 
7 = 3+ 3 + M ++ 1
INTERROGATION WIS 5 = 4+ 3+ 4+ 1 ADDITIONAL EQUIPMENT / NOTES
JUMP L ( 15’ )H( 3’ ) STR 4 = 3+ 3 + 3+ -2 Diagnostic Workstation
LISTEN WIS 11 = 4 + 3 + 3 1 Professional Disguise Kit
MECHANICS INT 5 = 4 + M+ M ++ 1 m
Casual Wear
MOVE SILENTLY AGI 4 = 3+ 3 + 3+ -2
OPEN LOCKS AGI 1 = 3+ 3+ 4 -2 Luxury Car: Handling 0; Armor 0;
OPERATE HEAVY MACHINERY AGI 1 = 3 + M+ M ++ -2 Structure 20; Systems 10
PILOT AGI 1 = 3 + M+ M+ -2 M
RIDE AGI 4 = 3+ 3 + 3+ -2 m
SEARCH INT 8 = 4+ 3 + 3+ 1 m
SENSE MOTIVE WIS 13 = 4 + 3 + 5 1 M
SLEIGHT OF HAND AGI 1 3 M M ++ -2 M
SPOT WIS 11 == 4 ++ 3 ++ 3+ 1 White
STREETWISE WIS 11 = 4 + 3 + 3+ 1 White
SURGERY AGI 13 = 3 + 3 + 5+ 2 White
SURVIVAL WIS 5 = 4+ 3+ 3 1 White
SWIM SPEED ( 7.5’ ) STR 4 = 3+ 3 + M ++ -2 White
TAUNT PRE 7 = 3+ 3 + 4+ 1 White
TRACK WIS 5 4 3 3+ 1 White
TREAT INJURY WIS 16 == 4 ++ 3 ++ 5 4 White
TUMBLE AGI 1 = 3 + M+ M ++ -2 White
WEAPONSMITH INT 5 4 M M+ 1 White
M == M ++ M ++ M+ M White
M = M+ M+ M+ M White
White
White
ADVANCED SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
White
EARTH SCIENCES INT M =
M+ +
M+ +
M+ +
M White
HISTORICAL SCIENCES INT M =
M+ M+ M+ M White
LIFE SCIENCES INT 16 =
4+ 3+ 5+ 4 White
PHYSICAL SCIENCES INT 11 =
3+ 3+ 5+ M White
POLITICAL SCIENCES INT 7 =
4 3 1 1
SOCIAL SCIENCES INT M =
=
M ++ M ++ M ++ M
XPROFESSION
SSPB Agent
NAME
XSA102A
ID No.
Ganymede
PLACE OF BIRTH
Jovian
NATIONALITY
Bounty Head
25 M 6’1” 225 Brown Brown White
AGE GENDER
MDISTINCTIVE FEATURES
HEIGHT WEIGHT EYES HAIR SKIN
BEBOP
(STR+
SCORE TEMP TOTAL BASE MODS (AGI+WIS) PENALTY BASE CON+WIS) MODS TOTAL CURRENT

