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least oneTechnology
Bachelor of Science in Information English word game in your life. It is
3-B a kind of game that involves the formation or
discovery of words from a group of randomly
INTRODUCTION chosen letters [2]. When you are playing
interactive
1.1 Project Context English games, it certainly makes you
happy and helps in improving your IQ level as
These days most of the children don’t well. Successfully completing a game makes
like playing physical outdoor activities. you happy, confident, and self-assured [16].
Mobile game has a large impact for Also, it is said to be useful and an effective
pupils wherein most of them are spending tool in enhancing the vocabulary of the young
their leisure time through playing mobile learners because they learn to think flexibly
games instead of playing outside. It is also and increase their problem-solving abilities
said that it brings relaxation and fun to them. [3, 4, 5]. In addition, it offers a hypothetical
Futhermore, educational games also helps the environment for the pupils in which they can
children to retain new words more easily [1]. explore alternative decisions without the risk
Word game is now popular on mobile of failure and it also provides fun and relaxed
phones wherein they can enjoy and learn at the atmosphere where young learners could learn
same time while playing. English word games fast [5, 6]. Moreover, having an enough
are quite enjoyable. You must have played at vocabulary will help them to learn the
language skills easily and improve their a strong oral vocabulary foundation [14].
ability in reading [7, 8]. Additionally, word Another problem is, pupils do not pay
games are not only to help the pupils attention during class time. Most of the time
memorize but they also trigger interest in pupils lose their interest and enthusiasm
learning [9]. towards language learning because they are
Schools Division of Manila conducted tired of its repetition. Also, they do not listen
a Philippine-Informal Reading Inventory Test to their teacher and even if they learn
during the school year of 2003-2004 in all something they will forget quickly [15]. Also,
public schools in Manila from Grade 1 to pupils are having a hard time in
Grade 6. Among the total number of 26, 843 comprehending unfamiliar words. When they
Grade 3 pupils only 5,352 of them can read read a word, they’d think that they read it
with ease without the help or guidance of a incorrectly because they were unfamiliar with
teacher. The reasons why most of the pupils the word and it did not make sense to them
can’t read without the help of a teacher are, [16].
neither they are not familiar with the words The proposed application is a mobile
nor they only have a little foundation of game which is categorized as word game. This
vocabulary [10]. word game is for grade 3 pupils from Antipolo
Antipolo Elementary School is a Elementary School. The main objective of this
public school found in Antipolo, Gasan, application is to further the pupil’s
Marinduque. It is a public school with a total vocabulary.
number of 305 pupils all in all. According to
the survey conducted by the proponents, 25 1.1 Objectives of the Project
pupils out of 47 respondents of Grade 3 pupils
said that they were struggling during their In general, the purpose of this
English subject. Also, another 32 Grade 3 application is to help the pupils to develop
pupils said that they are having difficulty in their vocabulary with the use of word game.
reading.
Pupils that are having difficulty in Specifically, the project aims to:
reading was one of the problems that the
proponents encountered. It is difficult for
children to understand what they read without
1.) Assess the feasibility of the them widen their vocabulary and improve
development of the SERG for Grade 3 their reading skills.
pupils. To the English Elementary Teachers,
2. Analyze the existing process of they will benefit in a way that they will foster
similar game. a new strategy of teaching vocabulary in a fun
3. Determine the requirements way.
specification of the proposed project. To the School, they will benefit
4. Design a game that has the because they can highly produce pupils who
following functionalities: have a vast vocabulary.
Develop and design a game To the Future Researchers, they will
that will help the pupils to find be benefited too, in a way that they can get an
ease in reading English. idea about the word game.
Design a game that will catch
the interest of the pupils to
learn vocabulary.
Design a game that will help
the pupils to widen their 1.3 Scope & Limitation of the Project
vocabulary.
