Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Suppose we have one master who knows 400 positions and another
who knows 500. Their chances in a game will not be 4:5 because
we must deduct the 300 basic positions they both share, leaving
100:200 (or 1:2). This is a big advantage, especially if the 100
positions of the less knowledgeable player are included in the 200
of the more knowledgeable player. The weaker player has no
chance to win in this case, and this is demonstrated when World
Champions play mere mortals. Fischer's 6-0 scores in his matches
against Larsen and Taimanov, and, more recently, many of
Kasparov's results, show the great advantage in knowing more
positions "by hand" than your opponent. Fischer had been a coach
for Larsen in the 60's, so he knew all of Larsen's key positions. To
increase his chances against a strong master, a weaker master must
be certain his 100 positions are not included in the 200 of his
opponent. If he is really smart, the weaker master, through home
preparation, can try to force the stronger player into unfamiliar
territory. Emanuel Lasker often did this.
You need to know how many positions you can play perfectly by
hand. By perfectly, I mean as far as a human can approach
perfection. You may play a R + K v. K ending and achieve the
correct theoretical result, but a computer would probably find a
shorter way to checkmate (or draw). You should respect the
computer's more efficient path, but it is not mandatory as long as
you get the proper result.
You can feed an apple tree eight times a day, but an apple will
only come in August (if something comes in March, it will not be
an apple). Mastering chess takes a lot of time. If you started
studying the positions in this book at two years of age, you will be
a master after 15 years of training. There is no short "King's
Road" in chess. You must study the positions GM-RAM every day
to build your chess "BIOS" - this was how Russian chess masters
grew up. Be patient. Play (and enjoy) chess, and "wait for
August."
I do not believe Fischer or Kasparov spent less time studying than
normal mortals; they simply studied their art twenty-four hours a
day, even in their sleep, so it seems that it took less time for them
to achieve mastery. The secret is that normal people lack real
desire and are not able to concentrate on their goal. For
developing players, the most difficult task is to know "by hand"
the key 300 positions of chess.
During his match with Petrosian, Spassky was often asked why he
offered draws when he had a better position. Spassky explained
that if he noticed a mistake in his calculations, even if only in one
sideline, that was a sign that he could not concentrate that day,
and so he preferred to draw the game immediately. Spassky's
insight was eventually rewarded; he became World Champion.
1.Nf3 Nf6 2.g3 d5 3.c4 e6 4.Bg2 Be7 5.0-0 0-0 6.b3 c5 7.Bb2 Nc6 8.e3 b6 9.Nc3 dxc4
10.bxc4 Bb7 11.d3 Rc8 12.Qe2 Qc7 13.Rad1 a6 14.Ne1 Na7 15.f4 b5 16.g4 Rb8 17.g5
Ne8 18.cxb5 axb5 19.Ne4 Rd8 20.Nf3 Bd5 21.Ne5 f6 22.gxf6 Nxf6 23.Ng5 Qb6
24.Kh1 Bxg2+ 25.Qxg2 Nd5 26.Rf3 Bxg5 27.Qxg5 Qb7 28.Rg1 Nxe3 29.Qh6 Nf5
30.Qxe6+ Kh8
Now, analyze this position for thirty minutes. Ask yourself what
kinds of forced lines would cross your mind during a tournament
game, and record them. Now, choose what you think is the best
move.
Dzindzi was in big time trouble at this point in the game, and his
solution showed amazing fighting spirit. I've always been
impressed with this game, and hope you will be too. Now, turn
away from this article and spend half an hour analyzing the
forcing lines of the position above, then compare your answer to
Dzindzichashvili's.
Ziatdinov's CHESS BY HAND, PART TWO continues: (CLICK to return to the first part of this article)
How did you do? Did this training exhaust you? Training has to be
difficult so that when you play in a tournament, it will seem easy
by comparison. Be creative with your training. Set up difficult
positions like the one above and try to solve them, write down
everything; or try to solve four positions in twenty minutes, or on
another day, a hundred combinational puzzles in an hour! The
point is that you have to push yourself to exhaustion during
training if you want to improve your concentration and minimize
blunders during real games.
