Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
PE 103
MOVEMENT ENHANCEMENT
REFLECTION PAPER
Submitted By:
Vilanoba Phillip C.
Group No. 1
P4
T 9:00am-11:00am
Submitted To:
(PE Teacher)
Interactive Video Games in Physical Education
I. Summary
II. Reflection
This article is all about the exercise machines with a video screen are nothing new.
Many health clubs currently provide interactive rowing machines where you compete
against a virtual opponent and stationary bicycles with screens showing your lap speed.
The most recent and, possibly, most advanced form of virtual reality exercise machines
is the Cateye Gamebike ($350-$2,300), which operates with a Playstation.
Introducing such technology requires extensive research and planning. Once a
technology has been considered useful and has been acquired and integrated into the
curriculum, a teacher must consider the best way to implement it within the class
routine. Given the expense of some of these technologies and the typically limited
physical education budget, a common approach is to purchase one or a few of the
technology items. However, there are still ways to make effective use of the technology
while keeping the entire class actively engaged. Teachers can use a host of strategies
when implementing technology into their curriculum. A common strategy is to have as
many students as possible actively engaged with the technology, with additional
students following along in simulation exercises.
The article can be relate in real life situations because 21 st century has more
advance technologies than before. The example of this is the Cybex Trazer, the player
wears an infrared transmitter belt that allows them to become the animated character on
the television screen. The player selects one of several video games, stands in front of
the television, and then physically moves forward, backward, right, or left to play the
game. Game play involves anything from lateral movements, to catching virtual balls
falling from the sky, to avoiding virtual trap doors by jumping. Cybex Trazer has created
software designed specifically for motor skill testing, exercise, and sport performance
training. The software can be modified to meet the needs, goals, and capabilities of any
individual user regardless of age. Because of this the people can enjoy videogames
while exercising their muscle also developed by playing in this video games.
III. Reference:
May/June 2007 Interactive Video Games in Physical Education JOPERD •
Volume 78 No. 5 •