STR 4 INIT 13 = 5 + 2 + 6 VITALITY 0 5 + 11 M 16 + = M


TOTAL BASE MODS RUN (M x STR) PENALTY BASE CON MODS TOTAL CURRENT

AGI 3 MOVE 30 = 30 + 0 120 WOUNDS -2 5 + 4 + 5 = 14 M


CON 4 TOTAL BASE ABILITY MODS
(Armor 10)
INT 3 REACT 8 = 5 + 3 + M TOTAL CURRENT

WIS 3 ENDURE 9 = 5 + 4 + M
EXPERIENCE LUCK 3 M
TOTAL CURRENT TOTAL CURRENT

PRE 3 WILL 8 = 5 + 3 + M M M SURGE 3 M


COMBAT SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
FLAWS
DODGE AGI 10 =
3 + 3 +
4 +
M Heavy Drinker
FEINT PRE 6 =
3 + 3 +
M ++ M White
GRAPPLE STR 10 =
4 + 3 +
3+ M White
MELEE AGI 9 =
3 + 3 +
3+ M White
RANGED AGI 11 =
3 + 3 +
5 M White
TARGET INT 6 =
3 + 3 +
M ++ M
THROW AGI 6 =
3 + 3 +
M+ M EDGES
UNARMED AGI 8 =
3 + 3 +
2+ M Combat Reflexes
= + +
Hard to Kill
Threat Assessment
WEAPONS / ATTACKS SSPB Ties
Unarmed Strike 8/4S White
Grapple Moves White
Spray Mace 14//10’ flat (5) White
Magnum Revolver 10/10L/50ft (6) White
Police Riot Gun 12/10L/100ft (8) White
M White
M
ARMOR M
Police Armored Vest M
M M
EQUIPMENT CARRIED LANGUAGES
Magnum Revolver w/ 2 Speed-Loaders English
Police Riot Gun White
Spray Mace White
Cell Phone White
Electronic Binoculars White
Handcuffs (2) White
Micro Comlink M
Pocket Secretary M
Police Armored Vest
M PSYCHIC / FENG-SHUI POWERS PSYCHOSIS M
M m
M m
M m
M M
M
LOAD TOTAL WEIGHT CARRIED M
NORMAL ENCUMBERED LIMIT TIP OR DRAG M
UP TO
75 UP TO
150 UP TO
225 UP TO
900 M
X SSPB Agent

SKILLS KEY TOTAL ABILITY BASE LEVEL MODS


PROFILE
APPRAISE INT 3 = 3+ 3+
= + +
3 +
M BASIC PERSONALITY
ARTISTRY WIS 3 = 3 + M+ M ++ M WHO VALUES MOST
BALANCE AGI 6 = 3+ 3 + M+ M WHAT VALUES MOST
BLUFF PRE 6 = 3+ 3 + 3+ M WORLD VIEW
CLIMB SPEED ( 7.5’ ) STR 7 = 4+ 3 + 3 M CURRENT OUTLOOK
COMPUTERS INT 3 = 3 + M+ M ++ M
CONCEAL WIS 6 = 3+ 3 + M+ M PEOPLE OF INTEREST
CONSTRUCTION INT 3 = 3 + M+ M+ M
DEMOLITIONS INT 3 = 3 + M+ M+ 1
DIPLOMACY PRE 8 = 3+ 3 + 2+ M
DISABLE DEVICE INT 3 = 3+ 3+ 5 1
DISGUISE WIS 6 = 3+ 3 + M ++ M
DRIVE AGI 8 = 3+ 3 + 2+ M
ELECTRONICS INT 3 = 3+ 3+ 4 M
ENTERTAIN PRE 3 = 3 + M+ M ++ M
ESCAPE AGI 6 = 3+ 3 + M+ M
FORGERY INT 3 = 3 + M+ M+ M
GAMBLE WIS 6 = 3+ 3 + 5+ M
GATHER INFO PRE 10 = 3 + 3 + 4+ M
GENERAL KNOWLEDGE INT 6 = 3+ 3 + 3 M
GUNSMITH INT 3 = 3 + M+ M ++ M
HANDLE ANIMAL PRE 3 = 3 + M+ M+ M
HIDE AGI 9 = 3+ 3 + 3+ 0
INTIMIDATE 
10 = 4 + 3 + 3+ M
INTERROGATION WIS 10 = 3 + 3 + 4+ M ADDITIONAL EQUIPMENT / NOTES
JUMP L ( 20’ )H( 4’ ) STR 7 = 4+ 3 + 3+ M Permit to Carry Firearms
LISTEN WIS 9 = 3+ 3 + 3 M Permit to Wear Armor
MECHANICS INT 3 = 3 + M+ M ++ M M
MOVE SILENTLY AGI 9 = 3+ 3 + 3+ 1 Sports Car: Handling +2; Armor 0;
OPEN LOCKS AGI 3 = 3+ 3+ 5 1 Structure 20; Systems 10
OPERATE HEAVY MACHINERY AGI 3 = 3 + M+ M ++ M White
PILOT AGI 8 = 3+ 3+ 2 M M
RIDE AGI 6 = 3+ 3 + M ++ M M
SEARCH INT 9 = 3+ 3 + 3+ M M
SENSE MOTIVE WIS 9 = 3+ 3 + 3 M M
SLEIGHT OF HAND AGI 3 = 3 + M+ M ++ 1 M
SPOT WIS 9 = 3+ 3 + 3+ M White
STREETWISE WIS 10 = 3 + 3 + 4 M White
SURGERY AGI 3 = 3 + M+ M ++ M White
SURVIVAL WIS 3 = 3 + M+ M+ M White
SWIM SPEED ( 7.5’ ) STR 7 = 4+ 3 + M+ M White
TAUNT PRE 6 = 3+ 3 + 4 M White
TRACK WIS 3 = 3 + M+ M ++ M White
TREAT INJURY WIS 9 = 3+ 3 + 3 M White
TUMBLE AGI 3 = 3 + M+ M ++ M White
WEAPONSMITH INT 3 3 M M+ M White
M == M ++ M ++ M+ M White
M = M+ M+ M+ M White
White
White
ADVANCED SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
White
EARTH SCIENCES INT M =
M+ +
M+ +
M+ +
M White
HISTORICAL SCIENCES INT M =
M+ M+ M+ M White
LIFE SCIENCES INT M =
M+ M+ M+ M White
PHYSICAL SCIENCES INT 11 =
3+ 3+ 5+ M White
POLITICAL SCIENCES INT 7 =
3 3 1 M
SOCIAL SCIENCES INT M =
=
M ++ M ++ M ++ M
XPROFESSION
Syndicate Agent
NAME
XSAC2A8
ID No.
Europa
PLACE OF BIRTH
Jovian
NATIONALITY
Bounty Head
25 M 6’4” 275 Gray Black Swarthy
AGE
Facial
GENDER
Scars
HEIGHT WEIGHT EYES HAIR SKIN
BEBOP
DISTINCTIVE FEATURES
(STR+
SCORE TEMP TOTAL BASE MODS (AGI+WIS) PENALTY BASE CON+WIS) MODS TOTAL CURRENT

