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-H.P. Lovecraft
These were the words spoken between Master Willem and Laurence. From
the cautious teacher to the ambitious student. Fear what you do not
understand. Fear the old blood.
And so our story begins, as you might have guessed, with blood, ancient
blood. Deep below the city of Yharnam lies the ancient underground
Labyrinth of Phtumeru. You know it as the Chalice dungeons. The old
labyrinth was carved out by the Pthumerians, superhuman beings that are said
to have discovered a sinister truth. The hunters had another name for the
labyrinth; they called it “The Tomb of the Gods,” for below, they found
traces of godlike beings named “The Great Ones.”
As I said, Master Willem was the head of the school at Byrgenwerth. The
man was obsessed with the truth and believed in pushing the limits of
humanity. In almost every dialogue and description, Willem is referred to as
Master or Provost, clearly deserving of a great deal of respect. Many would
eventually diverge from his tutorage but few can say that they didn’t owe
everything to his research, for while Willem presided over Byrgenwerth, the
scholars there discovered terrific things in the tombs below the city of
Yharnam.
After this discovery, whatever it was that showed them that the Great Ones
existed, the Byrgenwerth scholars launched an inquiry into the great ones and
the old blood; for from this point onwards there is an explosion of lore and
history and references to what the scholars found in the tombs below
Yharnam. Many of these references come from Runesmith Caryll, the second
character of our story.
Caryll transcribed the inhuman utterings of the great ones into what we now
call Caryll Runes. In true Lovecraftian fashion, it is really likely that it’s
impossible for humans to comprehend the speech of the great ones but Caryll
apparently had a knack, a talent for creating a visual representation of the
Great One’s words. The hunter who receives this workshop tool can edge
Caryll runes into their mind to attain their wondrous strength.
“Provost Willem would have been proud of Caryll’s runes, as they do not
rely upon blood in any measure.” - Rune Workshop Tool item description
This statement is curious; it tells us three things: first, Provost Willem and
Caryll were close,as Willem would have been proud of him. And second,
Willem didn’t have a chance to be proud, so it’s possible that the two lost
contact. And thirdly and most importantly, Willem would have been proud
BECAUSE the runes did not rely on blood. In other words, Willem did not
approve the use of the old blood, the blood found in the Tomb of the Gods.
The “Metamorphosis” rune states “the discovery of blood made their dream
of evolution a reality. Metamorphosis, and the excesses and deviation that
followed, was only the beginning.”
It’s how we arrive at a scene we see early on in the story, with Master Willem
and Laurence parting ways.
From this scene, we can infer that Laurence was a high-ranking student of
Master Willem because, firstly, Laurence refers to Willem as ‘master’, and
secondly, Willem clearly regards Laurence highly enough to call this
‘departure’ a betrayal.
Laurence disagrees, he does not see it as betrayal and here we come to the
heart of what their disagreement is about. Essentially, it boils down to the
difference between the two resources in the game. Willem believes man
requires insight and knowledge to ascend, Laurence believes in the power of
blood. Laurence attempts to reassure Willem, telling him he will always fear
the old blood, but that this fear will not stop him using it
[WILLEM]: “We are born of the blood, made men by the blood, undone by
the blood. Our eyes are yet to open.”
Perhaps Willem himself even planted these ideas in Laurence’s mind. A note
in the lecture hall reads: “Master Willem was right. Evolution without
courage will be the ruin of our race.” Laurence had courage, but it is likely
that his courage bordered on arrogance. The Byrgenwerth student uniform
states: “the Healing Church has its roots in Byrgenwerth, and naturally
borrows heavily from its uniform design. The focus, not on knowledge or
thought, but on pure pretension would surely bring Master Willem to despair,
if only he knew.”
So Laurence threw caution to the wind and put his faith in the old blood.
