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Ship Size is equal to: size catagory cubed x 380

Frame cost = size x mat mod x 1500

HP = (Size x Material Modifier) x 10 (per bay)

Armor = Material Modifier x 40

Material Modifier
Wood x2 Weak Fire
Metal (Iron, Bronze) x4 Weak Lighting
Steel x6 Weak Lighting
Mythril x8
Adamant x10 Resistant cold, fire, lightning

Bays = size x 5

Bays

1 = room of moderate size (small workshop, living quarters)

2 = room of large size (barracks (10 crew), Shop)

4 = room of huge size (Choco Stables, Shipping Space, Garage (up to 4 small craft))

Bonus slots = size

Engines

Engine Size = (ship size) bays

Cost = Ship size x engine level x max speed multiplier x fuel type x 100 gil

Base speed = engine level x 10 MPH

Max speed
Water x 1
Underwater x .75
Burrowing x .60
Air (ornithoptor) x .25
Air (dirigible) x 1
Air (Rotor) x 2
Air (Propellor) x 6
Air (Jet) x 10
Space x 360 (MUST HAVE ENGINE 7 OR GREATER)

(For Airships with multiple systems (rotors plus Propellors) calculate using the
Highest Multiplier)

FUel Multiplier

Coal x .5 (not available for Jet or space capable ships)


Oil based Fuels x 1
Alchemical Fuels x 2
Magic Fuels x 5
Fuel Tank size (1 week continuos flight)

Coal = 4 bays
Oil based = 1 bay
Alchemical = 1 bay
Magic Fuels = 0 bays (Minute Storage space required)

Coal = 125 gil per bay


Oil based = 1000 gil per bay
Alchemical Based = 250 gil per bay
Magic Based = 1000 gil per weeks flight

Systems

Manuvering Systems

Ships Evasion = (5 x Manuvering System level (max 10)) + Vehicles Skill Rating

Targeting System = (5 x Targeting System level (max 10)) + Weapon systems Skill
Rating

Cost = System Level x 1000

Weapon Systems
Power System Tier
This is the propulsion type for this weapon, ranging from blasting powder (tier 1)
to Magical Accelerant (tier 5)

Teir 1 8 Power Atribute


Teir 2 16 Power Atribute
Tier 3 24 Power Atribute
Tier 4 32 Power Atribute
Tier 5 40 Power Atribute

Cost = 200 per Power attribute point

Weapon level Tier


This is the sophistication of the weapon being fired, Ranging from Crude Cannons
(tier 1) to Modern day artilary (tier 5)

Tier 1 10 x attribute +3d10


Tier 2 11 x attribute +3d10
Tier 3 13 x attribute +4d10
Tier 4 15 x attribute +4d10
Tier 5 17 x attribute +5d10

Artifact Tier
Specific to artifact level Weapon

Weapon Cost

Tier 1 5200 64%


Tier 2 7900 54%
Tier 3 10700 46%
Tier 4 14000 35%
Tier 5 19500 22%

Weapon Size

Weapon size is a calculation based on the space required to house amunition, power
source, and the weapon itself. This space is broken down into a series of blocks,
every 8 blocks take up one bay in ships construction.

Tier 1 1 block
Tier 2 2 blocks
Tier 3 4 blocks
Tier 4 8 blocks
Tier 5 16 blocks

Modification Slots:

Adding a permanant magic effect or magic spell effect to a ship.

Spell level X 10,000

Spell level 1-4 = 1 slot


Spell Level 5-6 = 2 slot
spell level 7 = 3 slot
Spell level 8 and summon / Blue magic = Not available

Adding attack magic to a slot doesnt let the ship "cast spells" but rather adds a
spell effect to the weapons normal damage.

Other Modifications

Magic Defense Shielding

Adds a portion of your physical armor as magic armor for the airship.

Tier 1 25% 5,000 1 slot


Tier 2 50% 10,000 2 slot
Tier 3 75% 20,000 3 slot

Backup Power Supply

Provides 1 days power and jetisons the previous power supply in case of
catastorphic failure.

1 slot, 1/10th engines cost

Reactive Armor
Reactive Armor Disperses force across an area to provide better protection.

Tier 1 125% Armor 1 slot


Tier 2 150% Armor 2 slots
Tier 3 200% Armor 3 slots

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