STR 5 INIT 11 = 5 + 0 + 6 VITALITY 0 5 + 12 10 27 + = M


TOTAL BASE MODS RUN (M x STR) PENALTY BASE CON MODS TOTAL CURRENT

AGI 3 MOVE 30 = 30 + M 150 WOUNDS -1 5 + 4 + 5 = 14 M


CON 4 TOTAL BASE ABILITY MODS
(Armor 10)
INT 3 REACT 8 = 5 + 3 + M TOTAL CURRENT

WIS 3 ENDURE 9 = 5 + 4 + M
EXPERIENCE LUCK 3 M
TOTAL CURRENT TOTAL CURRENT

PRE 2 WILL 8 = 5 + 3 + M M M SURGE 3 M


COMBAT SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
FLAWS
DODGE AGI 9 =
3 + 3 +
3 +
M Distinctive Features (Scars)
FEINT PRE 5 =
2 + 3 +
M ++ M White
GRAPPLE STR 13 =
5 + 3 +
5+ M White
MELEE AGI 9 =
3 + 3 +
3+ M White
RANGED AGI 11 =
3 + 3 +
5+ 1 White
TARGET INT 6 =
3 + 3 +
4+ M
THROW AGI 6 =
3 + 3 +
3+ M EDGES
UNARMED AGI 9 =
3 + 3 +
3+ M Hard to Kill
= + +
High Pain Threshold
Toughness
WEAPONS / ATTACKS Underworld Ties
Unarmed Strike 10/3S White
Grapple Moves White
Sword 9/8L White
Deck Pistol 12/8L/40ft (12) White
m White
M White
M
ARMOR M
m M
M M
EQUIPMENT CARRIED LANGUAGES
Deck Pistol w/ 3 Extra Clips English
Sword White
Cell Phone White
Micro Comlink White
Pocket Secretary White
m White
m M
m M
m
m PSYCHIC / FENG-SHUI POWERS PSYCHOSIS M
m none
m M
M M
M M
M
LOAD TOTAL WEIGHT CARRIED M
NORMAL ENCUMBERED LIMIT TIP OR DRAG M
UP TO
100 UP TO
200 UP TO
300 UP TO
1200 M
X Syndicate Agent

