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5p4 (b2e485dc4641)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 24.21.13.9836
Begin MonoManager ReloadAssembly
Platform assembly: E:\Practica
Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\UnityEngine.dll (this message
is harmless)
Loading E:\Practica
Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\UnityEngine.dll into Unity
Child Domain
Platform assembly: E:\Practica
Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp-firstpass.dll
(this message is harmless)
Loading E:\Practica Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\Assembly-
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Platform assembly: E:\Practica
Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll (this
message is harmless)
Loading E:\Practica Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\Assembly-
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Platform assembly: E:\Practica
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Loading E:\Practica Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\Assembly-
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Platform assembly: E:\Practica
Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\UnityEngine.UI.dll (this
message is harmless)
Loading E:\Practica
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Child Domain
Platform assembly: E:\Practica
Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\UnityEngine.Networking.dll
(this message is harmless)
Loading E:\Practica
Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\UnityEngine.Networking.dll
into Unity Child Domain
Platform assembly: E:\Practica
Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\UnityEngine.Analytics.dll
(this message is harmless)
Loading E:\Practica
Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\UnityEngine.Analytics.dll into
Unity Child Domain
Platform assembly: E:\Practica
Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.SharpZipLib.dll
(this message is harmless)
Loading E:\Practica
Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.SharpZipLib.dll
into Unity Child Domain
Platform assembly: E:\Practica
Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\ConditionalExpression.dll
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Loading E:\Practica
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Unity Child Domain
Platform assembly: E:\Practica
Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dll (this message is
harmless)
Loading E:\Practica
Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dll into Unity Child
Domain
Platform assembly: E:\Practica
Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\telemetry-sdk-cs-http-
unity.dll (this message is harmless)
Loading E:\Practica Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\telemetry-
sdk-cs-http-unity.dll into Unity Child Domain
Platform assembly: E:\Practica
Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\telemetry-sdk-cs.dll (this
message is harmless)
Loading E:\Practica Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\telemetry-
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- Completed reload, in 0.084 seconds
Platform assembly: E:\Practica
Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\System.Core.dll (this message
is harmless)
Platform assembly: E:\Practica
Luis\Battle.net\Hearthstone\Hearthstone_Data\Managed\System.dll (this message is
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WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass
'RGBAEXTERNAL_TO_RGBA' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default
shader.
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.257597 ms
Logging Unity output to:
C:/Users/sebas/AppData/Local/Blizzard/Hearthstone/Logs/hearthstone_2019_07_19_21_33
_59.log
Command Line: -launch -uid hs_beta
Current working dir=E:\Practica Luis\Battle.net\Hearthstone
Error loading config file client.config
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
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Line: 51)
(Filename:
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Line: 51)
SCENARIO_GUEST_HEROES DBF Asset has 0 records! Something went wrong generating it.
Try checking the generated XMLs in the DBF folder.
(Filename:
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(Filename:
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(Filename:
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(Filename:
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(Filename:
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AssetLoader.LoadBatchedCardXmls: Loaded duplicate card id KARA_13_16
(Filename:
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Unloading 6805 unused Assets to reduce memory usage. Loaded Objects now: 5986.
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Unloading 4310 unused Assets to reduce memory usage. Loaded Objects now: 8194.
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Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 8908.
Total: 95.323021 ms (FindLiveObjects: 0.503679 ms CreateObjectMapping: 0.283839 ms
MarkObjects: 94.445900 ms DeleteObjects: 0.088959 ms)
(Filename:
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(Filename:
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(Filename:
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Unloading 5236 unused Assets to reduce memory usage. Loaded Objects now: 13192.
Total: 154.075546 ms (FindLiveObjects: 1.151037 ms CreateObjectMapping: 2.872314 ms
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Unloading 1459 unused Assets to reduce memory usage. Loaded Objects now: 18886.
Total: 133.426620 ms (FindLiveObjects: 1.116477 ms CreateObjectMapping: 1.449277 ms
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Unloading 12190 unused Assets to reduce memory usage. Loaded Objects now: 11150.
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Unloading 4990 unused Assets to reduce memory usage. Loaded Objects now: 11983.