Develop a game that will help The proponents first developed a work
5. Test and evaluate the functionality Also, a Gantt chart (Appendix B) was used as
The proposed application will greatly noted down. The proponents then, designed a
benefit the following: use case to see the processes involved for the
To the Pupils, they will benefit proposed project. After that, the proponents
wherein they can play the game that will help designed the application’s interface by using a
prototyping model. The developers then will
proceed to system coding. The coding will application will also include a feature called
expect to carry on for 200 days, this includes “Game Difficulty”, This will decide whether
system testing, debugging and compatibility the user improves or not. The application will
testing. have a “Mini Games”, this will help the users
The scope of the project starts on the expand their vocabulary and improve their
analysis of requirements specification reading skills. Also, there will be a “Story
from the Grade 3 pupils and similar developed Mode”, this feature will make the users
games. From these gathered specifications, improve their vocabulary and at the same
the proposed project will cover the design time, their reading skills. Furthermore, this
works/activities for the following major mode will help the pupils think continuously
components of the game - art, sound, and
as long as they can, thus, they’ll have the
animation. After the design and development
ability to discover new words.
of the project, a program test and system test
will be performed and with the help of the
pupils who will play the said project, and after 1.4 Definition of Terms
the program test and system test, developers
will fix the errors or bugs. After the testing, Bagging. Bagging is a classifier that creates
verification and validation of the project will individuals for its ensemble by training each
be performed. And after that the project is now classifier on a random redistribution of the
finished and ready to be implemented to the training set.
target users. Consoles. An electronic device for playing
single player. Regarding on the content of the Data Analytics. This is the process of
game application, it will come from the examining data to draw results about the
Antipolo Elementary School. The main User Login - This process will allow the user
objective of this application is to further the to use a registered account on a different
pupil’s vocabulary. To measure that the mobile device.
objectives are being met, the proponents will
View Tutorial - This process will allow the
prepare a written pre-test before using the
user undergo a tutorial in order to familiarize
developed application and a post-test using
them on how to play a certain game mode.
the developed application for Grade 3 pupils.
Afterwards, the proponents determined the Main Menu
project scope. The proponents also performed
Game Mode – The user can choose a
technical feasibility to know if the proponents
game mode.
have the ability to do it. The data gathered
Settings – This process will allow
were tallied and requirements analysis was
users to fiddle in the game settings.
defined.
They can adjust the audio or Statistics - This process will allow the
connect/disconnect to FB. user to view their own Story Mode
View Profile - This process will allow Game progress, the Mini Game’s
the user to view and edit their profile Scores, the Survival Mode’s Statistics
whenever they want. and their Title.
View Leaderboard - This process will
View About Us - This process will allow the
allow the user to view leaderboard
user to know some information about the
whenever they want.
creators of the game.
Game Mode Selection
Story Mode – this process will allow
Non-functional Requirement.
the user to play the story mode and
survival mode.
Speed. The system shall only have a delay of
Mini Games – this process will allow
1 second when moving from one frame to
the user to choose in any 4 mini games
another.
to play.
Size. The system shall run on a mobile phone
Load Saved Game - This process will allow
with 1gb RAM or more.
the user load their saved game to continue
Ease of use. The system shall have an easy-
their past game.
to-use interface for an easy navigation.
Save Current Game - This process will allow Reliability. The system shall be bug-free.
the user to save their current game to let them Robustness. The system shall not go on
resume it whenever they want. maintenance without prior notice.
Manage Settings
Audio – this process will allow the 4.2 Result of Feasibility Analysis
user to adjust the audio of the game.
With the results all tallied up, the overall
process will allow the user to connect The result shows that this word game
their account to Facebook/Google will greatly benefit the pupils in improving
play. their spelling and developing their
View Profile vocabulary.
Struggling during English subject
Operational Feasibility 40
23
19
20
0
Yes No
Figure 4.
Figure 7.
Figure 5.
30
Don’t Allow Allow
Pupils willing to install the 20
proposed system in their
smartphones 10
4
38
0
4
0 Allow Don’t Allow
Figure 8 shows that most of the pupils number of parents who do not allow their
and parents are willing to install the proposed children to use their smartphone.