SKILLS KEY TOTAL ABILITY BASE LEVEL MODS


PROFILE
APPRAISE INT 3 = 3 + M+
= + +
M+ +
M BASIC PERSONALITY
ARTISTRY WIS 3 = 3 + M+ M+ M WHO VALUES MOST
BALANCE AGI 6 = 3+ 3 + M+ M WHAT VALUES MOST
BLUFF PRE 5 = 2+ 3 + 3+ 0 WORLD VIEW
CLIMB SPEED ( 7.5’ ) STR 11 = 5 + 3 + 3 M CURRENT OUTLOOK
COMPUTERS INT 3 = 3 + M+ M ++ M
CONCEAL WIS 6 = 3+ 3 + 3 M PEOPLE OF INTEREST
CONSTRUCTION INT 3 = 3 + M+ M ++ M
DEMOLITIONS INT 3 = 3+ 3+ 5 1
DIPLOMACY PRE 5 = 2+ 3 + M ++ 0
DISABLE DEVICE INT 3 = 3+ 3+ 5 1
DISGUISE WIS 6 = 3+ 3 + M ++ M
DRIVE AGI 6 = 3+ 3 + M+ M
ELECTRONICS INT 3 = 3+ 3+ 1 M
ENTERTAIN PRE 2 = 2 + M+ M ++ M
ESCAPE AGI 6 = 3+ 3 + M+ M
FORGERY INT 3 = 3 + M+ M+ M
GAMBLE WIS 6 = 3+ 3 + M+ M
GATHER INFO PRE 5 = 2+ 3 + 3 0
GENERAL KNOWLEDGE INT 6 = 3+ 3 + M ++ M
GUNSMITH INT 3 3 3 4+ M
HANDLE ANIMAL PRE 10 == 2 ++ 3 ++ 5+ M
HIDE AGI 9 = 3+ 3 + 3+ 1
INTIMIDATE 
13 = 5 + 3 + 5+ M
INTERROGATION WIS 11 = 3 + 3 + 5+ M ADDITIONAL EQUIPMENT / NOTES
JUMP L ( 25’ )H( 5’ ) STR 11 = 5 + 3 + 3 M Business Wear
LISTEN WIS 6 = 3+ 3 + M ++ M m
MECHANICS INT 3 = 3 + M+ M+ M Luxury Car: Handling 0; Armor 0;
MOVE SILENTLY AGI 9 = 3+ 3 + 3+ 1 Structure 20; Systems 10
OPEN LOCKS AGI 3 = 3+ 3+ 5+ 1 m
OPERATE HEAVY MACHINERY AGI 9 = 3+ 3+ 3 M m
PILOT AGI 3 = 3 + M+ M ++ M m
RIDE AGI 6 = 3+ 3 + M+ M m
SEARCH INT 6 = 3+ 3 + 3+ M m
SENSE MOTIVE WIS 9 = 3+ 3 + 3 M m
SLEIGHT OF HAND AGI 3 = 3 + M+ M ++ 1 m
SPOT WIS 9 = 3+ 3 + 3+ M White
STREETWISE WIS 11 = 3 + 3 + 5 M White
SURGERY AGI 3 = 3 + M+ M ++ M White
SURVIVAL WIS 3 = 3+ 3+ 2 M White
SWIM SPEED ( 7.5’ ) STR 8 = 5+ 3 + M ++ M White
TAUNT PRE 5 = 2+ 3 + M+ M White
TRACK WIS 3 = 3 + M+ M+ M White
TREAT INJURY WIS 6 = 3+ 3 + 3 M White
TUMBLE AGI 3 = 3 + M+ M ++ M White
WEAPONSMITH INT 3 3 M M+ M White
M == M ++ M ++ M+ M White
M = M+ M+ M+ M White
White
White
ADVANCED SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
White
EARTH SCIENCES INT M =
M+ +
M+ +
M+ +
M White
HISTORICAL SCIENCES INT M =
M+ M+ M+ M White
LIFE SCIENCES INT M =
M+ M+ M+ M White
PHYSICAL SCIENCES INT M =
M+ M+ M+ M White
POLITICAL SCIENCES INT M =
M+ M+ M+ M
SOCIAL SCIENCES INT M =
=
M+ M+ M+ M
Cyberjock
NAME
C7262
ID No.
Mars
PLACE OF BIRTH
PROFESSION
Mars
NATIONALITY
Bounty Head
32 M 6’HEIGHT 215 Brown Black Tan
AGE
Twitchy
GENDER WEIGHT EYES HAIR SKIN
BEBOP
DISTINCTIVE FEATURES
(STR+
SCORE TEMP TOTAL BASE MODS (AGI+WIS) PENALTY BASE CON+WIS) MODS TOTAL CURRENT

