Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
No Agents of Gaming (AoG) unit has generated The problem, as I see it, can be essentially
more variants and more commentary than the boiled down to two primary areas. They are:
Earth Alliance (EA) Hyperion series of heavy
cruisers. Even the class name originally spawned 1) The current published In-Service Dates and
controversy. Is it really Hyperion or is it, as some how these dates correspond with the given ship's
believe, Roosevelt? Personally, I've always had a bit weapon mix, and the historical events of the period.
of a problem with several of the designs and most of 2) The basic weapon mix given anecdotal
the In-Service dates. So it's time to set the records evidence from the television series, the follow up
straight (at least on my terms), and generate a new movies and the resulting miniatures and pictures.
time line of variants and update their designs to be
more consistent. Two basic problems, and yet the scope of the
Here is the current list of Hyperion class discussion is potentially huge. That being said I'll
cruisers, their AoG In-Service Dates and the attempt to explain my thinking and present the
projected variants that were never produced: results of my efforts.
8
4 5
4
STARBOARD
3 3
6
4
PORT
4
3
4 4
4
3 4 4 3
PRIMARY
ICON RECOGNITION AFT
2 2
Thruster
C&C 13 14
Sensors 4 3
Engine
Jump Engine
Reactor
Hangar
6 7
3
Hvy Plasma Cannon
3 2 2 2
3
Med Plasma Cannon
8
4 5
4
STARBOARD
3 3
6
4
PORT
4
3
4 4
4
3 4 4 3
PRIMARY
ICON RECOGNITION AFT
2 2
Thruster
C&C 13 14
Sensors 4 3
Engine
Jump Engine
Reactor
Hangar
6 7
4
Particle Cannon
3 2 2 2
3
Med Plasma Cannon
6
5
PORT
Rack #2
5
3
Rack #3
4 4 Rack #4
5
Rack #5
4 4
PRIMARY
ICON RECOGNITION AFT Rack #6
3 2 2 3
Thruster
C&C 13 14 Rack #7
Sensors 4 3
Engine
Reload Rack
Jump Engine
Reactor
Hangar
6 7
4
Reload Rack
3 2 2 2
3
Missile Rack
8
4 5
5
STARBOARD
3 3
6
5
PORT
5
3
4 4
5
3 4 4 3
PRIMARY
ICON RECOGNITION AFT
2 2
Thruster
C&C 13 14
Sensors 4 3
Engine
Jump Engine
Reactor
Hangar
6 7
4
Med Laser Cannon
3 2 2 2
3
Med Plasma Cannon
3 3 EA BREACHING POD
2 Cost: 40 Defense: 10/10
4 Thrust: 6 Offense: +0
STARBOARD
Armor: 3 Initiative: +9
No Weapons
6
5
PORT
5
3
4 4 HADES-CLASS
5 ASSAULT SHUTTLE
Cost: 30 Defense: 8/8
Thrust: 6 Offense: +3
4 4
Armor: 2 Initiative: +9
PRIMARY 1 Uni-Pulse Cannon
Rate of Fire: 1 per turn
ICON RECOGNITION
3 2 AFT 2 3 Range Penalty: -2 per hex
Thruster Damage: 1d6+4
C&C
11 12 Firing Arc:
Sensors
4 3
Engine
Jump Engine
Reactor
Hangar
4
Hvy Plasma Cannon
2 2 2
Med Plasma Cannon
8
2 3
5
STARBOARD
3 3
6
5
PORT
5
3
4 4
5
3 4 4 3
PRIMARY
ICON RECOGNITION AFT
2 2
Thruster
C&C 13 14
Sensors 4 3
Engine
Jump Engine
Reactor
Hangar
6 7
4
Railgun
3 2 2 2
3
Med Plasma Cannon
8
4 5
5
STARBOARD
3 3
7
5
PORT
5
4
5 5
5
3 4 4 3
ICON RECOGNITION
PRIMARY
Thruster 2 AFT 2
C&C 13 14
Sensors 4 3
Engine
Jump Engine
Reactor
Hangar 6 7
Hvy Pulse Cannon
4
3 2 3 2
3
Med Pulse Cannon
Interceptor
4 4 4 DESIGN and SCS by Richard L. Bax, 2011
PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE
Version 1: 2E/RLB Name:______________ Counter:____________
4 4
7
5
PORT
5
4
5 5
5
ICON RECOGNITION 3 4 4 3
Thruster
PRIMARY
C&C
2 AFT 2
Sensors
Engine 13 14
Hvy Laser Cannon
Jump Engine
4 3 Class: Laser
6
Modes: R, S
Damage: 4d10+20
Reactor Range Penalty: -1 per 3 hexes
Hangar Fire Control: +3/+2/-4
Intercept Rating: n/a
Rate of Fire: 1 per 4 turns
Heavy Bolter 6 7
Med Pulse Cannon
4
3 2 3 2
3
Med Plasma Cannon
5
PORT
5
4
5 5
5
ICON RECOGNITION 3 4 4 3
Thruster PRIMARY
C&C
2 AFT 2
Sensors
Engine 13 14
4 3
Jump Engine
Reactor
Hangar
Interceptor
4 4 4 DESIGN and SCS by Richard L. Bax, 2011
PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE
Hyperion Variant (Rare)
Version 1: 2E/RLB Name:______________ Counter:____________
16-17: Engine
18: Hangar FORWARD
19: Reactor
20: C & C ALL P-Beams
2
HANGAR
2 Shuttles Thrust: 3
7
Armor: 1 Defense: 8/10
6 6 10 11 12 5 8
2 2
6 Minesweeping Shuttles
Thrust: 3 Offense: +4 5 5
Armor: 1 Defense: 8/10 2 1 2
STARBOARD
7 6+4m
9
5
PORT
5
5
5 5
5
ICON RECOGNITION 3 4 4 3
Thruster PRIMARY MISSILES
C&C 2 AFT 2 Rack #1
Sensors
15 16
Engine Rack #2
4 3
Jump Engine
Reactor Reload Rack
Hangar
Reload Rack 4 5
Missile Rack
4
3 2 3 2
3
Med Pulse Cannon
Interceptor
4 4 4 DESIGN and SCS by Richard L. Bax, 2011
PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE
Hyperion Variant (Rare)
Version 1: 2E/RLB Name:______________ Counter:____________
7
6 9 10 11 5
A
A
8
1 2
5
STARBOARD
3 3
7
5
PORT
5
4
5 5
5
3 4 4 3
PRIMARY
ICON RECOGNITION
2 AFT 2
Thruster
C&C 14 15
Sensors 4 3
Engine
Jump Engine
Reactor
Hangar 5 6 7 8 MISSILES
Rack #1
Aegis Sensor Pod
2 2 4 2 2
2 3 2
Missile Rack Rack #2
Interceptor
4 4 4 DESIGN and SCS by Richard L. Bax, 2011
PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE
Hyperion Variant (Rare)
Version 1: 2E/RLB Name:______________ Counter:____________
6 8 9 10 5
2
1 5 2
4 5
STARBOARD
4 4
8
5
PORT
5
3 4 3
6 6
5
3 4 4 3
ICON RECOGNITION PRIMARY
Thruster 2 AFT 2
C&C
Sensors
13 14
Engine 5
Reactor 4
Hangar
4
Med Plasma Cannon
4 4 4
Med Pulse Cannon