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Architecture in the digital age: The effect of digital media on the design,
production and evaluation of the built environment

Article  in  Open House International · June 2007

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Karim Hadjri & Jamal Al-Qawasmi Editorial
ARCHITECTURE IN THE DIGITAL AGE: is slowly becoming building information particularly
The effect of digital media on the with the emergence of Virtual Building solutions, and
design, production and evaluation of Building Information Modelling (BIM) in particular. In
the built environment fact, BIM implementation could streamline the design
and construction processes, and eventually may lead
The influence of digital media and information tech- to the re-establishment of the architect as the master-
nology on architecture is increasingly evident. builder.
Architectural design, practice, fabrication and con- The evaluation of the built environment has also
struction are increasingly aided by and dependent on relied on digital tools for control and diagnostics of
digital technology. The proliferation of computers building components or systems, such as post-occu-
and telecomputing in design education and practice pancy evaluations and building performance model-
has resulted in a major paradigm shift and a reori- ling, which are effectively tested and validated using
entation in theoretical and conceptual assumptions computer models.
considered to be central to traditional design educa- Digital technology also radically changed the way
tion and practice. we teach and learn architecture (Gross and Do
Information technology has become ever more 1999, Al-Qawasmi 2005). New computerized stu-
pervasive in architectural education and practice, dios such as the paperless studio and the virtual
and has revolutionised the way we design, practice, design studio have been introduced in many archi-
evaluate, teach and produce architecture. Digital tectural schools as new ways of practicing and teach-
technology has reconditioned the design process and ing architectural design. Recent developments to
how we operate as architects. The introduction of computer networks are offering further opportunities
new computational tools to architectural design for collaborative work and knowledge transfer at the
pushed the limits of conventional design models and global scale. Certainly more digital innovations and
methods. From inception to representation of developments are to follow making a prediction on
designs, and from production to life-cycle manage- how architectural education and practice will be in a
ment of buildings, architects had to develop novel few decades incredibly difficult.
approaches. It is evident that digital media has fundamentally
Architectural practice is becoming increasingly changing the way we design, practice, and produce
digitally driven, which is illustrated by the stunning architecture. These changes have given rise to a dis-
architectural forms. This could not have happened course and debate on the relationship between digi-
without a radical change in the design philosophy tal technology and architecture. Despite the extensive
that started with an increase in the use of digital literature on the subject, the impact of digital tech-
media for design development and manufacturing nology on how we design, practice, teach, fabricate
rather than just representation. As noted by Kolarevic and produce architecture has not been sufficiently
(2003) "The use of digital modeling (3D) and anima- examined. This special issue of Open House
tion (4D) software has opened new territories of for- International-OHI attempts to shed light on how dig-
open house international Vol 32, No.2, June 2007

mal exploration in architecture, in which digitally- ital media affects the design, production and evalua-
generated forms are not designed in conventional tion of the built environment as well as how they chal-
ways." Additionally, digital architecture has recently lenging some of the fundamental assumptions, theo-
incorporated Smart Geometry and algorithms in ries and practices of traditional architectural design
Artificial Intelligence to name a few. This breathtaking education and practice.
digital development has also contributed to the cre- More than forty five scholars from a diverse com-
ation of 'intelligent buildings' that are energy efficient munity of researchers responded with abstracts to a
and environmentally-friendly. call for contributions specifically for this special issue
The digital age has also radically reconfigured the of OHI, and twenty nine authors submitted papers for
relationship between design and production, creating blind review. The eight papers selected for this special
a direct digital connection between what can be issue have the potential to broaden our knowledge
imagined and designed and what can be built and understanding of the impact of digital technolo-
through "file-to factory" processes of computer gy on architecture. These papers reflect key issues
numerically controlled (CNC) fabrication (Kolarevic within the digital architecture study field: low cost vir-
2003). The ability to generate construction informa- tual reality aided design (Tang and Yang), visualiza-
tion directly from design information is one aspect of tion for citizen initiated public participation
digital architecture. Architectural design information (Lindquist), systematic analysis of CAAD education
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(Pektas), cultural implications of applying virtual tectural design education is the concern of three

