Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
August 2019
www.glensstuff.com
In a nutshell:
A “Pong” paddle-and-ball “computer” game that produces a high quality, clean and
crisp video display on a PAL composite colour video monitor. The circuity is 100%
discrete, using generic semiconductors and is built entirely "dead bug" style over a
large sheet of lacquered copper laminate.
Some features:
Player one controls the paddle on the left and player two the paddle on the right. In
Practice mode the machine takes control of the paddle on the right.
The hand controllers are just so called “zippy” or “jiffy” boxes each with a
potentiometer and knob and a push-button which is pressed to serve the ball. The
position of a controller’s potentiometer determines the vertical position of the
respective paddle on the screen.
The moving ball automatically bounces off the vertical boundaries and the goal of
each player is to keep the ball inside the court. The velocity of the ball begins at a
slow and easy rate but in order to ensure that a match cannot last forever, from the
start of play the ball velocity linearly speeds up until it reaches a speed that most
would have difficultly keeping up with for very long.
The angle at which the ball bounces off a paddle depends on where it hits the paddle.
If the ball is hit with the centre of the paddle, it will bounce off at an angle of 90
degrees, but if the ball is hit with the either the upper or the lower quarter of a paddle
it will bounce off with approximately twice the vertical-movement velocity.
If either player misses the ball the match ends with buzz, their opponents score
counter is incremented and the ball is automatically returned to the centre of the court
where it remains stationary until either player presses the "serve ball" button on their
controller to commence a new match. The score counters can be reset back to zero at
any time by pressing the “reset” button on the control panel.
When either player wins a game by reaching the maximum score of 19 an “end of
game” chime will sound until the counters are reset back to zero.
The size of the paddles can be either large or small, selected by a switch on the
control panel. Large paddles obviously make the game easier as the ball isn’t as
difficult to hit.
In single player mode, the machine is an invincible opponent. Since the velocity of the
ball will eventually become too fast for a human player to keep up with for too long,
