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KILL TEAM – Astra Militarum v8.0.

KILL TEAM
ASTRA MILITARUM
CODEX: ASTRA MILITARUM or Squads within 3” may also receive that
This team list uses the special rules and wargear found order.
in Codex: Astra Militarum. If a rule differs from the
Codex, it will be clearly stated. Note that Plasma Pistols
now cost 10pts not 15pts. The “Move! Move! Move!” order now has the
effect “The ordered unit Runs 6” + 2d3 (pick
VOICE OF COMMAND highest)”
A number of models in this list may issue
orders, this works in the same way as detailed A Tempestor Prime may use the orders in
in the Codex, with the following addition: Codex: Militarum Tempestus as long as all
When issuing orders choose a ‘Primary Target’ Core models in the Team are all Tempestus
for that order. The Primary Target must pass a Scions.
Leadership test to receive that order. Units
within 3" can nominate themselves as REGIMENTS OF DISTINCTION
Secondary Targets of that order and do not If you wish to use Regiment specific units or
need to roll a Leadership test to receive it. If a additional special rules, please see the
Squad is the Primary Target, do not measure Regiments of Renown supplement.
for Secondary Targets. Furthermore, a model
with the Voice of Command rule always MODEL AVAILABILITY
counts as having a Vox-Caster. You must adhere to the following model requirements
when building your Kill Team:
• 1 Team Leader model
For example, if the Primary Target of an order • 1-30 Core models
was a Heavy Weapons Team, and the test to • 0-5 Special models
receive the order is passed, all friendly models

TEAM COMMANDER 10 points


Options:
WS BS S T W I A Ld Sv
• May be upgraded to a Force Commander 10pts
Team CDR 4 4 3 3 2 3 2 8 5+ • May take items from the Melee Weapons list.
Force CDR 4 4 3 3 2 3 3 9 5+ • May take items from the Ranged Weapons list.
• May replace Laspistol with:
Unit Type: Special Rules: - Lasgun free
Infantry (Character) • Inspiring Presence - Shotgun free
• Voice of Command • May take any of the following:
Wargear: • Senior Officer (Force - Carapace Armour 5pts
• Flak Armour Commander only) - Camo Cloak 5pts
• Laspistol - Melta Bomb 5pts
• Close Combat Weapon
• Frag Grenade May take wargear from the Astra Militarum armoury
• Krak Grenade including Commander and Leader only items.

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KILL TEAM – Astra Militarum v8.0.1

COMMISSAR 25 points

WS BS S T W I A Ld Sv Options:
• May take items from the Melee Weapons list.
4 4 3 3 2 3 2 9 5+ • May replace Bolt Pistol with:
- Boltgun free
Unit Type: Special Rules: - Plasma Pistol 10pts
Infantry (Character) • Inspiring Presence • May take any of the following:
• Voice of Command - Carapace Armour 5pts
Wargear: • Stubborn - Camo Cloak 5pts
• Bolt Pistol • Summary Execution - Melta Bomb 5pts
• Close Combat Weapon • Aura of Discipline
• Flak Armour • Man Amongst Brutes May take wargear from the Astra Militarum armoury
including Commissar and Leader only items.
• Frag Grenade
• Krak Grenade
Aura of Discipline:
Models within a Commissars Inspiring Presence have
Summary Execution:
Stubborn
If a model within a Commissar's Inspiring Presence fails
a Fear, Morale or Pinning test, remove it as a casualty,
use the nearest in a squad. For the remainder of that Man Amongst Brutes:
turn all Astra Militarum models can re roll Leadership If a Commissar is your Leader you may take Ogryn and
tests and the unit is treated as having passed the test. Bullgryn as Core. If you do this you may not take any other
Once per turn. units as Core.

