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NAME: CLASS RACE GENDER AGE HEIGHT WEIGHT EYES HAIR SKIN LEVEL EXPERIENCE

BACKGROUND:

SOCIAL CLASS: GAMEMASTER: CAMPAIGN:

ACCURACY COMMUNICATION CONSTITUTION DEXTERITY FIGHTING INTELLIGENCE PERCEPTION STRENGTH WILLPOWER


ABILITY FOCUSES RACIAL ABILITIES, TALENTS & SPECIALIZATIONS SPEED DEFENSE ARMOR PENALTY HEALTH MOVE CHARGE RUN
FOCUS BONUS   (SPEED) (1/2 SPEED) (2 x SPEED)

OTHER MOVEMENT

MAX

WEAPON ATTACK DAMAGE SHORT RANGE LONG RANGE RELOAD TIME

ARCANAS & SPELLS
ARCANA NOVICE JOURNEYMAN MASTER

WEAPON GROUPS

LANGUAGES

EQUIPMENT MONEY
GP
SP
CP MAGIC
SPELL POINTS SPELLPOWER STRAIN
GEMS & JEWELS

Character Record Folio
Image Text

NAME: PLAYER: GAMEMASTER: CAMPAIGN:

CHARACTER BACKSTORY PERSONALITY TRAITS AND MANNERISMS PORTRAIT / CHARACTER APPEARANCE

ALLIES, ENEMIES, AND ORGANIZATIONS

QUOTES

POUCH WORN / CARRIED STORED POUCH

POUCH BACKPACK SATCHEL POUCH

POUCH SADDLEBAG(S)

Character Record Folio
ADVANCEMENT / PLANNING SHEET FOR MAGE NAME:
From levels 1 through 10, when you take a new Focus, its bonus is +2.
STARTING HEALTH 20 + Constitution + 1d6 STARTING FOCUS (OPTIONAL)
STARTING MAGIC POINTS 10 + Willpower + 1d6 STARTING FOCUS (OPTIONAL)
ARCANE BLAST 1d6 + Willpower  damage, 16 yards STARTING FOCUS (OPTIONAL)
LEVEL 1
STARTING MAGIC TALENT
Additional Magic Points Each Level: 1d6 + Willpower

STARTING MAGIC TALENT
Additional Health Each Level: 1d6 + Constitution

STARTING TALENT
NEW/IMPROVED TALENT PRIMARY ABILITY
LEVEL 2
PRIMARY FOCUS
NEW/IMPROVED MAGIC TALENT SECONDARY ABILITY
LEVEL 3
SECONDARY FOCUS
SPECIALIZATION (NOVICE) PRIMARY ABILITY
LEVEL 4
PRIMARY FOCUS
NEW/IMPROVED TALENT SECONDARY ABILITY
LEVEL 5
SECONDARY FOCUS
SPECIALIZATION (JOURNEYMAN) PRIMARY ABILITY
LEVEL 6
SPELL BLAST Cast spell with Arcane Blast as stunt for 3SP PRIMARY FOCUS
NEW/IMPROVED MAGIC TALENT SECONDARY ABILITY
LEVEL 7
SECONDARY FOCUS
SPECIALIZATION (MASTER) PRIMARY ABILITY
LEVEL 8
BIG BLAST Arcane Blast range increases to 24 yards PRIMARY FOCUS
NEW/IMPROVED MAGIC TALENT SECONDARY ABILITY
LEVEL 9
SECONDARY FOCUS
NEW/IMPROVED TALENT PRIMARY ABILITY
LEVEL 10
POWER BLAST Deal +1d6 damage with Arcane Blast for 2 MP PRIMARY FOCUS
From level 11 onwards, you may take a Focus you already have to increase the bonus from +2 to +3.
NEW/IMPROVED MAGIC TALENT SECONDARY ABILITY
LEVEL 11
SECONDARY FOCUS
SPECIALIZATION (NOVICE) PRIMARY ABILITY
LEVEL 12
Additional Magic Points Each Level: Willpower

