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--------------------------DESKTOP------------------------------------

C:\Users\gabri\Desktop

--------------------------SKINS--------------------------------------

$TextureGroup skinfamilies
{
{ "body" "funnel" }
{ "body2" "funnel2" }
}

------------------------PLAYERMODEL----------------------------------

$ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0


$ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
$ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
$ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0

$ikautoplaylock "rfoot" 1 0.1


$ikautoplaylock "lfoot" 1 0.1

$sequence reference "anims\referenceAction" fps 1

$animation a_proportions "ZEONG" subtract reference 0

$sequence proportions a_proportions predelta autoplay

$Sequence "ragdoll" {
"anims\proportions_skeletonAction"
activity "ACT_DIERAGDOLL" 1
fadein 0.2
fadeout 0.2
fps 30
}

---------------------------PHYSICS-----------------------------------

$collisionjoints "physics"
{
$mass 100
$inertia 1
$damping 2
$rootbone "valvebiped.bip01_pelvis"
}

--------------------PLAYERMODEL ANIMATION----------------------------

$includemodel "m_anm.mdl"

-------------------------NPC ANIMATION-------------------------------

$includemodel "combine_soldier_anims.mdl"
$includemodel "humans/male_shared.mdl"

------------------------VIEWMODEL HANDS------------------------------

$includemodel "weapons/c_arms_animations.mdl"

----------------------------LUA--------------------------------------
--Add Playermodel
player_manager.AddValidModel( "Zeong", "models/blaze/gundam side stories/zeon/zeong
pm.mdl" )
player_manager.AddValidHands( "Zeong", "models/blaze/gundam side stories/zeon/zeong
arm.mdl", 0, "0000000" )

local Category = "Mobile Suit Gundam"

local NPC = { Name = "Zeong - Good",


Class = "npc_citizen",
Model =
"models/blaze/gundam side stories/zeon/Zeong npc.mdl",
Health = "250",
KeyValues = { citizentype = 4 },
Category = Category }
list.Set( "NPC", "zeong_good", NPC )

local NPC = { Name = "Zeong - Bad",


Class = "npc_combine_s",
Model =
"models/blaze/gundam side stories/zeon/Zeong npc.mdl",
Health = "250",
Category = Category }
list.Set( "NPC", "zeong_bad", NPC )

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