I do not know exactly how the brain works, but I do know what
kind (and amount!) of calculation a computer processor has to
make just to show you the window on your computer screen. It
leads me to believe that our brain makes at least the same amount
of calculations to solve a chess problem. Moreover, I think the
difference between right and left-brained people is that right-
brained people are thinking faster, and left-brained people think so
slowly that they can control their thinking process.
In short, I want to say that the only way to improve your chess is
to study concrete positions with concrete variations, and get the
feeling that you know a key position completely. This will give
you as much pleasure as I got when I memorized a collection of
English poetry and could read it without any mistakes; I haven't
forgotten a word. Do not forget your chess words!
PART FOUR:
CHESS MASTERS PLAY DICE
There are three rules in chess when you battle a strong opponent:
You have to live with the way you think and use what you have.
The process of thinking cannot be changed in a short period, if at
all. We cannot have any illusions about it. I am sure that Kotov
never really thought about a chess position in the manner he
describes. Such rigid advice from any master on how to think
about a chess position is theoretical only, or only works when the
position has an answer that is already known! Some things are
simply not teachable. This reminds me of an old Russian proverb:
An old chess player invited his five sons to his deathbed. He
challenged them each to break one stick. The sons easily
accomplished this task. The father then put all five sticks together,
and challenged the eldest son to break the bundle -- and the eldest
son broke them all at once over his knee. The father's last words
were: "What can I say? All your life you were stupid and you'll
never learn anything." There is only so much a teacher can do;
only so much a student can do!
3) Try to get into your opponent's head to predict his next move
and save time. During a chess game, you must consider your
opponent's plans. Have you thought about what he wants to do, or
are you just examining your own ideas? If you keep your
opponent's desires constant in your mind, you will not miss his
tricks (but people forget this every time). During the game, you
must not only be as good as your opponent, but better.
"No," the American replied, "I only have to run faster than you!"
This joke describes a real chess game perfectly.
When you play chess, you must get inside your opponent's head;
think how he thinks, sit like he sits, feel what he feels. You must
study your opponent and know his move before he makes it. This
is crucial for victory. When it is your opponent's turn, you do not
have free time -- it is time to examine your adversary. This
psychological technique (called mirroring) is difficult to practice,
but if you are patient and really study the opponent, you will see a
lot; you'll know what moving his hand to get a pen means!
Position Building, waiting for simple 1-2 move combinations, and
reading the opponent, are your only duties during a tournament
game.
Do not get into time trouble yourself! A chess game is a time for
action, not thinking. Think before the game. Alekhine had said
that using time trouble as an excuse for a loss was like a criminal
pleading that he was drunk during a crime, which is really two
crimes: being drunk and committing the crime! Time trouble is a
psychological problem, not a chess problem. It is usually caused
by fear, indecision, or some other human weakness not related to
chess. Discover the source of your time trouble, and root it out.
PART FIVE:
TACTICS vs. STRATEGY
The following are fifteen tips for playing good blitz games to
improve your tactics and intuition:
1. Chess is not a house built of common sense and "logic."
2. You should go where you should go -- this is the best definition
of blitz chess.
3. Examine the starting position, all the pieces on their initial
squares. There is no hint of battle, and you will never come to
believe that in three to four moves you would be compelled to say,
"I cannot play at all! The secrets of chess strategy and tactics are a
closed book for me." This should never happen! Chess is a very
simple game. Remember, you will never set up a better position
than the start position. Keep it this way: pawns first and pieces
behind them, this is the right way to play blitz chess, and comes
from Philidor with his maxim: "Pawns are the soul of chess!"
4. There is no place for kindness in chess. Only show kindness to
hide your real intentions.
5. The first rule of the opening in blitz chess is putting pieces into
the center. However, if there is only one piece in the center, it will
be quickly kicked out, so you must have a gang of pieces in the
center. Centralize a pawn, Knights, Bishops, and after that, drive
them further into the opponent's position.
6. The coordination of the pieces is a crucial component of blitz
chess. Coordination means that your pieces work together to
control more squares in the board, like in hedgehog-type positions.
After 1.e4 e5,
keep the cl-Bishop but get rid of the Bishop on f1 because the
pawn at e4 does White's light-squared Bishop's job (same with
the d4-pawn and the dark-squared Bishop).
