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Nathan Nyquist
The desired effect we’re after is a gentle subduing of the dynamics of all
instruments in this group. If anything should try to get a little too loud or excited
in this group we would want our compressor to gently press it back into place.
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The back pocket is actually the most important pocket to create in your mix,
because without it your mix will lack a strong foundation from which your
contrast (leads) pocket can stand out.
As you bring the gain reduction down you should notice how the instruments in
this group gently fall toward the back of your mix. This is because the faster
attack and slower release settings make this a more restrictive compression
pocket. Comparatively, the front pocket will have less restrictive attack and
release settings which creates more depth and contrast.
It’s the differences we’re creating with compression between your front pocket
and your back pocket that achieves a massively 3-dimensional mix.
Once you really understand this the setup becomes even more straight forward.
Creating a Front Pocket
Leads, vox, anything that’s the main focus of your track
1. Send all the instruments you want positioned in the Front Space of your
mix to this bus/group.
2. Put your desired compressor on the group. (SSL Compressor emulations
are an excellent choice).
3. Set Attack 10 - 30ms.
4. Set Release .1 - .3sec.
5. Set Ratio: 2:1.
6. Set your Threshold until you have just .5 – 1db of gain reduction.
7. Adjust the makeup gain if you feel it’s necessary to restore any lost
volume (I often don’t feel the need to if all I’m getting is .5 to 1db of gain
reduction).
The desired effect we’re after is a very gentle, rhythmic pumping effect on the
instruments in the Front Pocket as the Compressor is actuated. The settings I’ve
given you will allow you to achieve very subtle pumping in such a way that the
liveliness of the front pocket is maximized, while also giving it a gentle glue
effect.
We use a relatively slow attack (compared to the back pocket) to allow the
dynamics of the front instruments to really explore the space.
We use a fast release so that when compression does occur the gain reduction
isn’t held down forever. A faster release maximizes the energetic freedom of
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your front space and this is one of the key dynamic properties of the front space
of your mix.
A ratio of 2:1 is incredibly transparent on SSL compressors. I find myself
virtually always using 2:1 and sometimes 1.5:1 if I want an even more
transparent effect.
Remember that the purpose of a Front Pocket is to bring instruments in the
Front of your mix into a Contrasting relationship with instruments in the Back
Pocket of your mix.
To create a Front pocket the idea is to setup compression so that the
dynamics/transients and liveliness of the Front pocket are allowed to breath and
really explore the space of this less restrictive and more open compression
pocket. This is why compared to the back pocket the attack is slower and the
release is faster.
The instruments I place most often in the Front pocket are lead instruments.
Things like lead guitars, lead synths and vocals. Whatever I want positioned in
the front of my mix I deliberately give a little more room to wiggle around by
placing it here.
Remember, the more open your attack the more lively that pocket will be. The
more closed your attack the more the pocket becomes constrictive and tightens
its grip around the instruments inside of it.
The idea with compressing the back pocket is to make the energy of the back
pocket a little more tame compared to the energy of the front pocket.
When compressing the Back pocket of your mix it’s simple to remember that in
practice, it’s generally the opposite of the attack and release settings you used for
the Front pocket. So you have:
Front Pocket = Slower Attack and Faster Release
Back Pocket = Faster Attack and Slower Release
I want you to be aware that with our back pocket we’re typically aiming for a
little more gain reduction than the front pocket of our mix. This is one of the key
contrasting features of the Back pocket of our mix.
It has slightly more gain reduction which essentially holds it more in place. This
restricted quality creates a point of contrast for the more dynamic and less
So we’re achieving up to 1db of gain reduction. The reason for this is because
we are aiming for just getting the bass to glue with the rest of the mix. The
settings above are the most all-around transparent compression settings for an
SSL compressor.
Coupled with just 1db of gain reduction you’re not going to notice any negative
effects to your basses. A 10ms attack is really the most all around attack setting
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for an SSL compressor. It allows transients to breath abd coupled with a .1 -
.3sec release you get a fast, but transparent compressor action that glues the mix
together.
As I’ve said with bass, I don’t rely on this compressor to position the bass in the
mix. That means we aren’t using a restrictively fast attack. However if you felt
your bass might be exploring the mix space a little too much. Darting back and
forth in terms of mix position, then it might be a good idea to go for slightly
deeper levels of gain reduction (2 – 4db). I would keep the attack the same, but if
you needed to really restrict the movement of your bass then you could also try a
faster attack with this.
