Keep in mind that ignoring human needs is Maslow’s approach to identifying human
not a history needs can help
we are doomed to repeat. Through our us understand our goals when designing designs, we can see interfaces. We could and connect with other human beings. certainly live contented lives meeting only So where do we start? Well, like any good the bottom three user experience strata of the needs pyramid—physiological designer, we begin by understanding the comfort, safety, needs of the people and belonging. But it’s in that top layer that we’re designing for. we can live a truly HELLO, MASLOW fulfilled life. In the 1950s and 60s, the American Interface design is design for humans. What psychologist Abraham if we translated Maslow discovered something that we all Maslow’s model of human needs into the knew but had yet to needs of our put into words: no matter our age, gender, users? It might look something like this (fig race, or station in 1.3): usable life, we all have basic needs that must be met. pleasurable Maslow illustrated missing his ideas in a pyramid he called the Hierarchy reliable of Needs functional (fig 1.2). Fig 1.3: We can remap Maslow’s Hierarchy of Needs to the needs of our users. selfactualization esteem GETTING THE BASICS RIGHT For a user’s needs to be met, an interface love/belonging must be functional. safetyMaslow stressed that the physiological If the user can’t complete a task, they needs at the base certainly won’t spend of this hierarchy must be met first. The need much time with an application. Remember to breathe, eat, when Apple released sleep, and answer the call of nature trump all Ping? It was their attempt at building a social other needs in network our life. From there, we need a sense of around your iTunes music library. It was a safety. We can’t be pretty big flop, in happy if we fear bodily harm, loss of family, part because you couldn’t share a song with property, or a friends on Twitter job. Next, we need a sense of belonging. We or Facebook. After users learned that the need to feel loved new system lacked and intimately connected to other humans. basic features, most didn’t return. This helps us get The interface must be reliable. There was a to the next level: a sense of self, a respect for stretch of time others, and the when early Twitter adopters learned to hate confidence we need to excel in life. At the top the “fail whale,” of Maslow’s shown when the server was down or over pyramid is a broad, but important category— capacity. If the web self-actualization. server drops out intermittently, or the Once all other needs are met, we can fulfill service is otherwise our need to be creative, unreliable, a user will leave. to solve problems, and to follow a moral code An interface must be usable. It should be to serve relatively easy to others. learn to perform basic tasks quickly, without a lot of relearning. Ever tried to book a flight online? If you have, I’d bet a five spot that expletives tripped across your tongue while each page loaded. You’re not alone. Fortunately, Hipmunk (http:// hipmunk.com) is setting a new bar for online travel booking. Historically, usability has been the zenith of interface design. Isn’t that a bit depressing? If you can make a usable interface, you’re doing well in our industry. Imagine if we used that stick to measure success in the auto industry. By that standard, we’d be swooning over the 1978 AMC Pacer. Many websites and applications are creating an even better experience. They’re redrawing the hierarchy of needs to include a new top tier with pleasure, fun, joy, and delight. What if an interface could help you complete a critical task and put a smile on your face? Well, that would be powerful indeed! That would be an experience you’d recommend to a friend; that would be an idea worth spreading. We need a new yardstick to measure the success of our designs. We can transcend usability to create truly extraordinary experiences.
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