7. Now, after a few seconds, the opening is over and we enter the
middle-game. There are a few tools to guide our play a) attack on
the flanks b) attack the King c) maneuvering d) strategic plans, if
you have an intellect, but it is not necessary for blitz-chess. D1) If
you do not have an intellect you must have the will to win; this is
even better then intellect e) look for an active pawn move toward
the Queen, f) if you can't find anything, make a long, stupid move,
like moving a line piece from one end of the board to the other.
There is a chance the opponent will spend time trying to find the
reasons behind your move.
8. "Greedy," cowardly chess players will never win.
9. Remember, the move of your hand must be faster than your
thoughts.
10. Never go where you look, and never look where you go.
11. If your opponent forgets to push the clock, make a
contemplative expression and start to think as if it's your turn --
you'll gain time or maybe even win on time.
12. When you reach an ending, make any move that is closer to the
clocks, but you must mix it with stupid long moves.
13. Chess players are only human; we're born to
make blunders. Exploit your opponent's mistakes.
14. Wishing to play perfect chess is a way to lose . . . perfectly.
15. Remember, any Knight can take any Bishop, but not the other
way around. Knights are better than Bishops in blitz chess; they're
more valuable because the Knight's move is so unpredictable and
"unnatural." With so little time, they become monsters.
PART SIX:
HOW TO STUDY MASTER GAMES
If you choose a move not played in the game, you must be sure
that your "teacher" at least considered your move. You should be
upset if your guess was wrong, but your error has nothing to do
with not "understanding" chess and everything to do with your
chess vocabulary. You should be very upset if you missed a tactic
or guessed a blunder.
Every game in which you guess moves should take about four to
six hours. If you are not able to finish such a long session, stop
and continue at the next session, but do not rush to get to the end.
Do not hurry even if you're sure about the next move -- and again,
enjoy the solution. It is a kind of meditation. You can sit for hours
trying a few possibilities in your head. Maybe your "teacher" is
stronger than you, but you do have one big advantage -- unlimited
time; this makes you equal. Do not debate which move is better,
yours or his (for it must be clear -- if you did not find the master's
move, you are wrong). For this exercise, you need a cold,
objective attitude. To attempt this guessing- game, training
without a master sitting beside you is a very difficult task. I have
not met a player rated below 2200 who could demonstrate this
attitude for a training session. Instead, everyone wants to be
shown the correct move to "understand" it. Russian chess masters
discuss concrete moves and variations, but never try to
"understand" them.
PART
SEVEN:
OPENINGS
One of the standard positions, and white has several "normal" moves. "Which side is
better" is a stupid question!
6. Nxd7
8.Qf3
This move looks "ugly" and is a sign of how unclear "chess rules" are. No less a
player than Timman made this move! It is difficult to believe that he does not know
the rules of chess openings. It is actually an example of psychological chess. In
games between two strong players, we can only be entertained (yes, with great
pleasure!) but cannot learn the basic rules of chess. Timman wanted to surprise his
opponent and force him to think over the board--and Timman did a good job of this.
He beat Yusupov in 31 moves. Yusupov was tired (as they say) and made a big
blunder in time trouble.
8.. .0-0! 9.Bxe4
After 9.c3 Bd6 10.Bxe4 dxe4 11.Qxe4 Black has a "nice" position but there are no
direct ways to win the game or even take the pawn back. The pawn can be won back
by "slowly" attacking d4 and the kingside (Petrosian said, "To win fast, play
slow!").
9.. .dxe4 10.Qxe4 Bc6 11.Qg4 f5 12.Qd1 Qd5 13.f3 Rfe8 14.c3 Or 14.Nc3 Qc4
15.Bf4 Bf6.
PART EIGHT
HOW I THINK (AND DON'T THINK)
By Grandmaster Rashid Ziatdinov, edited by Brad Ashlock
For the most part, my calculations are done by hand, at a subconscious level -- I am not
even aware of how I decided on them. Here is the funny part: you should examine the
moves that you are interested in that I am not interested in. This way you can see which
moves resonate with you at a subconscious level, which will then show you what kind of
positions and moves you need to work on. Kasparov divides players based on what kind of
problems they can solve. You need to know what positions you are best at.
In the following games, I did not try to make clever annotations (this is goal number one
for any annotations from a Grandmaster!), instead I want to give you an honest idea about
what really occurs in a master's head.