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Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 12865.
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Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 13691.
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Unloading 930 unused Assets to reduce memory usage. Loaded Objects now: 12243.
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Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 16898.
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Unloading 2041 unused Assets to reduce memory usage. Loaded Objects now: 12203.
Total: 124.282005 ms (FindLiveObjects: 0.800638 ms CreateObjectMapping: 0.569278 ms
MarkObjects: 118.357208 ms DeleteObjects: 4.553591 ms)
FSM not Preprocessed: MatchingPopup3D(Clone) : FSM
Unloading 3 Unused Serialized files (Serialized files now loaded: 127)
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Total: 126.013206 ms (FindLiveObjects: 0.682558 ms CreateObjectMapping: 0.542398 ms
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Unloading 2046 unused Assets to reduce memory usage. Loaded Objects now: 12244.
Total: 126.252876 ms (FindLiveObjects: 0.868478 ms CreateObjectMapping: 0.841918 ms
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Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 16927.
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Unloading 2031 unused Assets to reduce memory usage. Loaded Objects now: 12209.
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Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 16932.
Total: 123.594322 ms (FindLiveObjects: 0.960318 ms CreateObjectMapping: 0.568638 ms
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Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 13788.
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Unloading 924 unused Assets to reduce memory usage. Loaded Objects now: 12239.
Total: 123.955597 ms (FindLiveObjects: 0.665278 ms CreateObjectMapping: 0.503999 ms
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Unloading 236 unused Assets to reduce memory usage. Loaded Objects now: 13043.
Total: 126.404243 ms (FindLiveObjects: 0.707198 ms CreateObjectMapping: 0.512319 ms
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Unloading 2524 unused Assets to reduce memory usage. Loaded Objects now: 12786.
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Unloading 245 unused Assets to reduce memory usage. Loaded Objects now: 13546.
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Unloading 3097 unused Assets to reduce memory usage. Loaded Objects now: 14591.
Total: 141.320053 ms (FindLiveObjects: 1.080317 ms CreateObjectMapping: 1.162877 ms
MarkObjects: 131.788223 ms DeleteObjects: 7.287666 ms)
FSM not Preprocessed: BRM_Rag_Hammer_Root : FSM
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Beginning Experiment: Gameplay
Unloading 2 Unused Serialized files (Serialized files now loaded: 127)
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Total: 145.979248 ms (FindLiveObjects: 1.228157 ms CreateObjectMapping: 1.750396 ms
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Total: 161.829132 ms (FindLiveObjects: 1.267837 ms CreateObjectMapping: 1.886076 ms
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(Filename:
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Unloading 5496 unused Assets to reduce memory usage. Loaded Objects now: 14491.
Total: 140.308853 ms (FindLiveObjects: 1.085757 ms CreateObjectMapping: 1.741436 ms
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Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 21388.
Total: 140.411240 ms (FindLiveObjects: 1.163197 ms CreateObjectMapping: 1.327037 ms
MarkObjects: 137.489014 ms DeleteObjects: 0.430399 ms)
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Unloading 10041 unused Assets to reduce memory usage. Loaded Objects now: 13254.
Total: 161.486725 ms (FindLiveObjects: 1.311357 ms CreateObjectMapping: 2.198395 ms
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Total: 142.441650 ms (FindLiveObjects: 1.607036 ms CreateObjectMapping: 1.673276 ms
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(Filename:
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(Filename:
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Unloading 5286 unused Assets to reduce memory usage. Loaded Objects now: 14727.
Total: 143.123886 ms (FindLiveObjects: 1.023678 ms CreateObjectMapping: 1.471037 ms
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Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 21890.
Total: 138.834610 ms (FindLiveObjects: 1.204157 ms CreateObjectMapping: 1.588476 ms
MarkObjects: 135.606140 ms DeleteObjects: 0.434559 ms)
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Unloading 10967 unused Assets to reduce memory usage. Loaded Objects now: 14175.