One other thing of note is if you use separate sub layers. I’ve always gone
between routing the sub directly to the master and routing it through this bus. I
honestly don't feel it makes a huge difference. But if you're going for more
aggressive levels of gain reduction on the bass bus I think it's best to leave the
sub intact and just send it directly to the master.
Lately I've been routing my subs through this bus. But I wouldn't really notice
any difference if I was sending sub directly to the master.
Sub is the one thing you really aren't required to glue with your mix. It's such a
low frequency thing that the harmonic additions from an SSL don't make a
difference to its position within your mix. Sub placement is purely just a volume
thing.
Ok so now we’re going to talk about the Auxiliary pocket which is really just an
extra pocket group for everything else.
The Aux pocket is again for gluing instruments with the rest of the mix and if
need be relative positioning.
Aux is short for Auxiliary which is really just a fancy word for extra. Extra bus
just doesn't sound as cool as auxiliary bus.
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I primarily just send FX and Textures here. Everything else seems to fit very
nicely into my other busses. Textures often find their way into my pads bus as
well.
I want you to be aware of something new I haven't really pointed out before. It
has to do with the way sending an instrument to one bus versus another glues it a
little bit more with the instruments in just that group.
Even though my bus compression setup will glue any instrument with the rest of
the mix, it's even more so gluing a sound to the rest of the instruments in the
group it's being sent to.
This is part of what I mean when I say pocket compression. Instruments within a
group will have more similarity to eachother than instruments in another bus
group—just something to be aware of.
Anyway, generally FX are pretty easy to position in a mix, you really only need
reverb fir thus. However I think it’s important that they gel with the rest of the
mix and that’s why we’ve included an aux bus that mostly just imparts that
familiar saturation across all instruments being sent to it.
As I’ve said the goal is to just glue instruments together with saturation here. If
you feel the need to push your fx and textures further back in the mix then use an
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even faster attack and try for 2 - 4db of gain reduction.
As I've said when we're pushing instruments further in the back of the mix with
bus compression we’re using more restrictive attacks (fast attack) and deeper
amounts of gain reduction. This serves to catch any sudden volume energy in
that group which restricts it’s movement and thus pushes it further in the back of
your mix.
So really remember that you can't really bring things forward in your mix with
bus compression, but you can push things progressively further back with it. It’s
this ability to decide how much further back you want to push instruments with
bus compression that enables you to control their positioning.
The purpose of this technique so far is to notice the way in which a very fast
attack coupled with high amounts of gain reduction affects the back pocket.
High amounts of gain reduction make the compression very easy to hear. This is
why we are using high gain reduction--in order to get a definite and clear feel for
what the attack is actually doing to our sound.
With very fast attacks and higher gain reduction you'll notice a very distinct
restrictive quality being imparted to the instruments in this group. In particular
with fast attacks any sudden peaks or Transients will be severely diminished.
Things like the pluckiness of pianos or guitars will be reduced.
The only difference between high amounts of gain reduction and the lower
amounts were aiming for with my bus compression technique is that this
restriction of intensity is occurring on a much more subtle level. It's still there
but now it's so subtle and transparent that it's actually a very desirable effect
because it imparts dynamic cohesion.
Slingshotting only serves to allow you to hear the effect of bus compression in
its dramatic form.
Now we're going to play with our Attack to really demonstrate the differences
As I've said fast attacks are more restrictive which means anything in a group
with a fast attack will have less room to explore the mix. At low levels of gain
reduction (.5 - 2db) this has the effect of pushing instruments further back in the
mix.
There is a fine line because if you overdo the gain reduction then you'll actually
start losing depth. That's why I rely on. 5 - 2db of gain reduction as the stupid
proof way of professionally achieving bus compression.
Now we're going to explore how different Release durations affect the behavior
of the back pocket.
I only look at release in one way, and that's as a way of affecting the rhythmic
timing for the compressor breathing. When I say breathing I mean the gain
reduction moving up and down. The movement of our gain reduction up and
down is just like a volume fader moving up and down. If it happens fast enough
then the volume of group will be experienced as “pumping.”
Ideally you want the compressors action to breathe in a way that supports the
pacing and rhythm of your the group as well as your track.
This is much easier to configure with dramatic levels of gain reduction as I've
shown you above.
