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ENERGY POINTS: 0 0 0 0 0 0 0 0 0 0

Character Player
Class Level
Race/Species Alignment/Allegiance
Birthplace Date of Birth Sex Age
Nationality Residence Height Weight
Starting Occupation Aliases Hair Eyes

ABILITIES ABILITY
MODIFIER
TEMP
SCORE
TEMP
MODIFIER HIT POINTS SKILLS
MAXIMUM CURRENT MODIFIERS
MAX RANKS = LVL+3(/2)
STR CROSS CLASS TOTAL ABILITY RANKS MISC MISC
STRENGTH Balance Dex
DEX Bluff Cha
DEXTERITY
Climb Str
CON Computer Use Int
CONSTITUTION

INT Concentration Con


INTELLIGENCE
Craft (_________________________) Int
WIS Craft (_________________________) Int
WISDOM
Craft (_________________________) Int
CHA Die Type
CHARISMA Decipher Script ■ Int
Demolitions ■ Int
REPUTATION ACTION POINTS WEALTH BONUS Diplomacy Cha
Disable Device ■ Int
DEFENSE Disguise Cha
CLASS EQUIPMENT DEX SIZE MISC MISC MAX DEX PENALTY Drive Dex
= 10 + Dex Escape Artist Dex*
ARMOR WORN
Forgery Int
Gamble Wis
Gather Information Cha
SAVING THROWS INITIATIVE Handle Animal ■ Cha
CLASS BASE MODIFIERS
Hide Dex*
TOTAL A B C D ABILITY MISC MISC TOTAL DEX MISC Intimidate Cha
FORTITUDE Con Dex Investigate ■ Int
CONSTITUTION

REFLEX Dex Jump Str*


BASE MODIFIED
DEXTERITY
Knowledge (____________________) Int
WILL Wis SPEED Knowledge (____________________) Int
WISDOM

Knowledge (____________________) Int


ATTACK ROLLS
Listen Wis
MULTIPLE ATTACKS CLASS BASE MODIFIERS
TOTAL 2ND 3RD 4TH 5TH A B C D ABILITY SIZE MISC MISC
Move Silently Dex*
MELEE –5 –10 –15 –20 Str Navigate Int
STRENGTH
Perform (_______________________) Cha
RANGED –5 –10 –15 –20 Dex Perform (_______________________) Cha
DEXTERITY

GRAPPLE –5 –10 –15 –20 Str Perform (_______________________) Cha


STRENGTH
Pilot ■ Dex
WEAPONS Profession Wis
Repair ■ Int
Weapon Att Bonus Damage Critical Range Type Size
Research Int
Ride Dex
Notes Search Int
Sense Motive Wis
Weapon Att Bonus Damage Critical Range Type Size Sleight of Hand ■ Dex
Spot Wis
Survival Wis
Notes
Swim Str*
Weapon Att Bonus Damage Critical Range Type Size Treat Injury Wis
Tumble ■ Dex*

Notes
Weapon Att Bonus Damage Critical Range Type Size

Notes
Weapon Att Bonus Damage Critical Range Type Size

Notes
■ CANNOT BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES
EQUIPMENT CARRIED OTHER POSSESSIONS
Item Location Wt Item Location Wt

Current Load Total Weight Carried

MOVEMENT & CARRYING CAPACITY EXPERIENCE


LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
Load Capacity Max Dex Enc Pen Move Run Total Experience
LIFTING
= MAX LOAD = 2 × MAX LOAD = 5 × MAX LOAD
Light Normal Normal Normal Normal
×¾
WALK HUSTLE RUN
Medium +3 –3 ×4
MOVEMENT XPs Needed For Next Level
= BASE SPEED = 2 × BASE SPEED = 4 × BASE SPEED
Heavy +1 –6 ×½ ×3

FEATS & SPECIAL ABILITIES

LANGUAGES

d20 MODERN CHARACTER SHEET 2.1 • ©2005 WIZARDS OF THE COAST, INC. • CREATED BY PATRICK M. MURPHY 4/05 • A MAD IRISHMAN PRODUCTION • WWW.MAD-IRISHMAN.NET • THIS WORK IS LICENSED TO THE PUBLIC UNDER THE CREATIVE COMMONS ATTRIBUTION-NONCOMMERCIAL-SHAREALIKE LICENSE.
FX ABILITIES
SPELLS
Spell Spells Bonus # Spells
Level
Save DC Per Day Spells Known
0 0

1st

2nd

3rd

4th

5th
MODIFIERS
TOTAL ABILITY MISC

Spell Save DC Mod = 10 +

PSIONIC POWER POINTS


FX ITEMS

HENCHMEN OR ANIMAL COMPANIONS


Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha

Notes
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha

Notes
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha

Notes
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha

Notes
CHARACTER DESCRIPTION
Character Name Character Sketch
Description

Personality

Quote(s)

Contacts/Friends

Enemies

BACKGROUND & NOTES

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