Total: 178.975967 ms (FindLiveObjects: 0.802238 ms CreateObjectMapping: 1.552637 ms
MarkObjects: 134.261169 ms DeleteObjects: 42.358635 ms)
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Unloading 800 unused Assets to reduce memory usage. Loaded Objects now: 23466.
Total: 146.394287 ms (FindLiveObjects: 1.600316 ms CreateObjectMapping: 2.214715 ms
MarkObjects: 138.737335 ms DeleteObjects: 3.840632 ms)
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Unloading 5421 unused Assets to reduce memory usage. Loaded Objects now: 15273.
Total: 144.454453 ms (FindLiveObjects: 1.053757 ms CreateObjectMapping: 1.941436 ms
MarkObjects: 130.469513 ms DeleteObjects: 10.989418 ms)
Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 23581.
Total: 145.299881 ms (FindLiveObjects: 1.259517 ms CreateObjectMapping: 1.504637 ms
MarkObjects: 140.529648 ms DeleteObjects: 2.004476 ms)
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Unloading 12849 unused Assets to reduce memory usage. Loaded Objects now: 14393.
Total: 218.598312 ms (FindLiveObjects: 1.703996 ms CreateObjectMapping: 2.373115 ms
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FSM not Preprocessed: TheBoxFireFestival(Clone) : FSM
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FSM not Preprocessed: DiskLoading : FSM
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FSM not Preprocessed: Startup_Hub : FSM
FSM not Preprocessed: Startup_Tutorial : FSM
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FSM not Preprocessed: TavernBrawlButton : FSM
FSM not Preprocessed: ForgeButton : FSM
FSM not Preprocessed: SoloAdventuresButton : FSM
FSM not Preprocessed: TournamentButton : FSM
FSM not Preprocessed: Button_Collection_mesh : FSM
FSM not Preprocessed: Button_OpenPacks_mesh : FSM
FSM not Preprocessed: FadeFromBlack : FSM
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RegisterScreenBox tempGuardianVars=NetCache+NetCacheFeatures
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FSM not Preprocessed: TavernBrawl_Chalkboard_mesh : FSM
FSM not Preprocessed: TournamentTrayV2_PlayButton : FSM
FSM not Preprocessed: DeckGlowAll : FSM
FSM not Preprocessed: HeroPowerFrameFX : FSM
FSM not Preprocessed: AdventureDungeonCrawlRewardOption(Clone) : FSM
FSM not Preprocessed: AdventureDungeonCrawlRewardOption(Clone) : FSM
FSM not Preprocessed: AdventureDungeonCrawlRewardOption(Clone) : FSM
FSM not Preprocessed: Card_Dungeon_Play_Hero(Clone) : FSM
FSM not Preprocessed: Hero_Armor(Clone) : FSM
Unloading 3 Unused Serialized files (Serialized files now loaded: 127)
Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 23928.
Total: 140.336365 ms (FindLiveObjects: 1.337597 ms CreateObjectMapping: 1.475517 ms
MarkObjects: 134.396225 ms DeleteObjects: 3.125753 ms)
Unloading 4947 unused Assets to reduce memory usage. Loaded Objects now: 13837.
Total: 137.569016 ms (FindLiveObjects: 1.093437 ms CreateObjectMapping: 1.624956 ms
MarkObjects: 124.907280 ms DeleteObjects: 9.942380 ms)
Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 14112.