TEMPESTOR PRIME 25 points

WS BS S T W I A Ld Sv Options:
• May take items from the Melee Weapons list.
4 4 3 3 2 4 2 9 4+ • May replace Hot-shot Laspistol with:
- Bolt Pistol/Boltgun free
Unit Type: Special Rules: - Hot-shot Lasgun free
Infantry (Character) • Inspiring Presence - Plasma Pistol 10pts
• Voice of Command • May take a Melta Bomb 5pts
Wargear: • Clarion-vox Network
• Hot-shot Laspistol • Move Through Cover May take wargear from the Astra Militarum armoury
• Close Combat Weapon • Tempestus Kill Team including Tempestor Prime and Leader only items.
• Carapace Armour • Grav-chute Insertion
• Frag Grenade Tempestus Kill Team:
• Krak Grenade If a Team is lead by a Tempestor Prime, Tempestus
Scions can be taken as Core. The Tempestor / Prime
counts as a Tempestus Scion for model requirements

Grav-chute Insertion:
A model with this rule can Deep Strike (See: Built Up
Area rule) along with up to four other Tempestus
Scion models. This Deep Strike functions as if they
were a squad.

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KILL TEAM – Astra Militarum v8.0.1

ROUGH RIDER SERGEANT 16 points

WS BS S T W I A Ld Sv Options:
• May take items from the Melee Weapons list.
4 4 3 3 2 3 2 8 5+ • May take items from the Ranged Weapons list.
• May take any of the following:
Unit Type: Special Rules: - Carapace Armour 5pts
Cavalry (Character) • Inspiring Presence - Camo Cloak 5pts
• Voice of Command - Melta Bomb 5pts
Wargear: - Additional Hunting Lance 3pts
• Cavalry Leader
• Laspistol • May take wargear from the Astra Militarum armoury
• Close Combat Weapon including Commander, Khan and Leader only items.
• Hunting Lance
• Flak Armour Cavalry Leader:
• Krak Grenade If a Team is lead by a Rough Rider Sergeant, your
• Frag Grenade Team may include more than five Rough Riders. The
Rough Rider Sergeant counts as a Rough Rider for
model requirements

CONSCRIPTS 15 points

WS BS S T W I A Ld Sv Options:
Conscript 2 2 3 3 1 3 1 5 5+

Unit Type: Special Rules:


Infantry • Squad (5)

Wargear:
• Lasgun
• Flak Armour
• Frag Grenade

GUARDSMAN SQUAD 25 points

WS BS S T W I A Ld Sv Options:
• May replace one model's Lasgun with a weapon
3 3 3 3 1 3 1 7 5+ from the Special Weapons list.
• May take a Vox-caster 5pts
Unit Type: Special Rules: • May take a Krak Grenade for each model 5pts
Infantry • Squad (5)
• Squad Reinforcements
Wargear: (Heavy Weapons
• Lasgun Team)
• Flak Armour
• Frag Grenade

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KILL TEAM – Astra Militarum v8.0.1

VETERAN SQUAD 30 points

WS BS S T W I A Ld Sv Options:
• May take a Vox-caster 5pts
3 4 3 3 1 3 1 7 5+ • May replace any model's Lasgun with:
- Laspistol and Close Combat Weapon free
Unit Type: Special Rules: - Shotgun free
Infantry • Squad (5) • Two models may replace their lasguns with a
• Squad Reinforcements weapon from the Special Weapons list.
Wargear: (Veteran Weapons - One model may instead opt for
• Lasgun Team) a Heavy Flamer 10pts
• Flak Armour • One model in your Team may take
• Frag Grenade a Demolition Charge 10pts
• May take the following for the entire squad:
- Camo cloaks and Snare Mines 5pts
- Krak Grenades 5pts
- Melta Bombs 10pts
- Carapace Armour 10pts

HEAVY WEAPONS TEAM 10 points


You may only include one Heavy Weapons Team per Infantry or Veteran Squad in your Team