Think on human history; imagine if, in any era, a church was founded that
had access to a substance that could cure any illness. Imagine if this church
gave it freely to a city, how powerful that city would become and how
powerful the church would become within it. This is exactly what happened
in Yharnam. People came far and wide to be treated with the miraculous
Blood of the Gods and the people of Yharnam put their faith in the Healing
Church.
Through overuse of the healing blood, the city would eventually succumb to
the scourge of the beast. Until then though, Laurence and the Healing Church
manage to grow in power, with the miraculous healing properties of their
special yet infected blood. Yharnam grows to become a city of worship and
fear. As you explore throughout the city, you see the influence of the Church
everywhere. With Yharnam’s resources, Laurence clearly had the power to
grow the Church beyond what would have been possible at Byrgenwerth. All
the while he continued exploring the labyrinth below Yharnam.
The tomb prospector set reads: “Attire of the tomb prospectors who explore
the old labyrinth on behalf of the Healing Church. The Healing Church traces
its roots to Byrgenwerth and is therefore aware of the ruins’ true importance.
These ruins contain much more than hunter trinkets, indeed, they hide the
very secrets of the old Great Ones sought-after by those with the insight to
imagine greatness”
On top of this, Laurence split the Church into multiple branches, each with a
different purpose. There was the Choir, the School of Mensis and the
Workshop.
We’ll get to these branches as they become appropriate but the main purpose
of the Church, at least to the people of Yharnam was the administration of
blood healing. Within the Grand Cathedral itself lies a note that says:
“Heir to the ritual of blood, purveyor of ministration Place your hand upon
the altar’s sacred covering and inscribe Master Laurence’s adage upon your
flesh.”
Blood ministers would have been those who administered the blood healing.
How else would the people of Yharnam be so obsessed with blood? In
Yharnam, they produced more blood than alcohol as the former is more
intoxicating. However, the ministration of blood was likely a means to an
end, for the Healing Church still intended to commune with the Great Ones in
hopes of ascending humanity to a higher plane. This task was given to the
Choir, a group who were a part of the Healing Church.
Members of the Choir were both the highest-ranking clerics of the Healing
Church and scholars who continued the work that began at Byrgenwerth. The
shroud that covers their eyes indicates their debt to the teachings of Master
Willem, even though their paths diverged. The Choir, garbed in black and
white with the familiar eye covering, occupied the Upper Cathedral Ward. It
seems to have been their job to research and make contact with the Great
Ones. The Great Isz Chalice became the cornerstone of the Choir, the elite
delegation of the Healing Church. It was also the first Great Chalice brought
back to the surface since the time of Byrgenwerth and allowed the Choir to
have audience with Ebrietas.
Ebrietas was the left behind Great One who came to reside below the Grand
Cathedral. We are told that the Grand Cathedral is the birthplace of the
Healing Church’s special blood. And if the church were indeed using the
blood of the Great Ones, then who’s to say it wasn’t Ebrietas’ blood? The
augur of Ebrietas is one of the secret rights of the Choir, used by the high-
ranking members of the Healing Church. The Augur Reads:
One of the few rights that allow one to directly utilize the power of the Great
Ones and evidence that the Choir had approached the Eldritch Truth. The
augur for Ebrietas is an arcane method of fighting that was actually shared
with the second subsection of the Healing Church, the School of Mensis. The
upper echelons of the Healing Church are formed by the School of Mensis,
based in the Unseen Village.
This brings us to our next important character Micolash who was likely the
head of the School of Mensis. The School of Mensis was, as the name
implies, a place of learning, research and experimentation for the Healing
Church. Their student set reads:
“The Healing Church has its roots in Byrgenwerth and naturally borrows
heavily from its uniform design”
The school was based below Yharnam in a place called Yahar’gul, the
Unseen Village. Clearly the work of Mensis was intended to be kept a secret
from the people of Yharnam.
These were not true hunters. That title was saved for the third subsection of
the Healing Church the hunters of the Workshop. These capable warriors of
the church appeared as the scourge of the beast began to show in Yharnam.
