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Behavioural Modelling
1. Structural
2. Interactions,
3. Use Cases,
4. Use Case Diagrams,
5. Interaction Diagrams,
6. Activity Diagrams
Messages
• A message is the specification of a communication among objects that conveys
information with the expectation that activity will ensue. The receipt of a message
instance may be considered an instance of an event.
• When you pass a message, the action that results is an executable statement that
forms an abstraction of a computational procedure. An action may result in a change in
state.