WS BS S T W I A Ld Sv Options:
• Must take one item from the Heavy Weapon list
HWT 3 3 3 3 2 3 2 7 5+ or a Heavy Mortar (48” S5 AP4, Heavy, Barrage,
Vet WT 3 4 3 3 2 3 2 7 5+ Blast, Pinning) for 10pts
• May be upgraded to Veteran Weapons Team 5pts
Unit Type: Special Rules: • May take a Krak Grenade 1pt
Infantry • Heavy Weapons Team • Veteran Weapons Teams may take:
- Camo Gear and Snare Mines 5pts
• Squad Reinforcements
- Carapace Armour 5pts
Wargear: - Mobile Weapons Platform 10pts
• Lasgun Squad Reinforcements: - Bioscanner 10pts
• Flak Armour If a Heavy Weapons
• Frag Grenade x2 Team rolls a Dead result
in a campaign injury
step. You may instead
apply the result to two
members of an
Guardsman Squad. A
Veteran Weapons Team
may apply the same rule
to a Veteran Squad

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KILL TEAM – Astra Militarum v8.0.1

SERGEANT 5 points
You may only include one Sergeant per every two Infantry and/or Veteran Squads in your Team

WS BS S T W I A Ld Sv Options:
• May be upgraded to a Veteran Sergeant 1pt
Sergeant 3 3 3 3 1 3 2 8 5+ • May take items from the Melee Weapons list.
Vet Sgt 3 4 3 3 1 3 2 8 5+ • May take items from the Ranged Weapons list.
• May replace Laspistol with a Lasgun for free
Unit Type: Special Rules: • A Veteran Sergeant may replace his Laspistol with
Infantry (Character) • Listen up, Maggots! a Shotgun for free
• A Veteran Sergeant may take any of the following:
- Krak Grenade 1pt
Wargear:
- Camo Cloak and Snare Mines 1pt
• Laspistol
- Carapace Armour 2pts
• Close Combat Weapon
- Melta Bomb 5pts
• Flak Armour
• Frag Grenade
Listen up, Maggots!:
If the Sgt or VetSgt is the Primary Target of an Order
Conscripts, Guardsmen, Veterans and Heavy/Veteran
Weapons Teams within 6" of a Sergeant may be
Secondary Targets. These units may use the Sgt or
Vet Sgt’s Leadership for all Leadership tests.

WYRDVANE PSYCHIC CHOIR 33 points


You may take a maximum of two Wyrdvane Psychic Choirs in your Team

WS BS S T W I A Ld Sv Options:
• May take up to two additional Wyrdvane
2 3 2 3 1 3 1 8 5+ Psykers for 11pts/model

Unit Type: Special Rules: Psychic Gestalt:


Infantry • Squad (3) If two squads with this rule are in your team,
• Brotherhood of Psykers each squad generates d3 Warp Charges instead
Wargear: (Mastery Level 1) of 1.
• Laspistol • Psychic Gestalt
• Flak Armour
Psychic Powers:
• Frag Grenade
Before the battle the Wyrdvane Psychic Choir may
choose a single Primaris Power from the following
list; Biomancy, Divination, Pyromancy, Telekinesis.

ROUGH RIDER 11 points


You may take a maximum of five Rough Riders in your Team

WS BS S T W I A Ld Sv Options:
• One Rough Rider may replace their Hunting Lance
3 3 3 3 1 3 1 7 5+ with a weapon from the Special Weapons list. For
every three Rough Riders after the first, another
Unit Type: Special Rules: may take a weapon from the Special Weapon list.
Cavalry • One Rough Rider in your team may take a
Vox-caster 5pts
Wargear: • May take any of the following:
• Laspistol - Krak Grenade 1pt
• Close Combat Weapon - Camo Cloak and Snare Mines 1pt
• Hunting Lance - Carapace Armour 2pts
- Additional Hunting Lance 3pts
• Flak Armour
• Frag Grenade

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KILL TEAM – Astra Militarum v8.0.1

