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Adamar Celebrendir Chaotic Neutral

Character Name Alignment Player

Swashbuckler (1) Terra dos Vales


Character Level Deity Homeland Campaign

Elf Medium Masculino 90 1,70 60 Prata Azul


Race Size Gender Age Height Weight Hair Eyes

Ability
Name
Score Mod. Temp.
Score
Temp.
Mod. HP
Hit Points
10 Movement
STR 11 +0 Total nonlethal Damage
Strength
9m 9m
Base Speed Armor Speed Burrow
DEX
Dexterity
20 +5
Wounds / Current HP

CON 10 +0 Initative 5 5 0 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
12 +1 Damage Skill Names Total Abilit Ranks Misc
Reduction
x Acrobatics 8 =DEX 5 +1 +2
WIS 11 +0
Wisdom Panache Appraise 1 =INT 1 +0 +0

CHA
x Artistry 1 =INT 1 +0 +0
Charisma
17 +3 Power 2
x Bluff 7 =CHA 3 +1 +3
x Climb 3 =STR 0 +1 +2
AC
Armor Class
18 =10+ 3 + 0 + 5 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 1 =INT 1 +0 +0
x Craft (b) 1 =INT 1 +0 +0
Touch AC 15 Flat Footed AC 13
x Craft (c) 1 =INT 1 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod. x Diplomacy 7 =CHA 3 +1 +3
FortitudeConstitution
0 = 0 + 0 + 0 + 0 + Disable Device* =DEX + +
Disguise 3 =CHA 3 +0 +0
Reflex 7 = 2 + 5 + 0 + 0 +
Dexterity x Escape Artist 4 =DEX 5 +0 + -1

Will 0 = 0 + 0 + 0 + 0 +
Fly 4 =DEX 5 +0 + -1
Wisdom

Handle Animal* =CHA + +


Spell Energy Heal 0 =WIS 0 +0 +0
B.A.B. 1 Resistance Resistance
x Intimidate 7 =CHA 3 +1 +3
CMB 1 = 1 + 0 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod.
Knowledge (dungeoneering)* =INT + +
CMD 16 =10+ 1 + 0 + 5 + 0 + 0 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
Rapier x Knowledge (local)* =INT + +
Critical Type Range Ammo
Knowledge (nature)* =INT + +
18-20/x2 P x Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+6 1d6+5
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
Dueling dagger x Lore* =INT + +
Critical Type Range Ammo x Perception 2 =WIS 0 +0 +2
19-20/x2 P or S 10 ft. x Perform (a) 3 =CHA 3 +0 +0
Attack Damage x Perform (b) 3 =CHA 3 +0 +0
+6 1d4+5 x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
Pistol x Ride 4 =DEX 5 +0 + -1
Critical Type Range Ammo x Sense Motive 0 =WIS 0 +0 +0
20/x4 B and P 20 ft. x Sleight of Hand* =DEX + +
Attack Damage Spellcraft* =INT + +
+2 1d8 Stealth 4 =DEX 5 +0 + -1

Weapon
Survival 0 =WIS 0 +0 +0
x Swim -1 =STR 0 +0 + -1

Critical Type Range Ammo Use Magic Device* =CHA + +


X Class Skill *Trained Only

Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.

Weapon
Languages

Critical Type Range Ammo

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Studded leather 3 Armor -1 15% 20 lbs.

Totals 3 -1 15% 20 lbs.

Feats Other Specials Equipment Qty. lbs. Head Qty. lbs.

Amateur Gunslinger
Derring-Do
Armor Proficiency, Light
Dodging Panache Headband Qty. lbs.

Weapon Finesse
Opportune Parry and Riposte
Weapon Proficiency, Martial(all)
Panache
Weapon Proficiency, Simple Eyes Qty. lbs.
Swashbuckler Finesse

Shoulders Qty. lbs.

Neck Qty. lbs.

Chest Qty. lbs.

Body Qty. lbs.

Belt Qty. lbs.

Wrist Qty. lbs.

Hands Qty. lbs.

Feet Qty. lbs.

Rings Qty. lbs.

Play Notes

Racial Traits

Elven Immunities
Elven Magic
Keen Senses
Low-Light Vision
Weapon Familiarity
Background Traits

Light 38 lbs. or less Lift Over 115 lbs.


Load Head PP 0 Experience Points
GP 0 Not set
Medium 39-76 lbs. Lift Off 230 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
77-115 lbs. Drag or
Push
575 lbs. CP 0 2.000 (Medium Progression)
FEATS

AMATEUR GUNSLINGER

Requirements: You have no levels in a class that has the grit class feature.
You gain a small amount of grit and the ability to perform a single 1st-level deed from the gunslinger deed class feature.
At the start of the day, you gain 1 grit point, though throughout the day you can gain grit points up to a maximum of your
Wisdom modifier (minimum 1). You can regain grit using the rules for the gunslinger's grit class feature (see page 9).
You can spend this grit to perform the 1st-level deed you chose upon taking this feat, and any other deed you have
gained through feats or magic items.
Section 15 Copyright Notice: Pathfinder Roleplaying Game Ultimate Combat. Copyright 2011, Paizo Publishing, LLC

ARMOR PROFICIENCY, LIGHT

Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON FINESSE

Requirements: None
With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may
use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check
penalty applies to your attack rolls.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, MARTIAL(ALL)

Requirements: Awarded by class.


Proficiency with all martial weapons.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, SIMPLE

Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Open Game License and Copyright details available at: http://pathbuilder.x10host.com/license.html


Description
A PFRPG character build.

Notes
No build notes.

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