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Terrain Type d20 Name Terrain Type Travel

Water
Water 1-3 Deep Water Water Impassable (x0)*
Desert 4-5 Barren Coastline Water/Desert Easy (x1)
Plains 6 - 10 Marsh Water/Plains Difficult (x0.5)
Forest 11 - 14 Swamp Water/Forest Difficult (x0.5)
Hills 15 - 17 High Coastline Water/Hills Easy (x1)
Mountains 18 - 20 Rocky Coastline Water/Mountains Very Difficult (x0.25)
Desert
Water 1-2 Barren Coastline Desert/Water Easy (x1)
Desert 3-6 Deep Desert Desert Very Difficult (x0.25)
Plains 7 - 10 Barren Plains Desert/Plains Easy (x1)
Forest 11 - 12 Dessicated Forest Desert/Forest Easy (x1)
Hills 13 - 16 Rocky Desert Desert/Hills Easy (x1)
Mountains 17 - 20 Barren Mountains Desert/Mountains Difficult (x0.5)
Plains
Water 1-4 Marsh Plains/Water Difficult (x0.5)
Desert 5-6 Barren Plains Plains/Desert Easy (x1)
Plains 7 - 11 Steppe Plains Easy (x1)
Forest 12 - 14 Light Forest Plains/Forest Easy (x1)
Hills 15 - 18 Low Hills Plains/Hills Easy (x1)
Mountains 19 - 20 Gentle Mountains Plains/Mountains Easy (x1)
Forest
Water 1-4 Swamp Forest/Water Difficult (x0.5)
Desert 5-6 Dessicated Forest Desert/Forest Easy (x1)
Plains 7 - 10 Light Forest Forest/Plains Easy (x1)
Forest 11 - 14 Deep Forest Forest Difficult (x0.5)
Hills 15 - 17 Forested Hills Forest/Hills Difficult (x0.5)
Mountains 18 - 20 Forested Mountains Forest/Mountains Difficult (x0.5)
Hills
Water 1-3 High Coastline Hills/Water Easy (x1)
Desert 4-5 Rocky Desert Hills/Desert Easy (x1)
Plains 6-9 Low Hills Hills/Plains Easy (x1)
Forest 10 - 12 Forested Hills Hills/Forest Difficult (x0.5)
Hills 13 - 16 High Hills Hills Difficult (x0.5)
Mountains 17 - 20 Foothills Hills/Mountains Difficult (x0.5)
Mountains
Water 1-2 Rocky Coastline Mountains/Water Very Difficult (x0.25)
Desert 3-6 Barren Mountain Mountains/Desert Difficult (x0.5)
Plains 7-9 Gentle Mountain Mountains/Plains Easy (x1)
Forest 10 - 12 Forested Mountains Mountains/Forest Difficult (x0.5)
Hills 13 - 16 Foothills Mountains/Hills Difficult (x0.5)
Mountains 17 - 20 Alpine Mountains Impassable (x0)
Navigation Food Water Resource

Very Difficult (DC 20) Adequate (DC 15) None Food


Easy (DC 10) Little (DC 20) Limited (DC 25) None
Easy (DC 10) Abundant (DC 10) Abundant (DC 10) Food
Difficult (DC 15) Little (DC 20) Adequate (DC 15) Wood
Easy (DC 10) Little (DC 20) Little (DC 20) Mine
Difficult (DC 15) Little (DC 20) Little (DC 20) Mine

Easy (DC 10) Little (DC 20) Limited (DC 25) None
Very Difficult (DC 20) Limited (DC 25) Limited (DC 25) None
Easy (DC 10) Little (DC 20) Little (DC 20) None
Difficult (DC 15) Little (DC 20) Little (DC 20) None
Difficult (DC 15) Little (DC 20) Limited (DC 25) Mine
Easy (DC 10) Little (DC 20) Limited (DC 25) Mine

Easy (DC 10) Abundant (DC 10) Abundant (DC 10) Food
Easy (DC 10) Little (DC 20) Little (DC 20) None
Easy (DC 10) Adequate (DC 15) Adequate (DC 15) Food
Easy (DC 10) Adequate (DC 15) Adequate (DC 15) Wood/Food
Easy (DC 10) Adequate (DC 15) Little (DC 20) Food
Easy (DC 10) Adequate (DC 15) Little (DC 20) Food/Mine

Difficult (DC 15) Little (DC 20) Adequate (DC 15) Wood
