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OBJECTIVE:
APPARATUS:
THEORY:
Many measurable quantities in physics obey the laws of vector algebra, and force is one
example. The vector sum of the forces on a body is important because it determines whether the
body will move, and how it will move.
Static Equilibrium describes the condition in which a body is at rest with respect to a
frame of reference. When a body is in static equilibrium:
(1) The vector polygon of all forces acting on the body in static equilibrium is closed. The sum
of the vectors representing the forces is zero.
(2) The sum of the components of force along any axis is zero.
The force table apparatus demonstrates the addition of forces acting on a body, in two
dimensions. In this experiment the force table is a disk with pulleys attached at its edges. Strings
attach to a ring at the center, pass over the pulleys to weight hangers.
PROCEDURE:
1. FIVE FORCES: Set up an equilibrium situation with five forces acting on the ring.
Transfer the forces to the paper.
2. POLYGON METHOD: When adding vectors by the polygon method you must "move"
the vectors parallel to themselves. This is easily done with roller scale.
3. The vectors are assembled into the polygon in order. In the case of static equilibrium the
vectors added to get value nearly equal to zero.
4. Transfer the forces on a plain sheet to form vector polygon and check whether the
polygon closes.
5. ANALYTIC METHOD: Choose arbitrary X and Y axes, and resolve the vectors into
components along these axes. And find resultant value of summation of X and Y
components. Then check value of resultant comes nearly equal to zero.
FIGURE:
Force table
OBSERVATION TABLE:
Resultant value is nearly equal to zero. It suggests the force system is in equilibrium. It is
verified by polygon method as well as analytical method.
PRACTICAL NO.
APPARATUS:
Inclined plane, sliding box with different surfaces, string, pan and weights.
THEORY:
RESULT:
PROJECTILE MOTION
Objective:
Apparatus:
Theory:
Consider an object projected horizontally with a velocity Vox, from some initial height H, above
the floor. The object will travel a horizontal distance R, during the time it falls a vertical distance
H. Since the velocity in the horizontal direction is constant.
R = V0X t
Where t, is the time that the object is in flight.
In free fall the vertical distance moved during a time interval t, is given by the equation,
y - yo = Voy t - (1/2)gt2
Where yo is the initial position of the object, g is the acceleration due to gravity, and voy is the
initial velocity of the object in the vertical (y) direction. For the case of an object propelled
horizontally, Voy is zero. If the object is initially propelled from a height H above the floor, (yo =
H) then at a later time it hits the floor, and y = 0.
Thus, from equation 2,
-H = - (1 / 2) gt 2
And the time of flight is
t = 2H / g
The initial velocity of the projectile can then be calculated from equation1.
Similarly by varying vertical distance H, the time of flight is first calculated and then range value
R can be determined by keeping initial velocity V0X, same.
Figure:
Observation Table:
Table 1: Projectile distance and initial velocity
Sr. Table height Distance travelled Calculated Velocity Average Velocity
No. (H) Range (R) Initial velocity (Vo) (Vo,avg.)
1
2
3
4
Result: