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1. Problem Elaboration
Stereotypes are things that are cliché, things that have a fixed or oversimplified
reactions or images in the minds of the people. Playing games has a stereotypical image
in most of the people, a negative activity that doesn’t help you improve in life. A lot of
people think that this activity or hobby isn’t good for their sons and/or daughters maybe
because a lot of events makes this a negative one.
Research questions:
What are the positive effects of playing games in terms of physical abilities?
cognitive abilities?
What are the negative effects of playing games in terms of physical abilities?
cognitive abilities?
Between the playing and non- playing students, who is more ‘upgrading’ in
terms of physical abilities?
Between the playing and non- playing students, who is more ‘upgrading’ in
terms of cognitive abilities?
What are the similarities of those who play and who don’t in terms of physical
and cognitive capabilities?
2. Rationale
We conducted this study and experiment to put some thoughts on people and to
somewhat enlighten their minds. We could change this stereotype even just by taking
this small step, this small study to see if this cliché is true. If this is true and is a bad
one, we can find ways to control this hobby, because sometimes playing is where
some people find happiness, to escape from this realm called reality.
‘It takes but one person, one moment, one conviction to start a ripple of change’ -
Donna Brazile.
3. Objectives
The main objective of this study is to know if playing games will upgrade or degrade
the physical and cognitive capabilities of the students.
Parents. To know if the activity helps their child on social life and/or their
academic life.
Teachers. To let them understand if playing games have good effects on the
students. Also, lessen the student’s playtime during class and let them focus on
their lessons.
Future researchers. To help the future researchers with the similar topic