Sei sulla pagina 1di 4

The Internet has changed the world, changed the way people get

information, changed the way people connect and communicate with others,

and allowed people to do faster and cheaper processing through the Internet,

which has made our life easier in many ways. In 2019, more than 80 per cent

of Malaysia's residents were Internet users.(Statista DMO,2019) According to

statistics, the average Malaysian citizen spends more than 6.7 hours online

every day(MCMC2018). Moreover, 8.1% respondents admitted that they spent

more than three-quarters of their time daily connected to the

Internet.(MCMC,2018) It is also evident that the duration of daily Internet use

and age are inversely correlated.(MCMC,2017) Younger respondents that were

in their 20's allocated on average 8.0 hours daily to go online, followed by 7.3

hours of those in their 30's, 5.9 hours of those in their 40's and 4.5 hours of

those in their 50's. (MCMC, 2017) One study found that 95 percent of adults

with college or graduate degrees are Internet users (Fadil Azim, Mohd Zam &

Abdul Rahman, 2010)。

Computer games have been actively and highly accepted by users,

especially children and teenagers (Perrin & Duggan, 2015)。According to a

report in The Malaysian Reserve (TMR), Malaysian gamers generated US$589

million (about RM2.45 billion) in revenue for the gaming industry this year, the

highest in the region. Computer games provide players with fun and

entertainment, but they are also addictive enough to explore, play, win, lose,

retry and complete a given task. (Rubijesmin Abdul Latif,2017) In online games,
players can not only enjoy the novelty and excitement of the game itself but

also achieve success in the virtual world that cannot achieve in the real world.

Online games are illusory, allowing players to place themselves in a role play

to create their ideal world. Nor do they have to face the unavoidable pressure

of study, employment(Wu Guohui,2009)

Most people play games without affecting their lives, but a few players seem

to have health problems with the game addiction. Therefore, the American

psychiatric association (APA) introduced "online gaming disorders" in the latest

edition of the DSM5 (Lebenbauer-Baum & Fohringer, 2015).

Video game addicts spend most of their time playing games rather than

focusing on "real-world" activities and pursuits. Some people are addicted to

video games and prioritize their game achievements over all other activities,

such as spending time with friends and family, school grades, job performance

and relationships. Video game addiction can also be defined as a serious loss

of control over the game, resulting in serious harm to the player in the real world.

(Dr. Brent Conrad,2014)


Moblie Gamers in Malaysia(millions)
Years

4.9

4.1

3.1

2017 2018 2019

Gamers in Malaysia(millions)
Years

14

2017
Gamers in China (millions)
Years

626
566 583
517 534
495
410

2012 2013 2014 2015 2016 2017 2018

Potrebbero piacerti anche