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This deed was made by /u/toxik0n from reddit. See his post here:
https://www.reddit.com/r/WaterdeepDragonHeist/comments/axap6l/oc_highquality_printable_trollskull_manor_deed/
REPAIRING TROLLSKULL TAVERN
The total cost to renovate the manor is 1,250GP. I broke it Issue Cost
down for the players expense by expense. If the party Outside lock is rusted. 10GP
Common room Fireplace is in good shape, Included in first
contacts the Taverner’s guild, then Gustav will help them
looks like it was better taken care of, but floor repairs.
with this and they can just get it done without much effort. the chimney needs cleaned out and some
My party preferred playing through the repairs step by step. work done on it, there are birds nests in it.
The Den has a nice sitting area in the turret, 20 GP for trash
FIRST FLOOR (450 GP) one of the chairs is ok, the other has a bad removal.
This floor needs to be completely fixed before they can open. leg that gives out if someone sits on it. The
couch is rotten completely. There’s also a 30 GP for
Issue Cost broken window.
The hearth is physically in good shape, but Chimney Damage to balcony railing. Beams 80 GP.
the chimney is completely clogged, and the unblockage and underneath and boarding.
hearth is covered in black soot sweep: 40 GP. Brickwork behind plaster is crumbling. 100 GP
One of the large windows is broken. 50 GP. The common room has a couple end tables 10 GP for trash
All the light fixtures are broken. 20 GP or mend. and a couch, the couch is rotten. removal.
There is one dusty unbroken glass sitting on Mending fixes Optional Upgrade 300GP (not
the bar, it breaks if it's picked up. this. Creating an internal stairwell. included in costs
Keg of beer behind the bar, it's beyond bad, 10 GP trash above)
the keg rusted out removal.
There is some major water damage on the 100 GP.
floor behind the bar, from the keg leaking, THIRD FLOOR (250 GP)
the floor sags as you walk on it. This floor needs to be fixed before they can open an
The Cellar door is completely swollen shut 20 GP. exclusive tavern.
from the keg leak, and needs to be broken
to open. Issue Cost
The pantry is an absolute mess, it looks like 20 GP cleaning. The privy is nice and clean actually, it’s Fixed in Cellar
mice/rats got into everything and feces and basically a little stool with a hole in the repairs.
food is strewn all over the floor, the floor, the plumbing goes down to the cellar
cabinets are in good shape still, just need and is the pipe that’s broken.
some major cleaning. The library is in total disarray. The ceiling 200 GP for
The kitchen is in relatively good shape, but 100 GP. has completely collapsed after a leak, and ceiling repairs.
as you explore it you find that the hearth probably a heavy snow, and the 20 or so
used to cook is completely cracked and will books left in the room are completely
need repair/replacing before use. unreadable. It reeks of mold.
Faded paint which is peeling on the outside. 10 GP the private bath has/had a large copper tub, 20 for GP
One of the doors needs replacing. 30 GP. it’s full of rust and debris and half full of removal and
water, the water ripples a little. replacement.
Peeling Paint cracks in Plaster 30 GP
CELLAR (150 GP)
This floor needs to be fixed before they open an average, ATTIC (100 GP)
upperclass and exclusive tavern. They can open a dodgy This floor and the turretneeds to be fixed before they can
tavern but patrons will complain of a nasty smell and the open an exclusive tavern.
party suffer a -5 business roll until the cellar is fixed.
Issue Cost
Issue Cost The bedroom is full of junk. Anything 20 GP for
There is an inch of standing sewage/water, 80 GP for pipe broken was stored here. removal.
and you see some broken plumbing hanging repairs. 20 GP One window is completely broken. 20 GP
from the ceiling for sewage A ceiling beam is broken. Needs replacing. 60 GP
removal.