TEMPESTUS SCION 12 points

WS BS S T W I A Ld Sv Options:
• One Scion may take a weapon from the
3 4 3 3 1 3 1 7 4+ Special Weapons list. For every three Scions
after the first, another may take a Special
Unit Type: Special Rules: Weapon.
Infantry • Move Through Cover • One Tempestus Scion per five may take
a Vox-caster 5pts
Wargear:
• Hot-shot Lasgun May take wargear from the Astra Militarum armoury.
• Close Combat Weapon
• Carapace Armour
• Frag Grenade Medic Upgrade:
• Krak Grenade One Tempestus Scion in your Team may carry a Medi-
pack for 15pts. This confers Feel No Pain in a 6"
radius

TEMPESTOR 17 points
You may only include one Tempestor per every four Tempestus Scions in your Team

WS BS S T W I A Ld Sv Options:
• May replace their Hot-shot Laspistol with:
3 4 3 3 1 3 2 8 4+ - Bolt Pistol/Boltgun free
- Hot-shot Lasgun free
Unit Type: Special Rules: - Plasma Pistol 10pts
Infantry (Character) • Move Through Cover • May take items from the Melee Weapons list.
• Grav-chute Insertion • May take a Melta bomb 5pts
Wargear: • Tempestus Kill Team
Tempestus Squad May take wargear from the Astra Militarum armoury.
• Hot-shot Laspistol •
• Close Combat Weapon Leader
• Carapace Armour Tempestus Squad Leader:
• Frag Grenade Tempestus Scions within 6" of a Tempestor can use
• Krak Grenade his Leadership for all Ld tests and can be Secondary
Targets of orders issued to the Tempestor.

RATLING 10 points

WS BS S T W I A Ld Sv Options:

2 4 2 2 1 4 1 6 5+ May take wargear from the Astra Militarum armoury.

Unit Type: Special Rules:


Infantry • Infiltrate
• Stealth
Wargear: • Shoot Sharp and
• Sniper Rifle Scarper
• Laspistol
• Flak Armour
• Frag Grenade

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KILL TEAM – Astra Militarum v8.0.1

OGRYN 35 points

WS BS S T W I A Ld Sv Options:
• One Ogryn in your Team may be
Ogryn 4 3 5 5 3 3 3 6 5+ upgraded to an Ogryn Bone ‘Ead 5pts
Bone
4 3 5 5 3 3 4 7 5+
‘Ead Stoic Intervention:
Ogryn may re-roll their charge distance and pass
Unit Type: Special Rules: Look Out Sir! tests on a 2+
Infantry • Hammer of Wrath
Infantry (Character (Bone ’Ead • Stubborn
only)) • Very Bulky
• Stoic Intervention
Wargear: • Non-learning (Ogryn
• Ripper Gun only)
• Flak Armour
• Frag Grenade

BULLGRYN 40 points

WS BS S T W I A Ld Sv Options:
• One Bullgryn in your Team may be
Bullgryn 4 3 5 5 3 3 3 6 4+ upgraded to an Bullgryn Bone ‘Ead 5pts
Bone • May replace Grenadier Gauntlet and
4 3 5 5 3 3 4 7 4+ Slabshield with Power Maul and Brute Shield 10pts
‘Ead

Unit Type: Special Rules:


Infantry • Hammer of Wrath Stoic Intervention:
Infantry (Character (Bone ’Ead • Stubborn Bullgryn may re-roll their charge distance and
only)) • Very Bulky pass Look Out Sir! tests on a 2+
• Stoic Intervention
Wargear: • Non-learning (Bullgryn Slabshield:
• Grenadier Gauntlet only) Units within 3” of a Bullgryn carrying a
• Slabshield Slabshield receive +1 to their cover save in
• Carapace Armour addition to the effects listed in Codex: Astra
• Frag Grenade Militarum

MINISTORUM PRIEST 25 points


You may only include one Ministorum Priest in your Team

WS BS S T W I A Ld Sv Options:
• May take one of the following:
3 3 3 3 1 3 2 7 5+ - Autogun free
- Plasmagun 15pts
Unit Type: Special Rules: - Eviscerator 25pts
Infantry (Character) • Zealot
• War Hymns War Hymns:
Wargear: Friendly units with 6” count as the Ministorum
• Laspistol Priest’s unit for Zealot and War Hymns.
• Close Combat Weapon
• Flak Armour May take wargear from the Astra Militarum armoury.
• Frag Grenade
• Rosarius

