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Medieval II: Total War
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Adding Ancillaries to Generals
As mentioned above, enter the console with the ~ key.
This is a list of the various ancillaries (retinue members) that can be added wi
th the give_ancillary command. This code requires you to have the character that
you wish to modify selected, as well.
give_ancillary this ANCILLARYNAME
Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to G
ENERALS
Effect Code
+25% movement, unit recruitment discounted drillmaster
+30 build points, +1 farming, 20% bonus on mining income brilliant_inventor
Adds Authority, Income Bonuses scribe_ancillary
Adds Morale, Popularity bard
Have more kids, improves casualty recovery chance. doctor
Have more kids. apothecary
Increases Command mentor
Increases Hit Points, Lowers Morale shieldbearer
Increases Hit Points, Personal Security swordbearer
Increases Peraonal Security, Decreases Popularity bodyguard
Increases Personal Security foodtaster
Increases Piety, Trade Income tutor
Contributed By: Toomin22.
10Adding Units to Stacks
Just pick a city or any unit as if moving it and just open console and simple ty
pe george or any of those on this list and hit enter to get the following units
Effect Code
Elephant Artillery rogan
Elephant Rocketeer vindaloo
Elephants madras
Mercenary Monster Bombard istanbul
Mercenary Monster Ribault george
Mercenary Rocket Launcher houston
Contributed By: MarkRitchie1989.
00Console codes
Press the tilde (~) key and enter these codes to use them. All codes are case se
nsitive. Make sure to capitalize family member names, settlement names, and anyt
hing else that needs capitalizing or else it will not work.
Effect Code
Allows a character to move again. Does not always work character_reset
Allows you to give a city more population automatically. add_population "settlem
ent name" "amount"
Allows you to give any trait your faction can have to a specific general. give_t
rait this "trait" "level number"
Anything in the city's building queue will be built automatically. process_cq "s
ettlement name"
Gives you the specific amount of gold. add_money "amount"
Shows coordinates under mousecursor in format x,y show_cursorstat
Toggles on or off the fog of war. You can see the whole world map when inputted.
toggle_fow
When at the battle scroll, input this code in, attacker if attacking, defender i
f defending and press auto retaliate button. Automatically wins. auto_win "attac
ker/defender"
z=name of settlement or unit without title (except Captain). x,y=coords move_cha
racter z x,y
Contributed By: ssj18vegeta, Anteok, and wjeder.
00Create a Unit
Use the console to enter the following
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)
" "armor (1-3)" "weapon (1-3)"

Example -
creat_unit "London" Longbowmen 2 9 3 3
^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons
, Level 3 armor and Level 3 weapon
Effect Code
Creates Unit at any settlement/general you like create_unit "settlement or chara
cter" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"
Contributed By: P1r8te.
00Detailed Codes for Several Console Commands
Push ~ to access the console. As described above, the "give_trait" command works
with several different traits to add to a specific character. In order for this
to work, you must have the character selected and outside of a town. It works l
ike:
give_trait this TRAITNAME #
Below is a list of TRAITNAMES and the maximum number you can put after to determ
ine the level of the trait. These are a list of the most beneficial traits, mess
age me if you want me to post the more obscure ones.
Effect Code
+Chivalry,Loyalty Loyal 3
+morale Brave 3
- loyalty, + authority PoliticsSkill 3
Increased Command, Income Intelligent 3
Increased Income MathematicsSkill 3
Increased Law, Trade Income GoodAdministrator 3
Increased Mining Income GoodMiner 3
Increased Trade Income GoodTrader 3
Increases Authority FathersLegacy 3
Increases Chivalry VictorVirtue 3
Increases Chivalry BattleChivalry 5
Increases Command NaturalMilitarySkill 3
Increases command skill (situational) GoodAmbusher 5
Increases command skill (situational) GoodInfantryGeneral 1
Increases command skill (situational) GoodCavalryGeneral 1
Increases command skill (situational) GoodDefender 5
Increases command skill (situational) GoodAttacker 5
Increases command skill. GoodCommander 5
Increases Dread BattleDread 4
Increases Movement Points Energetic 3
Increases Peraonal Security HighPersonalSecurity 3
Increases Piety PublicFaith 4
More kids, increased general's hitpoints HaleAndHearty 3
Contributed By: Toomin22 and shadowmoonboy.
00Giving Ancillaries and Traits to Apies/Assassins
As mentioned above, enter the console with the ~ key.
This is a list of the various ancillaries (retinue members) that can be added wi
th the give_ancillary command. This code requires you to have the character that
you wish to modify selected, as well.
give_ancillary this ANCILLARYNAME
Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to S
pies and/or Assassins
NOTE: For the ones marked "TRAIT", use the command:
give_trait this TRAITNAME #
instead to give the agent the specified trait (capitalization matters). Read my
above post on traits for more information.
Effect Code
+1 to agent's skill catamite
+1 to agent's skill courtesan
+1 to agent's skill pickpocket
+2 to agent's skill dancer
TRAIT +1-3 to assassin's saboteur skill GoodSaboteur 3
TRAIT +1-5 to assassin's skill GoodAssassin 5
TRAIT +1-5 to spy's skill GoodSpy 5
Contributed By: Toomin22.
00Unlockables
Unlock all factions
Find this directory:
Medieval II Total War\data\world\maps\campaign\imperial_campaign
Then find the file descr_strat. Open it with a text editor (Word, or somthing li
ke that). Cut and Paste the 'unlockable' section into the 'playable' section and
save the file. Launch the game and you should have every faction available.
You can also unlock the Papal Estates, but not the Mongols, Timurids and The Azt
ecs.
Remember to make BACKUPS before you are editing the game files!!!!
Contributed By: Crazybf2killer.
00Know Something We Don't?
You can submit new cheat codes for this game using our Cheat Submission Form.
Have We Been Fooled?
If you see a non-working or fake code in the list above, let us know by using ou
r Problem Submission Form.
Medieval II: Total War Resources
GameSpot
Visit GameSpot for more Medieval II: Total War, including 1 review, 14 previews,
13 news stories, 230 screenshots, 26 gameplay movies and 15 downloads.
Game Rankings
Visit Game Rankings for 113 reviews and previews for Medieval II: Total War from
around the web.
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