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Turns taken Clockwise ------- 

-------  Stats -------------------------  Loot -------------------------- 


-------------------------- 
Players​:  10 Loot can be carried, 10 Loot can be equipped. 
❖ Move F​ ar (​ 50ft or so) 
•​ S​ TR​: melee attack,  •​ A​ rmor​: Hard to hit  Must be equipped to be used or provide bonuses.  
lift, smash, grip  Starts at 10. 
❖ Move N ​ ear (​ few steps) ​+ Action  ★ Food​: Number of uses. Instant use. 
•​ D
​ EX​: range attack,   
❖ Move C ​ lose (​ face to face) ​+ Action    Doesn’t count towards carry limit. 
speed, jumping 
GMs​:  ★ Armor​: Max of 20 armor. 
•​ C​ ON​: recover,  •​ B​ asic Effort​: d4  
❖ Act for ​Monsters / Hazards  Most stuff. Bare hands  ★ Weapons​: max of 3 equipped 
toughness, endure 
❖ Countdown t​ he Timer Die  ★ WIS Spells​: Internal. No Sots. No trading. 
  •​ W
​ IS​: magic,  •​ W
​ eapon Effort​: d6 
Swords, bows, pistols  ★ INT Spells​: Depends -- see pg. 47 
senses, intuition 
Actions ---------------------- 
----------------------  •​ M
​ agic Effort​: d8 
 

❖ Simple​: No roll required 


•​ I​ NT​: magic, IQ,  House Rules ------------------- 
------------------- 
memory, languages  Arcane, divine power 
❖ Check​: d20 roll >= Target : Pass/Fail  •​ U
​ ltimate Effort​: d12  Luck: W
​ henever you miss a check or attempt, 
❖ Attempt​: d20 roll >= Target : Roll Effort 
•​ C​ HA​: leadership,  gain a Token. You can spend Tokens whenever 
voice, fearlessness  Nat 20, add to effort 
Effort is progress. 1 Heart = 10 Effort  you like to increase any dice result by 1. 
     

Target ----------------------- 
-----------------------  Recovery --------------------- 
---------------------  Camp​: In a safe place the group can make camp. 
The Target is set for the ​entire area​.  Spend a turn patching wounds  Every member MUST consume a ration. Each PC 
10-12 is normal. 16+ is extremely difficult.  ➔ Moments​: d20 + CON against Target  can choose to work on a project (3 attempts) or 
  Recover (1 + CON) HP  sleep (recover full HP). 
➔ Hours​: If safe, regain 1 heart   
​ arget +
Hard Task: T ​ 3  Easy Task: T
​ arget​ - 3 
If unsafe, gain (1 + CON) HP  Identification​: replaces Chests. Items are given 
•​ Unfamiliar Task  •​ Already attempted  ➔ Days​: recover all hearts  out with basic descriptions. Players must make 
•​ Magical resistance  •​ Training / Experience    Attempts to investigate and discover the magical 
Death ------------------------ 
------------------------  properties of an item.  
•​ Distractions, Dark   •​ Working together 
1) W
​ hen you hit 0 HP or less you are dying   
•​ Time Pressure  •​ Useful Loot  Loot Tables ------------------ 
------------------ 
2) ​Roll a d6 => That many turns until death 
 
3) E​ ach turn roll d20. If 20, revived with 1 HP  Instant​ (just roll) ​or​ ​In a chest​ (1 to 3 hearts) 
Timekeeping ------------------ 
------------------  4) ​If Ally reaches you before death, and makes 
The game is ALWAYS taken in turn order. Always.  Weapons  27  Spell Lists​:  44 
INT/WIS check: stabilized but still KO’d.  Ancient  198  Sci Fi  204 
➔ Moment​: just a few seconds    Shabby  200  Cursed  202 
Actions made in combat 
Epic  206  Bizarre  208 
➔ Hours​: 1-3 hours 
Between battles, resting, exploring   
➔ Days​: 1-5 days 
Between sessions, uneventful journeys     

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Index Card RPG by Runehammer
​Runehammer Games​
Games​ ❤ For more useful tools, visit Technicalgrimoire.com 
​Technicalgrimoire.com
Always have a timer going.   The Game Master’s Oath ----  ----  Notes / Misc ------------------ 
------------------ 
Make every turn matter.  Let the Torrent Flow​: Unleash your ideas 
________________________
Remember​: Know the rules and the world 
Fail Forward. 
 
World from Actions​: Only make what is needed  ________________________
Be an Architect​: Understand space 
Monsters on the Fly ----------- 
-----------  Be Poetic​: Evoke emotions, drama, wonder  ________________________
HEARTS​: Adjust for the current moment. 
BONUSES​: +1 is minor +6 is HUGE 
Be Energetic​: Set the tone. Arouse excitement 
Lift Them Up​: Not about you. Be fan of players 
________________________
LOOT​: 1 Chest dropped per HEART after the first.   Beacon of Camaraderie​: Be a masterful host  ________________________
ACTIONS​: Monsters should break the rules.  Be a Terror​: Forgiving and sadistic 
Actions work best with a ​pattern or limit​.    ________________________
  Names ---------------------  ________________________
⦿​ Trap Them​: STR roll to escape. 
⦿​ Repel Them​: Shove back to far distance.  Lash  Sland  Vex  ________________________
⦿​ Area of Effect​: Save or suffer.  Toxen  Evoka  Scrub 
⦿​ Destroy Gear​: VERY scary. Use rarely.  Skip  Crony  Tatter  ________________________
⦿​ Steal Gear​: Less dangerous, gear can be  Hunter  Ruby  Veil  ________________________
retrieved from the monster after defeated.  Malvara  Shep  Doc 
⦿​ Vanish/Reappear​: Powerful reaction ability. 
Wulf  Scout  Kit  ________________________
⦿​ Flee​: Make them chase it down. 
Tirade  Slayton  Trace  ________________________
⦿​ Immune​: Make immunities obvious to players. 
Find more Memorable here​. 
​Memorable Names here​
⦿​ Negate Attacks​: Use rarely, give some kind of 
secret or pattern for players to learn.  Shopping --------------------  ________________________
⦿​ Regenerate/Enrage​: Increase hearts or  Starting Equipment & Basic Weapons 5  ________________________
bonuses midway through a fight.   Large Weapons 10 
⦿​ Statuses​: Fire, poison, paralysis, terrify etc.  Armor 5/pt Advanced (3+) 15/pt  ________________________
Set a time limit or let players negate with a roll. 
⦿​ Multiple Actions​: Variety is paramount, but 
Travel Supplies (4 People for 1 Day) 10  ________________________
Starter Loot 50 
can result in a tough, memorable fight. 
Shabby Loot ½ x Roll ID  ________________________
⦿​ Summon/Multiply​: Be sure to set some kind of 
limit or weakness so players can stop it. 
Basic Loot Roll ID  ________________________
Epic Loot 20 x Roll ID 
⦿​ Destroy Terrain​: Affect battlefield, intimidate. 
Tier 1 Rewards 250  ________________________
⦿​ Create Terrain​: Fire, poison clouds, rock walls. 
⦿​ Explode​: Damage/Gear lost upon death.  Tier 2 Rewards 1,000  ________________________
⦿​ Cloak​: Force WIS check to spot before attack.   Tier 3 Rewards 5,000 
Tier 4 Rewards 50,000  ________________________
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Index Card RPG by Runehammer
​Runehammer Games​
Games​ ❤ For more useful tools, visit Technicalgrimoire.com 
​Technicalgrimoire.com

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