I honestly wouldn't concern myself with releases beyond the settings I've given
you. I literally use those all the time for each group and they work. With such
low levels of gain reduction it doesn't really matter what release timing you use
as long as you use a timing within/near the ranges I've given you.
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Why Do We Call It Pocket Compression?
The reason I call this pocket compression is because the compressor action
creates an artificial pocket around instruments in a group. This artificial pocket
has the characteristic of giving all those instruments similar dynamic behavior.
When I say dynamic similarity I mean that the volume of all the instruments in
that group is changing in relation to our bus compressor being triggered.
Because any instrument or simultaneous playing of instruments within a group
could trigger compressor action, it means that every instrument plays a part in
the group’s dynamic behavior which is the point of bus compression.
When I say “compressor behavior” I mean the increasing/decreasing of gain
reduction. The rate and speed at which gain reduction increases/diminishes is the
result of your attack and release settings.
It should be noted that within a bus compression group there’s typically a few
louder instruments that have a greater impact on the behavior of the compressor.
Other instruments are often too quiet to actually trigger or have a big influence
on the compressors behavior. A good example of this would be in a drum bus.
In a drum bus the compressor movement is typically being driven by your kick
and snare. Hi-hats don’t generally trigger the compressor and this is because
they usually aren’t loud enough to do so.
Now with bus compression you’re actually using a compressor to give
instruments specific time-dependent volume characteristics. That's just a fancy
way of saying you’re making instruments within a group breathe relative to one
another. As I've mentioned with my technique, this breathing/pumping is so
subtle that it actually glues instruments together dynamically.
The dynamic glue we’re talking about is this subtle rhythmic pumping/breathing.
The rate and speed of the subtle pumping/breathing is the result of your attack
and release settings.
The other glue effect we’ve already mentioned is simply the fact that all bus
compressors impart a subtle and transparent form of saturation across all
instruments running through them. This saturation simply adds harmonics to
these instruments in about the same way in about the same place. This subtly
unifies the “tone signature” of all our instruments which gives our mixes a
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professional sense of cohesion.
Now with my technique I simply use SSL bus compressors. They're perfect and
there's a reason everyone loves them. This imparts the same saturation across all
instruments no matter what group they're being sent to, thus gluing and unifying
the tone of my entire mix.
Now with pocket compression we are deliberately forcing instruments to behave
the same in relation to the compressor they’re going into.
My favorite way to think about it is imagine you’ve got an elastic balloon around
a group of instruments. The compressor settings determine how much space
there is between the balloon edges and the instruments. This amount of space is
the same thing as your Threshold setting.
At some point your instruments will get so loud that they fill in this extra space
and begin to press against the edges of your balloon. How stretchy or not
stretchy the balloon is is determined by your Ratio.
A 2:1 Ratio is the best stretchiness for this balloon, virtually always.
The rate and speed at which the balloon stretches when instruments get too loud
and press into its edges is determined by your Attack and Release settings.
And so with bus compression you’re limiting the volume freedom of instruments
as if there was an elastic balloon being placed around them preventing them
from moving too far beyond the initial boundaries of the balloon.
It’s this artificial effect of creating an elastic boundary around instruments that is
pocket compression.
This main idea is so simple, and amazingly powerful because it means that faster
attacks (.1 - 3ms) and slower releases (.6 - 1sec) pushes stuff in the back of the
mix, which creates blend and slower attacks (10 - 30ms) and fast releases (.1 -
.3sec) allow grouped instruments to remain more open, dynamic and in front of
the mix which creates contrast.
This is a deceptively simple, but powerful principle in depth based mixing:
Instruments that are up front are allowed to be more dynamic whereas
instruments in the back are less dynamic.
The reason it works is because pocket compression is a psychoacoustic effect,
which means that it works by tricking the ear. In order for tricks like this to work
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you need to have significant points of contrast.
Pocket compression is the art of artificially adding contrast to your mix with the
express purpose of not only creating more depth, but also giving the compressed
instruments tonal similarity.
There are two ways we use a compressor to achieve this:
1. If the instruments are up front then it means our compressor will have a
slower attack and faster release settings.
2. If the instruments are in the back of our mix then it means the compressor
will have faster attack and slower release settings.
The exact settings I’ve given you for the 5 bus compression groups we've
mentioned exemplify this phenomenon of restrictive settings for the back and
open settings for the front. It's literally a set and forget way to not only create
more contrast/depth in your mixes but to literally glue instruments together. It's
this powerful combination that gives your mixes an instantaneously clean and
vibrant analog sound.