the skill of the player here is gauged by how long he or she can keep a match going.
The percussive “boink” sounds that are made whenever the ball rebounds off the
boundaries and paddles are continuously stereo-panned (by a pair of VCAs) between
the left and right audio channels depending on the horizontal position of the ball,
giving a neat simulated stereo effect.
https://www.youtube.com/watch?v=Neky4fdaLhM
Well, that’s it, I guess. Some pictures follow along with the complete schematic
diagrams for those with a couple of hours to spare who therefore might wish to build
their own.
Happy soldering!
VIDEO SIGNALS TIMING DIAGRAM
V_BLANKING
64uS
V296 - V311
V40 - V47
V56 - V63
V72 - V79
V40 - V63
V56 - V79
V32 - V87
V_SYNC
V_SCAN
8uS
H10
H11
H12
H13
H14
H15
H16
H17
H18
H19
H20
H21
H22
H23
H24
H25
H26
H27
H28
H29
H30
H31
H0
H1
H2
H3
H4
H5
H6
H7
H8
H9
V0
V7
V15 1/2 CLOCK CYCLE DELAY FOR DIGIT SEGMENT VIDEO DESKEW
V23
V31
V39
V47
V55
V63
V71
V79
V87
V95
V103
V111
V119
V127
V135
V143
10V
0V
H.BLANKING
H.BLANKING
H_SYNC
10V
H_SCAN
0V
H8
H11
H8 - H11
H18
H20
H23
H20 - H23
CLOCK
500 kHz
H10
H11
H12
H13
H14
H15
H16
H17
H18
H19
H20
H21
H22
H23
H24
H25
H26
H27
H28
H29
H30
H31
H0
H1
H2
H3
H4
H5
H6
H7
H8
H9
HR1
HR2
HORIZONTAL RIPPLE
HR4
COUNTER OUTPUTS
HR8
HR16
MASTER TIMING OSCILLATOR
* NPO/COG OR MICA
+5V
100nF
100nF 220R
470R 220R
100nF 100nF
CLOCK
47k
Q1 Q4 Q5 Q6
Q7
Q2 Q3 MPSH10
8.5-100pF
ADJUST 470uH 100R 470R 470R D1
500 KHz
150pF* 100nF
1k 470R 1k 470R
-5V
100nF
HORIZONTAL TIMING
HR16
HR16
HR1
HR1
HR2
HR2
HR4
HR4
HR8
HR8
+5V
4k7 4k7 4k7 4k7 4k7 4k7 4k7 4k7 4k7 4k7
4k7 4k7 4k7 4k7 4k7 4k7 4k7 4k7
4k7 4k7
100pF 100pF 100pF 100pF 100pF 100pF 100pF 100pF 100pF 100pF
CLOCK
H_BLANKING
H_BLANKING
+5V
1k 1k D29 D32
4k7 100nF 1k 1k 4k7 4k7 1k
100nF
HR4
100nF 100nF
+5V
4k7 100nF 1k 470R 4k7 100nF 1k 470R 4k7 100nF 1k 470R 4k7 100nF 1k 470R
D37 D44 D51 D58
HR8 1nF 20k HR8 1nF HR8 1nF 20k HR8 1nF
20k 20k
D41 100nF D48 D55 100nF D62
+5V
4k7 100nF 1k 470R 4k7 100nF 1k 470R 4k7 100nF 1k 470R 4k7 100nF 1k 470R
D65 D72
HR16 HR16
-5V -5V -5V -5V
+5V +15V
100nF
10k 100nF
-5V
VERTICAL TIMING
VR256
VR16
VR16
VR32
VR32
VR64
VR4
VR8
+5V
10k 10k 10k 10k 10k 10k 10k 10k 10k 10k 10k 10k 10k 10k 10k 10k 10k 10k
10k
10k
10k
10k
10k
10k
10k
10k
10k
10k
10k
10k
10k
10k
10k
10k
10k
10k 10k 10k 10k 10k 10k 10k 10k 10k
D10
D11
D12
D13
D14
D15
D16
D17
D18
D1
D2
D3
D4
D5
D6
D7
D8
D9
1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF
HR16
+5V
10k 10k
D19 100nF 1k 4k7 1k 1k 1k 100nF 1k 1k 1k 1k 100nF
D28
VR256 10nF
4k7 10k 10k 10k 10k 10k 10k
VR64
D20
D29
VR32
Q22 V_SYNC V_SYNC V_BLANKING V_BLANKING V32-V87 V32-V87 VR16
Q19 Q20 Q21 Q23 Q24 Q25 Q26 Q27 Q28 Q29
D21 D23 D24 D26 D27
D30
VR16
VR8
D22
VR8 220R 1nF
100k 100k
10k 10k 10k 10k D25
1nF
-5V -5V
1nF
VR32
VR8
10k
+5V
10k
+5V
10k 10k
D55 D60 D64 D69 D73
VR16 V40-V63 VR16 V56-V79 VR8 D78 BOUNDARY_VIDEO
1nF
100k 100k 100k 100k D79 20k
100k
1nF
+15V
100nF H_BLANKING
Q50
3k9 3k9 10k
+5V
Q46 Q47
100R
D90
5V6
1k 470R
Q48
D82 100nF
NET_GATE
UNLESS OTHERWISE STATED:
22R
D83
ALL NPN = BC550C
VR4 NET_VIDEO
150R 100R ALL PNP = BC560C
ALL DIODES = 1N4148
V_SCAN D84
V_BLANKING
Q45 Q49 * POLYESTER
10k
10k D85
V_SYNC 470nF* 22R V32-V87
10k
1nF
ADJUST
1k8 10k 100nF 20k
V_SCAN
AMPLITUDE
-5V
-5V
SCORE BOARD VIDEO SIGNAL
+5V +5V +5V
Q1 Q10
H8-H11 H20-H23 1k
MPSH10 MPSH10
D77 D79 D80
D2 D40
Q19
MPSH10
V40-V47 1nF V40-V47 1nF
20k 20k D78
1nF
La Ra 20k
-5V -5V
+5V +5V
+5V
-5V
1k 1k
+5V +5V
D5 D7 D8 D43 D45 D46 470R
Q2 Q11
H11 H23
MPSH10 MPSH10 +5V +5V
470R 1k SCOREBOARD_VIDEO
D6 D44 D102 D105 D106
+5V Q25
V40-V63 1nF V40-V63 1nF 470R 1k
MPSH10
20k 20k D94 D96 D97
D103
Q23
1k
MPSH10
Lb Rb D81 D83 D84 V32-V87 1nF
-5V -5V
D95 20k
+5V +5V Q20
D104
MPSH10
1nF
D82 20k H_BLANKING
-5V
1k 1k
D9 D11 D12 D47 D49 D50 1nF
20k
Q3 Q12 -5V
H11 H23
MPSH10 MPSH10
D10 D48
-5V
+5V
Lc Rc 470R
-5V -5V +5V
470R
+5V +5V +5V +5V +5V +5V
1k
1k D98 D100 D101
1k 1k D85 D88 D89 100nF 100nF 100nF 100nF
Q24
D13 D15 D16 D51 D53 D54
Q21 MPSH10
Q4 Q13 MPSH10
H8-H11 H20-H23 D99
MPSH10 MPSH10
D86
D14 D52 1nF
1nF 20k 100nF 100nF 100nF 100nF
V72-V79 1nF V72-V79 1nF 20k
20k 20k D87
-5V -5V -5V -5V -5V
-5V
Ld Rd
-5V -5V
+5V +5V
D18 D56
1k
+5V
V56-V79 1nF V56-V79 1nF D90 D92 D93
20k 20k 100nF 100nF 100nF 100nF
Q22
MPSH10
220R
Le Re D91
-5V -5V -5V -5V -5V -5V
+5V +5V
1nF
20k PURE (POSITIVE) EDGE-TRIGGERED DELAY
FLIP-FLOP (DFF) DESKEWS COMPONENT
1k 1k
D21 D23 D24 D59 D61 D62
-5V
VIDEO SIGNAL FOR SCOREBOARD NUMERIC
Q6 Q15 READOUT
H8 H20
MPSH10 MPSH10
D22 D60
Lf Rf
-5V -5V
+5V +5V
1k 1k
D25 D27 D28 D63 D65 D66
SEGMENT a SEGMENT b SEGMENT c SEGMENT d SEGMENT e SEGMENT f SEGMENT g SEGMENT h
Q7 Q16
H8-H11 H20-H23
MPSH10 MPSH10
D26 D64
Lg Rg
-5V -5V
+5V +5V
1k 1k
D29 D32 D33 D67 D70 D71
Q8 Q17
H6 H18
MPSH10 MPSH10
D30 D68
Lh Rh
-5V -5V
+5V +5V
1k 1k
D34 D37 D38 D72 D75 D76
Q9 Q18
MPSH10 MPSH10
D35 D73
V56-V79 V56-V79
-5V -5V