The cellar smells really musty and strongly Just needs a
like vinegar. clean. TURRET (50 GP)
There are 2 large wine casks in the wine Mending spell
cellar, but they've turned to vinegar. can fix or 10GP. Issue Cost
Shelving is all rotted from the sewage and 40GP for One of the windows has a giant crack Cast Mending or
water. replacing. through it. 30 GP.
Roof tiling cracked and coming off. 20 GP.
-
TAVERN TYPES AND ROLLING PROFIT
Upper-class is what my party chose so they wouldn’t Exclusive entry is seen as a positive, to keep the standard of
compete with Frewn’s brews. clientele up and the riff-raff out.
Costs: 100g per ten/day + 20gp guild fees. Costs: 400g per ten/day + 50gp guild fees.
Requirements: 5 employees covering the skills of: Requirements: 8 employees covering the skills of:
were delicious.
Race: Dwarf
Sex: Man
Application for Positions Application for Positions
Taverner’ s Guild of Waterdeep Taverner’ s Guild of Waterdeep
ABOUT gain her loyalty and will offer to fight with them or do
Fern (real name Aleahna) is a half-orc half-elven small missions for them. She will alert the party of any
young woman who has spent most of her life in the suspicious activity around Trollskull and will assist
field ward of Waterdeep with her elven mother, them in their activities.
Niahetha. She inherited her charisma from her elven
side, however her skin colour and two small tusks
immediately identify her as a half-orc, thus she is often
subjected to racism (disadvantage on charisma checks)
1d8 Outcome
1 Optional Story Line 1: See the next page.
2 Fern is harassed by a patron and either stabs STATS
or punches the patron. Patrons leave due to
Fern’s stats are that of a Half-Elf (Wood) Ranger. Her
her ‘Orcish temper’. -5 on next Business roll.
3 Fern is subjected to a racist taunt and pours a initial stats are that of a level 2. She stays one level
drink on the patron whose peers agree that behind the party.
the patron deserved it.
4 Fern bickers with another employee. FERN
5 Fern gets drunk with one other employee Medium humanoid (elf/orc), chaotic neutral
after closing on a slow night and reveals some Armor Class 14
of her background. Hit Points 18
6 Fern overhears Jarlaxle or other Drow Speed 35 ft.
speaking Undercommon in the bar. STR DEX CON INT WIS CHA
7 Fern’s ability multi-tasking allows things to 10 (0) 17 (+3) 12 (+1) 13 (+1) 10 (0) 16 (+3)
run smoother. Give advantage to the Tavern Saving Throws Str +2, Dex +5
Business roll. Skills Nature, Stealth, Perception, Investigation, Acrobatics
8 Fern uncovers a thief stealing from Patrons. Senses Darkvision, Passive Perception 11
She managed to subdue the thief. Patrons are Languages Common, Elvish, Orcish, Undercommon
very impressed. Permanently increase the Fey Ancestry • PHB 39
Fern has advantage on saving throws against being charmed,
reputation of Troll skull Tavern, giving a +1
and magic can’t put her to sleep.
permanent bonus to Tavern Business Roll. Two-Weapon Fighting • PHB
Fern add’s her ability modifier to damage for off-hand attacks.
Spellcasting • PHB 91
INTERACTIONS WITH THE PARTY Fern can cast known ranger spells at level 3 using WIS as your
At first Fern sees the party as just people who employ spellcasting modifier (Spell DC 9, Spell Attack +1).
her. She gets on equally well with evil and good Actions
Dagger. Melee Weapon Attack: +5 to hit, reach 5ft., one target.
aligned characters.
1d4+3 Piercing.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5ft., one
If the party builds up a positive relationship with her,
target. 1d6+3 Piercing.
defend her when she’s harassed and shows interest in Longbow. Ranged Weapon Attack: +5 to hit., one target. 1d8+3
her, she will start to bond with the party and they will Piercing.