Market Feasibility
a.) Story Mode – This is the section 2.) Load Saved Game - upon
player can start a new story. Mini Games – This is the section
2.) Load Saved Game - upon where the player can selected a different
arcade style mini games. It is divided into 4
saving the progress of a level
parts:
in the game. The player can
either load his/her progress of
the game. 1.) Who want to be a
section where the player can play – This is the classic and
thrilling game where the player Game Settings - In this section, the
answer questions about player can manipulate/manage the game
grammar to win 1 million. settings (such as sounds, connect/disconnect
to Google and others).
1.) Word Master – It is a mini-
game where the player View About Us - In this section, the
need to guess a word given player can view the developer’s information
by the NPC. The player regarding on this application.
have five chances to guess
Quit Game - In this section, the player
it, or you'll fail.
can either quit or continue the game.
2.) Guess it Right! – This is
the mini game where the
player will guess if the 5. REFERENCE
given word whether it is
Verb, Noun, or Adjective. [1] Masri, Amaal Al et al. (2014). The Effect
3.) Unscrambled It! – This is of Using Word Games on Primary Stage
mini-game where the Students Achievement in English Language
player will unscramble Vocabulary in Jordan. American International
scrambled word with the Journal of Contemporary Research Volume 4,
help of the scrambled No. 9. www.aijcrnet.com.
word meaning. Timer is [2] GOOGLE, 2019
the only player’s rival.
https://www.vocabulary.com/dictionary/word
Guess it? or Run out of
game.
time?
[3] Najar (2014). Does Using Language
View Profile – After playing the game Games Affect Vocabulary Learning in EFL
a couple of times, the user can see their Classes?. Journal of Foreign Language
statistics on this section. Education and Technology. 2017.
http://jflet.com/jflet/.
View Leader board - In this section,
[4] Importance of Play in Early Childhood
the player(s) can view their scores, and even
Development. www.msuextension.org.
compare them to the other player's score in the
game.
[5] Martinson and Chu (2008). Developing [12] I-Jung (2005). Developing Vocabulary in
Vocabulary in Game Activities and Game Game Activities and Game Materials.
Materials. www.researchgate.net. www.researchgate.net.
[6] Allen (1983), Huyen Ang Nga (2003), [13]Prasad, U. (2003). Achieving
Uberman (1998). Using Games as a Tool in Communicative Competence in English.
Teaching Vocabulary to Young Learners. India’s National Newspaper.
www.ccsenet.org/elt. http://www.hindu.com.
[7] Firginia, Allen French. Technique in [14] Ersoz (2000). The Effect of Using
Teaching Vocabulary. New York: Oxford Educational Games on the Students’
University Press. 1983. Achievement in English Language for the
https://digilib.uninsby.ac.id. Primary Stage. https:// files.eric.ed.gov.
[8] Scarborough (2001). Vocabulary and
[15] Inzlicht et al. (2014). The cognitive
Language Development: The Important
benefits of play: Effects on the learning brain.
Preschool Years. Teaching and Developing
https://www.parentingscience.com/benefits-
Vocabulary: Key to Long-Term Reading
of-play.html.
Success. www.eduplace.com
[9] Schwienhorst (2002). Does Using [16] Lee, Carol (2018). How to use English
Language Games Affect Vocabulary Learning word games to improve your memory?.
Education and Technology. 2017. [17] Patil, Tina et al. Performance Analysis of
http://jflet.com/jflet/. Naive Bayes and J48 Classifcation Algorithm
[10] Luz, Juan Miguel (2007). A nation of for Data Classification.
nonreaders. Philippine Center for Investigate http://keddiyan.com/files/AHCI/week2/9.pdf
Journalism. https://pcij.org/stories/a-nation-
[18] Opitz, David (1999). Bagging
of-nonreaders/. Classifiers.
[11] Uberman, A. (1998). The Use of Games: https://www.cs.cmu.edu/afs/cs/project/jair/pu
b/volume11/opitz99a-html/node3.html
for Vocabulary Presentation and Revision.