LEFT HAND (PLAYER 1) SCORE COUNTER RIGHT HAND (PLAYER 2) SCORE COUNTER
Rh
Rb
Rg
Rd
Ra
Re
Rc
Lh
Lb
Lg
Ld
La
Le
Rf
Lc
Lf
D10
D11
D12
D13
D14
D15
D16
D17
D18
D19
D20
D21
D22
D23
D103
D104
D105
D106
D107
D108
D109
D110
D111
D112
D113
D114
D115
D116
D117
D118
D119
D120
D121
D122
D123
D124
D125
D1
D2
D3
D4
D5
D6
D7
D8
D9
1nF 1nF
Q20 Q21 Q22 Q23 Q24 Q25 Q26 Q27 Q28 Q47 Q48 Q49 Q50 Q51 Q52 Q53 Q54 Q55
Q29 Q56
100k 100k 100k 100k 100k 100k 100k 100k 100k 100k 100k 100k 100k 100k 100k 100k 100k 100k 100k 100k
-5V -5V -5V -5V -5V -5V -5V -5V -5V -5V -5V -5V -5V -5V -5V -5V -5V -5V -5V -5V
D126
D128
D130
D132
D134
D136
D138
D140
D142
D144
D24
D26
D28
D30
D32
D34
D36
D38
D40
D42
+5V +5V +5V +5V +5V +5V +5V +5V +5V +5V +5V +5V +5V +5V +5V +5V +5V +5V +5V +5V
D127
D129
D131
D133
D135
D137
D139
D141
D143
D145
D25
D27
D29
D31
D33
D35
D37
D39
D41
D43
1k 1k 1k 1k 1k 1k 1k 1k 1k 10k 1k 1k 1k 1k 1k 1k 1k 1k 1k 10k
D182
D183
D80
D81
D146
D147
D148
D149
D150
D151
D152
D153
D154
D155
D156
D157
D158
D159
D160
D161
D162
D163
D164
D165
D166
D167
D168
D169
D170
D171
D172
D173
D174
D175
D176
D177
D178
D179
D180
D181
D44
D45
D46
D47
D48
D49
D50
D51
D52
D53
D54
D55
D56
D57
D58
D59
D60
D61
D62
D63
D64
D65
D66
D67
D68
D69
D70
D71
D72
D73
D74
D75
D76
D77
D78
D79
+5V +5V
10k 10k 10k 10k 10k 10k 10k 10k 10k 10k 10k 10k 10k 10k 10k 10k 10k 10k
Q10 Q11 Q12 Q13 Q14 Q15 Q16 Q17 100nF Q37 Q38 Q39 Q40 Q41 Q42 Q43 Q44 100nF
10k
10k
10k
10k
10k
10k
10k
10k
10k
10k
10k
10k
10k
10k
10k
10k
Q18 Q19 Q45 Q46
10k 10k 10k 10k 10k 10k 10k 10k
D82
D83
D84
D85
D86
D87
D88
D89
D184
D185
D186
D187
D188
D189
D190
D191
1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF
D100
D199
+5V +5V
10k 10k
D101
D200
1k 10k 1k 1k 1k 1k 1k
1k 100nF 10k D95 10k 1k 100nF 10k 1k 100nF 10k 10k 1k 100nF 10k
10k 10k 10k 10k 10k
D102
D201
Q1 100nF Q4 Q5 Q6 Q7 Q8 Q30 Q31 Q32 Q33 Q34 Q35
D90 D91 D97 D98 D192 D193 D196 D197
Q2 Q3 Q9 Q36
220R 220R
100k D94 10k 1nF 100k 100k 100k 10k 1nF 100k 100k
D194
D195
D92
D93
D99
D198
-5V -5V -5V -5V -5V -5V
1k
1nF
CLOCK_PULSE_SCORE_COUNTER_RIGHT
CLOCK_PULSE_SCORE_COUNTER_LEFT
RESET_SCORE_COUNTERS
19_SCORE_RIGHT
10k
SET MAX.
BALL SPEED +15V
20k
Q3
D1
(+)VELOCITY
20k
220k Q2 20k
20k
(-)VELOCITY
1k
DISCHARGE Q1
-15V
+15V
100nF
47uF
TANT.
10k
Q6 3k
Q4 Q5
560pF
Q7
100R
D2 D3 10k
100k 30k
ALL NPN = BC550C
100nF
ALL PNP = BC560C
ALL DIODES = 1N4148
-15V
BALL VIDEO GENERATOR
+15V
256uS
1k 5k
D1
D13 ADJUST VERTICAL
150R 100nF
5V6 VIDEO PULSE
WIDTH
D2
+5V
BIAS Q1
3k
-5V
+5V
