Sei sulla pagina 1di 4

Rogue 1 LadyAshe

CLASS & LEVEL PLAYER NAME


Lady Ashe
Wood Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 14 9 --
+0 • +3 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
11
+1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +0

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longbow, Longsword,
Rapier, Shortsword, Simple Weapons

13 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Poisoner's Kit, Thieves' Tools
P +3 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Common, Elvish
35 ft. (Walking)
+1 P +3 Intimidation CHA
+1 Investigation INT
13 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


+1 Performance CHA === ACTIONS ===
+0 E +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise,
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX === SPECIAL ===


CHARISMA Sneak Attack
+0 Survival WIS
Once per turn, you can deal an extra 1d6 damage

+1 to one creature you hit with an attack with a finesse or


ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
13 enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


10 PASSIVE WISDOM (INSIGHT)

Rapier +5 1d8+3 Piercing Martial, Finesse


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Shortbow +5 1d6+3 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)

Darkvision 60 ft. Unarmed Strike +2 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 LadyAshe
CLASS & LEVEL PLAYER NAME
Lady Ashe
Wood Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES ===


* Trance • PHB 23
* Hit Points • PHB 95 You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
* Proficiencies • PHB 95 after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
* Expertise • PHB 96 practice. After resting in this way, you gain the same
Your proficiency bonus is doubled for any ability check benefit that a human does from 8 hours of sleep.
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies. * Mask of the Wild • PHB 24
You can attempt to hide even when you are only lightly
* Sneak Attack • PHB 96 obscured.
Once per turn, you can deal an extra 1d6 damage to
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

=== WOOD ELF RACIAL TRAITS ===

* Darkvision • PHB 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • PHB 23


You have proficiency in the Perception skill.

* Fey Ancestry • PHB 23


You have advantage on saves against being charmed,
and magic can’t put you to sleep.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Piton 10 2.5 lb.

Dagger 1 1 lb. Rations (1 day) 5 10 lb.

SP 0 Dagger 1 1 lb. Rope, Hempen (50 feet) 1 10 lb.

Shortbow 1 2 lb. Tinderbox 1 1 lb.


EP 0 Rapier 1 2 lb. Waterskin 1 5 lb.

Arrows 20 1 lb. Thieves' Tools 1 1 lb.


GP 15 Backpack 1 5 lb. String 10 --

Ball Bearings (bag of 1,000) 1,000 2 lb.


PP 0 Bell 1 --

Candle 1 --
WEIGHT CARRIED

73.5 lb. Clothes, Common 1 3 lb.

ENCUMBERED Crowbar 2 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb. Hammer 1 3 lb.

PUSH/DRAG/LIFT Lantern, Hooded 1 2 lb.

330 lb. Oil (flask) 2 2 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Lady Ashe Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

Potrebbero piacerti anche