Documenti di Didattica
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INSPIRATION
STRENGTH
10 0 30 Unwavering in my quest for
0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
peace. To show not every
tiefling is a chaos spawn.
11 PERSONALITY TRAITS
11 +4 Wisdom
+2 Charisma A close and tight bond to
CONSTITUTION SAVING THROWS his family.
TEMPORARY HIT POINTS BONDS
+2
0 Acrobatics (Dex) Total 1d6 SUCCESSES
14 I have a short temper.
+2 Animal Handling (Wis) FAILURES
+3 +2 Deception (Cha)
+3 History (Int)
NAME ATK BONUS DAMAGE/TYPE
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AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Tiefling Charisma 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Thaumaturgy
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard
Intelligence 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Fire Bolt
Minor Illusion
Prestidigitation
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
Charm Person
Detect Magic
4
Expeditious Retreat
Fog Cloud
SPELLS KNOWN
Mage Armor
Magic Missile
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
-----------Other Traits------------
Arcane Recovery. When you finish a short rest, regain spell slots totalling no more than 1, and each must
be 5th level or lower. (use once/day).
Infernal Legacy. You know thaumaturgy and can cast once per day. CHA is the spellcasting ability.
Shelter the Faithful. You and your companions can expect free healing at an establishment of your faith.
Page 1
Transmutation cantrip
Prestidigitation
1 act. 10 ft V,S Up to 1 hr
This spell is a minor magical trick that novice
spellcasters use for practice. You create one of
the following magical effects within range: •
You create an instantaneous, harmless
sensory effect, such as a shower of sparks, a
puff of wind, faint musical notes, or an odd
odor. • You instantaneously light or snuff out a
candle, a torch, or a small campfire. • You
instantaneously clean or soil an object no
larger than 1 cubic foot. • You chill, warm, or
flavor up to 1 cubic foot of nonliving material
for 1 hour. • You make a color, a small mark, or
a symbol appear on an object or a surface for 1
hour. • You create a nonmagical trinket or an
illusory image that can fit in your hand and
that lasts until the end of your next turn. If
you cast this spell multiple times, you can
have up to three of its non-instantaneous
effects active at a time, and you can dismiss
such an effect as an action.
Wizard DC 13 Mod +5
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