STR 5 7 INIT 14 = 5 + 4 + 5 VITALITY 0 5 + 11 10 16 + = M


TOTAL BASE MODS RUN (M x STR) PENALTY BASE CON MODS TOTAL CURRENT

AGI 3 MOVE 60 = 30 + x2 420 WOUNDS -2 5 + 2 + 5 = 12 M


CON 5 2 TOTAL BASE ABILITY MODS
(Armor 10)
INT 3 REACT 8 = 5 + 3 + M TOTAL CURRENT

WIS 2 ENDURE 7 = 5 + 2 + M
EXPERIENCE LUCK 3 M
TOTAL CURRENT TOTAL CURRENT

PRE 2 WILL 7 = 5 + 2 + M M M SURGE 3 M


COMBAT SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
FLAWS
DODGE AGI 11 =
3 + 3 +
5 +
M Chain Smoker
FEINT PRE 5 =
2 + 3 +
M ++ M Bounty Head
GRAPPLE STR 15 =
7 + 3 +
5+ M Distinctive Features (Twitchy)
MELEE AGI 11 =
3 + 3 +
5+ M White
RANGED AGI 11 =
3 + 3 +
5+ 1 White
TARGET INT 6 =
3 + 3 +
4+ M
THROW AGI 9 =
3 + 3 +
3+ M EDGES
UNARMED AGI 11 =
3 + 3 +
5+ M Combat Reflexes
= + +
Hard to Kill
Cyberjock
WEAPONS / ATTACKS Adrenal Booster
Unarmed Strike 11/7S Muscle Wires
Grapple Moves Speed Switch
Sword 11/10L White
Police Riot Gun 10(11)/16L/100ft (8) White
Military Hand Grenade 9/16L A20’r 40x White
M White
M
ARMOR M
Police Armored Vest M
M M
EQUIPMENT CARRIED LANGUAGES
Police Riot Gun w/ Laser Sight English
Sword White
Military Hand Grenades (6) White
Cell Phone White
Electronic Binoculars White
Electronic Compass White
Micro Comlink M
Pain Killer (10) M
Pocket Secretary
Police Armored Vest PSYCHIC / FENG-SHUI POWERS PSYCHOSIS M
m none
m M
M M
M M
M
LOAD TOTAL WEIGHT CARRIED M
NORMAL ENCUMBERED LIMIT TIP OR DRAG M
UP TO
400 UP TO
800 UP TO
1200 UP TO
6000 M
Cyberjock

SKILLS KEY TOTAL ABILITY BASE LEVEL MODS


PROFILE
APPRAISE INT 3 = 3 + M+
= + +
M+ +
M BASIC PERSONALITY
ARTISTRY WIS 2 = 2 + M+ M+ M WHO VALUES MOST
BALANCE AGI 6 = 3+ 3 + M+ M WHAT VALUES MOST
BLUFF PRE 5 = 2+ 3 + 3+ 0 WORLD VIEW
CLIMB SPEED ( 15’ ) STR 15 = 7 + 3 + 5 M CURRENT OUTLOOK
COMPUTERS INT 3 = 3 + M+ M ++ M
CONCEAL WIS 5 = 2+ 3 + 3 M PEOPLE OF INTEREST
CONSTRUCTION INT 3 = 3 + M+ M ++ M
DEMOLITIONS INT 3 = 3+ 3+ 5 1
DIPLOMACY PRE 5 = 2+ 3 + M ++ 0
DISABLE DEVICE INT 3 = 3+ 3+ 5 1
DISGUISE WIS 5 = 2+ 3 + M ++ M
DRIVE AGI 6 = 3+ 3 + M+ M
ELECTRONICS INT 3 = 3+ 3+ 1 M
ENTERTAIN PRE 2 = 2 + M+ M ++ M
ESCAPE AGI 6 = 3+ 3 + M+ M
FORGERY INT 3 = 3 + M+ M+ M
GAMBLE WIS 6 = 2+ 3 + M+ M
GATHER INFO PRE 5 = 2+ 3 + 3 0
GENERAL KNOWLEDGE INT 6 = 3+ 3 + M ++ M
GUNSMITH INT 3 = 3+ 3+ 4 M
HANDLE ANIMAL PRE 2 = 2 + M+ M ++ M
HIDE AGI 6 = 3+ 3 + 3+ 1
INTIMIDATE 
15 = 7 + 3 + 5+ M
INTERROGATION WIS 2 2 3 1+ M ADDITIONAL EQUIPMENT / NOTES
JUMP L ( 35’ )H( 7’ ) STR 15 == 7 ++ 3 ++ 5 M Gasmask
LISTEN WIS 5 = 2+ 3 + M ++ M Outdoor Kit
MECHANICS INT 3 = 3 + M+ M+ M Sports Equipment
MOVE SILENTLY AGI 6 = 3+ 3 + 3+ 1 Camouflage (all types)
OPEN LOCKS AGI 3 = 3+ 3+ 5+ 1 Casual Wear
OPERATE HEAVY MACHINERY AGI 3 = 3+ 3+ 2 M m
PILOT AGI 3 = 3 + M+ M ++ M Motorcycle: Handling +3; Armor 0;
RIDE AGI 6 = 3+ 3 + M+ M Structure 10; Systems 10
SEARCH INT 6 = 3+ 3 + 3+ M m
SENSE MOTIVE WIS 9 = 2+ 3 + 4 M m
SLEIGHT OF HAND AGI 3 = 3 + M+ M ++ 1 m
SPOT WIS 8 = 2+ 3 + 3+ M White
STREETWISE WIS 10 = 2 + 3 + 5 M White
SURGERY AGI 3 = 3 + M+ M ++ M White
SURVIVAL WIS 2 2 3 2 M White
SWIM SPEED ( 15’ ) STR 10 == 7 ++ 3 ++ M ++ M White
TAUNT PRE 10 = 2 + 3 + 5 M White
TRACK WIS 2 = 2 + M+ M ++ M White
TREAT INJURY WIS 5 = 2+ 3 + 3 M White
TUMBLE AGI 3 = 3 + M+ M ++ M White
WEAPONSMITH INT 3 3 M M+ M White
M == M ++ M ++ M+ M White
M = M+ M+ M+ M White
White
White
ADVANCED SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
White
EARTH SCIENCES INT M =
M+ +
M+ +
M+ +
M White
HISTORICAL SCIENCES INT M =
M+ M+ M+ M White
LIFE SCIENCES INT M =
M+ M+ M+ M White
PHYSICAL SCIENCES INT M =
M+ M+ M+ M White
POLITICAL SCIENCES INT M =
M+ M+ M+ M
SOCIAL SCIENCES INT M =
=
M+ M+ M+ M
Cyberspy
NAME
CBC82
ID No.
Europa
PLACE OF BIRTH
PROFESSION
Jovian
NATIONALITY
Bounty Head
22 F 5’8” 135 Green White Albino
AGE GENDER
MDISTINCTIVE FEATURES
HEIGHT WEIGHT EYES HAIR SKIN
BEBOP
(STR+
SCORE TEMP TOTAL BASE MODS (AGI+WIS) PENALTY BASE CON+WIS) MODS TOTAL CURRENT