Difficult (DC 15) Little (DC 20) Little (DC 20) None
Easy (DC 10) Adequate (DC 15) Adequate (DC 15) Wood/Food
Very Difficult (DC 20) Abundant (DC 10) Abundant (DC 10) Wood
Difficult (DC 15) Abundant (DC 10) Adequate (DC 15) Mine/Wood
Very Difficult (DC 20) Abundant (DC 10) Adequate (DC 15) Mine/Wood

Easy (DC 10) Little (DC 20) Little (DC 20) Mine
Difficult (DC 15) Little (DC 20) Limited (DC 25) Mine
Easy (DC 10) Adequate (DC 15) Little (DC 20) Food
Difficult (DC 15) Abundant (DC 10) Adequate (DC 15) Mine/Wood
Difficult (DC 15) Little (DC 20) Little (DC 20) Mine
Difficult (DC 15) Little (DC 20) Little (DC 20) Mine

Difficult (DC 15) Little (DC 20) Little (DC 20) Mine
Easy (DC 10) Little (DC 20) Limited (DC 25) Mine
Easy (DC 10) Adequate (DC 15) Little (DC 20) Food/Mine
Very Difficult (DC 20) Abundant (DC 10) Adequate (DC 15) Mine/Wood
Difficult (DC 15) Little (DC 20) Little (DC 20) Mine
Very Difficult (DC 20) Little (DC 20) Limited (DC 25) None
Notes

Players with boats can travel through Deep Water


Very Easily (x1.5)
Terrain/Feature d20 T N F W Resource
Barren Coastline 11+
Village 1-5 ^ ^ ^
Ruins 6 - 12 ^ ^
River 13 - 16 v ^ Food
Lake 17- 18 v ^ Food
Magical 19
Roll Twice 20
Barren Mountains 13+
Village 1-3 ^ ^ ^
Ruins 4 - 10 ^ ^
River 11 v ^ Food
Lake 12 v ^ Food
Rockslide 13 - 14 v v
Cave 15 - 18 ^
Magical 19
Roll Twice 20
Barren Plains 10+
Village 1-5 ^ ^ ^
Ruins 6 - 11 ^ ^
River 12 - 15 v ^ Food
Lake 16 v ^ Food
Flooded 17 - 18 v v
Magical 19
Roll Twice 20
Deep Desert 17+
Village 1-4 ^ ^ ^
Ruins 5 - 16 ^ ^
Oasis 17 ^ ^
Magical 18 - 19
Roll Twice 20
Deep Forest 10+
Village 1-3 ^ ^ ^
Ruins 4-7 ^ ^
River 8 - 10 v ^ Food
Lake 11 - 12 v ^ Food
Burned 13 - 14 ^ v v
Overgrown 15 - 16 v v ^
Faerie Ring 17 ^ ^
Desolate 18 ^ v v v
Magical 19
Roll Twice 20
Deep Water 17+
Village 1-3 ^ ^ ^
Ruins 4 - 12 ^ ^
Overgrown 13 - 17 v v ^
Desolate 18 ^ v v v
Magical 19
Roll Twice 20
Foothills 10+
Village 1-4 ^ ^ ^
Ruins 5 - 10 ^ ^
River 11 - 13 v ^ Food
Lake 14 - 15 v ^ Food
Flooded 16 v v
Cave 17 ^
Desolate 18 ^ v v v
Magical 19
Roll Twice 20
Forested Hills 10+
Village 1-4 ^ ^ ^
Ruins 5-7 ^ ^
River 8-9 v ^ Food
Lake 10 - 11 v ^ Food
Flooded 12 v v
Burned 13 ^ v v
Overgrown 14 - 15 v v ^
Cave 16 ^
Faerie Ring 17 ^ ^
Desolate 18 ^ v v v
Magical 19
Roll Twice 20
Forested Mountains 12+
Village 1-4 ^ ^ ^
Ruins 5-7 ^
River 8-9 v ^ Food
Lake 10 v ^ Food
Flooded 11 v v
Burned 12 v v
Overgrown 13 v v ^
Rock Slide 14 v v
Cave 15 - 16 ^
Faerie Ring 17 ^ ^
Desolate 18 ^ v v v
Magical 19
Roll Twice 20
Gentle Mountains 9+
Village 1-5 ^ ^ ^
Ruins 6-9 ^ ^
River 10 - 12 v ^ Food
Lake 13 - 14 v ^ Food
Flooded 15 v v
Rock Slide 16 v v
Cave 17 ^
Desolate 18 ^ v v v
Magical 19
Roll Twice 20
High Coastline 12+
Village 1-3 ^ ^ ^
Ruins 4-7 ^ ^
River 8 - 10 v ^ Food
Lake 11 - 12 v ^ Food
Flooded 13 v v
Rock Slide 14 v v
Cave 15 - 17 ^
Desolate 18 ^ v v v
Magical 19
Roll Twice 20
High Hills 13+
Village 1-4 ^ ^ ^
Ruins 5-9 ^ ^
River 10 - 12 v ^ Food
Lake 13 - 14 v ^ Food
Flooded 15 v v
Rock Slide 16 v v
Cave 17 ^
Desolate 18 ^ v v v
