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Cullen Goodwin-Schoen 220 John Street, Apartment 13102

Game Developer Rochester, NY 14623

Email: cullen.goodwin@gmail.com
Phone: (410)-953-9737
Portfolio: people.rit.edu/clg8817/portfolio

/in/cullengs/ Cullen Goodwin-Schoen Animation cgoodw cgoodw

Education
Expected Graduation: December 2020
Rochester Institute of Technology (RIT), Rochester, NY
GPA: 3.76
Bachelor of Science, Game Design & Development Major GPA: 4.00
Minor: 3D Digital Design
Minor: Digital Literatures and Comparative Media

Projects Related Courses


DEVELOPER | FEB 2019 – APR 2019 ▪ Data Structures and Algorithms
Gravity Snake 2D Snake-like Game using Box2D, SFML, and C++ o C++, OpenGL, SFML, Box2D
▪ Implemented two-dimensional physics, forces, movement, and collisions in o Unit Testing, DLLs, Libs,
Box2D o Multi-Threading, Installers, Templates
▪ Converted coordinated systems and displayed real-time movement with SFML o 3D Graphics, Shaders, Collisions and
▪ Developed realistic gravity system that reverses gravity at some points Transformations on the GPU
o Implementation of A* in a maze
TECHNICAL ARTIST | FEB 2018 – MAY 2018
Breakaway! Hockey Sidescrolling Game in Monogame and C#, Team of 4 ▪ Math of Graphical Simulation (Linear Algebra)
o Some Octave and VPython
▪ Created multiple robust data structures to implement character selection,
o Matrix Transformations and Rotations
offline high scores, and menus
o Orthogonal Projections, Vector Math
▪ Implemented original art, UI, and animations using C# into the MonoGame
o Mathematical Modeling of Physics
Pipeline
▪ Led presentations of bi-weekly team milestones to the rest of the class
▪ Interactive Media Development
DEVELOPER | OCT 2018 – DEC 2018 o C#, Unity, Processing
Ants and Spiders 3D Natural Simulation in Unity and C# o 3D and 2D Implementations of Craig
Reynolds’s Steering Algorithms onto
▪ Implemented Algorithms from Craig Reynold’s Nature of Code into a real-time
Autonomous Agents
simulation on procedurally generated terrain with user customization
o Waypoint following, Real Time Sims
▪ Developed functional and efficient C# code for Flocking, Wandering,
o Perlin Noise, Procedural Generation
3D Collisions, Seeking, Fleeing, Waypoint following, and Obstacle Avoidance
▪ Created all 3D assets and UI for real time modification of the simulation
▪ Game Design and Algorithmic Problem Solving
DEVELOPER | OCT 2018 – NOV 2018 o Monogame and C#
Hockey Asteroids 2D Asteroids-like Game in Unity and C# o Developed 2D games in C# with a team
▪ Created vector and force-based movement systems for both the player and
obstacles sliding on ice ▪ Rich Media Web App Development
▪ Implemented realistic physics of gravity, friction, and acceleration o HTML, PHP, CSS, JavaScript
▪ Developed a ‘shot power’ system, with a dynamic UI to represent projectile o Canvas, Pixi.JS, Server Hosting
speed and angle
▪ Designed and Created all art, menus, and UI in Photoshop ▪ Scripting
o Python for Maya, MEL
Work Experience
Zone Supervisor- Gene Polisseni Center | August 2018- Present References
Ice Hockey Rink in Rochester, NY Steve Maier
▪ Oversee 20 employees and provide feedback, training, and guidance Visiting Lecturer- School of Interactive Games and
▪ Manage 4000+ guests at athletic events to ensure safety and entertainment Media | Rochester Institute of Technology
▪ Resolve issues, sometimes dealing with belligerent, problematic fans swmigm@rit.ed

Rink Usher- Gene Polisseni Center | December 2017- August 2018


Carl Palmieri
Ice Hockey Rink in Rochester, NY
Director Events and Operations
▪ Guided fans and players to respective locations
University Arenas | Rochester Institute of Technology
▪ Maintained safe and orderly conduct in the stands
(585) 475-2325 | cwpua@rit.edu

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