INTERACTIONS WITH OTHER NPCS OPTIONAL STORYLINE
Fala: Fala has no racism towards Fern what so ever and Fern’s ex-partner, Rizzen Elkanter, is a male drow who
treats her very kindly. As such, Fern becomes quick friends refused to accept the matriarchy of the Underdark, thus
with Fala and will often spend time with them. Unless they becoming a Waterdavian. He uses disguise self to appear
bicker over Ziraj. half-elven. Fern and Rizzen bonded over both being outcasts
in Waterdeep. His relationship with Fern was passionate,
Ziraj: If Fern meets Ziraj, she’ll take an interest in him and intense, but volatile. Eventually when Fern leaves him he
actively pursue him. If Ziraj takes an interest in return, she’ll becomes enraged and determined to get her back, even if it’s
join the black network and if necessary, take his side not by her choice.
between an argument between him and the party, although
she’ll try and convince Ziraj to leave the party alone. He may have joined Bregan D’aerthe (Jarlaxle’s group of
drow), or be in the process of joining it.
She kept the parentage of the child a secret of her family and
left before Fern was born, knowing that their reaction would
Sitting Room: If Rizzen has joined Bregan D’aerthe, they be explosive. She lived in a quiet part of the forest, not far
find a proof that’s relevant. E.G., a note from Jarlaxle or from the Orc encampment with Loktar and had a healthy
someone else about their plan. girl. Things were good for a few months until Fern’s family,
looking for her, found her nursing the young half-orc child.
Master Bedroom: Party find 2 random gems worth 100g
Her father, enraged, demanded the Orc responsible be put to
each and a small magical item
death. Niah protested and tried to explain, but her cries were
ignored as her father demanded that any Orcs nearby were a
danger to the elves and should be slaughtered. Devestated,
Niah left the High Forest and made her way to Waterdeep,
vowing to never have anything to do with her family again.
My Dearest Niah,
1d8 Outcome
1 Patrons see Snarf and are disgusted that a
Kobold is employed in an establishment. -2
for the next two tenday rolls.
2 Snarf has left a dead chewed rat in the main
part of the tavern. -2 to the next tenday roll.
3 Snarf decides to make a tunnel from the
basement or Snarf has an accident in his
attempts of candlemaking.
4 An employee or Patron kicks Snarf in a
scuffle. The party find Snarf is tears. STATS
5 Another employee gives Snarf a new candle
for his collection and he is overjoyed. SNARF
6 Snarf finds out some intelligence useful to the Small humanoid (elf/orc), chaotic evil
party’s current campaign. Armor Class 13
7 Snarf finds something shiny from a Patron Hit Points 10
and gives it to the party. Roll on the gem table Speed 30 ft.
to see what it is. STR DEX CON INT WIS CHA
8 Snarf increases the security of trollskull 6 (-2) 16 (+3) 10 (+0) 11 (+0) 12 (+1) 8 (-1)
manor by permanently adding traps to all Saving Throws Str +2, Dex +2
entrances. Skills Nature, Stealth, Perception, Investigation, Acrobatics
Senses Darkvision, Passive Perception 8
Languages Common, Draconic
INTERACTIONS WITH THE PARTY Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom (Perception)
While more intelligent than other Kobolds, Snarf is still
checks that rely on sight.
very ignorant when it comes to normal society Pack Tactics. The kobold has advantage on an attack roll against
etiquette and manner. He desires to learn and tries his a creature if at least one of the kobold's allies is within 5 feet of
best to act like a regular citizen, but often fails. the creature and the ally isn't incapacitated.
Actions
If treated well by the party, he will eventually become Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
a very loyal employee, fighting for the party and even Hit: 4 (1d4 + 2) piercing damage.
throwing his own life on the line. He can be used to Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one
target. Hit: 4 (1d4 + 2) bludgeoning damage.
create a tunnel from Trollskull to another building in
Trollskull alley or into the Sewer.