Karim Hadjri & Jamal Al-Qawasmi


design education (Al-Qawasmi), digital media papers by Sule Tasli Pektas, Jamal Al-Qawsmi,
instruction in architecture education (Angulo), design Antonieta Angulo.
exploration using a shape grammar with a genetic Compared to other areas of architectural
algorithm (Day), design generative models based on research, CAAD is lacking in both definition and
fractals (Ediz and Cagdas), and finally intelligent structure (Hanna and Barber, 2001). Sule Tasli Pektas
agent-based information handling (Chen) address this gab by proposing a comprehensive,
Both the paper of Mark Lindquist, and the paper structured framework to study and analyze CAAD
of Ming Tang and Dihua Yang examine the issue of education. The proposed approach analyzes CAAD
real-time digital visualisation in architectural design. education from four different perspectives: objectives
However, each addresses the issue using different (why), contents (what), methodology (how) and man-
context and tools. While Ming Tang and Dihua Yang agement (who). It also provides a systematic way to
examine the issue of real-time visualization and its evaluate CAAD at four different knowledge and dis-
influence on the architectural design process, Mark ciplinary levels (viewpoints): sociological, ideological,
Lindquist address the impact of digital visualization epistemological, and pedagogical.
on citizen initiated public participation process. Ming Al-Qawasmi paper examines the new paradigm
Tang and Dihua Yang report on using Low Cost of teaching and learning design virtually and the pos-
Virtual Reality Aided Design (LC-VRAD) in architectur- sible cultural implications of its implementation in
al design. The paper explores the benefits and con- developing countries such as the Arab states. The
straints of implementing LC-VRAD methods in various paper argues that information technology tools and
design phases such as site analysis, schematic virtual design environments (VDE) bring both oppor-
design, design development, and the final design tunities and challenges for developing countries, and
presentation. The paper highlights three main issues: thus should be carefully examined. The paper con-
how to use game engine in the studio environment; cluding that implementing virtual design education in
how to integrate VR into the design process, not only developing countries that share similar cultural val-
as a visualization tool, but also as a design instru- ues as the Arab states may have numerous advan-
ment; and finally how to evaluate different methods tages such as openness to regional (sub)cultures and
of representing architectural models based on the their architectural traditions; promoting national
efficiency of workflow, rendering quality and users' identities and regional identifications and associa-
feedback. tions; and promoting localism and regionalism.
Mark Lindquist, on the other hand, examines the Antonieta Angulo presents a structured collection
impact of using digital technology on citizen initiated of case studies from the College of Architecture at
public participation process. The paper argues that Texas A&M University, one of the largest architectural
digital visualization, and particularly real-time immer- schools in the United States that has long experience
sive technology, allows for far more effective com- in the application of computer technology in the
munication of design spatial issues than convention- teaching and practice of design. These case studies
al media offer, thus empowering the public by bridg- were organized around the core discussion of how to

open house international Vol 32, No.2, June 2007


ing the public-professional communication gap. The address the subject of digital media and their incor-
paper emphasizes that in public initiated dialogue the poration in design curricula in schools of architec-
issues of validity, reliability and ethics are placed at ture. The paper examines the issue of "when", "what"
the forefront of the discussion, and thus greatly and "how" we teach digital media and digital design,
increasing the scrutiny placed on both the technolo- and the issue of developing multimodal and media-
gy and those preparing and presenting the visualiza- rich design environments.
tion. Generative design systems are relevant to con-
In an effort to integrate digital media in the design temporary design practice in a variety of ways. Their
studio and to augment studio instruction, there has integration into the design process allows the devel-
been extensive application of computers and infor- opment of novel design solutions, difficult or impos-
mation technology in design education, particularly sible to achieve via other methods (Caldas and
in the past decade or so. The pervasiveness in the use Norford 1999). Alan Day, and Özgür Ediz and
of digital technology in architectural design educa- Gülen Cagdas papers examine generative design as
tion has also resulted in major changes in how archi- an approach to enable designers in the early design
tecture is being taught and learned (Al-Qawasmi stage. However, they address the issue of generative
2005, 2006. The impact of digital media on archi- design from two different perspectives. While Day