Magical 19
Roll Twice 20
Light Forest 9+
Village 1-5 ^ ^ ^
Ruins 6-8 ^ ^
River 9 - 11 v ^ Food
Lake 12 - 13 v ^ Food
Flooded 14 v v
Burned 15 ^ v v
Overgrown 16 v v ^
Faerie Ring 17 ^ ^
Desolate 18 ^ v v v
Magical 19
Roll Twice 20
Low Hills 10+
Village 1-4 ^ ^ ^
Ruins 5 - 10 ^ ^
River 11 - 13 v ^ Food
Lake 14 - 15 v ^ Food
Flooded 16 v v
Cave 17 ^
Desolate 18 ^ v v v
Magical 19
Roll Twice 20
Marsh 10+
Village 1-3 ^ ^ ^
Ruins 4-7 ^ ^
River 8 - 12 v ^ Food
Lake 13 - 15 v ^ Food
Flooded 16 - 18 v v
Magical 19
Roll Twice 20
Oasis 13+
Village 1-5 ^ ^ ^
Ruins 6-9 ^ ^
River 10 - 11 v ^ Food
Lake 12 - 13 v ^ Food
Flooded 14 v v
Burned 15 ^ v v
Overgrown 16 v v ^
Faerie Ring 17 ^ ^
Desolate 18 ^ v v v
Magical 19
Roll Twice 20
Rocky Coastline 11+
Village 1-2 ^ ^ ^
Ruins 3-7 ^ ^
River 8 - 10 v ^ Food
Lake 11 - 12 v ^ Food
Flooded 13 v v
Cave 14 - 17 ^
Desolate 18 ^ v v v
Magical 19
Roll Twice 20
Rocky Desert 11+
Village 1-5 ^ ^ ^
Ruins 6 - 12 ^ ^
River 13 - 14 v ^ Food
Lake 15 v ^ Food
Flooded 16 v v
Cave 17 - 18 ^
Magical 19
Roll Twice 20
Steppe 10+
Village 1-5 ^ ^ ^
Ruins 4-9 ^ ^
River 10 - 13 v ^ Food
Lake 14 - 16 v ^ Food
Flooded 17 v v
Desolate 18 ^ v v v
Magical 19
Roll Twice 20
Swamp 11+
Village 1-3 ^ ^ ^
Ruins 4-7 ^ ^
River 8-9 v ^ Food
Lake 10 - 11 v ^ Food
Flooded 12 - 13 v v
Burned 14 ^ v v
Overgrown 15 - 16 v v ^
Faerie Ring 17 ^ ^
Desolate 18 ^ v v v
Magical 19
Roll Twice 20
Description
You happen upon a village. Roll a d6 to determine the village's disposition (1 or 4:
Hostile. 2 or 5:
You discover Friendly.
some 3 or
ancient 6: Neutral.).
ruins, ravagedOnce
by thedisposition
environmentis determined,
and reclaimed determine
by
the race that is present there.
nature. Roll a d6 to determine it's location (1 or 4: Above Ground. 2 or 5: Below
North-South.
Ground. 3 or 6:2 or 6: East-West. 3 or 7: North East-South West. 4 or 8: North West-
Insubstantial).
South
You find yourself on the(Low:
East.) and width shoreNarrow.
of a lake.High:
Roll Wide.)
a d6 to Adjacent
determine hexes must
it's size (1have
or 4:a4river
x4
miles. 2 or 5: 6 x 6 miles. 3 or 6: 8 x 8 miles.) and depth (Odd: Shallow. Even: Deep.).
Magic has made its mark on the land. Determine what happens in the area.
Roll twice on the feature table, ignoring 20.
You happen upon a village. Roll a d6 to determine the village's disposition (1 or 4:
Hostile. 2 or 5:
You discover Friendly.
some 3 or
ancient 6: Neutral.).
ruins, ravagedOnce
by thedisposition
environmentis determined,
and reclaimed determine
by
the race that is present there.
nature. Roll a d6 to determine it's location (1 or 4: Above Ground. 2 or 5: Below
North-South.
Ground. 3 or 6:2 or 6: East-West. 3 or 7: North East-South West. 4 or 8: North West-
Insubstantial).
South
You find yourself on the(Low:
East.) and width shoreNarrow.
of a lake.High:
Roll Wide.)
a d6 to Adjacent
determine hexes must
it's size (1have
or 4:a4river
x4
miles. 2 or 5: 6 x 6 miles. 3 or 6: 8 x 8 miles.) and depth (Odd: Shallow. Even:
You notice that the area you are travelling through is blocked by the remains of a Deep.).
rockslide.
