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Experience Redefined
Goventurous creates rich and
meaningful gaming experiences
based on our glorious history
and various fascinating themes.
Mission
Our mission is to create a better world full of rich gaming experiences, through
innovative technology and products.
Our goal is to become a beloved brand, an innovative and an admired company.
We will continually dedicate our efforts towards creativity and innovation to create
best shared value for our people and partners.
We will provide needed support to budding game developers to design, develop
and create new age games.
Our Service Portfolio
We leverage deep experience from our industry, technical, and functional competency centers to provide
differentiated product and services.
Our Service Portfolio – Game Development
IAG – Conflict of the land - It is a high end graphic based warfare game.
Other games
Jumping Ball Mystery of Land Dodge the wall Save the dot
Our Service Portfolio – Training Solutions and Creative Services
Utsav has over 8 years of work experience in strategic advisory, sales & business development,
design & rollout of go-to-market strategy, and team management. He has extensively worked
in Manufacturing, Oil & gas , IT/ITES and healthcare industry covering geographies such as
USA, South Africa and other Asian countries. He brings deep expertise in enterprise
business/technology strategy, business process optimization, and enterprise risk management.
Producer/Sound Designer with 4 years experience in his field, with one of his most notable
achievements being a supporting act for the Worldwide DJ and Producer PhaseOne (USA).
Audio Professional Advanced Diploma at Oxygen College, Australia. Diploma of Music
Industry (Sound Production), Certificate IV in Music Industry (Sound Production), and an
Advanced Diploma of Music Industry (Sound Production).
Our Team
Kaushal Kishore B Tech |PMO | Product Architect
Kaushal is a CS graduate with more than 9 years experience in project and portfolio
management solutions, Java applications, web applications and application integrations.
During his career he has served global MNCs such as VISA, Ministry of Health (Canada),
Dentsu, Symcor, Deloitte, Prudential Financials, Bank of the West, Broadcom and CA
technologies.
Raunak is a B-tech in computer science and game development. He possess a very strong
International and National level exposure in game development and delivering effective
training and development services across the spectrum of game development industry in
India. Raunak has participated in international gaming competitions and his game was
nominated under Best upcoming game of the year (IGDC 2018).
Aug -2019 Feb -2020 Dec -2020 Apr -2021 Aug -2021
1949 Indo
Pak War 1965 Indo –
Demo Release 1999 – Kargil War
(Myanmar attack) China conflict 2016 –
Uri
Attack
IAG Game plan
Key Features
TRAIN Practice shooting in various training
camp before actual combat
LOOT Gather ammunitions from dead enemy
crates
SURVIVE cut-throat encounters
PREVAIL- Become courageous
BROCHURE leader by winning
Project IAG :
https://www.youtube.com/watch?v=Qmo_0mQPI7U
Wrath of Titans :
https://www.youtube.com/watch?v=S_OE0DDJ4-k
Market attractiveness
Industry Overview
There are more than 2.5 billion video gamers from all over the
world. (The European Mobile Game Market, 2016)
Information contained and transmitted by this presentation is proprietary to Soard Goventurous Private Limited is intended for use only by the individual or entity to which it is addressed, and contains
information that is privileged, confidential or exempt from disclosure under applicable law.