A small collection of spells and items inspired by The Legend of Zelda: A Link to the Past.
From the distant land of Hyrule comes magic yet unknown
Somaria's Magic Block Bombos 3rd-level Conjuration 5th-level Evocation Casting Time: 1 action Casting Time: 1 action Range: 30ft Range: Self (30-foot radius) Components: V, S Components: V, S, M (A medallion made of gold worth at Duration: Concentration, up to 1 minute least 300gp) Available for: Artificer, Bard, Sorcerer, Wizard Duration: Instantaneous Available for: Artificer, Sorcerer, Warlock, Wizard You create a magical block of force, 5 feet on each side, at a point within range. This block prevents creatures and spells A burst of spiralling light flashes from you as pillers of fire from passing through the space it occupies. If a creature is in erupt from the ground around you. Every creature other than the space where it is created, that creature is pushed into the yourself within range takes 2d6 fire damage, and must nearest unoccupied space of its choice and must make a succeed on a Dexterity saving throw or take 4d8 bludgeoning Constitution saving throw, taking 4d6 force damage on a damage and be knocked prone. In addition, any non-magical failed save or half as much on a success. ice in the area of effect is immediately melted by the heat. While the spell is active, you may use a bonus action to When you cast this spell, you may designate a number of cause the block to explode in four directions. All creatures creatures equal to your spellcasting modifier (minimum of 1) other than yourself within 15 feet of the block in a cardinal to automatically succeed on their Dexterity saving throw. direction must make a Dexterity saving throw, taking 3d8 At Higher Levels. When you cast this spell using a spell force damage on a failed save. The spell then ends. slot of 6th level or higher, the bludgeoning damage increases At Higher Levels. When you cast this spell using a spell by an additional d8 for each spell level above 5th. slot of 4th level or higher, the damage from the block increases by an additional d6 and the damage from the burst Ether increases by an additional d8 per spell level above 3rd. 2nd-level Evocation Byrna's Aura Casting Time: 1 action 3rd-level Abjuration Range: 60 feet Components: V, S, M (A medallion made of silver worth at Casting Time: 1 action least 50gp) Range: Self Duration: Concentration, up to 1 minute Components: V, S, M (A bit of fabric) Available for: Druid, Ranger, Sorcerer, Warlock, Wizard Duration: Concentration, up to 1 minute You call down a howling storm to freeze your target with soul- Available for: Bard, Cleric, Paladin, Sorcerer, Wizard chilling ice. Make a ranged spell attack against the target. On You create an aura of spinning light around yourself. While a hit, the target takes 2d10 cold damage and must make a the spell is active, you gain a +3 bonus to your AC, and any Constitution saving throw. On a failure, the target's speed is creature adjacent to and attacking you takes 2d4 radiant reduced to 0 for the spell's duration. The target may repeat damage if the attack misses. the saving throw at the end of each of its turns, ending the At Higher Levels. When you cast this spell using a spell effect on a success. slot of 4th level or higher, the damage increases by an At Higher Levels. When you cast this spell using a spell additional d4 per spell level above 3rd. slot of 3rd level or higher, the spell's damage increases by an additional d10 for each spell level above 2nd. Quake 3rd-level Evocation Casting Time: 1 action Range: Self (30 foot radius) Components: V, S, M (A medallion made of bronze worth at least 150gp) Duration: Instantaneous Available for: Druid, Ranger, Sorcerer, Wizard You cause the ground to upheave around yourself, coursing with deep violet energy. Every creature within range other than you must make a Strength saving throw. On a failed save, it takes 5d6 bludgeoning damage and is knocked prone. On a success, it takes half as much damage and is not knocked prone. Art: Nintendo At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the spell's damage increases by an additional d6 for each spell level above 3rd. Book of Mudora Wonderous item, uncommon (requires attunement) Fire Keese This book is written in a foreign language long forgotten by Small elemental, neutral the living. On its pages are strange diagrams and symbols alien to this world. Armor Class 13 (natural armour) Hit Points 45 While you are attuned to this item, you may comprehend Speed 10 ft, fly 30 ft any written or spoken code or cipher as though you were fluent in it. STR DEX CON INT WIS CHA Magic Mirror 7 (-2) 15 (+2) 16 (+3) 15 (+2) 10 (+0) 7 (-2) Weapon (any sword), rare This sword seems ancient, but the blade is honed to a fine Damage Immunities fire edge. It never seems to need sharpening. You gain a +1 to Condition Immunities charmed, exhaustion attack and damage rolls made with this magic weapon. Senses darkvision 60 ft., passive Perception 10 Any shapechanger hit with this weapon is reverted back to Languages Understands the languages you speak their original form. Illumination. The fire keese sheds either dim light in Mirror Shield a 15-foot radius, or bright light in a 15-foot radius Shield, rare (requires attunement) and dim light for an additional 15 feet. It can switch between the options as an action. This large shield's glassy front is polished to a perfect mirror Magic Resistance. The fire keese has advantage on surface. saving throws against spells and other magical While you are attuned to this item, when you are hit with a effects. single-target spell, you may use your reaction to suffer no effects from the spell and reflect the spell back at its caster. Actions The caster must make a DC 15 Dexterity saving throw to see Fire Talon. Melee Weapon Attack: +6 to hit, reach whether the spell hits or misses them. Once you have used 5ft., one target. Hit: 8 (2d6 + 2) slashing damage this ability, you cannot use it again until the next dusk. Flame Spit. Ranged Magic Attack: +6 to hit, range Moon Pearl 30 ft., one target you can see. Hit: 6 (1d8 + 2) fire Wonderous item, uncommon (requires attunement) damage.
This pearl is a dusky purple, and seems to shimmer in
moonlight. While you are attuned to this item, you are immune to any effect that might cause you to unwillingly change your form. Ganon's Trident Weapon (trident), very rare (requires attunement) This weapon seems to whisper malice into the mind of its bearer. It is marked with a skull. You gain a +2 to attack and damage rolls made with this magic weapon. While you are attuned to this item, you may use an action on your turn to summon a fire keese. The fire keese disappears when it reaches 0 hit points, when you dismiss it as a bonus action, or after an hour has passed. The keese is friendly to you and your companions, and obeys your orders. You may only have one fire keese at a time. In addition, when you use this weapon to make a ranged attack, you may choose to teleport to within 5 feet of your target. Otherwise, it returns to your hand immediately. Curse. While you are attuned to this weapon, the curse of the Prince of Thieves is extended to you. You have disadvantage on attack rolls in direct sunlight. Additionally, you gain a weakness to silvered weapons. You may not unattune to this weapon until the curse is removed, such as with a remove curse spell or similar magic.