You find a cave. Roll a d6 to determine its size (1: Small. 2 or 3: Medium. 4: Large. 5:
Huge. 6: Gargantuan.)
Magic has made its mark on the land. Determine what happens in the area.
Roll twice on the feature table, ignoring 20.
You happen upon a village. Roll a d6 to determine the village's disposition (1 or 4:
Hostile. 2 or 5:
You discover Friendly.
some 3 or
ancient 6: Neutral.).
ruins, ravagedOnce
by thedisposition
environmentis determined,
and reclaimed determine
by
the race that is present there.
nature. Roll a d6 to determine it's location (1 or 4: Above Ground. 2 or 5: Below
North-South.
Ground. 3 or 6:2 or 6: East-West. 3 or 7: North East-South West. 4 or 8: North West-
Insubstantial).
South
You find yourself on the(Low:
East.) and width shoreNarrow.
of a lake.High:
Roll Wide.)
a d6 to Adjacent
determine hexes must
it's size (1have
or 4:a4river
x4
miles. 2 or 5: 6 x 6 miles. 3 or 6: 8 x 8 miles.) and depth (Odd: Shallow. Even: Deep.).
You find that the area is flooded. Travel will be more difficult until the flooding has
subsided.
Magic has made its mark on the land. Determine what happens in the area.
Roll twice on the feature table, ignoring 20.
You happen upon a village. Roll a d6 to determine the village's disposition (1 or 4:
Hostile. 2 or 5:
You discover Friendly.
some 3 or
ancient 6: Neutral.).
ruins, ravagedOnce
by thedisposition
environmentis determined, determine
and reclaimed by
the race that is present there.
nature. Roll a d6 to determine it's location (1 or 4: Above Ground. 2 or 5: Below
You find 3anoroasis
Ground. amongst the dunes. An oasis can provide you with food and water,
6: Insubstantial).
but not for extended periods of time.
Magic has made its mark on the land. Determine what happens in the area.
Roll twice on the feature table, ignoring 20.
You happen upon a village. Roll a d6 to determine the village's disposition (1 or 4:
Hostile. 2 or 5:
You discover Friendly.
some 3 or
ancient 6: Neutral.).
ruins, ravagedOnce
by thedisposition
environmentis determined,
and reclaimed determine
by
the race that is present there.
nature. Roll a d6 to determine it's location (1 or 4: Above Ground. 2 or 5: Below
North-South.
Ground. 3 or 6:2 or 6: East-West. 3 or 7: North East-South West. 4 or 8: North West-
Insubstantial).
South
You find yourself on the(Low:
East.) and width shoreNarrow.
of a lake.High:
Roll Wide.)
a d6 to Adjacent
determine hexes must
it's size (1have
or 4:a4river
x4
miles. 2 or 5: 6 x 6 miles. 3 or 6: 8 x 8 miles.) and depth (Odd: Shallow. Even: Deep.).
You see that the area has been burned, by natural or unnatural causes you can't tell.
You find that the area you are travelling through has grown wild, either through
natural or magical
You happen upon ameans.
ring of toadstools. If the players step into the ring on a full moon,
they can teleport to another faerie ring randomly.
The land is scarred and broken, cracked and torn from some previous event.
Magic has made its mark on the land. Determine what happens in the area.
Roll twice on the feature table, ignoring 20.
You happen upon a village. Roll a d6 to determine the village's disposition (1 or 4:
Hostile. 2 or 5:
You discover Friendly.
some 3 or
ancient 6: Neutral.).
ruins, ravagedOnce
by thedisposition
environmentis determined, determine
and reclaimed by
the race that is present there.
nature. Roll a d6 to determine it's location (1 or 4: Above Ground. 2 or 5: Below
You find 3that
Ground. theInsubstantial).
or 6: area you are travelling through has grown wild, either through
natural or magical means.
The land is scarred and broken, cracked and torn from some previous event.
Magic has made its mark on the land. Determine what happens in the area.
Roll twice on the feature table, ignoring 20.
You happen upon a village. Roll a d6 to determine the village's disposition (1 or 4:
Hostile. 2 or 5:
You discover Friendly.
some 3 or
ancient 6: Neutral.).
ruins, ravagedOnce
by thedisposition
environmentis determined,
and reclaimed determine
by
the race that is present there.
nature. Roll a d6 to determine it's location (1 or 4: Above Ground. 2 or 5: Below
North-South.
Ground. 3 or 6:2 or 6: East-West. 3 or 7: North East-South West. 4 or 8: North West-
Insubstantial).
South
You find yourself on the(Low:
East.) and width shoreNarrow.
of a lake.High:
Roll Wide.)
a d6 to Adjacent
determine hexes must
it's size (1have
or 4:a4river
x4
miles. 2 or 5: 6 x 6 miles. 3 or 6: 8 x 8 miles.) and depth (Odd: Shallow. Even: Deep.).