STR 2 INIT 12 = 5 + M + 7 VITALITY 0 5 + 8 + M 13 = M


TOTAL BASE MODS RUN (M x STR) PENALTY BASE CON MODS TOTAL CURRENT

AGI 4 MOVE 30 = 30 + M 60 WOUNDS -2 5 + 3 + M= 8 M


CON 4 3 TOTAL BASE ABILITY MODS

INT 3 REACT 9 = 5 + 4 + M TOTAL CURRENT

WIS 3 ENDURE 8 = 5 + 3 + M
EXPERIENCE LUCK 3 M
TOTAL CURRENT TOTAL CURRENT

PRE 4 WILL 8 = 5 + 3 + M M M SURGE 3 M


COMBAT SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
FLAWS
DODGE AGI 11 =
4 + 3 +
4 +
M Compulsive Gambler
FEINT PRE 7 =
4 + 3 +
M ++ M Enemy (Syndicate)
GRAPPLE STR 5 =
2 + 3 +
5 M Bounty Head
MELEE AGI 7 =
4 + 3 +
M ++ M White
RANGED AGI 11 =
4 + 3 +
4+ M White
TARGET INT 6 =
3 + 3 +
1 M
THROW AGI 7 =
4 + 3 +
M ++ M EDGES
UNARMED AGI 7 =
4 + 3 +
3+ M Cyberjock
= + +
Cerebral Computer
Skill Box
WEAPONS / ATTACKS Cyber Optics
Unarmed Strike 7/2S Rejection Compensators (x2)
Machine Pistols 10/8L/40ft (33x2) White
m White
m White
m White
M White
M
ARMOR M
M M
M M
EQUIPMENT CARRIED LANGUAGES
Machine Pistols w/ Silencers (2) English
Audio Recorder White
Bug Detector White
Bugs (6) White
Cell Phone White
Line Tap White
Lock Picks M
Pocket Secretary M
Tracking Devices
Tranquilizers (10) PSYCHIC / FENG-SHUI POWERS PSYCHOSIS M
Video Recorder none
Voice Stress Analyzer M
White Noise Generator M
M M
M
LOAD TOTAL WEIGHT CARRIED M
NORMAL ENCUMBERED LIMIT TIP OR DRAG M
UP TO
25 UP TO
50 UP TO
75 UP TO
300 M
Cyberspy