Q6 Q7
1nF
200R 100nF 4k7
1k 100nF 470R
+5V
-5V
BALL_VIDEO
D26 D27
1k
Q15
D5 D6 D7
MPSH10
H_SYNC Q8 D18
1nF
20k
1nF D19
+5V
20k
-5V
1k D20
-5V
V_BLANKING
H_SYNC
D21
V_BLANKING
H_BLANKING
+15V +5V
D22
V32-V87
150R D23
4k7 470R 100nF 470R 6k2 470R
BOUNDARY_VIDEO
8.5pF-100pF
ADJUST BALL D24
BIAS Q16 WIDTH
22pF PADDLE_LEFT_VIDEO
100pF D25
4k7
PADDLE_RIGHT_VIDEO
Q17 Q18
D28
3k Q23 Q24 Q25
MPSH10 MPSH10 MPSH10
H_SCAN
D29
Q21 Q22
200R 100nF
-5V
BALL VERTICAL MOVEMENT
REF(-10V)
18k * POLYESTER
18k 100nF
680k Q2
Q10
1uF*
Q9
680k Q3 150R
Q11
560pF D11
+5V
680k Q4 Q5 Q8
150R
(-)VELOCITY D12
BALL_Y
Q6 Q7
D13
D7 D8 D9 D10 Q12
20k 20k 20k 20k 220k 220k
150R
-5V
100nF 10uF
D2
D3 D4 D5 D6
BALL_VIDEO_NOT_BLANKED
INITIAL_CONDITION
+5V
D25 D26
Q20
D27
MPSH10
1k
+5V
D14 D17 D18 BALL_VIDEO_NOT_BLANKED
Q18
D19 1nF
MPSH10
20k
4k7 4k7
1k
Q16 Q17
3k 3k 3k D21 D22
MPSH10 MPSH10
Q19 +5V +5V
D23
MPSH10
D15 D16
470R 1k
-15V
1nF D24
20k
D28 D29
-5V Q21
BOUNDARY_HIT D30
MPSH10
BOUNDARY_VIDEO
VERTICAL DIRECTION FLIP-FLOP
1nF
20k
REF(-10V)
* POLYESTER
18k 18k 100nF
Q8
1uF*
Q7
1M Q1 150R
(+)VELOCITY Q9
560pF D7
+5V
1M Q2 Q3 Q6
150R
(-)VELOCITY D8
BALL_X
Q4 Q5
D9
D3 D4 D5 D6 Q10
20k 20k 220k 220k
150R
INITIAL_CONDITION
-5V
100nF 10uF
D1 D2
BALL_VIDEO_NOT_BLANKED
+5V +5V
100nF 100nF
+5V
+5V +5V
PULSE_RIGHT_PADDLE_HIT
1k
+5V +5V
D12 D15 D16
470R 1k
Q19
D17
MPSH10
1k
Q17 Q18 -5V
D19 D20
MPSH10 MPSH10
Q20 +5V +5V
20k 2k 20k 3k 3k D21
MPSH10
D10 D11 D13 D14
470R 1k
1nF D22
20k
-15V
PADDLE_HIT
D26 D27
-5V Q22
D28
MPSH10
PADDLE_RIGHT_VIDEO
HORIZONTAL DIRECTION FLIP-FLOP
1nF
20k
+5V
10k
1k 100nF 1k
Q1
INITIAL_CONDITION
BC560C
10k 10k
Q2 Q3
10k
MPSH10 MPSH10
D1 D2
1k 1k 1k 1k
D3 D10 D11 D20
PULSE_LEFT_PADDLE_HIT PULSE_RIGHT_PADDLE_HIT
+5V +5V
100nF 100nF
D5 1k D9 D14 1k D18
+5V +5V
1k 1k
D6 D7 D8 D15 D16 D17
Q4 Q5
PADDLE_LEFT_CENTER PADDLE_RIGHT_CENTER
MPSH10 MPSH10
1nF 1nF
20k 20k
-5V -5V
PADDLE VIDEO GENERATORS
CURRENT_SOURCE_LEFT
+15V
20k
10uF 150R 100nF
Q16 30k 30k 100nF 30k
+5V +5V
BIAS Q1
D12
D14
D16
D2 D13 D15 D17 10k 1k
D3 D10 Q36
20k 10k D7 20k
Q4 Q5 Q35
Q6 D4 D11
1nF
200R 100k 10k Q21 Q22 30k Q27 Q28 13k Q33 Q34
-5V
100nF
-5V
100nF
V_BLANKING
H_SYNC
+5V
REF(-10V)
D19
D20
H6 1k 100nF 470R
D21
V_BLANKING PADDLE_LEFT_VIDEO
CURRENT_SOURCE_RIGHT 1nF
20k
+15V
-5V
20k
150R 100nF
Q53 30k 30k 100nF 30k
+5V +5V
BIAS Q38
D37
D39
D41
D27 D38 D40 D42 10k 1k
-5V
100nF
-5V
100nF
V_BLANKING
H_SYNC
+5V
REF(-10V)
D44
D45
H25 1k 100nF 470R
D46
V_BLANKING PADDLE_RIGHT_VIDEO
