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Instructional Software

Lesson Idea Name: Money Time!


Content Area: Math
Grade Level(s): 2th grade

Content Standard Addressed:


MGSE2.MD.8 Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using $
and ¢ symbols appropriately. Example: If you have 2 dimes and 3 pennies, how many cents do you have?
Element: Students will see how money is being applied in a situation and use math facts to find a solution.

Technology Standard Addressed: 3 – Knowledge Constructor

Selected Technology Tool: BrainPop.com

URL(s) to support the lesson (if applicable):


https://www.brainpop.com/math/dataanalysis/comparingprices/

Type of Instructional Software:

☐ Drill and Practice ☒ Tutorial ☐ Simulation ☐ Instructional Game ☐ e-books/e-references

Features of this software (check all that apply):

☐ Assessment Monitoring/Reporting
☐ Allows teacher to create customized lessons for students
☐ Multi-user or collaborative functions with others in the class
☐ Multi-user or collaborative with others outside the class
☒ Accessible to students beyond the school day
☒ Accessible via mobile devices
☒ Multiple languages
☒ Safety, security and/or privacy features

Bloom’s Taxonomy Level(s):

☒ Remembering ☒ Understanding ☐ Applying ☐ Analyzing ☐ Evaluating ☐ Creating

Levels of Technology Integration (LoTi Level):

☐ Level 1: Awareness ☐ Level 2: Exploration ☒ Level 3: Infusion ☐ Level 4: Integration

☐ Level 5: Expansion ☐ Level 6: Refinement


Universal Design for Learning (UDL):
BrainPop videos provide visual representations of information and closed captioning which can help with
reading and those who need it. Parents can access these videos which increases their knowledge of what is being
taught in the classroom. In the computer lab headphones can be given to student so they can listen to the video
without bothering anyone else around them. The videos can also be re-winded so students can review
information for better remembering and understanding. Students can also participate in a graded quiz or play
an educational game to further enrich the experience.

Lesson idea implementation:


The BrainPop video will be used to show an example of adding and subtracting money to find the difference
in prices. The teacher will lead a discussion on reviewing the money math facts them implementing them on a
broader scale with real world examples. After watching the video, students will complete word problems to find
and compare prices of different items. They may work alone or with a partner on these word problems. After
working on some example problems students will get into groups to come up with a product and two different
purchasing options for the product. The students will make flyers or posters to advertise the product showing
the advantages of the two different price points. The projects will be put up in front of the class and the whole
group can discuss the pros and cons of each deal the groups came up with and discuss which might be the better
deal.
The projects can be graded based on a rubric. Classroom conversations are encouraged and help with
monitoring the students progress. A final observation of the students understanding of using money could be to
have questions about this concept on a test or quiz.
Reflective Practice:
Students should be provided with physical examples of money while working in class on these projects
to give them visual representation of the concepts that are being discussed. They could also be encouraged
to draw out different coins or money to help them visualize the process. Parents can access the information
learned in class by viewing the video and the other information on BrainPop and by seeing the projects
displayed in the school.
To enhance the learning process students could talk to a banker or a financial advisor in class. The students
could also do an extended budgeting project and use the products in their budget.

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