Total: 123.067284 ms (FindLiveObjects: 0.954878 ms CreateObjectMapping: 0.528958 ms
MarkObjects: 121.366806 ms DeleteObjects: 0.215679 ms)
FSM not Preprocessed: Socket : FSM
FSM not Preprocessed: SocketAccent : FSM
FSM not Preprocessed: DragStart : FSM
FSM not Preprocessed: DragStop : FSM
FSM not Preprocessed: Alert : FSM
FSM not Preprocessed: DragStart : FSM
FSM not Preprocessed: DragStop : FSM
FSM not Preprocessed: Alert : FSM
FSM not Preprocessed: IsNew : FSM
FSM not Preprocessed: ClassName : FSM
FSM not Preprocessed: IsNew : FSM
FSM not Preprocessed: ClassName : FSM
FSM not Preprocessed: IsNew : FSM
FSM not Preprocessed: ClassName : FSM
FSM not Preprocessed: IsNew : FSM
FSM not Preprocessed: ClassName : FSM
FSM not Preprocessed: IsNew : FSM
FSM not Preprocessed: ClassName : FSM
FSM not Preprocessed: Button_FloatyButton : FSM
FSM not Preprocessed: PackOpeningFX_BOT(Clone) : FSM
FSM not Preprocessed: Rare_Flip1 : FSM
FSM not Preprocessed: Common_Flip1 : FSM
FSM not Preprocessed: Common_Flip1 : FSM
FSM not Preprocessed: Common_Flip1 : FSM
FSM not Preprocessed: Common_Flip1 : FSM
Animator.GotoState: State could not be found
Unloading 2986 unused Assets to reduce memory usage. Loaded Objects now: 13986.
Total: 136.889648 ms (FindLiveObjects: 1.259197 ms CreateObjectMapping: 0.975678 ms
MarkObjects: 125.494156 ms DeleteObjects: 9.159983 ms)
Unloading 319 unused Assets to reduce memory usage. Loaded Objects now: 14739.
Total: 125.185043 ms (FindLiveObjects: 0.913278 ms CreateObjectMapping: 0.528958 ms
MarkObjects: 123.094482 ms DeleteObjects: 0.647358 ms)
(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 4252 unused Assets to reduce memory usage. Loaded Objects now: 15791.
Total: 149.948502 ms (FindLiveObjects: 1.089597 ms CreateObjectMapping: 1.848636 ms
MarkObjects: 137.953339 ms DeleteObjects: 9.056623 ms)
Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 22447.
Total: 148.639389 ms (FindLiveObjects: 1.319037 ms CreateObjectMapping: 1.672636 ms
MarkObjects: 145.228210 ms DeleteObjects: 0.418559 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 11475 unused Assets to reduce memory usage. Loaded Objects now: 14549.
Total: 178.767654 ms (FindLiveObjects: 1.326717 ms CreateObjectMapping: 1.746236 ms
MarkObjects: 131.283585 ms DeleteObjects: 44.410473 ms)
(Filename: Line: 0)
FSM not Preprocessed: TheBoxFireFestival(Clone) : FSM
FSM not Preprocessed: DrawerClose : FSM
FSM not Preprocessed: DiskLoading : FSM
FSM not Preprocessed: DiskMainMenu : FSM
FSM not Preprocessed: DoorsClose : FSM
FSM not Preprocessed: DrawerOpen : FSM
FSM not Preprocessed: DoorsOpen : FSM
FSM not Preprocessed: ShadowFadeIn : FSM
FSM not Preprocessed: ShadowFadeOut : FSM
FSM not Preprocessed: Startup_Hub : FSM
FSM not Preprocessed: Startup_Tutorial : FSM
FSM not Preprocessed: Tutorial_Play : FSM
FSM not Preprocessed: Startup_SetRotation : FSM
FSM not Preprocessed: CollectionLightState : FSM
FSM not Preprocessed: TutorialLightState : FSM
FSM not Preprocessed: DefaultLightState : FSM
FSM not Preprocessed: PackOpeningLightState : FSM
FSM not Preprocessed: TournamentLightState : FSM
FSM not Preprocessed: ForgeLightState : FSM
FSM not Preprocessed: TavernBrawlButton : FSM
FSM not Preprocessed: ForgeButton : FSM
FSM not Preprocessed: SoloAdventuresButton : FSM
FSM not Preprocessed: TournamentButton : FSM
FSM not Preprocessed: Button_Collection_mesh : FSM
FSM not Preprocessed: Button_OpenPacks_mesh : FSM
FSM not Preprocessed: FadeFromBlack : FSM
FSM not Preprocessed: Blur : FSM
RegisterScreenBox tempGuardianVars=NetCache+NetCacheFeatures
FSM not Preprocessed: MatchingPopup3D(Clone) : FSM
FSM not Preprocessed: TavernBrawl_Chalkboard_mesh : FSM
FSM not Preprocessed: TournamentTrayV2_PlayButton : FSM
FSM not Preprocessed: DeckGlowAll : FSM
FSM not Preprocessed: HeroPowerFrameFX : FSM
FSM not Preprocessed: AdventureDungeonCrawlRewardOption(Clone) : FSM
FSM not Preprocessed: AdventureDungeonCrawlRewardOption(Clone) : FSM
FSM not Preprocessed: AdventureDungeonCrawlRewardOption(Clone) : FSM
FSM not Preprocessed: Card_Dungeon_Play_Hero(Clone) : FSM
FSM not Preprocessed: Hero_Armor(Clone) : FSM
Unloading 3 Unused Serialized files (Serialized files now loaded: 127)
Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 22782.