This first game was against a young lady (about 20 with a 1999 Elo). She was a blonde-
haired girl, and, at the time, she had terrible blemishes on her face. I had so much pity for
her. All the time I wanted to ask, "Maybe I can help?" but she was with an old woman and
a young man all the time, and I was sure they could take care of her. This is what crossed
my mind!
I made my move immediately, but now I am thinking to attack with my Rook on the sixth
(or third) rank, having no pawns for support is not a good idea at all. Philidor taught that
pawns must go first and then pieces behind them. I should be patient and prepare moves
with f- and g-pawns with Rooks behind them (Rooks on e- and f- or g-files).
I did this immediately and now I am sure it is absolutely the wrong strategy! I should keep
this Bishop for attack (sacrifice it on h3 or attack g2 later). It looks so simple now and why
I traded pieces, I cannot explain. Probably ...Bc8 was looking like a bad retreat, but it is
not. I think it is my laziness to create threats as fast as possible.
This move looks so ugly to me now, but I had no doubts during the game.
Actually, even here I was still thinking I am better! The hypnosis of the e3-pawn covered
my eyes.
22.. .Ng6
23. g3 Qe7
24. Nxe4
Here I was still far from reality. I savored my position for a few seconds, and then played
24.. .Qxe4??
25. Nf2
I AM DOOMED!
Only here did I realize that my goose was cooked. Now I looked at many lines;
everywhere my rook is lost. Nevertheless, I did not find ...Kg7 in some simple lines, giving
up my Rook for her Knight; I just did not see it.
25.. .Nxf4
I was sure Rfdl was winning, but she quickly played ...
I became happier (if it's possible to use this word in such a position) and happier!
I had many doubts about this due to 36.bxa5 Rb5 and 37.a6, and only when I found
Her goal was to draw and she made one by the shortest path.
1.e4
1.. .d6 2.d4 Nf6 3.Nc3 g6 4.Bg5 Bg7 5.Qd2 0-0 6.Bh6 Bxh6
7.Qxh6 c5 8.d5 a6
There are big problems on his kingside and ...a6 is too slow a plan. To find a way to kick
9. Nf3 b5 10.Ng5
Now his King is packed in and it is hard to find a way to help him.
14.h5
After the game I liked 11...e6 more. Maybe I will find a better place for the rook and, more
importantly, I would have ...h5 against h4. I am still thinking his attack is not strong (for a
win, of course, for a draw, it is enough) but ...h5 could stop it forever. Still, it is not
important.
12. h4 b4
White's position is better than I had thought, and now I am not happy with my Queen
move. Never play with the Queen! It's a lack of patience.
15.. .Qc7?!
I don't like 15...Nc7 16.f5 but 15...e6 16.hxg6 hxg6 17.f5 exf5 18.gxf5 Re8 19.fxg6 fxg6
might be best.
16.Rh3 e6 17.Ba3
Absolutely the wrong direction, and gives black tempi to improve his Queen stranded
on the bad square c7 (blocking two pieces and attacking nothing). He should have tried
17. hxg6 hxg6 (17...fxg6 is better) 18.f5 exf5 19.gxf5 Nd7 20.Nxg6 fxg6 (20...Rfe8+
21.Kf1 Nf6 22.Ne5 Nc5 23.Ba3 Nce4 24.Nxe4 dxe4 25.Qg3) 21.Qxd5+.
Sure, I had a lot of doubts about giving up this bishop, and it took a lot of time to decide on
this move.
22.fxe5 Qb5+ 23.Ke3 Qxb2 24.Nxe4 dxe4 25.Rah1 Rxc3+ 26.Kxe4 Qb7+ 27.Kf4 Rxf3+
28. Rxf3 Rd8 29.Rd1 Nc5 30.Re3 Qb4, 0-1.
Ziatdinov (2308) - A Reshetnikov (2000) [B30]
Kostroma, 2004
1.e4 c5 2.Nf3 Nc6 3.Bb5 e6 4.Bxc6 bxc6 5.b3 Ne7 6.Bb2 f6
I did not prepare for this line at all, I just knew a few games that took this general direction
7.0-0 7.Nh4 d5.
10. c4 Bd6
There are three moves here and it is not possible to say which is better.