The Workshop hunters served under Gerhman, the first hunter who you’re all
familiar with. The hunter attire reads:
It’s possible the unannounced part of that sentence is to do with killing beasts
without them noticing you but it could also be because the Workshop was a
secret institution. The original workshop is located in a very hard to find part
of Cathedral Ward and think about it, you don’t want the townsfolk believing
that the blood is turning them into beasts. When that information is floating
around, you want to avoid panic at all costs. So the hunters hunted beasts
under the cover of night but the hunters and the beastly scourge couldn’t stay
a secret forever.
In what would come to be called Old Yharnam, a new disease appeared. The
Antidote tablets description reads:
“It was called ashen blood. Used to treat ashen blood, the baffling sickness
that ravaged Old Yharnam long ago. These tablets only provide short-term
relief. The ashen blood ailment eventually triggered the spread of the beastly
scourge. “
Think about that. We know that the old blood heals every illness. We know
that the old blood causes the beastly scourge and we now know that the ashen
blood caused the beastly scourge to spread. In short, it seems like people
were infected with the ashen blood and the medicine that they had only
provided short-term relief and they were forced to imbibe the old blood
instead. It’s even possible that the Healing Church used this ashen blood to
gain power, swooping in with this miracle cure and liberating the people from
the ashen blood disease.
Since ashen blood seems poisonous in nature, perhaps the Church even
poisoned the populace just for that excuse to use the old blood because if you
had an excuse to get the populace to believe in you, that would have been so
powerful. But whatever the case, the beastly scourge was triggered
overwhelmingly in Old Yharnam, we know that much, to the point where
they actually had to burn it down and cordon off Old Yharnam from the rest
of the city. Deep within the ruins of Old Yharnam, in an abandoned building
you can find a hidden whisper of a forgotten thought.
“The red moon hangs low and beasts rule the streets. Are we left no other
choice, than to burn it all to cinders?”
With this, the hunt became known to all. Perhaps the Church feared an
uprising from the people of Yharnam, for a note in Central Yharnam reads:
“When the hunt began, the Healing Church left us, blocking the Great Bridge
to Cathedral Ward, as Old Yharnam burned to the ground that moonlit night”
As a result, Gerhman’s workshop was sealed and closed With the scourge of
the beast known to all, perhaps there was no need for secrecy anymore.
At this point, the Church retreats. They block themselves off in Upper
Cathedral Ward and come up with a new strategy for dealing with the
scourge of the beasts that is spreading throughout Yharnam. Eventually, the
Workshop hunters would disband and the Church founded the Church Hunter
Workshop in its place. Ludwig was the chief hunter of the Healing Church,
which consisted of hunters garbed in black and white.
“Most Healing Church hunters are elementary doctors who understand the
importance of early prevention of the scourge, achieved by disposing of
victims, even potential victims, before signs of sickness manifest themselves.
Their black attire became synonymous with fear and that peculiar Yharnam
madness.” - Black church hunter attire
The black church hunter’s job was clear. Remove any sign of the scourge of
the beast even if it hasn’t manifested itself yet. The fear that it inspired in the
citizens shows most in Upper Cathedral Ward are deathly afraid of the
Church. The white church hunters jobs were a bit different.
“These doctors are superiors to the black preventative hunters and specialists
in experimentally backed blood ministration and the scourge of the beast.
They believe that medicine is not a means of treatment but rather a method
research and that some knowledge can only be attained by exposing oneself
to sickness.” - White church Garb
Their experimentation might explain the monstrously large church giants who
would have been particularly useful in the fight against the beasts. Ludwig’s
great sword exhibits several departures from the Workshop’s design
suggesting that the Church anticipated much larger inhuman beasts. On top of
this, Ludwig took a much more overt approach to beast hunting. Nightly, he
would embark upon Central Yharnam across the Great Bridge to fight back
against the beasts but he was not alone. The population of Central Yharnam
joined the hunt as well, swelling the ranks of the hunters.