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KILL TEAM – Astra Militarum v8.0.1

SCOUT SENTINEL 35 points


You may take a maximum of two Scout Sentinels in your Team

WS BS S Front Side Rear I A HP Options:


• May replace Multi-laser with
3 3 5 10 10 10 3 1 2 - Heavy Flamer free
- Autocannon 5pts
Unit Type: Special Rules: - Missile Launcher 5pts
Vehicle (Walker, Open • Scout - Lascannon 10pts
Topped) • Move Through Cover - Power Lifter 10pts
• Non-flammable
Wargear:
• Multi-laser Power Lifter:
S AP
Range – +2 4 Melee, Rending

ASTROPATH 25 points
You may only include one Astropath in your Team

WS BS S T W I A Ld Sv
3 4 3 3 1 3 1 7 5+ Psychic Powers:
At the start of the battle the model generates a single
Unit Type: Special Rules: psychic power; this can be either Psychic Shriek,
Infantry (Character) • Psyker Dominate, Mental Fortitude or Terrify from the
(Mastery Level 1) Telepathy discipline.
Wargear:
• Laspistol
• Flak Armour
• Frag Grenade

May take wargear from the Astra Militarum armoury.

APPRENTICE OF ORDNANCE 25 points


You may only include one Apprentice of Ordnance in your Team

WS BS S T W I A Ld Sv
3 4 3 3 1 3 1 7 5+ Call Ordnance:
If an Apprentice of Ordnance passes a Ld test at the
Unit Type: Special Rules: beginning of the Shooting phase he may fire with the
Infantry (Character) • Call Ordnance following profile:
S AP
Wargear: Range 72” 6 2 Ordnance 1, Large Blast,
• Laspistol Barrage
• Flak Armour
This weapon cannot be used in conjunction with any
• Frag Grenade
Orders.

May take wargear from the Astra Militarum armoury.

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KILL TEAM – Astra Militarum v8.0.1

TECHPRIEST ENGINSEER 35 points


You may only include one Techpriest Enginseer in your Team

WS BS S T W I A Ld Sv Options:
• May be accompanies by up
Techpriest 3 3 3 3 1 3 1 8 3+ to three Servitors 10pts/model
Servitor 3 3 3 3 1 3 1 8 5+ • One Servitor may exchange their Servo Arm for:
- Heavy Bolter 10pts
- Multi-melta 10pts
Unit Type: Special Rules:
- Plasma Cannon 15pts
Infantry (Character) • Awaken the Machine
(Techpriest only)
Wargear: • Blessings of the
• Power Armour (Techpriest Omnissiah (Techpriest
only) only)
• Laspistol (Techpriest • Mindlock (Servitor
only) only)
• Power Axe (Techpriest
only)
• Servo Arm
• Frag Grenade (Techpriest
only)

MEDIC 20 points
You may only include one Medic in your Team

WS BS S T W I A Ld Sv Options:
• May replace Lasgun with:
3 4 3 3 1 3 1 7 5+ - Laspistol and Close Combat Weapon free
- Shotgun free
Unit Type: Special Rules: • May take any of the following:
Infantry (Character) • None - Carapace Armour 2pts
- Camo Cloak 2pts
Wargear: - Krak Grenade 1pts
• Lasgun
• Flak Armour
• Frag Grenade Medi-pack:
• Medi-pack A Medic and all units with 6” have the Feel No Pain
rule.
May take wargear from the Astra Militarum armoury.

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KILL TEAM – Astra Militarum v8.0.1

See Codex: Astra Militarum and Warhammer Tempestus Standard (Scion Only) - 10 pts
The model and all friendly Tempestus Scion, Tempestor
40,000: The Rules
and Tempestor Prime models within 12” of the model
Refractor Field (Leader Only) – 15 pts with the Tempestus Standard may re-roll failed Morale
Master Crafted Weapon (Leader Only) – 10 pts and Pinning tests. The Tempestus Standard counts as a
‘banner’ when working out combat results.

