Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
The concept of intelligent buildings in the United States began in 1980s. According to Harrison,
Joe, and Read (1998), It was inspired by the development of technology and the increasingly demand for
living in a comfortable environment and increase in occupant control in environments. Early definitions
of intelligent building focused on technological aspect without user interaction (Wong, Li, & Wang,
2005). Most recently, some authors added ‘learning ability’ and ‘performance adjustment from its
occupancy and the environment’ in the definition. They considered that intelligent building should be
capable of learning and adjusting performance based from its occupancy and environment, not only able
to react according to environmental requirement. (94,98).
The UK-based European Intelligent Building Group defines an intelligent building as ‘one that
creates environment which maximizes the effectiveness of the building’s occupants, while at the same
time enabling efficient management of resources with minimum life-time costs of hardware and
facilities’(Wong et al., 2005). In the contrary, the intelligent building institute of the United States
defines and intelligent building as ‘one which provides a productive and cost-effective environment
through optimization of its four basic elements including structures, systems, services and management
and the interrelationships between them’ (94). The US definition focused on building technology, while
the UK definition focused on the user.
Assistive technologies
As stated before, smart building should also focus on all of its user. The advancement in
technology is inevitable and it is thriving rapidly. Along with its advancement are the positive and
negative aspects that are being considered by the people (Parker, 2015). After the rapid growth of Smart
cities, the function of Information and Communication Technologies (ICT) in helping on the accessibility
of persons with disability (PWD) is now being considered. In consideration of every user, recognizing the
diversity, and eliminating physical and digital barriers is an utmost consideration to be considered
“smart” and be called an Inclusive Smart City. Accessibility continues to be an obstacle for PwD: visually
impaired have to deal with the lack of appropriate signs; people with limited walking abilities have to
deal with sidewalks that changes in level, impaired-hearing people must depend mostly on their vision
in daily activities. For the visually impaired, body sensors and radio frequency identification (RFID) tags
and readers in helping them move in indoor spaces and unknown areas. The assistive device can be
implemented with RFID tags circulating possible paths with a reader mounted in cane or any other
equipment used by the visually impaired person. For hearing impaired people, flex sensors and RFID
tagged objects can notify them through visual or vibratory signal (Lopes, Pinto, Furtado, & Silva, 2014).
With regards to the building, Adaptive architecture is designed to be adaptive to its inhabitants
and environment that can assist in making the experience more convenient, efficient, and safer. These
are becoming common in residential buildings. These include sensors with smart thermostats, burglar
alarms, adjustable lights and artificial ventilation systems, and security cameras with facial recognition
accurate, reliable, and practical. In the last 20 to 30 years, sports only depends on the natural judgement
of human being, but present time challenges the human judgement. Strategically placed cameras which
covers the movements of the players and minute to minute reaction are being calculated with this
technology to come up with the right decisions on a game, thus making it a better in decision making as
compared to human being judgement (Bal & Dureja, 2012). There has been a long debate about the
officiating with the technology because further work is needed to ensure that the system is 100%
accurate (Fowler, 2010). This technology will outstandingly improve the accuracy of the calls on a game
and just officiating. It can be a step in integrating technology in sports, but the need for a human official
It is also an additional coaching and training tool. It can be used to analyse previous games by
the team to review their plays and come up with new strategies in achieving better results.
Renewable energy
Renewable energies are energy sources that are naturally replenished by nature, such as solar, wind,
hydropower, or natural movements of the environment (geothermal and tidal energy). Technologies
transform these natural energy sources into usable forms, such as electricity (Ellabban, Abu-Rub, &
Blaabjerg, 2014). Solar energy is the most recognized renewable source. One of the technology that
could harness renewable energy and reduce greenhouse emission is photovoltaic, a process of
transforming light into electricity (Powell, Hischier, Jayathissa, Svetozarevic, & Schlüter, 2018). The
average solar insolation in the Philippines varies from 1643 to 2008 kWh/m2 per year, thus proving that
the country has potential for solar energy applications (Ismail, Ramirez-Iniguez, Asif, Munir, &
Muhammad-Sukki, 2015).
Solar or photovoltaic panels could be placed on the façade or the roof of a building after
construction. In tropical regions where mostly surrounding the equator, the main characteristics are
high in humidity and temperature with significant amount of rainfall. These can affect in harvesting
sunlight because direct sunlight is scattered by clouds. Photovoltaic panels are more efficient in direct
sunlight and their efficiency declines in cloudy weather (Saber, Lee, Manthapuri, Yi, & Deb, 2014).
Sports facilities
As stated in the scope of limitations, the considered sports are basketball, volleyball, football,
weightlifting, judo, gymnastics, taekwondo, boxing, wind surfing, archery, athletics, and swimming.