Total: 143.587250 ms (FindLiveObjects: 1.255677 ms CreateObjectMapping: 1.568956 ms
MarkObjects: 140.226288 ms DeleteObjects: 0.535038 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 5477 unused Assets to reduce memory usage. Loaded Objects now: 16360.
Total: 154.051544 ms (FindLiveObjects: 1.156797 ms CreateObjectMapping: 1.766716 ms
MarkObjects: 140.209000 ms DeleteObjects: 10.918379 ms)
FSM not Preprocessed: BRM_Rag_Hammer_Root : FSM
FSM not Preprocessed: BRM_Rag_PoolPony : FSM
FSM not Preprocessed: BRM_Rag_Periscope : FSM
FSM not Preprocessed: BRM_Rag_PeriscopeHead_mesh : FSM
FSM not Preprocessed: ValveRoot : FSM
FSM not Preprocessed: BRM_Rag_Fish1 : FSM
FSM not Preprocessed: BRM_Anvil_Shield_Root : FSM
FSM not Preprocessed: BRM_Anvil_Wep_Root : FSM
FSM not Preprocessed: Head_Pull : FSM
FSM not Preprocessed: Head_MouthLava : FSM
FSM not Preprocessed: Head_Chain : FSM
FSM not Preprocessed: Rookery_Torch : FSM
FSM not Preprocessed: Rookery_Egg1 : FSM
FSM not Preprocessed: Rookery_Egg2 : FSM
FSM not Preprocessed: Rookery_Egg3 : FSM
FSM not Preprocessed: Rookery_Egg4 : FSM
FSM not Preprocessed: Rookery_Egg5 : FSM
FSM not Preprocessed: Anvil_Hit : FSM
FSM not Preprocessed: Anvil_Bucket : FSM
FSM not Preprocessed: Rag_Rune1 : FSM
FSM not Preprocessed: Rag_Rune2 : FSM
FSM not Preprocessed: Rag_Rune3 : FSM
FSM not Preprocessed: Rag_Rune4 : FSM
FSM not Preprocessed: Rag_ClickSplash : FSM
FSM not Preprocessed: Head_ClickSplash : FSM
FSM not Preprocessed: Rookery_Bone1 : FSM
FSM not Preprocessed: Rookery_Bone2 : FSM
FSM not Preprocessed: Rookery_Bone3 : FSM
FSM not Preprocessed: Rookery_Bone4 : FSM
FSM not Preprocessed: Rookery_Bone4 : FSM
FSM not Preprocessed: Main Camera : FSM
FSM not Preprocessed: ProposeUsageSpell : FSM
FSM not Preprocessed: Fatigue_DeckGlow : FSM
FSM not Preprocessed: Fatigue_DeckGlow : FSM
FSM not Preprocessed: TurnTimer(Clone) : FSM
FSM not Preprocessed: GameObject : FSM
FSM not Preprocessed: Button_FloatyButton : FSM
FSM not Preprocessed: Hero_Armor(Clone) : FSM
FSM not Preprocessed: Hero_Armor(Clone) : FSM
Beginning Experiment: Gameplay
Unloading 2 Unused Serialized files (Serialized files now loaded: 127)
Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 23077.