Ludwig, the first hunter of the Healing Church, once recruited Yharnamites
to serve as hunters.
” This hunter’s attire was made for new recruits and has excellent
straightforward defence but not nearly enough to allow an ordinary man to
stand any real chance against the beasts” - Yharnam hunter gloves
It sounds like a very clever move as it probably stopped the populace blaming
the Church and likely formed more of a ‘us vs. them’ mentality. Meanwhile,
in Byrgenwerth, Master Willem had an epiphany “We are thinking on the
basest of planes. What we need are more eyes”
“Provost Willem sought the cord in order to elevate his being and thoughts to
those of a Great One by lining his brain with eyes. The only choice, he knew,
if man were ever to match Their greatness.” - Description of one of the
Umbelical cords
Used to gain insight and, so they say, eyes on the inside. Although no one
remembers what that truly entails. It’s difficult to know exactly how Willem
came across or created an umbilical cord so we’ll have to go into that in
another time. Just know that he has one, for now. When we encounter
Willem, he directs us to the Great Lake. The power of great bodies of water is
actually referenced in a few runes.
The Lake, and what lies within it, hides the truth. Rom the Vacuous, the
Byrgenwerth Spider that lies within and there’s a lot we don’t know about her
but I’ll tell you what we do know. Various studies and notes can be found
around the grounds of the Byrgenweth lake.
“The Byrgenwerth Spider hides all manner of rituals, and keeps our lost
master from us. A terrible shame.”
“The Spider is certain to reveal nothing, for true enlightenment need not be
shared.”
I believe this is what the ‘Vacuous’ part of Rom’s name refers to. This
creature is somehow hiding the true nature of the world and when you defeat
it, you don’t need insight to see the world for what it truly is.
The night moves forward, the Blood Moon descends and after killing Rom,
we are finally granted access to what remains of Yahar’gul, home of
Micolash and his School of Mensis. The School of Mensis appears to have
grown apart from the Healing Church and the Choir. There is little
information on Micolash and his School but we can prove that there was a
split.
Firstly: Micolash uses the augur of Ebrietas, a secret right of the Choir shared
among the high-ranking members of the Healing Church. This suggests he
was trusted with this information and was once a sane member of the Church.
To prove that there was a split between the Healing Church’s Choir and the
School, we note clear signs of distrust and fighting between the groups.
Imprisoned inside Yahar’gul is the corpse of a member of the Choir and
inside the nightmare of Mensis we find, who the official guide calls Edgar,
Choir Intelligence. Clearly, the Choir was suspicious of what was going on in
Yahar’gul, with the School of Mensis and based on what we find there in
Yahar’gul, it seems the Choir had good reason to be.
The School of Mensis were attempting to commune with the Great Ones and
they succeeded. As Willem did, they found an umbilical cord. We find four
cords in the game that allow contact with the Great Ones and Micolash had
one. This cord granted Mensis audience with Mergo, an infant who may have
been the child of the Pthumerian Queen, Yharnam and Oedon, a Great One.
As we know, most Great Ones reside in the nightmare realm and whatever
ritual they performed with this cord ripped Mensis and its students into a
nightmare. That’s why you find the lecture hall in the nightmare and that’s
why there’s hundreds of dead students throughout Yahar’gul, all wearing the
cage that appears to have delivered them to their harrowing nightmare.
Micolash’s own corpse provides a gateway into then nightmare and we find
him there, clearly insane, wandering the halls. Micolash believes that it’s
possible to ascend towards becoming a Great One, citing Rom as his
example. Rom, however, is not fully developed, rather she has the blood of
their kin. And let’s just go back to Rom for a second. When you defeat Rom,
Queen Yharnam appears. She’s a Pthumerian woman who has clearly
suffered a childbirth gone horribly wrong.