I knew he would not "break" his "wonderful" pawn structure by playing ...d6. Still, ...d6
was worrying me, and I was actually thinking black was better now.
23.. .Qc6
23.. .d6 24.Qe3 Ng6 25.exd6 (25.Rg1 Rg8) 25...Bxd6 26.Ne5 Bxe5 27.Bxe5 Qc6
(27...Nxe5 I only looked at this, and was hoping for the Knight on f4 28.fxe5) 28.Qf2 Nxe5
29.fxe5.
24. Bc3
I was happy and do not know why. 24...d5 looks so good for black and what does white
have?
24.. .Ng6
Probably I was right about his love for his pawn structure, which looks strong and
powerful, and love is blind. Far stronger is 24...d6 25.Ba5 Rd7 and 24...d5.
This was the only position I saw when I played Qd2. It looks a little scary for White, but I
saw that his Rook (which soon goes to g2) would lose material for him.
26.. .Rg8 27.Bxd8 Rg2+ 28.Qxg2 Nxg2 29.Bxe7 Ne3 30.Rfe1 Nxdl 31.Rxd1
He liked his pawn structure so much that even after the game he was sure he was OK here.
He was a young fifteen-year-old boy and later did well in the tournament.
This move took time. Can you find how to checkmate if 34...Kh5? I was happy when I did
find it; I spent a lot of time on 34...Kh5 35.Rg8 Qa5 and found nothing.
My next opponent was a nice boy from Kazanj. He was about sixteen; I always notice the
ages of whom I am playing.
B Modestov (2360) - Ziatdinov (2426) [E06]
Kostroma, 2004
1.d4 d5 2.Nf3 Nf6 3.g3 e6 4.Bg2 Be7 5.0-0 0-0 6.c4 c6 7.b3 b6 8.Nbd2 a5 9.Bb2 Bb7
10.Ne5 Nfd7 11.e4 Nxe5
I did not want a blocked position with c5; it looks solid, but is too drawish.
13.. .Qd7
16.. .Nb4 17.Bxb4 Bxb4 18.Re3 Qc7 19.Nf3 d2 20.Ra2 Rfd8 21.Nxd2 Qxe5 22.Qe2
I had the feeling that I was winning -- this is, again, my lack of patience and why I made a
mistake on the very next move.
I should grab the d-file and find a way to take the b3-pawn, combining it with an attack on
f2, g2, h1, and/or e4. Both 23...Qc5 and 23...Qc7 made more sense.
I did miss this, and now I have lost control over the d-file, forcing me to trade rooks, losing
3 tempi!
26.. .Qc5
With 26...c5, I was sure that only White can be better after it. I needed to trade Queens to
keep the initiative 27.Rd1 Rxd1 28.Qxd1 h6 29.Qd3 f6 30.Bg2 Bc6.
I was still sure I was quite a bit better, but with Rooks and Queens it would be much
easier.
30. Bd3 e5
I do not see how to win this position: 39...Bd4 40.Bd3 Bxe3 (40...Be6 41.Nc4 Bc3) 41.fxe3
Be6 42.Bc4 Bxc4 43.bxc4 Kf6 44.Kf3 Kg5 45.h4+ Kf6 46.Kg2 g5 47.Kf3 gxh4
48. gxh4 Kg6 49.Kg3 f5 50.Kf3 Kf6 51.exf5 Kxf5 52.e4+.
40.exf5 gxf5 41.f4 Bd4 42.Nc2 Be6 43.fxe5 Bd5+ 44.Kh3 Bxe5 45.Ne1 f4? 46.Nd3 fxg3?
47.hxg3
He did not want to think at all. 47.Bxd5 cxd5 48.Nxe5 gxh2 49.Kxh2 Kd6 50.Nf7+ Kc6
51.Ne5+=.
49. Nc1 Be5 50.Be2 Bf6+ 51.Kh3 Bd5 52.Bxh5 c4 53.bxc4 Bxc4 54.Bd1 Kd6 55.Nb3
I did not like to go for ...Bxb3 due to his maneuver of his King to the queenside, and he
was sure I would never go in for an opposite Bishops ending.