PRIMARY FOCUS
Additional Health Each Level: Constitution

NEW/IMPROVED MAGIC TALENT SECONDARY ABILITY
LEVEL 13
STUNT BONUS Perform Lighting Attack for 1SP less with Arcane Blast SECONDARY FOCUS
SPECIALIZATION (JOURNEYMAN) PRIMARY ABILITY
LEVEL 14
PRIMARY FOCUS
NEW/IMPROVED MAGIC TALENT SECONDARY ABILITY
LEVEL 15
SECONDARY FOCUS
SPECIALIZATION (MASTER) PRIMARY ABILITY
LEVEL 16
PRIMARY FOCUS
NEW/IMPROVED MAGIC TALENT SECONDARY ABILITY
LEVEL 17
SECONDARY FOCUS
NEW/IMPROVED TALENT PRIMARY ABILITY
LEVEL 18
PRIMARY FOCUS
NEW/IMPROVED MAGIC TALENT SECONDARY ABILITY
LEVEL 19
SECONDARY FOCUS
NEW/IMPROVED TALENT PRIMARY ABILITY
LEVEL 20
EPIC MAGE Gain +1SP when performing stunts of a chosen type PRIMARY FOCUS

Character Record Folio
ADVANCEMENT / PLANNING SHEET FOR ROGUE NAME:
From levels 1 through 10, when you take a new Focus, its bonus is +2.
STARTING HEALTH 25 + Constitution + 1d6 STARTING FOCUS (OPTIONAL)
PINPOINT ATTACK Deal +1d6 damage if Dexterity is greater than opponent STARTING FOCUS (OPTIONAL)
LEVEL 1
ROGUE'S ARMOR Ignore effects of Leather Armor STARTING FOCUS (OPTIONAL)
STARTING TALENT
Additional Health Each Level: 1d6 + Constitution

STUNT BONUS Perform Pierce Armor stunt  for 1SP less PRIMARY ABILITY


LEVEL 2
PRIMARY FOCUS
NEW/IMPROVED TALENT SECONDARY ABILITY
LEVEL 3
SECONDARY FOCUS
SPECIALIZATION (NOVICE) PRIMARY ABILITY
LEVEL 4
PRIMARY FOCUS
NEW/IMPROVED TALENT SECONDARY ABILITY
LEVEL 5
TAKE AIM Gain +2 when using Aim action instead of +1 SECONDARY FOCUS
SPECIALIZATION (JOURNEYMAN) PRIMARY ABILITY
LEVEL 6
STUNT BONUS Perform  That Makes Me Wonder  stunt  for 1SP less PRIMARY FOCUS
NEW/IMPROVED TALENT SECONDARY ABILITY
LEVEL 7
STUNNING ATTACK TN 15 Constitution (Stamina) test or become stunned SECONDARY FOCUS
SPECIALIZATION (MASTER) PRIMARY ABILITY
LEVEL 8
PRIMARY FOCUS
NEW/IMPROVED TALENT SECONDARY ABILITY
LEVEL 9
SECONDARY FOCUS
LETHALITY Add Intelligence to damage PRIMARY ABILITY
LEVEL 10
PRIMARY FOCUS
From level 11 onwards, you may take a Focus you already have to increase the bonus from +2 to +3.
NEW/IMPROVED TALENT SECONDARY ABILITY
LEVEL 11
SECONDARY FOCUS
SPECIALIZATION (NOVICE) PRIMARY ABILITY
LEVEL 12
SLIPPERY No bonus to hit when opponents outnumber you PRIMARY FOCUS
Additional Health Each Level: Constitution

NEW/IMPROVED TALENT SECONDARY ABILITY
LEVEL 13
STUNT BONUS Perform With A Flouish for 1SP less SECONDARY FOCUS
SPECIALIZATION (JOURNEYMAN) PRIMARY ABILITY
LEVEL 14
PRIMARY FOCUS
NEW/IMPROVED TALENT SECONDARY ABILITY
LEVEL 15
PERFORATE Make additional Pinpoint Attack as stunt for 2SP  SECONDARY FOCUS
SPECIALIZATION (MASTER) PRIMARY ABILITY
LEVEL 16
PRIMARY FOCUS
NEW/IMPROVED TALENT SECONDARY ABILITY
LEVEL 17
SECONDARY FOCUS
QUICK SHOT Make ranged attack as Minor Action; ‐2 to attack and damage PRIMARY ABILITY
LEVEL 18
PRIMARY FOCUS
NEW/IMPROVED TALENT SECONDARY ABILITY
LEVEL 19
SECONDARY FOCUS
EPIC ROGUE Gain +1SP when performing stunts of a chosen type PRIMARY ABILITY
LEVEL 20
PRIMARY FOCUS