You find that the area is flooded. Travel will be more difficult until the flooding has
subsided.
You find a cave. Roll a d6 to determine its size (1: Small. 2 or 3: Medium. 4: Large. 5:
Huge. 6: Gargantuan.)
The land is scarred and broken, cracked and torn from some previous event.
Magic has made its mark on the land. Determine what happens in the area.
Roll twice on the feature table, ignoring 20.
You happen upon a village. Roll a d6 to determine the village's disposition (1 or 4:
Hostile. 2 or 5:
You discover Friendly.
some 3 or
ancient 6: Neutral.).
ruins, ravagedOnce
by thedisposition
environmentis determined,
and reclaimed determine
by
the race that is present there.
nature. Roll a d6 to determine it's location (1 or 4: Above Ground. 2 or 5: Below
North-South.
Ground. 3 or 6: 2 or 6: East-West. 3 or 7: North East-South West. 4 or 8: North West-
Insubstantial).
South
You find yourself on the(Low:
East.) and width shoreNarrow.
of a lake.High:
Roll Wide.)
a d6 to Adjacent
determine hexes must
it's size (1have
or 4:a4river
x4
miles. 2 or 5: 6 x 6 miles. 3 or 6: 8 x 8 miles.) and depth (Odd: Shallow. Even:
You find that the area is flooded. Travel will be more difficult until the flooding hasDeep.).
subsided.
You see that the area has been burned, by natural or unnatural causes you can't tell.
You find that the area you are travelling through has grown wild, either through
natural
You findor magical
a cave. Rollmeans.
a d6 to determine its size (1: Small. 2 or 3: Medium. 4: Large. 5:
Huge. 6: Gargantuan.)
You happen upon a ring of toadstools. If the players step into the ring on a full moon,
they can teleport to another faerie ring randomly.
The land is scarred and broken, cracked and torn from some previous event.
Magic has made its mark on the land. Determine what happens in the area.
Roll twice on the feature table, ignoring 20.
You happen upon a village. Roll a d6 to determine the village's disposition (1 or 4:
Hostile. 2 or 5:
You discover Friendly.
some 3 or
ancient 6: Neutral.).
ruins, ravagedOnce
by thedisposition
environmentis determined,
and reclaimed determine
by
the race that is present there.
nature. Roll a d6 to determine it's location (1 or 4: Above Ground. 2 or 5: Below
North-South.
Ground. 3 or 6:2 or 6: East-West. 3 or 7: North East-South West. 4 or 8: North West-
Insubstantial).
South
You find yourself on the(Low:
East.) and width shoreNarrow.
of a lake.High:
Roll Wide.)
a d6 to Adjacent
determine hexes must
it's size (1have
or 4:a4river
x4
miles. 2 or 5: 6 x 6 miles. 3 or 6: 8 x 8 miles.) and depth (Odd: Shallow. Even: Deep.).
You find that the area is flooded. Travel will be more difficult until the flooding has
subsided.
You see that the area has been burned, by natural or unnatural causes you can't tell.
You find that the area you are travelling through has grown wild, either through
natural or magical
You notice that the means.
area you are travelling through is blocked by the remains of a
rockslide.
You find a cave. Roll a d6 to determine its size (1: Small. 2 or 3: Medium. 4: Large. 5:
Huge. 6: Gargantuan.)
You happen upon a ring of toadstools. If the players step into the ring on a full moon,
they can teleport to another faerie ring randomly.
The land is scarred and broken, cracked and torn from some previous event.
Magic has made its mark on the land. Determine what happens in the area.
Roll twice on the feature table, ignoring 20.
You happen upon a village. Roll a d6 to determine the village's disposition (1 or 4:
Hostile. 2 or 5:
You discover Friendly.
some 3 or
ancient 6: Neutral.).
ruins, ravagedOnce
by thedisposition
environmentis determined,
and reclaimed determine
by
the race that is present there.
nature. Roll a d6 to determine it's location (1 or 4: Above Ground. 2 or 5: Below
North-South.
Ground. 3 or 6:2 or 6: East-West. 3 or 7: North East-South West. 4 or 8: North West-
Insubstantial).
South
You find yourself on the(Low:
East.) and width shoreNarrow.
of a lake.High:
Roll Wide.)
a d6 to Adjacent
determine hexes must
it's size (1have
or 4:a4river
x4
miles. 2 or 5: 6 x 6 miles. 3 or 6: 8 x 8 miles.) and depth (Odd: Shallow. Even: Deep.).
You find that the area is flooded. Travel will be more difficult until the flooding has
subsided.