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uses generative approach that utilizes shape gram- ACKNOWLEDGEMENTS
Karim Hadjri & Jamal Al-Qawasmi
mar and genetic algorithm, Ediz and Cagdas use
fractal geometry concepts. We would like to express our gratitude to the follow-
In his paper, Design Exploration Using a Shape ing guest reviewers for having shared with us the
Grammar with a Genetic Algorithm, Alan Day sug- work of writing more than 50 critical reviews of the
gests a generative approach based on shape gram- 29 manuscripts that were submitted for this special
mar and genetic algorithms. Although the idea of issue: Prof. Dr. Robert Krawczyk, Prof. Dr. Jerzy
Wojtowicz, Prof. Dr. Mark Gross, Dr. Julio Bermudez,
linking a shape grammar to a genetic algorithm is
Prof. Thomas Fowler, Dr. Ellen Yi-Luen Do, Dr. Bob
not new, this paper proposed a novel way in which
Martens, Dr. Ahmad Rafi, Dr. Guillermo Vasquez de
this might be done; by using the shape code as the Velasco, Dr. Stan Guidera, Dr. Branko Kolarevic, Dr.
genotype. The paper reports on Shape Evolution, a Gulen Cagdas, Dr. Henri Achten, Dr. Barbara
prototype generative design program. Shape Ambach, Prof. Alan Bridges, Prof. Johan Verbeke, Dr.
Evolution allows for the definition of a design space Alfredo Andia, Prof. Kyle Talbott, Dr. Jose Pinto
by using a shape grammar, and only searches for Duarte, Rr Mark Clayton. Thanks are also due to the
solutions inside this space. This approach provides a manuscript authors, both those whose papers made
way of creating a range of potential solutions to a it into print and those whose papers did not.
design problem which fit with the designer's stylistic
agenda. An interesting aspect of the proposed
approach is using a shape code, which describes the REFERENCES
steps that the shape grammar has taken to create
AL-QAWASMI, J. 2006, "Transformations In Design
each design.
Education: The Paperless Studio and the Virtual Design
Özgür Ediz and Gülen Cagdas, on the other
Studio," Open House International, 31 (3), pp. 95-103.
hand, present generative design approach that relies
on the fractal dimensions of an existing architectural AL-QAWASMI, J. 2005, "Digital Media in Architectural
pattern. Such a fractal geometry-based generative design education: reflections on the e-studio pedagogy," Art,
approach aims to enable the designer to create and Design & Communication in Higher Education, 4(3), pp.
explore new architectural forms that ensure the con- 205-222.
tinuity of the existing architectural language. In addi-
tion the paper examined fractal concepts that CALDAS, L. and NORFORD, L. 1999, A genetic Algorithm
appeared through "Chaos Theory" and how they Tool for Design Optimization, In Proceedings of ACADIA
1999, pp. 260-271.
affect contemporary architectural design.
Intelligent agent-based information handling is
CHUN MO, ZHENG 2002, Intelligent Buildings and
new research area and one of the most important Intelligent Agents--A Human-Centered Framework for
topics in the field of artificial intelligence and its Building Controls, in SICE 2002 - The 41st SICE Annual
application in architecture and the built environment. Conference, pp. 3151-3156.
The focus of this research is to achieve an Intelligent
Environment (EI), a physical environment capable of
open house international Vol 32, No.2, June 2007

GROSS, M. D., & DO, E. Y. 1999, Integrating Digital Media


natural human interactions, and that provides both in Design Studio: Six Paradigms, In Conference Proceedings
proactive and reactive services to a community of of the Association of Collegiate Schools of Architecture,
users (Chun Mo 2002). Using intelligent agents to Minneapolis, pp. 144-148.
establish a smart open house system is the concern in
HANNA, R. and BARBER, T. 2001, "An inquiry into comput-
the last paper of the collection by Shang-Yuan Chen.
ers in design: attitudes before-attitudes after," Design Studies,
Chen's paper presents a smart open house system
22 (3), pp.255-281.
that utilizes an agent-based smart skin. The smart
skin achieves adaptive actions that respond to users' KOLAREVIC, B. 2003, Architecture in the Digital Age: Design
lifetime needs by collecting environmental informa- and Manufacturing, Taylor and Francis, UK.
tion through sensing devices. Such agent-based
adaptive actions are based on fuzzy logic inference Guest Editors:
and neuro-fuzzy learning processes. The paper Dr. Jamal Al-Qawasmi, Department of Architecture, King
argues that such smart lifetime (or ageless) home will Fahd University of Petroleum and Minerals, Saudi Arabia.
be highly needed to serve the aged society that will Dr. Karim Hadjri, School of Planning, Architecture & Civil
emerge in Taiwan by 2020. Engineering, Queens University Belfast, Northern Ireland.
khadjiri@gmail.com
jamalq@kfupm.edu.sa
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