SKILLS KEY TOTAL ABILITY BASE LEVEL MODS


PROFILE
APPRAISE INT 3 = 3 + M+
= + +
M+ +
M BASIC PERSONALITY
ARTISTRY WIS 3 = 3 + M+ M+ M WHO VALUES MOST
BALANCE AGI 7 = 4+ 3 + M+ M WHAT VALUES MOST
BLUFF PRE 10 = 4 + 3 + 3+ M WORLD VIEW
CLIMB SPEED ( 7.5’ ) STR 5 = 2+ 3 + 3+ M CURRENT OUTLOOK
COMPUTERS INT 16 = 3 + 3 + 5 2
CONCEAL WIS 6 = 3+ 3 + M ++ M PEOPLE OF INTEREST
CONSTRUCTION INT 3 = 3 + M+ M+ M
DEMOLITIONS INT 3 = 3 + M+ M+ 1
DIPLOMACY PRE 7 = 4+ 3 + M+ M
DISABLE DEVICE INT 3 = 3+ 3+ 5 1
DISGUISE WIS 6 = 3+ 3 + M ++ M
DRIVE AGI 7 = 4+ 3 + M+ M
ELECTRONICS INT 7 = 3+ 3+ 1 M
ENTERTAIN PRE 4 4 M M ++ M
ESCAPE AGI 10 == 4 ++ 3 ++ 3 M
FORGERY INT 3 = 3 + M+ M ++ M
GAMBLE WIS 7 = 3+ 3 + 1+ M
GATHER INFO PRE 10 = 4 + 3 + 3 M
GENERAL KNOWLEDGE INT 6 = 3+ 3 + M ++ M
GUNSMITH INT 3 = 3 + M+ M+ M
HANDLE ANIMAL PRE 4 4 M M+ M
HIDE AGI 12 == 4 ++ 3 ++ 5 1
INTIMIDATE 
7 = 4+ 3 + M ++ M
INTERROGATION WIS 3 = 3+ 3+ 1+ M ADDITIONAL EQUIPMENT / NOTES
JUMP L ( 10’ )H( 2’ ) STR 5 = 2+ 3 + 3+ M Breaking and Entering Kit
LISTEN WIS 9 = 3+ 3 + 3 M Hidden Video Recorder
MECHANICS INT 3 3 M M ++ M Laser Microphone
MOVE SILENTLY AGI 12 == 4 ++ 3 ++ 5+ 1 Notebook Computer
OPEN LOCKS AGI 12 = 4 + 3 + 5 1 High Fashion Wear
OPERATE HEAVY MACHINERY AGI 4 = 4 + M+ M ++ M White
PILOT AGI 4 = 4 + M+ M+ M Sports Car: Handling +2; Armor 0;
RIDE AGI 7 = 4+ 3 + M+ M Structure 20; Systems 10
SEARCH INT 13 = 3 + 3 + 4+ 3 M
SENSE MOTIVE WIS 6 = 3+ 3 + 3+ M m
SLEIGHT OF HAND AGI 12 = 4 + 3 + 5+ 1 m
SPOT WIS 12 = 3 + 3 + 3+ 3 White
STREETWISE WIS 3 = 3+ 3+ 5 M White
SURGERY AGI 4 = 4 + M+ M ++ M White
SURVIVAL WIS 3 = 3 + M+ M+ M White
SWIM SPEED ( 7.5’ ) STR 5 = 2+ 3 + M+ M White
TAUNT PRE 7 = 4+ 3 + M+ M White
TRACK WIS 3 = 3 + M+ M+ M White
TREAT INJURY WIS 6 = 3+ 3 + M+ M White
TUMBLE AGI 12 = 4 + 3 + 5 M White
WEAPONSMITH INT 3 3 M M ++ M White
M == M ++ M ++ M+ M White
M = M+ M+ M+ M White
White
White
ADVANCED SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
White
EARTH SCIENCES INT M =
M+ +
M+ +
M+ +
M White
HISTORICAL SCIENCES INT M =
M+ M+ M+ M White
LIFE SCIENCES INT M =
M+ M+ M+ M White
PHYSICAL SCIENCES INT M =
M+ M+ M+ M White
POLITICAL SCIENCES INT 7 =
3 3 1 M
SOCIAL SCIENCES INT M =
=
M ++ M ++ M ++ M
NAME

ID No. PLACE OF BIRTH


PROFESSION

NATIONALITY
Bounty Head
AGE
MDISTINCTIVE FEATURES
GENDER HEIGHT WEIGHT EYES HAIR SKIN
BEBOP
(STR+
SCORE TEMP TOTAL BASE MODS (AGI+WIS) PENALTY BASE CON+WIS) MODS TOTAL CURRENT