Duellist Honours (Leader Only) – 15 pts Hot-shot Power Pack - 5 pts


The Officer is a master swordsman, the model may re The Hot-shot pack is an especially powerful version of
roll To Hit rolls of 1 in the Assault phase when using a the standard las power pack. Any shot from a laspistol or
Close Combat Weapon, Power Sword or Armoury lasgun fired by the bearer becomes AP3 but reduces its
wargear. maximum range by 6”.

Bionic Eye (Leader Only) – 10 pts Bioscanner – 10 pts


The Officer has taken a stray round before but the A bio-scanner detects life signs within the proximity of
Munitorum has seen it fit to enhance their once weak the user. If any Infiltrating models set up within the
flesh. The model may re roll To Hit rolls of 1 in the model’s weapon range, you may take a round of
Shooting phase and Overwatch shooting at a single infiltrating model before the battle
starts. Cannot be taken by Apprentice of Ordnance.
Antax Pattern Armour (Leader Only) – 10 pts
This is an artificer wrought set of Carapace Armour, and Infra-red Goggles- 5 pts
confers a 4+ armour save that can be re-rolled if failed. A pair of goggles which allows a fighter to see the
Tempestor Primes may take this for 5pts. thermal images of his enemy. The model may shoot at
hidden models and gains the Night Vision special rule.
Honorifica Imperialis (Commander Only) – 10 pts
The model has received a highly coveted honour for his Chem Inhaler- 5 pts
courage in battle. The model gains the Stubborn special An exo-respiratory system that allows the wearer to
rule and confers it to any friendly model within his fight on through injury. The model gets the Feel No Pain
Inspiring Presence radius. 6+ rule.

Macharian Cross (Commander Only) – 10 pts Targeter- 5 pts


The Macharian Cross is a reward for successful and If the model with a Targeter has not moved in the
intelligent application of the Tactica Imperialis in battle. previous Movement phase they may re roll all shooting
The Macharian Cross Increases the model’s Inspiring To Hit rolls of 1.
Presence radius from 6” to 12”.
Auspex- 5 pts
Herald’s Shotgun (Commander Only) – 5 pts A model with an Auspex can use it in place of making a
This highly prized, ornate double-barrelled shotgun that shooting attack. Target an enemy unit within 12". A unit
has the following weapons profile: that is targeted by one or more auspexes has its cover
saves reduced by 1 until the end of the phase.
S AP Type
Range 12" 4 5 Assault 2, Twin-linked, Smoke Grenade- 5 pts
Concussive A grenade that billows smoke, providing vital cover. It
has the following profile:
Order of St. Kark (Commissar Only) – 5 pts
This Commissar has a reputation. When the Commissar S AP Type
executes someone, all friendly models in the Astra Range 8" - - Assault 1, Large Blast,
Militarum team also gain the Stubborn special rule until Smoke
the end of the turn. Smoke: Units hit by this weapon gain the Shrouded
special rule until the controlling player’s next turn. This
Motivational Bolter (Commissar Only) – 10 pts weapon may be fired at friendly units.
The Munitorum has gifted the Commissar with a Storm
Bolter who’s machine spirit is particularly zealous. Crimson Skull (Medic/Scion Medic Only)- 5 pts
S AP Type Once per game, any model affected by the Medi-pack
Range 24" 4 4 Assault 2, Pinning may re-roll a single Feel No Pain roll.

Command Staff (Tempestor Prime Only) - 20 pts Mobile Weapons Platform- 10 pts
The command staff is a sign of the Tempestor Prime’s A model with this Wargear may shoot a Heavy Weapon
authority, and has the following profile: at full Ballistic Skill even if it moved in the preceding
S AP Type Movement Phase. If it had moved in the preceding
Movement Phase the weapon’s range is halved
Range - +2 4 Melee, Shred, Master
Crafted, Concussive
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