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Material Modifier
Wood x2 Weak Fire
Metal (Iron, Bronze) x4 Weak Lighting
Steel x6 Weak Lighting
Mythril x8
Adamant x10 Resistant cold, fire, lightning
Bays = size x 5
Bays
4 = room of huge size (Choco Stables, Shipping Space, Garage (up to 4 small craft))
Engines
Cost = Ship size x engine level x max speed multiplier x fuel type x 100 gil
Max speed
Water x 1
Underwater x .75
Burrowing x .60
Air (ornithoptor) x .25
Air (dirigible) x 1
Air (Rotor) x 2
Air (Propellor) x 6
Air (Jet) x 10
Space x 360 (MUST HAVE ENGINE 7 OR GREATER)
(For Airships with multiple systems (rotors plus Propellors) calculate using the
Highest Multiplier)
FUel Multiplier
Coal = 4 bays
Oil based = 1 bay
Alchemical = 1 bay
Magic Fuels = 0 bays (Minute Storage space required)
Systems
Manuvering Systems
Ships Evasion = (5 x Manuvering System level (max 10)) + Vehicles Skill Rating
Targeting System = (5 x Targeting System level (max 10)) + Weapon systems Skill
Rating
Weapon Systems
Power System Tier
This is the propulsion type for this weapon, ranging from blasting powder (tier 1)
to Magical Accelerant (tier 5)
Artifact Tier
Specific to artifact level Weapon
Weapon Cost
Weapon Size
Weapon size is a calculation based on the space required to house amunition, power
source, and the weapon itself. This space is broken down into a series of blocks,
every 8 blocks take up one bay in ships construction.
Tier 1 1 block
Tier 2 2 blocks
Tier 3 4 blocks
Tier 4 8 blocks
Tier 5 16 blocks
Modification Slots:
Adding attack magic to a slot doesnt let the ship "cast spells" but rather adds a
spell effect to the weapons normal damage.
Other Modifications
Adds a portion of your physical armor as magic armor for the airship.
Provides 1 days power and jetisons the previous power supply in case of
catastorphic failure.
Reactive Armor
Reactive Armor Disperses force across an area to provide better protection.