1nF
20k
-5V
COMPOSITE VIDEO GENERATION
CARRIER: -U
UNLESS OTHERWISE STATED:
ALL DIODES = 1N4148 CARRIER: V
+5V
30k 30k
30k 30k 30k 30k -5V
1nF 1nF
100nF
22pF 22pF 22pF 22pF 22pF 22pF -5V -5V
100nF 100nF
-5V -5V -5V
CHROMA CARRIER GATE - YELLOW CHROMA CARRIER GATE - GREEN CHROMA CARRIER GATE - RED CHROMA CARRIER GATE - COLOUR BURST
100uF
D33
1k 1k 1k 1k 1k 1k 1k 1k 1k 1k 1k 1k
4V3
100nF 100nF 100nF 100nF 100nF
D37 D42 D47 D52 D57 D62 D67 D72 D77 D78 D83 D88
+5V
100uF
100nF D38 D43 100nF D53 D58 100nF D68 D73 100nF D79 D84
1k 1k 1k 1k 1k 1k 1k 1k 1k 1k 1k 1k
Q25
MPSH10
D34 D35 D39 D40 D44 D45 D48 D49 D50 D54 D55 D59 D60 D63 D64 D65 D69 D70 D74 D75 D80 D81 D85 D86
1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF 1nF
D36 D41 D46 D51 D56 D61 D66 D71 D76 D82 D87
Q24
MPSH10
20k Q15 Q16 Q17 20k Q18 Q19 Q20 20k Q21 Q22 Q23 20k Q26 Q27
MPSH10 20k MPSH10 20k MPSH10 MPSH10 20k MPSH10 20k MPSH10 MPSH10 20k MPSH10 20k MPSH10 MPSH10 20k MPSH10
4k7
COMPOSITE SYNC
4k3
+3V6 +3V6
1k 470R
+3V6 Q41 +5V
6k2 BD139
D104
WHITE Q36
NET_VIDEO
MPSH10
D108 D109
GREEN
SCOREBOARD_VIDEO 68R
D105 RED
CHROMINANCE SIGNAL
100nF 100uF
RED
PADDLE_LEFT_VIDEO
D119
D106 1nF
RED 4V3
PADDLE_RIGHT_VIDEO 20k
YELLOW
BALL_VIDEO
100uF
D107
-5V
-5V
V_SYNC
+3V6 +3V6
100nF
H_SYNC
47pF
1k 470R
Q39
20k 3k BC550C
D110
+5V COLOUR BURST +3V6 Q37
100nF
PULSE WIDTH MPSH10 68R COLOUR
D114 D115
COMPOSITE
VIDEO
D111 GREEN
OUTPUT
470uF
220R 1k5 220R 220R 220R 1k 1k 220R 1k 470R 220R 10k
100nF
D92 D93 D96 D97 D98 D99 D100 D101 D112 1nF
20k
1nF 1k
2k7 2k7
Q28 -5V
D94 D102 D113 100nF
BC550C -5V
1nF 2k7
1nF 1nF
Q34
Q29 +3V6 +3V6
D95 BC550C D103
BC550C
Q40
D89 Q30 Q32 1k8
Q31 BC550C
BC550C BC550C 1k 470R
BC550C
D90 Q33 Q35
16k 68R 10uH MONOCHROME
20k BC550C 20k MPSH10 100pF
Q38 COMPOSITE
220R
MPSH10 VIDEO
D117 D118
680pF OUTPUT
470uF
-5V -5V
BLUE 1k8 220R 10k
100pF 1nF D116
680pF
220R 4k7 4k7 D91
3k9
1nF
1k8 20k
LUMINANCE MATRIX FOR -5V
100nF
COLOUR VIDEO SIGNAL
COLOUR BURST GATE PULSE GENERATOR COMPOSITE SYNC MONOCHROME COMPOSITE VIDEO Y = 0.3R+0.59G+0.11B -5V
CONTROL PANEL CIRCUITS
HAND CONTROLLER
PLAYER ONE (LEFT)
"P1"
5_DIN_PLUG 5_DIN_SOCKET
CABLE
3 1 1 3 +15V
5k
5 4 4 5
D1
2
2
3V6
HAND CONTROLLER
PLAYER TWO (RIGHT) ALL NPN = BC550C
1k
ALL PNP = BC560C
"P2"
5_DIN_PLUG 5_DIN_SOCKET D2
CABLE 2V4
3 1 1 3
5k
5 4 4 5
2
SERVE_BALL
1k
+15V
150k
Q1
SW1-SPDT
MODE
47k 470nF Q2
1) ONE PLAYER
2) TWO PLAYER
10k
2
PADDLE_RIGHT_Y
1
2k
-5V +15V
150k
Q3
47k 470nF Q4
