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A classic example of this: the Tragedy of the
Commons
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Tragedy of the Commons – example
w Notation
w h = how many hours I fish Efficient
Level of
w H = combined hours everyone in the Fishing
village fishes
w Fishermen catch 100 – H fish per hour 0 2.5 5 7.5 10
Hours fishing, per day, per fisherman
(a) What is the efficient level of fishing? How much utility would that
give to each fisherman?
4.4 hours per day per fisherman; 193.6 fish/day
(b) Left to their own devices, how much will each person choose to
fish? How much utility will each person get?
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Tragedy of the Commons – example
(a) What is the efficient level of fishing? How much utility would that
give to each fisherman?
4.4 hours per day per fisherman; 193.6 fish/day
(b) Left to their own devices, how much will each person choose to
fish? How much utility will each person get?
8 hours per day per fisherman; 64 fish/day
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What’s going on here?
w Each has two choices: farm his own land, or steal crops
from his neighbor
w Stealing is less efficient than planting my own crops
Have to carry the crops from your land to mine
Might drop some along the way
Have to steal at night à move slower
w If I steal your crops, I avoid the effort of planting and watering 7
Why do we need property right in the first
place?
w Suppose that planting and watering costs 5, the crops either
farmer could grow are worth 15, and stealing costs 3
Player 2
w With no legal system, Farm Steal
the game has the
following payoffs: Farm 10, 10 -5, 12
Player 1
w We look for equilibrium Steal 12, -5 0, 0
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So how do we fix the problem?
Player 2 Player 2
Farm Steal Farm Steal
Player 1
Steal 12, -5 0, 0 Steal 12 – P, -5 – c -P, -P
w Anarchy is inefficient
w I spend time and effort stealing from you
w You spend time and effort defending your property from thieves
w Instead of doing productive work
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