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12/2/2018

Rizal HigH ScHool


Division of Pasig City
Senior High School
M.A.E. Building
Caniogan, Pasig City

EMPOWERMENT TECHNOLOGIES

Noel D. Ejercito
Teacher
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PRAYER

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LESSON 01:

INTRODUCTION TO INFORMATION
AND COMMUNICATION TECHNOLOGIES
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Smart Community
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Group Activity
1. Make a
reaction paper. It
should discuss
your reflection
about the Smart
2. As students of Community.
ABM/IA, in
consideration of the
subject matter,
3. Thinking the
Empowerment
unlimited
Technologies and given
possibilities of how
the advancement in
we think, do you
Technology nowadays,
see any
do you think the
opportunities
project is feasible in
lacking in the
our country or in the
design? Will you
city where you live?
consider other
Please justify your
things to improve?
answer
How will you do it?

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New Manila Bay City of Pearl


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Compréhensive Pasig River Réhabilitations Management Project


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OBJECTIVES
 Improve knowledge on how ICT affects our daily lives and the
state of our nation;

 Compare and contrast the differences between online


platforms, sites, and contents;

 Understand the features of Web 2.0;

 Understand the future of the World Wide Web through Web


3.0; and

 Learn the different trends in ICT and use them to their


advantage.
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INFORMATION & COMMUNICATIONS


TECHNOLOGIES

Information Technology

 defined as the study or use of electronic equipment,


especially computers for storing, analyzing and sending out
information.

Communication Technology

 technology being used in the process of sending, receiving,


and exchanging information.

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WHAT ARE INFORMATION


COMMUNICATION TECHNOLOGIES?

Information and communication technologies are those


technologies, which enable society to create, collect, store, consolidate,
analyze, communicate, manage, locate, save, send, and process
information in multimedia and various digital formats such as mobile
phones, telephones, internet, etc.

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ANSWER THE FOLLOWING QUESTIONS


BASED ON FACTS AND HONESTLY

 How many times have you checked your phone today?

 How many status updates have you posted on Facebook, twitter,


Pinterest or Instagram today?

 Did you use the internet for an hour when you wake up this
morning?

 Did you follow a celebrity via his/her social media account?

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DEBATE: TRADITIONAL MEDIUM


versus ICT MEDIUM

Traditional Medium
 Lectures
 Books

ICT Medium
 Computers
 Multimedia
 Internet
 Lectures
 Books
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DEBATE ACTIVITY SUMMARY

Efficiency Effectiveness Innovation

• Faster • Most interactive • New products


• Cheaper • Fewer errors • New technology
• Fewer steps • Customized
• Less people • Personalized
• Achievable
• Transparent
• Searchable

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ICT IN THE PHILIPPINES

 In terms of economics, ICT have saved a lot of resources


(time and money) with the kind of communication
technology they use.

 In the PHILIPPINES, international companies dub our


country as the “ICT Hub of Asia”.

 The 2013 edition of Measuring the Information Society


by the International Telecommunication Union: In
2012, 100:106.8 was the ratio of Filipinos with cell
phones.
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ICT IN THE PHILIPPINES (cont…)

 In 2010, ICT industry shares 19.3% of the total


employment population here in the Philippines.

 In 2014: 2 cities in the Philippines places top 1 and 9 as


“The Selfiest Cities around the World”.

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ACTIVITY: ICT, ME, and MY COMMUNITY

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ICT ADVANTAGES

Influence of ICT in Students Learning:

 ICT helps to provide interactive learning experiences;


 ICT stimulates and motivates students to learn;
 ICT provides comfortable learning;
 ICT aids in the understanding of difficult concepts and
processes;
 ICT caters to different learning styles;
 ICT helps students to gain valuable computer skills;
 ICT aids in collaboration and group work.

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UNIQUE FEATURES OF ICT

Video Conferencing

 Video conferencing is a method of performing interactive video


communications over a regular high speed internet connection.

 Since it was introduced, communication technologies have


improved exponentially.
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WEB 1.0 (STATIC), WEB 2.0


(DYNAMIC), and WEB 3.0 (SEMANTIC)

Web 1.0 (Static)

 The “readable” phrase of the World Wide


Web with flat data.

 Simply an information portal where users


passively receive information without
being given the opportunity to post
reviews, comments, and feedback.