STR INIT = 5 + M + VITALITY 5 + + M = M


TOTAL BASE MODS RUN (M x STR) PENALTY BASE CON MODS TOTAL CURRENT

AGI MOVE = 30 + M WOUNDS 5 + + M= M


CON TOTAL BASE ABILITY MODS

INT REACT = 5 + + M TOTAL CURRENT

WIS ENDURE = 5 + + M
EXPERIENCE LUCK M
TOTAL CURRENT TOTAL CURRENT

PRE WILL = 5 + + M M M SURGE M


COMBAT SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
FLAWS
DODGE AGI = + 3 +
M +
FEINT PRE = + 3 +
M ++ M White
GRAPPLE STR = + 3 +
M White
MELEE AGI = + 3 +
M ++ M White
RANGED AGI = + 3 +
M White
TARGET INT = + 3 + +
M
THROW AGI = + 3 +
M ++ M EDGES
UNARMED AGI =
=
+ 3 +
+ + +
M

WEAPONS / ATTACKS
White
White
White
White
White
M White
M
ARMOR M
M M
M M
EQUIPMENT CARRIED LANGUAGES

White
White
White
White
White
M
M
PSYCHIC / FENG-SHUI POWERS PSYCHOSIS M
M
M M
M M
M
LOAD TOTAL WEIGHT CARRIED M
NORMAL ENCUMBERED LIMIT TIP OR DRAG M
UP TO UP TO UP TO UP TO
M
SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
PROFILE
APPRAISE INT = +
M+ M+ M+ + BASIC PERSONALITY
ARTISTRY WIS = +
M+ M+ M WHO VALUES MOST
BALANCE AGI = + 3 M+ M WHAT VALUES MOST
BLUFF PRE = + 3 + M WORLD VIEW
CLIMB SPEED ( ) STR = + 3 + +
M CURRENT OUTLOOK
COMPUTERS INT = +
M ++ M ++ M
CONCEAL WIS = + 3 M M PEOPLE OF INTEREST
CONSTRUCTION INT = +
M ++ M ++ M
DEMOLITIONS INT = +
M+ M+
DIPLOMACY PRE =
=
+
+
3
+
M+ M
DISABLE DEVICE INT

DISGUISE WIS = + 3 +
M ++ M
DRIVE AGI = + 3 +
M+ M
ELECTRONICS INT = + +
M
ENTERTAIN PRE = +
M+ M ++ M
ESCAPE AGI = + 3 +
M+ M
FORGERY INT = +
M
+
M+ M
GAMBLE WIS = + 3 +
M+ M
GATHER INFO PRE = + 3 +
M
GENERAL KNOWLEDGE INT = + 3 +
M ++ M
GUNSMITH INT = +
M+
+
M+ M
HANDLE ANIMAL PRE =
=
+
+ 3
M+ M+ M
HIDE AGI

INTIMIDATE  = + 3 +
M ++ M
INTERROGATION WIS = + +
M ADDITIONAL EQUIPMENT / NOTES
JUMP L( )H( ) STR = + 3 + +
M
LISTEN WIS = + 3 + M+ M
MECHANICS INT =
=
+
+ 3
M ++ M ++ M
MOVE SILENTLY AGI

OPEN LOCKS AGI = + + +


OPERATE HEAVY MACHINERY AGI =
M + M ++ M
+ +
White
PILOT AGI =
M M+ M
+
RIDE AGI = + 3 +
M+ M
SEARCH INT = + 3 +
M M
SENSE MOTIVE WIS = + 3 + +
M
SLEIGHT OF HAND AGI = +
M +
M +
SPOT WIS = + 3 + +
M White
STREETWISE WIS = + + +
M White
SURGERY AGI = +
M +
M +
M White
SURVIVAL WIS = +
M +
M +
M White
SWIM SPEED ( ) STR = + 3 +
M +
M White
TAUNT PRE = + 3 +
M +
M White
TRACK WIS = +
M +
M +
M White
TREAT INJURY WIS = + 3 +
M +
M White
TUMBLE AGI = +
M +
M +
M White
WEAPONSMITH INT = +
M +
M +
M White
M =
M ++ M ++ M ++ M White
M =
M+ M+ M+ M White
=
White
White
ADVANCED SKILLS KEY TOTAL ABILITY BASE LEVEL MODS
White
EARTH SCIENCES INT M =
M+ +
M+ +
M+ +
M White
HISTORICAL SCIENCES INT M =
M+ M+ M+ M White
LIFE SCIENCES INT M =
M+ M+ M+ M White
PHYSICAL SCIENCES INT M =
M+ M+ M+ M White
POLITICAL SCIENCES INT M =
M+ M+ M+ M
SOCIAL SCIENCES INT M =
=
M+ M+ M+ M

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