+15V
10k
PADDLE_LEFT_Y
200R
PADDLE
10k 10uF
SIZE
2k
D3 SW2A-DPDT BALANCE
5V6
2
10k 1k 910R
-5V
1
180k Q5 Q6 Q7
1k8
10k
CURRENT_SOURCE_RIGHT
CURRENT_SOURCE_LEFT
10k
LARGE PADDLE 2 2k 200R
VERTICAL OFFSET
BALL_Y
1
10k SW2B-DPDT
SMALL PADDLE PADDLE SIZE
VERTICAL OFFSET 1) SMALL
2) LARGE
-5V
+5V
RESET_SCORE_COUNTERS
PB1
RESET SCORE
COUNTERS
CONTROL LOGIC
1nF D1
1k
SERVE_BALL
+5V +15V
CLOCK_PULSE_SCORE_COUNTER_LEFT
Q4
1k 10k 1k 1k 1k 10k 1k 1k 10k 1k 1k 10k 1k
10k
10k 10k 10k 10k 100uF 10k 100uF 10k
10k
END_GAME
2k
Q1 Q2 Q3 Q5 Q6 Q7 Q8 Q9 Q10
D4 D5
D2 D3
BALL_X
+5V
Q12 INITIAL_CONDITION
D7 D8
1k
Q11 Q13
DISCHARGE
Q14
POWER_ON_RESET
AUDIO CIRCUITS
PERCUSSIVE (BALL COLLISION) NOTE GENERATORS AUDIO SIGNAL MIXING AMPLIFIER AND LINE-LEVEL OUTPUT BUFFERS
+15V
100uF
+15V
1uF 20k
3k 10k 3k
D3 100nF* 2k D23
100nF 3k
10uF
2M2 RCA
62k 62k +15V AUDIO
10k 100k 100k OUTPUT
100nF Q3
Q2 VOLUME 560R MONO
10k
BALL-BOUNDARY
10k
HIT
Q1 Q4 2k D24
100nF* 470nF*
47nF* 10k 100R
Q19
100k 820k 100k
47k
6n8* 6n8*
100k 100k
D1 D2 560R
VOLUME Q18
10uF 1nF 10k
1k BALL-PADDLE
HIT
BOUNDARY_HIT Q16
1k
20k 470nF*
DAMPING -15V
1nF
100k 10k Q17
1uF 20k
3k 10k 3k 2k D25
20k 30k
D6 10uF
100nF 3k VOLUME RCA
2M2 END GAME AUDIO
27k 27k CHIME OUTPUT
10k 560R STEREO-LEFT
100nF Q7 10k
Q6
10k
D26
Q5 Q8 100nF* 100nF*
100R
47nF* Q21
1k
+15V
PADDLE_HIT
1k -15V
10k
DAMPING
1nF
100k
2k D27
10uF
RCA
ALL NPN = BC550C AUDIO
ALL PNP = BC560C OUTPUT
ALL DIODES = 1N4148 560R STEREO-RIGHT
10k
10k
MISSED-BALL BUZZER GATE * POLYESTER
D28
+5V +5V
100nF* 100nF*
100R
Q23
D8
-15V
CLOCK_PULSE_SCORE_COUNTER_LEFT
+5V
Q41
3k
62k 1k5 3k 3k 1k5 3k 3k 7k5 D32 D33
19_SCORE_LEFT Q15
Q28 Q36
D13 D14 D15 D31
100k BZX79C3V6 2k
10k
19_SCORE_RIGHT Q13 D19
D30 STEREO
+5V BZX79C3V6 BALANCE
3k 3k 3k 10k 100k
-5V
100k 100nF
24k
1k
-5V -15V
END_GAME 20k
VR16
BALL_X
POWER SUPPLY
Q5
UNLESS OTHERWISE STATED: 2N3055
9V
Q4 0R33
10R
BC337 5W
+5V
LED
1k
GREEN 1k 1k 1k
9V "POWER"
6800uF
25V
D3 D4
1N5404 1N5404 560R D6 100R
Q3
Q6
D5
BZX79C5V6 560pF
2k4 3k
180R 1k
SET Q1 Q2
+5V
100uF
5k6 1k8
1k8
6k2
Q7 Q8
3k
270pF
Q12
Q9
D7 100R 1k 6k2
2R4
1k 1k
2R4
1k
-5V
Q10 2R4
10R
BC327
2200uF
100uF
25V
Q11
MJ2955
Q18
2N3055
D8 D9
1N4004 1N4004
18V
Q17
10R
BC337 2R4
+15V
D12 1k
1k 1k 1k 2R4
BZX79C5V6
18V
2200uF
2R4 100uF
35V
D10 D11
1N4004 1N4004 D13 100R 1k
Q13
Q16
3k9
FUSE
1A
330uF
35V Q19
820pF 2k
680R
1k8
Q14 Q15
1k
1k
Q20 Q21
750R
1k8
CONTROL
PANEL
560pF 3k
Q24
100uF
1k 1k
-15V
N A E 4R7
Q23
MAINS BD682
INPUT