57.. .c5 58.Kg6 Bxb3 59.Bxb3+ c4 60.Bc2 Kd4 61.Kf7 Kc3 62.Bf5 Kb3 63.Ke8 Bg5
64.Be6 Kb4 65.Kd7 c3 66.Bf5 Kxa4 67.Kc6 Kb3 68.Kb5 a4, 0-1.
The final game showing my thought processes at the board is from a different tournament
than the games above, but is very instructive, especially in terms of blundering at the
Ziatdinov - Stripunsky (2629) [B42]
Atlantic Open Washington DC, 2002
higher levels.
I. e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 a6 5.Bd3 Bc5 6.Nb3 Be7 7.0-0 d6 8.Qg4 g6
The Queen has three squares h3, g3, e2; White only has to guess through the process of
elimination which square is best. I refused Qg3 due to the ...Ng8-f6-h5 maneuver.
I did not decide yet about my option with the Knight on b1, and wanted to have Nb1-d2-
f3-g5. Another reason for not playing Nc3 was to allow a future c2-c4.
I am not sure about this move. I could not use the Knight properly on c3, maybe getting to
c4 or g4 squares would be a more aggressive outpost
20. e5 dxe5 21.fxe5 Nd5 22.Nxd5 Bxd5 23.c4 Bb7 24.a5 Nc5 25.Nd2 Qd8 26.axb6
(26.b4 Qd4+) 26...Qxb6.
20.. .Rg8
I was sure the first 20 moves gave me some edge: he did not castle and I have a strong
center. Nevertheless, I have to be patient. Re1 was a natural waiting move. Black has no
real counter play, but I dreamed about his queenside and wanted to bring the second rook
onto the c-file (via a3). Bel was preparing Rd1 and to stop g3, but it did not work for both
cases.
21. Be1
22.. .g3
23.Bxg3 Rg4 24.Nd2 Nc5 25.Bf2 Ncxe4 26.Ncxe4 Nxe4 27.Nxe4 Rxe4
#*
1l it
i AiA ■ ■
■ ■ Ala A
al !■ ■
■■ ■■
ala iMJaa
an b c
IJ.&
d e f f l h
My King is under attack, and his King is under threats. Still, his King is in the center and
that means I can attack him from both sides (like Qh5), and it puts more pressure on him.
Finally, Stripunsky became tired from all the calculations and collapsed with a "simple"
blunder. We always have to keep in mind the reasons of blunders from such strong players
as GM Stripunsky.
I was sure he had more important things to do than ...Rg4. He could take the pawn on f5:
28.. .Qxf5 29.Bd3 Qf4 30.Qxf4 Rxf4 31.Bxb6 Rg4 32.g3 Rb4.
29. h3
I had some doubts about the pawn on a4, but 5 minutes for both sides left no time for fear
or calculation.
32.. .Qxa4
Stripunsky spent 30% of his time for calculation and it cost him a lot.
I saw this line and knew ...Bg5 is losing when I was thinking about the pawn sac, and
could not believe my eyes when he played it.
35. Qxd6
Stripunsky now saw Kh1, but it is too late; he spent the last minute looking for a miracle,
and ended up with only 20-40 seconds left on his clock to my five minutes.
Alex made this move, and then stopped the clock. He was very kind after the game
(compared with other GMs around who ridiculed my Rf1-d1-d4-c4-c8 march.) He insisted
his position had been better, and I didn't argue with him; it's painful to lose your last game
in a tournament.
PART NINE
PLAY LIKE GEORGE
Agzamov's style was to win by making no mistakes; he was determined to make no errors.
This puts titanic pressure on opponents. He played similar to how a computer plays now:
no "great plans", but no tactical mistakes. This strategy was successful against many of
Agzamov's powerful opponents.
Tal-Agzamov is one of George's best games. Look how the great Tal missed d4! (but not
George!). White won the Exchange but not the game. The next step was to force Tal to
make another mistake, to make him tired; this sounds dishonorable, but it's not, it's an
honorable stratagem. George repeated the position many times and finally, when the real
battle began, Tal made another mistake (Bd5) induced not from time-trouble, but from
fatigue. Every moment in this game deserves deep consideration. Tal was an extremely
strong player who was beaten not by missing an amazing magical combination (Tal lost
many games that way), but by a very methodical system akin to eastern martial arts, where
patience is more important than anything else, where guerilla ambushes are better than
direct attacks.