Character Record Folio
ADVANCEMENT / PLANNING SHEET FOR WARRIOR NAME:
From levels 1 through 10, when you take a new Focus, its bonus is +2.
STARTING HEALTH 30 + Constitution + 1d6 STARTING FOCUS (OPTIONAL)
STARTING TALENT Armor Training (Novice) STARTING FOCUS (OPTIONAL)
LEVEL 1
STARTING TALENT STARTING FOCUS (OPTIONAL)
STARTING TALENT 
Additional Health Each Level: 1d6 + Constitution

ABILITY FOCUS PRIMARY ABILITY
LEVEL 2
PRIMARY FOCUS
NEW/IMPROVED TALENT SECONDARY ABILITY
LEVEL 3
SECONDARY FOCUS
SPECIALIZATION (NOVICE) PRIMARY ABILITY
LEVEL 4
NEW WEAPON GROUP PRIMARY FOCUS
NEW/IMPROVED TALENT SECONDARY ABILITY
LEVEL 5
STUNT BONUS Perform Dual Strike stunt for 1SP less SECONDARY FOCUS
SPECIALIZATION (JOURNEYMAN) PRIMARY ABILITY
LEVEL 6
PRIMARY FOCUS
NEW/IMPROVED TALENT SECONDARY ABILITY
LEVEL 7
STUNT BONUS Perform Treaten stunt for 1SP less SECONDARY FOCUS
SPECIALIZATION (MASTER) PRIMARY ABILITY
LEVEL 8
NEW WEAPON GROUP PRIMARY FOCUS
NEW/IMPROVED TALENT SECONDARY ABILITY
LEVEL 9
SECONDARY FOCUS
EXPERT STRIKE Trade up to ‐5 attack for up to +5 damage PRIMARY ABILITY
LEVEL 10
PRIMARY FOCUS
From level 11 onwards, you may take a Focus you already have to increase the bonus from +2 to +3.
NEW/IMPROVED TALENT SECONDARY ABILITY
LEVEL 11
SECONDARY FOCUS
SPECIALIZATION (NOVICE) PRIMARY ABILITY
LEVEL 12
VETERAN Add weapon focus bonus to damage PRIMARY FOCUS
Additional Health Each Level: Constitution

NEW/IMPROVED TALENT SECONDARY ABILITY
LEVEL 13
NEW WEAPON GROUP SECONDARY FOCUS
SPECIALIZATION (JOURNEYMAN) PRIMARY ABILITY
LEVEL 14
PRIMARY FOCUS
NEW/IMPROVED TALENT SECONDARY ABILITY
LEVEL 15
QUICK STRIKE Make melee attack as Minor Action; ‐2 to attack and damage SECONDARY FOCUS
SPECIALIZATION (MASTER) PRIMARY ABILITY
LEVEL 16
PRIMARY FOCUS
NEW/IMPROVED TALENT SECONDARY ABILITY
LEVEL 17
SECONDARY FOCUS
STUNT BONUS Dual Strike three opponents instead of two PRIMARY ABILITY
LEVEL 18
PRIMARY FOCUS
NEW/IMPROVED TALENT SECONDARY ABILITY
LEVEL 19
SECONDARY FOCUS
EPIC WARRIOR Gain +1SP when performing stunts of a chosen type PRIMARY ABILITY
LEVEL 20
PRIMARY FOCUS

Character Record Folio
SPELL SHEET NAME:
MAGIC POINTS SPELLPOWER STRAIN

SPELL NAME SPELL TYPE COST CASTING TIME TN TEST SUMMARY


ARCANA

ARCANA

ARCANA

ARCANA

ARCANA

ARCANA

Character Record Folio
SPELL SHEET (Cont.) NAME:
SPELL NAME SPELL TYPE COST CASTING TIME TN TEST SUMMARY
ARCANA

ARCANA

ARCANA

ARCANA

ARCANA

ARCANA

Character Record Folio

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