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StartKetsjiShell(struct
ScrArea *area,
char*
scenename,
typedef
std::vector<SCA_ISensor *>
SCA_SensorList;
SCA_SensorList
m_sensors;
void
SCA_IObject::AddSensor(SCA_
ISensor* act)<br />
{
m_sensors.push_back(act);
}
1''SCA_ISensor*
SCA_IObject::FindSensor(con
st STR_String& sensorname)
2{
3 SCA_ISensor*
foundsensor = NULL;
4
5 for
(SCA_SensorList::iterator
its = m_sensors.begin();!
(its==m_sensors.end());its+
+)
6 {
7 if ((*its)-
>GetName() == sensorname)
8 {<br />
9
foundsensor = (*its);
10
break;
11 }
12 }
13 return foundsensor;
14}''
Retrieved from
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title=Blender_3D:_Noob_to_Pro/Intro-GE-
Source&oldid=3101948"
Last edited 3 years ago by Animajoss…