Total: 151.330902 ms (FindLiveObjects: 1.279677 ms CreateObjectMapping: 1.791356 ms
MarkObjects: 147.921951 ms DeleteObjects: 0.336639 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 9989 unused Assets to reduce memory usage. Loaded Objects now: 15166.
Total: 175.362549 ms (FindLiveObjects: 1.413757 ms CreateObjectMapping: 2.225595 ms
MarkObjects: 138.504700 ms DeleteObjects: 33.217854 ms)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "SceneMgr/LoadingScreen/VictoryTwoScoop(Clone)/Hitbox"
(Filename: Line: 0)
Unloading 628 unused Assets to reduce memory usage. Loaded Objects now: 24545.
Total: 146.798431 ms (FindLiveObjects: 1.368637 ms CreateObjectMapping: 1.006078 ms
MarkObjects: 143.508530 ms DeleteObjects: 0.914238 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: SocketFX : FSM
FSM not Preprocessed: SocketFX : FSM
FSM not Preprocessed: SocketFX : FSM
FSM not Preprocessed: SocketFX : FSM
FSM not Preprocessed: SocketFX : FSM
FSM not Preprocessed: SocketFX : FSM
No DungeonCrawlSubDef_VOLines Component found on AdventureDbId 574's
AdventureSubDef or on WingDbId 2305's AdventureWingSubDef!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 5325 unused Assets to reduce memory usage. Loaded Objects now: 16673.
Total: 154.951385 ms (FindLiveObjects: 1.145277 ms CreateObjectMapping: 1.591036 ms
MarkObjects: 141.136047 ms DeleteObjects: 11.078058 ms)
Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 23345.
Total: 149.822113 ms (FindLiveObjects: 1.307837 ms CreateObjectMapping: 1.388477 ms
MarkObjects: 146.706589 ms DeleteObjects: 0.417919 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 14198 unused Assets to reduce memory usage. Loaded Objects now: 15067.
Total: 232.610107 ms (FindLiveObjects: 1.984636 ms CreateObjectMapping: 2.375995 ms
MarkObjects: 133.634293 ms DeleteObjects: 94.614853 ms)
(Filename: Line: 0)
Unloading 414 unused Assets to reduce memory usage. Loaded Objects now: 25214.
Total: 147.196518 ms (FindLiveObjects: 1.433597 ms CreateObjectMapping: 1.472957 ms
MarkObjects: 143.556213 ms DeleteObjects: 0.732478 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 3 Unused Serialized files (Serialized files now loaded: 127)
Unloading 4782 unused Assets to reduce memory usage. Loaded Objects now: 14947.
Total: 145.926117 ms (FindLiveObjects: 1.118077 ms CreateObjectMapping: 1.324477 ms
MarkObjects: 135.342468 ms DeleteObjects: 8.140465 ms)
Unloading 180 unused Assets to reduce memory usage. Loaded Objects now: 15713.
Total: 132.866623 ms (FindLiveObjects: 0.968958 ms CreateObjectMapping: 0.586238 ms
MarkObjects: 130.988220 ms DeleteObjects: 0.322559 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 4660 unused Assets to reduce memory usage. Loaded Objects now: 16975.
Total: 158.531860 ms (FindLiveObjects: 1.214077 ms CreateObjectMapping: 1.562876 ms
MarkObjects: 146.510757 ms DeleteObjects: 9.243822 ms)
Unloading 327 unused Assets to reduce memory usage. Loaded Objects now: 24497.
Total: 152.375076 ms (FindLiveObjects: 1.316797 ms CreateObjectMapping: 1.431357 ms
MarkObjects: 148.956833 ms DeleteObjects: 0.669118 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 12297 unused Assets to reduce memory usage. Loaded Objects now: 15571.
Total: 214.114471 ms (FindLiveObjects: 2.140475 ms CreateObjectMapping: 2.479035 ms
MarkObjects: 142.690933 ms DeleteObjects: 66.803391 ms)
(Filename: Line: 0)
Unloading 589 unused Assets to reduce memory usage. Loaded Objects now: 25070.