You notice that the area you are travelling through is blocked by the remains of a
rockslide.
You find a cave. Roll a d6 to determine its size (1: Small. 2 or 3: Medium. 4: Large. 5:
Huge. 6: Gargantuan.)
The land is scarred and broken, cracked and torn from some previous event.
Magic has made its mark on the land. Determine what happens in the area.
Roll twice on the feature table, ignoring 20.
You happen upon a village. Roll a d6 to determine the village's disposition (1 or 4:
Hostile. 2 or 5:
You discover Friendly.
some 3 or
ancient 6: Neutral.).
ruins, ravagedOnce
by thedisposition
environmentis determined,
and reclaimed determine
by
the race that is present there.
nature. Roll a d6 to determine it's location (1 or 4: Above Ground. 2 or 5: Below
North-South.
Ground. 3 or 6:2 or 6: East-West. 3 or 7: North East-South West. 4 or 8: North West-
Insubstantial).
South
You find yourself on the(Low:
East.) and width shoreNarrow.
of a lake.High:
Roll Wide.)
a d6 to Adjacent
determine hexes must
it's size (1have
or 4:a4river
x4
miles. 2 or 5: 6 x 6 miles. 3 or 6: 8 x 8 miles.) and depth (Odd: Shallow. Even: Deep.).
You find that the area is flooded. Travel will be more difficult until the flooding has
subsided.
You notice that the area you are travelling through is blocked by the remains of a
rockslide.
You find a cave. Roll a d6 to determine its size (1: Small. 2 or 3: Medium. 4: Large. 5:
Huge. 6: Gargantuan.)
The land is scarred and broken, cracked and torn from some previous event.
Magic has made its mark on the land. Determine what happens in the area.
Roll twice on the feature table, ignoring 20.
You happen upon a village. Roll a d6 to determine the village's disposition (1 or 4:
Hostile. 2 or 5:
You discover Friendly.
some 3 or
ancient 6: Neutral.).
ruins, ravagedOnce
by thedisposition
environmentis determined,
and reclaimed determine
by
the race that is present there.
nature. Roll a d6 to determine it's location (1 or 4: Above Ground. 2 or 5: Below
North-South.
Ground. 3 or 6:2 or 6: East-West. 3 or 7: North East-South West. 4 or 8: North West-
Insubstantial).
South
You find yourself on the(Low:
East.) and width shoreNarrow.
of a lake.High:
Roll Wide.)
a d6 to Adjacent
determine hexes must
it's size (1have
or 4:a4river
x4
miles. 2 or 5: 6 x 6 miles. 3 or 6: 8 x 8 miles.) and depth (Odd: Shallow. Even: Deep.).
You find that the area is flooded. Travel will be more difficult until the flooding has
subsided.
You notice that the area you are travelling through is blocked by the remains of a
rockslide.
You find a cave. Roll a d6 to determine its size (1: Small. 2 or 3: Medium. 4: Large. 5:
Huge. 6: Gargantuan.)
The land is scarred and broken, cracked and torn from some previous event.
Magic has made its mark on the land. Determine what happens in the area.
Roll twice on the feature table, ignoring 20.
You happen upon a village. Roll a d6 to determine the village's disposition (1 or 4:
Hostile. 2 or 5:
You discover Friendly.
some 3 or
ancient 6: Neutral.).
ruins, ravagedOnce
by thedisposition
environmentis determined, determine
and reclaimed by
the race that is present there.
nature. Roll a d6 to determine it's location (1 or 4: Above Ground. 2 or 5: Below
North-South.
Ground. 3 or 6:2 or 6: East-West. 3 or 7: North East-South West. 4 or 8: North West-
Insubstantial).
South East.) and width (Low: Narrow. High: Wide.) Adjacent hexes must have a river
You find yourself on the shore of a lake. Roll a d6 to determine it's size (1 or 4: 4 x 4
miles. 2 or
You find 5: the
that 6x6 miles.
area 3 or 6: 8Travel
is flooded. x 8 miles.) and
will be depth
more (Odd:until
difficult Shallow. Even: Deep.).
the flooding has
subsided.
You see that the area has been burned, by natural or unnatural causes you can't tell.
You find that the area you are travelling through has grown wild, either through
natural or magical
You happen upon ameans.
ring of toadstools. If the players step into the ring on a full moon,
they can teleport to another faerie ring randomly.
The land is scarred and broken, cracked and torn from some previous event.
Magic has made its mark on the land. Determine what happens in the area.
Roll twice on the feature table, ignoring 20.
You happen upon a village. Roll a d6 to determine the village's disposition (1 or 4:
Hostile. 2 or 5:
You discover Friendly.
some 3 or
ancient 6: Neutral.).
ruins, ravagedOnce
by thedisposition
environmentis determined,
and reclaimed determine
by
the race that is present there.
nature. Roll a d6 to determine it's location (1 or 4: Above Ground. 2 or 5: Below
North-South.