When I say analog I mean all the benefits of analog which is to say the cohesion,
the glue, the subtle saturation. My bus compression technique completely avoids
the pitfalls of trying to emulate analog in the digital domain.
I find it easy to tell when people fail at emulating analog in digital. Their mixes
are too colored, overly murky and they lack detail because there is too much
saturation. That is simply because if you keep adding harmonics everywhere
eventually they add up and start clogging up your mix. You want to be very
surgical about this and my bus compression technique is literally the surgical
procedure for achieving this.
In the digital domain we must take the strengths of digital, namely its purity and
merge it with the benefits of analog emulation. You must use both to your
advantage or trust me when I say you'll never be satisfied with the results. My
bus compression framework allows me to achieve this balance with such
astounding simplicity that my students are regularly blown away by its
effectiveness. Sterile, clean, lifeless mixes become a thing of the past.
Additional Resources
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The EQ and Compression Formula: Learn the step by step way to use EQ and
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The EQ and Compression Formula: Learn the step by step way to
use EQ and Compression Together
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Pros will occasionally mention they do this, but they often don’t talk about how
substantially it brings everything together in your mix. Put simply, it’s better
than bus compression at gluing things together, and bus compression is literally
referred to as ‘the glue.’
The trick with using reverb on your master is to create what I call a premaster
reverb track and to then route every instrument/fx/send (everything) through this
track. The premaster reverb track is then routed directly to your master. You will
then create a separate Master Reverb Send where your master reverb goes. This
master reverb send is routed directly to your master.
You will then use the premaster reverb track to send a small portion of the its
volume to your master reverb send. The Master Reverb should be using a small
room preset with .3 - .7sec of decay. You’ll want to low-cut frequencies
(<200hz) on your master reverb because you just won’t need those, otherwise
they will swamp your mix.
From the premaster track you can control how much all the instruments in your
track are feeding this final reverb. The idea is to feed the master verb somewhat
lightly so that it’s almost imperceptible, but you can get fairly aggressive with
this and that is very enjoyable to do as well.
This final reverb is meant to emulate the room your track is playing in. Like if
you were playing your track through speakers in a club, this is what the master
reverb is emulating, albeit with a much shorter decay. I don’t know why, but it
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really makes a song come together in the most simply, impressive way.
This master reverb treatment happens pre-master, hence the pre-master reverb
track we used. This does mean that I like running the Master Reverb +
everything else in my session through my entire master treatment chain. There’s
nothing wrong with this for me because I don’t rely too much on extreme forms
of mastering for my projects.
That being said, one of the symptoms of heavy loudness maximization on your
master is that the stereo width/ intelligibility of your track tends to go down.
This can be remedied by configuring a master reverb on your project right before
your final limiter.
This is just me getting into mix-engineer porn at this point, but the idea would be
doing your entire master chain, except for your final limiter on a ‘pre-master
treatment track.’ You then send a little bit of your ‘premaster treatment track’
signal to your master reverb send, and then mix these all together at your Master
right before the limiter.
This allows our master reverb to be unaffected by your mastering chain. What’s
really cool is that the heavy-handed effects of your pre-master treatment will
influence the sounds going into your master reverb and all this is happening
without the master chain negatively impacting your master reverb’s stereo
information and acoustics.
This is powerful because reverb information suffers the most from heavy
compression and limiting. It’s also an advanced technique that underlines the
best mastering technique, namely that all really good mastering is a means of
hiding the side-effects of mastering.
Learn More
Bus Compressors
Virtual Bus Compressors
Virtual Bus Compressors contains 3 of the most popular bus compressors
emulations including an SSL Bus compressor (FG-Grey). Using these on a mix
in the multi-layered way I teach in The Bus Compression Framework will kill
any of the blandness inherent in digital recordings. The FG-Grey alone is worth
the price tag, but you get 2 bonus legendary bus compressors. I really couldn’t
live without the FG-Grey because its saturation characteristics are 60 - 70%
responsible for the professional signature of my sound.
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Compressors
FabFilter Pro-C 2
This is the Swiss Army knife of compressors. It can do any kind of sound from
smooth and transparent all the way to snappy and aggressive pumping. I use it
for everything, especially if I’m unsure what compressor to use. With its easy to
understand visual display it’s the most noob friendly and educational compressor
there is. If I had started with this compressor I probably would of learned how to
use compression about 50% faster. It has deep sidechaining capabilities as well
as multiple compressor styles making it’s the best all around compressor. If I
could only live with one compressor this would be it.