Designers with the development of technologies are taking advantage in working to achieve energy
efficient sports facilities and the needs to adapt to the needs of modern societies (Culley, 2014). The
common design problems in sports facilities include poorly planned pedestrian traffic flow, inadequate
safety zones around courts, lack of storage, and improper building materials. They are built in a wide
variety of materials. These include reinforced concrete, timber and membranes and cables for
lightweight structure solutions. According to Culley (2014), a rectangular or square plan is a more
efficient solution in designing a flexible facility. In choosing proper building materials, the considerations
are cost, function, durability, aesthetics, maintenance, and safety. (Seidler, 2013)
On designing multipurpose facilities, the designer must consider all foreseeable activities that
may take place and the safety of the participants and spectators. Many sport and recreation activities,
like basketball and football, need a space between the activity area and any obstruction in enhancing
the safety of the participants. This space is referred to as buffer zone. There are law-suits that have been
based on claims that the injury was caused by an inadequate safety zone (Seidler, 2013).(Culley, 2014)
Lgu on sports
Philippines rely on government funding to sustain sports program. The development of sports in
the country rely on the coordination between the PSC and the POC. POC is responsible for recruiting
athletes, organizing different clubs and competitions, and providing technical assistance for recreational
sports, while the PSC was created through Republic Act No. 6847 to serve as the “sole policy-making and
coordinating body of all amateur sports development programs and institutions in the Philippines.”
(Geraldine, 2010).
Sport is a tool to promote human development. The Philippine sports stakeholders recognize
the need for developing Filipino athletes to be at par with word class athletes. The main goal is to
promote growth within the community through sports. Executive Order 64, series of 1993 focuses on
the national policy of “Sports for All” which shall make accessible to all Filipinos. An initiative of physical
fitness, and preserve and promote traditional values. The strategies in attaining its targets comprise by
major pillars of “Malasakit (Enhancing the social fabric), Pagbabago (Reducing inequity), and Patuloy na
Video games and the desire to spectate online and in-person gaming is becoming a global
phenomenon. While eSports-specific venues are being built, many venues that host eSports
competitions were primarily used for other professional sports. The crowd attendance for eSports is
growing over the last years. 173,000 people attended in Poland in 2016, from 113,000 in 2015. These
figures encouraged venue managers to have interest in hosting eSports events (Jenny et al., 2018).
However, one of the biggest debates regarding esports is whether it can be defined as a sport. There are
countries that recognize professional gamers as athletes, like the United States and South Korea (Kane &
Spradley, 2017).
eSports fans focus on community. They seek an environment where they can interact with
others and a facility to go to and watch competition, just like traditional sports. The factors that can
affect in the success of an eSports arena are the sense of community, flexibility, and comfort. Fans need
to feel a sense of community in the facility because most fans seek out these community experiences,
and are willing to pay for them. Like major sports arena, the ability to rapidly change from ice to
hardwood is also needed. The venue may host a Street Figher Event after a League of Legends event –
two events that require different set-ups. eSports events can last 12 hours a day, thus the need for a
comfortable spaces that would ensure that the people would stay (Bull, 2018).
As esports is steadily grow, hosting events continues to provide promise for generating revenue.
As evidenced throughout the analysis of(Jenny et al., 2018,)eSports is navigating a social and economic
change within the sports industry, impacting facilities and event managements. As a new and emerging
industry, it will always involve in the fast changing of technology as new games, software, and hardware
are released. This presents as an issue for the facility as it must be ready to adapt to technological
The edge is considered to be the one of the greenest and smartest building in the world. Situated in
Amsterdam’s which is rapidly emerging as one Europe’s important business district. It is connected to
public transport, bicycle-route networks and train station. It has the world’s highest Building Research
Establishment Environmental Assessment Method (BREEAM) rating award, it is integrated with smart
technologies to create an adaptable and intelligent work spaces. According to BREEAM, It uses 70% less
electricity than other buildings. The roof and façade incorporate photovoltaic panels, and an aquifer
thermal energy storage system provides all of the energy required for heating and cooling. The building
responds to occupancy, movement, lighting levels, humidity and temperature are continuously
The building has louvers that are designed according to sun angles and provide shading and reduce solar
heat gain to the office spaces. It has solar panels on the south façade that can provide sustainable
electricity to power smartphones, laptops, and electric cars. The building has Ethernet-powered LED
lighting system is integrated with 30,000 sensors to measure occupancy, movement, lighting, humidity
different schedules and work assigned. The design is called hot desking, which encourages new
interactions and relations to different workers. The parking is automated that snaps a photo of the
license plate and match it with the employment record that is required to enter. There’s also a separate