Ground. 3 or 6:2 or 6: East-West. 3 or 7: North East-South West. 4 or 8: North West-
Insubstantial).
South
You find yourself on the(Low:
East.) and width shoreNarrow.
of a lake.High:
Roll Wide.)
a d6 to Adjacent
determine hexes must
it's size (1have
or 4:a4river
x4
miles. 2 or 5: 6 x 6 miles. 3 or 6: 8 x 8 miles.) and depth (Odd: Shallow. Even: Deep.).
You find that the area is flooded. Travel will be more difficult until the flooding has
subsided.
You find a cave. Roll a d6 to determine its size (1: Small. 2 or 3: Medium. 4: Large. 5:
Huge. 6: Gargantuan.)
The land is scarred and broken, cracked and torn from some previous event.
Magic has made its mark on the land. Determine what happens in the area.
Roll twice on the feature table, ignoring 20.
You happen upon a village. Roll a d6 to determine the village's disposition (1 or 4:
Hostile. 2 or 5:
You discover Friendly.
some 3 or
ancient 6: Neutral.).
ruins, ravagedOnce
by thedisposition
environmentis determined,
and reclaimed determine
by
the race that is present there.
nature. Roll a d6 to determine it's location (1 or 4: Above Ground. 2 or 5: Below
North-South.
Ground. 3 or 6:2 or 6: East-West. 3 or 7: North East-South West. 4 or 8: North West-
Insubstantial).
South
You find yourself on the(Low:
East.) and width shoreNarrow.
of a lake.High:
Roll Wide.)
a d6 to Adjacent
determine hexes must
it's size (1have
or 4:a4river
x4
miles. 2 or 5: 6 x 6 miles. 3 or 6: 8 x 8 miles.) and depth (Odd: Shallow. Even: Deep.).
You find that the area is flooded. Travel will be more difficult until the flooding has
subsided.
Magic has made its mark on the land. Determine what happens in the area.
Roll twice on the feature table, ignoring 20.
You happen upon a village. Roll a d6 to determine the village's disposition (1 or 4:
Hostile. 2 or 5:
You discover Friendly.
some 3 or
ancient 6: Neutral.).
ruins, ravagedOnce
by thedisposition
environmentis determined,
and reclaimed determine
by
the race that is present there.
nature. Roll a d6 to determine it's location (1 or 4: Above Ground. 2 or 5: Below
North-South.
Ground. 3 or 6:2 or 6: East-West. 3 or 7: North East-South West. 4 or 8: North West-
Insubstantial).
South
You find yourself on the(Low:
East.) and width shoreNarrow.
of a lake.High:
Roll Wide.)
a d6 to Adjacent
determine hexes must
it's size (1have
or 4:a4river
x4
miles. 2 or 5: 6 x 6 miles. 3 or 6: 8 x 8 miles.) and depth (Odd: Shallow. Even: Deep.).
You find that the area is flooded. Travel will be more difficult until the flooding has
subsided.
You see that the area has been burned, by natural or unnatural causes you can't tell.
You find that the area you are travelling through has grown wild, either through
natural or magical
You happen upon ameans.
ring of toadstools. If the players step into the ring on a full moon,
they can teleport to another faerie ring randomly.
The land is scarred and broken, cracked and torn from some previous event.
Magic has made its mark on the land. Determine what happens in the area.
Roll twice on the feature table, ignoring 20.
You happen upon a village. Roll a d6 to determine the village's disposition (1 or 4:
Hostile. 2 or 5:
You discover Friendly.
some 3 or
ancient 6: Neutral.).
ruins, ravagedOnce
by thedisposition
environmentis determined, determine
and reclaimed by
the race that is present there.
nature. Roll a d6 to determine it's location (1 or 4: Above Ground. 2 or 5: Below
Ground. 3 or 6: Insubstantial).
North-South. 2 or 6: East-West. 3 or 7: North East-South West. 4 or 8: North West-
South East.)
You find and width
yourself on the(Low:
shoreNarrow.
of a lake.High:
Roll Wide.)
a d6 to Adjacent
determine hexes must
it's size (1have
or 4:a4river
x4
miles. 2 or
You find 5: the
that 6x6 miles.
area 3 or 6: 8Travel
is flooded. x 8 miles.) and
will be depth
more (Odd:until
difficult Shallow. Even: Deep.).
the flooding has
subsided.
You find a cave. Roll a d6 to determine its size (1: Small. 2 or 3: Medium. 4: Large. 5:
Huge. 6: Gargantuan.)
The land is scarred and broken, cracked and torn from some previous event.
Magic has made its mark on the land. Determine what happens in the area.
Roll twice on the feature table, ignoring 20.
You happen upon a village. Roll a d6 to determine the village's disposition (1 or 4:
Hostile. 2 or 5:
You discover Friendly.
some 3 or
ancient 6: Neutral.).
ruins, ravagedOnce
by thedisposition
environmentis determined,
and reclaimed determine
by
the race that is present there.
nature. Roll a d6 to determine it's location (1 or 4: Above Ground. 2 or 5: Below
North-South.
Ground. 3 or 6:2 or 6: East-West. 3 or 7: North East-South West. 4 or 8: North West-
Insubstantial).
South
You find yourself on the(Low:
East.) and width shoreNarrow.
of a lake.High:
Roll Wide.)
a d6 to Adjacent
determine hexes must
it's size (1have
or 4:a4river
x4
miles. 2 or 5: 6 x 6 miles. 3 or 6: 8 x 8 miles.) and depth (Odd: Shallow. Even: Deep.).
You find that the area is flooded. Travel will be more difficult until the flooding has
subsided.
You find a cave. Roll a d6 to determine its size (1: Small. 2 or 3: Medium. 4: Large. 5:
Huge. 6: Gargantuan.)
Magic has made its mark on the land. Determine what happens in the area.
Roll twice on the feature table, ignoring 20.
You happen upon a village. Roll a d6 to determine the village's disposition (1 or 4:
Hostile. 2 or 5:
You discover Friendly.
some 3 or
ancient 6: Neutral.).
ruins, ravagedOnce
by thedisposition
environmentis determined,
and reclaimed determine
by
the race that is present there.
nature. Roll a d6 to determine it's location (1 or 4: Above Ground. 2 or 5: Below
North-South.
Ground. 3 or 6:2 or 6: East-West. 3 or 7: North East-South West. 4 or 8: North West-
Insubstantial).
South
You find yourself on the(Low:
East.) and width shoreNarrow.
of a lake.High:
Roll Wide.)
a d6 to Adjacent
determine hexes must
it's size (1have
or 4:a4river
x4
miles. 2 or 5: 6 x 6 miles. 3 or 6: 8 x 8 miles.) and depth (Odd: Shallow. Even: Deep.).
You find that the area is flooded. Travel will be more difficult until the flooding has
subsided.
The land is scarred and broken, cracked and torn from some previous event.
Magic has made its mark on the land. Determine what happens in the area.
Roll twice on the feature table, ignoring 20.
You happen upon a village. Roll a d6 to determine the village's disposition (1 or 4:
Hostile. 2 or 5:
You discover Friendly.
some 3 or
ancient 6: Neutral.).
ruins, ravagedOnce
by thedisposition
environmentis determined,
and reclaimed determine
by
the race that is present there.
nature. Roll a d6 to determine it's location (1 or 4: Above Ground. 2 or 5: Below
North-South.
Ground. 3 or 6:2 or 6: East-West. 3 or 7: North East-South West. 4 or 8: North West-
Insubstantial).
South
You find yourself on the(Low:
East.) and width shoreNarrow.
of a lake.High:
Roll Wide.)
a d6 to Adjacent
determine hexes must
it's size (1have
or 4:a4river
x4
miles. 2 or 5: 6 x 6 miles. 3 or 6: 8 x 8 miles.) and depth (Odd: Shallow. Even: Deep.).
You find that the area is flooded. Travel will be more difficult until the flooding has
subsided.
You see that the area has been burned, by natural or unnatural causes you can't tell.
You find that the area you are travelling through has grown wild, either through
natural or magical
You happen upon ameans.
ring of toadstools. If the players step into the ring on a full moon,
they can teleport to another faerie ring randomly.
The land is scarred and broken, cracked and torn from some previous event.
Magic has made its mark on the land. Determine what happens in the area.
Roll twice on the feature table, ignoring 20.
Hex Hex Type Terrain From Hex T N F W Resource
0000
0001
0002
0003
0004
0005
0006
0007
0008
0009
0010
0100
0101
0102
0103
0104
0105
0106
0107
0108
0109
0200
0201
0202
0203
0204
0205
0206
0207
0208
0209
0210
0300
0301
0302
0303
0304
0305
0306
0307
0308
0309
0400
0401
0402
0403
0404
0405
0406
0407
0408
0409
0410
0500
0501
0502
0503
0504
0505
0506
0507
0508
0509
0600
0601
0602
0603
0604
0605
0606
0607
0608
0609
0610
0700
0701
0702
0703
0704
0705
0706
0707
0708
0709
0800
0801
0802
0803
0804
0805
0806
0807
0808
0809
0810
Feature 1 (NW) Feature 2 (NE) Feature 3 (SW) Feature 4 (SE)

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