TROLL SKULL EMPLOYEES: DANNIS AVERY
ABOUT OPTIONAL STORYLINE
Dannis previously “worked” in Baldur’s gate, but his The Baldur’s Gate thieves guild has tracked Dannis
dodgy dealings got him in debt with the Thieves’ guild down and now Dannis’ employers are also a target for
there. Not having means to pay back his debts, he left harbouring him. The guild will demand payment. If
and came looking for work in Waterdeep. His goal is none is given, the thieves will attempt to break into the
to save up enough money to pay back his debt and Tavern and trash it, threaten suppliers so the tavern
remove his bounty, but as long as he hasn’t been has no ale, etc.
found, he’s very blasé in achieving this goal. The party can solve the problem in three ways:
• Pay the thieves guild the 1000 gp debt t,
Since coming to Waterdeep, Dannis has become rather
(Persausion DC of 16 to lower it to 800 GP)
good friends with many Zhent members and is
• Do three criminal acts for the thieves guild.
considering joining. Dannis is one of the best
• Kill all the thieves harassing to send a message that
bartenders in Waterdeep. He knows his alcohol very
the thieves guild must stay out of Waterdeep.
well and can make nearly any drink and knows how to
source all types of alcohol. He is very much a ladies
man and sleeps around.
1d8 Outcome
1 Doesn’t show up for work. Apologises and
makes up an excuse about more important
things to do. Replacement costs 5 gold.
Investigation from the party reveals that a
member of the Baldur’s gate thieves guild has
STATS
come looking for Dannis and he’s lying low.
2 Gets drunk during a shift. Requires another
person capable of bartending or suffer a -5 to
DANNIS AVERY
Medium Humanoid (human), chaotic evil/neutral
tenday roll.
3 Armor Class 14
Dannis sleeps with a female patron who he
Hit Points 13
never calls back. The female patron comes in
Speed 30 ft.
later angry at him.
STR DEX CON INT WIS CHA
4 Dannis has a negative interaction with
11 (+0) 16 (+3) 13 (+1) 14 (+2) 10 (0) 15 (+2)
another employee.
Saving Throws Str +5, Int +3
5 Dannis has a positive interaction with another
Skills Acrobatics, Deception +6, Insight +1, Investigation +3,
employee. Sleight of Hand +5, Stealth +5
6 Dannis keeps ears out about anything Senses Darkvision (due to magic item), Passive Perception 10
happening in trollskull alley and gives the Languages Common, Undercommon (Poorly)
party a heads up. Cunning Action
7 Dannis’s charming demeanour and wit makes Dannis can take a bonus action on each of your turns to take the
a hens party over order on drinks to talk to Dash, Disengage, or Hide action.
him. +3 for the ten day roll. Sneak Attack (Special)
Once per turn, Dannis can deal an extra 1d6 damage to one
8 His signature cocktail becomes a hit.
creature Dannis hits with an attack with a finesse or ranged
Trollskull’s reputation improves by +1 weapon if he has advantage on the attack roll. He doesn’t need
permantly while Dannis is employed. advantage on the attack roll if another enemy of the target is
within 5 ft. of it, that enemy isn’t incapacitated, and he doesn’t
have disadvantage on the attack roll.
INTERACTIONS WITH THE PARTY Actions
Dannis is happy to work for a good or evil party. He Dagger. Melee Weapon Attack: +5 to hit, reach 5ft., one target.
will flirt with female party members. Every time he 1d4+3 Piercing.
Rapier. Melee Weapon Attack: +5 to hit, reach 5ft., one target.
has an unpleasant interaction with the party (e.g., if 1d6+3 Piercing.
they tell him off, he will attempt to steal an item off the Shortbow. Melee Weapon Attack: +5 to hit, reach 5ft., one
party member who told him off). target. 1d6+3 Piercing.