De-Essers
FabFilter Pro-DS
For me personally I find this to be the easiest and most versatile De-Esser there
is. I used the Waves De-Esser before this, but this one is significantly better
sounding and more flexible. If you record vocals and you’re sick of sibilance this
is the cure.
Click Here to Check Out FabFilter Pro-DS
or
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Limiter
FabFilter Pro-L 2
This is my all around workhorse limiter/mastering limiter. It’s very easy to use
and sounds absolutely amazing. I use it for mastering as well as individual track
limiting/clipping. It’s incredibly flexible with multiple limiting algorithms,
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oversampling as well as adjustable attack and release settings. I’ve used a lot of
different limiters over many years--this is the one that stayed and for good
reason.
Click Here to Check Out FabFilter Pro-L 2
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Multiband Compressors
FabFilter Pro-MB
This is my go to multiband compressor because it’s the easiest to use. It’s
exquisitely transparent and musical sounding. I've used a lot of multiband
compressors over the years—this one is King. With per-band sidechains,
upwards and downwards compression/expansion it's the most flexible, easy to
use multiband dynamic processor there is. As with all FabFilter plugins the
visual interface is a cut above the rest.
Click Here to Check Out FabFilter Pro-MB
or
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Multiband Distortion
Kombinat TRI
Too many multiband distortion processors are bloated with a confusing amount
of features. I love the ease and simplicity of this one. I pretty much only use the
Saturation, Clipping, Fuzz, and Tube Clip distortion algorithms with Saturation
getting the heaviest use.
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FXpansion Maul
This is actually the best and simultaneously most analog sounding multiband
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distortion out there. It’s a little deeper than Kombinat TRI, but it’s still the 2nd
simplest multiband distortion out there. As far as I’m concerned FXpansion
nailed the sound of this with their proprietary DCAM-modeled diode, tube and
transistor based circuits along with clippers, overdrives and waveshapers. This
thing is an absolute beast.
Click Here to Check Out FXpansion Maul
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Modulation
Soundtoys PhaseMistress
I've tried more phasers than I can count and Phasemistress is the best. It can do
every phasing sound you dream of. You really won't need to tweak it outside of
frequency, depth and rate because of its more than 60+ phaser styles that you can
select on the fly. If you’re a tweaker then it also gives you access to much deeper
controls as well.
Click Here to Check Out PhaseMistress
or
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Valhalla UberMod
This is categorically the best chorusing effect out there. It can do everything
from chorusing to flanging as well as delays. It’s an incredibly flexible and easy
to use tool. Once upon a time I owned an Eventide H3000 and I look at this
plugin as its twin brother.
Click Here to Check Out Valhalla UberMod
or
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Saturation
Soundtoys Radiator
I almost retired this plugin until I discovered its power on vocals. It can take a
$100 mic recording and turn it into a $1000 dollar mic recording. I don’t
typically drive it very hard, but adding it to vocals and lightly turning up the hi-
frequency gain instantly makes vocals cut through a mix like a hot knife through
butter.
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Transient Shaper
Oxford Transmod
This is the transient shaper to rule all transient shapers. It allows you to control
the exact length and intensity of transient information within a signal. Something
a lot of people don’t think to do with these tools is to use them on leads, hi hats
and other instruments where more/less attack is desired. This gives you a level of
control over transient snap that no compressor can approach. Oxford Transmod
is the only transient shaper I know of that can effectively shape transients on
instruments other than drums.
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Reverbs
Valhalla Room
This is my workhorse reverb. It’s so flexible and easy to use that you can never
go wrong with using it. In my opinion it’s the best reverb for ambient styles as
well as aggressive styles as the decay length can be set as long as you need. I’m
a huge fan of this developer.
Verbsuite Classics
Here’s another Easter egg for you. In The 3-Space Reverb Framework I talk
about how to use a Master reverb to glue your mix together. I also mentioned
that your master reverb should be different from your other reverbs. This is my
master reverb. It’s perfect for anything with a shorter decay (<2sec). I don’t feel
it’s strong for long-decay reverb like Valhalla Room. But the clarity, depth and
space this reverb creates is 2nd to none which is why it’s my Master reverb.
Click Here to Check Out Verbsuite Classics
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