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WEB 1.0 (STATIC), WEB 2.0


(DYNAMIC), and WEB 3.0 (SEMANTIC)

Web 2.0 (Dynamic Web)

 The “writable” phrase of the World Wide


Web with interactive data. It allows
users to more freely with each other.

 Encourages participation, collaboration,


and information sharing.

 A term coined by Darcy DiNucci in


January 1999 in her article titled
“Fragmented Future”.
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WEB 1.0 (STATIC), WEB 2.0


(DYNAMIC), and WEB 3.0 (SEMANTIC)
Web 3.0 (Semantic Web)

 The “executable” phrase of Word


Wide Web with dynamic
applications, interactive services,
and “machine-to-machine”. It
refers to the future.

 Computers can interpret


information like humans and
intelligently generate and distribute
useful content tailored to the needs
of users.
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FEATURES OF WEB 2.0 (DYNAMIC WEB)

Folksonomy – allows user to categorize and classify/arrange


information using freely chosen keywords (e.g., tagging). Ex.
– Popular networking sites.

Rich User Interface – content is dynamic and is responsive to


user input.

User Participation – websites allow user or readers to


comment on an article, participate in a poll, or review a
specific product.

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FEATURES OF WEB 2.0 (DYNAMIC WEB)

Long Tail – services that are offered on demand rather than on


a one-time purchase.

Software as Service – users will subscribe to a software only


when needed rather than purchasing them.

Mass Participation – diverse information sharing through


universal web access.

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FEATURES OF WEB 3.0

Web 3.0 is yet to be fully realized because of several


problems:

Compatibility – HTML files and current web browser could not


support Web 3.0.

Security – user’s security is in question since the machine is


saving his or her preferences.

Vastness – World Wide Web already contains billions of web


pages.

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FEATURES OF WEB 3.0

Web 3.0 is yet to be fully realized because of several


problems:

Vagueness – certain words are imprecise. The words “old” and


“small” would depend on user.

Logic – since machine is logic, there are certain limitations of a


computer to be able to predict what the user is referring to at
a given time.

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TRENDS IN ICT
Trends are the current front runners in the innovation of
ICT.

1. Convergence
Technological convergence is the synergy of
Technological advancement to work on similar goal
or task.

2. Social Media
Social Media is a website, application, or online channel
that enables web users to create, co-create, discuss,
modify, and exchange user generated content.
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TRENDS IN ICT
Trends are the current front runners in the innovation of
ICT.

3. Mobile Technologies
 Smart phones and tablets has taken a major rise over the
years because of the devices’ capability to do tasks that were
originally founded in personal computers. The latest uses 4G
networking (LTE) which is currently the mobile network.

4. Assistive Media
 Non-profit service designed to help people who have visual
and reading impairments. Database of audio recordings are
used to read to the user.
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6 TYPES OF SOCIAL MEDIA


a. Social Network – sites that allow you to connect to other
people with the same interests or background.

b. Bookmarking Sites – sites that allow you to store and


manage links to various websites and resources.

c. Social News – sites that allow users to post their own news
or links to other news sources.

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6 TYPES OF SOCIAL MEDIA


d. Media Sharing – sites that allow you to upload and share
media content like images, music, and videos.

e. Microblogging – sites that focus on short updates from the


user. User can receive these update.

f. Blogs and Forums – websites that allow users to post their


content.

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OS OF COMMON MOBILE DEVICES

 Apple device (Iphone/ Ipad)


iOS

 Samsung and other devices Android


(an open source OS developed by Google

 Blackberry devices – Blackberry OS

 Closed source & proprietary OS developed


by Microsoft
– Windows Phone OS

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OS OF COMMON MOBILE DEVICES

 Original smartphones OS, used by Nokia devices - Symbian

 Used for Smart TVs – WebOS

 Developed by Microsoft for smartphones and pocket PCs -


Windows mobile

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Technology is nothing. What is


important is that you have faith in
people that they’re basically good
and smart, and if you give them
tools, they’ll do wonderful things
with them.

- Steve Jobs -

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REFERENCES
REF

 Innovative Training Works, Inc., Empowerment Technologies - 5th edition


(2016), Rex Publishing, Manila;

 http://time.com/selfies-cities-world-rankings/

 https://wittycookie.wordpress.com

 http://www.unitconversion.org/data-storage/kilobytes-to-megabytes-
conversion.html

 www.toshiba.com

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