She is linked to the nightmare of Mensis, to the ritual that Rom was hiding
and she appears in this nightmare looking up towards Mergo’s loft, where
Mergo and his wet nurse reside. Queen Yharnam hails from the Pthumerian
civilization that was in power long ago and she was blessed with a child of
the Great Ones. From the way she appears, outside Mergo’s loft, it is clear
that her consciousness, her spirit, was pulled into this nightmare as well.
Even when you encounter Queen Yharnam’s real self in the Pthumerian
Tombs, the baby Mergo screams whenever you hit her and even when you
kill Yharnam in the tombs, it is clear that she is not actually dead, but her
horrific consciousness is only asleep and it stirs in unsettling motions.
“The Great One Oedon, lacking form, exists only in voice” - The Formless
Oedon Rune
To cite the fastest evidence to present there’s nothing in the cradle after you
defeat Mergo, and Mergo himself, the child, has no form. Also his cries are
heard throughout your adventure, he exists everywhere. Additionally,
Mergo’s Wet Nurse has no form under their robes and also the women that
are impregnated when this blood moon descends are all related to Oeden but
we’ll get to that in another study.
When you defeat Mergo’s Wet Nurse, you get a message unlike any other
that you’ve received thus far. Instead of “prey slaughtered”, you get
“nightmare slain” you defeated a true Great One that’s elevated its
consciousness to the nightmare realm: and the game is nearing its end.
However, all of this should make you think “The nightmare of Mensis isn’t
the only dream world I’ve set foot in, is it? This entire time I’ve actually been
journeying out from the Hunter’s Dream, guided by lanterns that led me to
Mergo and her wet nurse, all of which is made possible by Gehrman and his
Doll.”
Travel to the hunter’s Workshop in the waking world and seek the truth.
“Every Great One loses its child, and then yearns for a surrogate. “
The Third Umbilical Cord precipitated the encounter with the pale moon,
which beckoned the hunters and conceived the hunter’s “dream” Next to the
cord is the unanimated doll. Take a hairpin from this real doll and then pass it
along to the doll in the dream. When you give her the hairpin, she sheds a
single tear, which reads:
“Created from the shining silver doll tear, this blood gem is a quiet yet
unfaltering friend that continually restores echoes, the life essence of a
hunter. Perhaps this doll’s creator had wished for such a friend, albeit in
vain”
It’s clear that Gehrman called upon the Great Ones using an umbilical cord
similar to the manner in which Micolash did.
“The Great Ones that inhabit the nightmare are sympathetic in spirit and often
answer when called upon.” - The Moon Rune
Gehrman, lonely and lacking purpose after the Church had no more need for
his workshop, must have called upon the Great Ones. A Great One
responded, the Pale Moon Presence and imprisoned Gehrman within the
dream. For while Gehrman sleeps, he utters this rare piece of dialogue that
clearly shows he does not want to be here.
It becomes clearer when you kill Mergo’s Wet Nurse. You return to the
hunter’s Workshop burning down, the dream’s purpose fulfilled Ergo, the
purpose of your dream and your hunt appears to have been to slay a Great
One. Three endings are presented to you The first: Gehrman offers you a way
out of the dream. He asks you to accept your death, for if you do, then you’ll
awaken in the waking world of Yharnam and your consciousness will be no
longer linked to the dream. The trophy for this ending reads:
“Captivated by the Moon Presence, you pledge to watch over the Hunter’s
Dream.”
There’s one key thing you need to remember. The Great Ones are a race but
they’re a race unlike any other. Each Great One is entirely unique and they do
not necessarily work together. In fact, from the existence of the dream, I’m
almost inclined to believe that the Moon Presence is hostile towards other
Great Ones. In the third and final ending, you consume three umbilical cords
and resist the will of the Moon Presence, you overpower it. And in the cut
scene to follow, the Doll coddles the being you have become You have
ascended, truly, as few have before you.
So after the end of all this, you probably still have questions. What is pale
blood? Why does the Moon Presence guide hunters towards killing beasts
and Great Ones?
Which ending is the good ending? Given that the general nature of the
game’s subjective and interpretive world…who is to truly say?