Total: 152.252823 ms (FindLiveObjects: 1.423677 ms CreateObjectMapping: 1.391037 ms
MarkObjects: 146.940521 ms DeleteObjects: 2.496635 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 5728 unused Assets to reduce memory usage. Loaded Objects now: 17090.
Total: 163.143372 ms (FindLiveObjects: 0.745918 ms CreateObjectMapping: 1.951356 ms
MarkObjects: 148.275238 ms DeleteObjects: 12.170216 ms)
(Filename: Line: 0)
Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 29646.
Total: 157.869461 ms (FindLiveObjects: 1.615036 ms CreateObjectMapping: 1.806076 ms
MarkObjects: 154.077789 ms DeleteObjects: 0.369279 ms)
(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 12470 unused Assets to reduce memory usage. Loaded Objects now: 15727.
Total: 218.592865 ms (FindLiveObjects: 1.976956 ms CreateObjectMapping: 2.207995 ms
MarkObjects: 145.504044 ms DeleteObjects: 68.902908 ms)
(Filename: Line: 0)
Unloading 684 unused Assets to reduce memory usage. Loaded Objects now: 26786.
Total: 152.675873 ms (FindLiveObjects: 1.511037 ms CreateObjectMapping: 1.865596 ms
MarkObjects: 148.085159 ms DeleteObjects: 1.213437 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 5446 unused Assets to reduce memory usage. Loaded Objects now: 17164.
Total: 165.601929 ms (FindLiveObjects: 0.753278 ms CreateObjectMapping: 1.439357 ms
MarkObjects: 153.935394 ms DeleteObjects: 9.473262 ms)
Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 23873.
Total: 156.630417 ms (FindLiveObjects: 1.379837 ms CreateObjectMapping: 1.853436 ms
MarkObjects: 152.944031 ms DeleteObjects: 0.452159 ms)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 13521 unused Assets to reduce memory usage. Loaded Objects now: 15821.
Total: 238.548019 ms (FindLiveObjects: 1.898876 ms CreateObjectMapping: 2.555515 ms
MarkObjects: 144.345322 ms DeleteObjects: 89.747345 ms)
(Filename: Line: 0)
Unloading 1036 unused Assets to reduce memory usage. Loaded Objects now: 26940.
Total: 157.432663 ms (FindLiveObjects: 1.538557 ms CreateObjectMapping: 1.632316 ms
MarkObjects: 150.629471 ms DeleteObjects: 3.630713 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 5636 unused Assets to reduce memory usage. Loaded Objects now: 16941.
Total: 156.746887 ms (FindLiveObjects: 1.267517 ms CreateObjectMapping: 1.864636 ms
MarkObjects: 142.665970 ms DeleteObjects: 10.948138 ms)
Finish
The referenced script on this Behaviour (Game Object '<null>') is missing!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
isRagnaros returns 0
state.www.isDone
Setting up 6 worker threads for Enlighten.
Thread -> id: cb8 -> priority: 1
Thread -> id: 2c9c -> priority: 1
Thread -> id: 1d64 -> priority: 1
Thread -> id: 36a0 -> priority: 1
Thread -> id: 3550 -> priority: 1
Thread -> id: 3580 -> priority: 1
Fallback handler could not load library E:/Practica
Luis/Battle.net/Hearthstone/Hearthstone_Data/Mono/agent
Fallback handler could not load library E:/Practica
Luis/Battle.net/Hearthstone/Hearthstone_Data/Mono/.\agent
Fallback handler could not load library E:/Practica
Luis/Battle.net/Hearthstone/Hearthstone_Data/Mono/agent
Fallback handler could not load library E:/Practica
Luis/Battle.net/Hearthstone/Hearthstone_Data/Mono/libagent
Fallback handler could not load library E:/Practica
Luis/Battle.net/Hearthstone/Hearthstone_Data/Mono/.\libagent
Fallback handler could not load library E:/Practica
Luis/Battle.net/Hearthstone/Hearthstone_Data/Mono/libagent