TROLL SKULL EMPLOYEES: RUMBOLD ‘RUM’
ABOUT His son was captured by a group of Orcs and has been
Rumbold previously worked as a head-cook for a forced to work as a slave. If the party goes on a one-
Dwarvern Army. Occasionally involved in fighting, he month quest to rescue Rumbold’s son, he will move to
has the stats of a level 2 dwarf and his level Waterdeep and become a loyal ally to the party.
pemenantly stays 2 levels behind that of the party.
He quit his role when his son was taken and presumd
killed by an Orcish army. The dwavern army did not
see reason to spend the manpower to rescue those held
captive and soon after they got word that the prisoners
were killed. Rumbold blames the Army commanders
for the death of his son, left, and found his way in
Waterdeep. He enjoys brewing as a hobby.
1d8 Outcome
1 Rumbold forgets to order enough ingredients
and as such not all meals can be provided.
Party takes a -5 to the next tenday roll.
2 Rumbold needs some time off. Notifies the
party member in advance. His replacement
costs 5g for the tenday he’s away.
3 Rumbold reacts badly to some unfair criticism
of his food. He gets in a yelling match with a
patron.
STATS
4 Rumbold has a negative interaction with Rumbold has the stats of a level 2 fighter. He stays at
another employee. that level until the party go to rescue his son. Then he
5 Rumbold has a positive interaction with stays 2 levels behind the party.
another employee.
6 Rumbold creates a new dish which turns out
to be quite popular. +2 to the next tenday roll.
RUMBOLD
Small humanoid (elf/orc), lawful good
7 Rumbold puts on a feast like never before. +5
Armor Class 16
to the ten day roll.
Hit Points 20
8 Rumbold’s spiced potatoes become famous in
Speed 25 ft.
the city. Add a permanent +1 roll to the
STR DEX CON INT WIS CHA
tenday.
17 (-2) 8 (+3) 15 (+0) 12 (+0) 14 (+1) 10 (-1)
Saving Throws Str +2, Dex +2
INTERACTIONS WITH THE PARTY Skills Athletics, Insight, Religion, History
Senses Darkvision, Passive Perception 8
Rumbold will not work for an evil party. If he becomes Languages Common, Dwavern, Goblin
aware of evil actions, he will warn the party to change Second Wind
their ways. If they continue, Rumbold will quit his job. Once per short rest, you can use a bonus action to regain 1d10 +
2 HP.
RUMBOLD’S SON (OPTIONAL QUEST) Action Surge (Special)
Once per short rest, you can take one additional action on your
Rumbold thought his son had died in a Dwarvern war turn.
many years ago. Vincent, from the tiger’s eye, brings Actions
him news that his son is alive. Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 1d10+3 bludgeoning damage.
Handaxe (2). Thrown Weapon Attack: +5 to hit, 1d6+3 slashing.
TROLL SKULL EMPLOYEES: GERTRUDE
ABOUT If she feels disrespected, she will look for another job 4
Gertrude is an ugly dwarf whose only relative is an on 1d4 every tenday). If she finds out, she will leave
equally ugly sister who works as a Cobbler. Her sister and the party will have trouble finding people to
Helga will often stop by for a drink. Her sister has a repair their shoes.
young son. The father is not in the picture. Gertrude
loves her nephew and often buys him treats.
OPTIONAL QUEST
Her sister Helga has started acting strange and its
She previously worked at the Stuff and Snort, a shit-
noticeable by Gertrude and Helga’s son. Perceptive
hole in the dock ward, before the town closed it due to
party members will also notice Helga is no longer
illegal activity. She was a bar manager there, pouring
visiting the tavern.
drinks and kicking out rapscallions. She won’t hesitate
to call the guard on douche nuggets. Investigation finds out that Helga was killed by a
person who was angry Helga could not repair their
TEN DAY ROLL- MODIFICATIONS favourite pair of shoes. The person hired a
Whilst Gertrude is employed at the Troll Skull tavern, doppelganger to pretend to be Helga so there would
roll the following table every ten-days. be no investigation into her disappearance.