English Teaching Forum 36 (1): 20. [19] Statista (2019). Mobile Games.
http://exchangestate.gov/forum/vols/vol36/no https://www.statista.com/outlook/211/123/mobile
1/p20.html. -games/philippines
[20] Davis, Chris (2008) English is too hard to [23] Oxford Royale Academy (2018). Why is
read for children. www.theguardian.com English so Hard to Learn?. https://www.oxford-
royale.co.uk/articles/learning-english-hard.html
[21] Hall, Joan Kelly et al. (2000). The
Sociopolitics of English Language Teaching.
http://multilingual-
matters.com/display.asp?K=9781853594366
3.0 Implementation
3.2 Installation
Gantt Chart
LEGEND
Time as planned to finish a task
Finished Task
Unfinished Task
Appendix C
STRENGTHS WEAKNESSES
OPPORTUNITIES THREATS
Organizations that are interested in the Similar mobile game that offers the
project and can end up buying the same objective as ours.
application. Similar mobile game that has more
The organization can produce students interesting features than ours.
that are good in English.
Appendix D
Survey Questionnaire
Good Day! We are 3rd Year students of Marinduque State College - School of Technology taking up
Bachelor of Science in Information Technology. Currently, we are enrolled in the subject Software Project
1 which requires us to come up with a Capstone Project. We conducted this survey to collect data that we
can use in developing our proposed game. Rest assured that whatever information we will gather will only
be used in this project. We are hoping for the best that the outcome can be utilized and be of help to your
organization.
Thank you very much for your most precious time and support.
Name: __________________________________________(optional)
Grade: ________________
__Yes __No
__Yes __No
__Yes __No
__Yes __No
6. Are you willing to play a word game that will help your vocabulary skills improve?
__Yes __No
Good Day! We are 3rd Year students of Marinduque State College - School of Technology taking up
Bachelor of Science in Information Technology. Currently, we are enrolled in the subject Software Project
1 which requires us to come up with a Capstone Project. We conducted this survey to collect data that we
can use in developing our proposed game. Rest assured that whatever information we will gather will only
be used in this project. We are hoping for the best that the outcome can be utilized and be of help to your
organization.
Thank you very much for your most precious time and support.
Name: __________________________________________(optional)
__Yes __No
__Yes __No
3. Are you allow your children to use your smartphone for playing our game?
__Yes __No
Appendix E
4. How many students are enrolled in 4th grade, 5th grade and 6th grade?
7. Do you think a word game will help your students to improve their vocabulary and spelling skills?
8. If we will develop a word game, will you allow us to let your students to be our target users?
1. Do you encounter your students having a hard time when it comes to your subject?
3. Did you try to use a word game as part of your discussion? If yes, what are your observations?
4. Do you think a word game will help your students to improve their vocabulary and spelling skills?
Appendix F
Project Personnel:
System analyst Available (System analyst) The available human
resources were
System designer Available (System designer) knowledgeable enough for
System programmer the development of project.
Available (System
Project assistant programmer)
Equipment:
Laptop
Single-cored Available (2.40 GHz 3.6 The system specification of
CPU or above GHz) the laptop computer can
with SSE2 support the development of
instruction set the game.
support Available (4GB, 8GB)
RAM (2 GB or 4 Available (NVIDIA GeForce
GB) 940MX, NVIDIA GeForce
GPU DX10 GT 610)
(shader model
4.0) or higher Smartphone devices
Available (Android Pie, specifications are enough for
Mobile Device Android Marshmallow) the testing and development
Android OS 4.1 Available (2GB, 4GB) of the game’s prototype.
or higher
RAM 512mb Available (1.4 GHZ, 1.8
ram or higher GHz)
CPU 800MHz or
higher
Software Resources
Software:
64 Bit windows 10
Available
64 Bit Visual Studio Available
The available software
64 Bit Photoshop Available requirements are enough to
64 Bit Unity Available
support the development of
the application.
64 Bit C# Available
Google API(offline) Available
64 Bit Blender Available
Appendix G
Gap Analysis
Identify the I cannot identify I can identify and I can identify and 3
following browser any of the toolbar use at least 3 use all of the
toolbar buttons buttons. toolbar buttons. buttons: home,
and demonstrate refresh, stop,
the ability to use back and forward.
them: home,
refresh, stop, back
and forward
Software Installation
Appendix H
Prototype Design
Figure 1
On this part, you can toggle on and off if you want to hear the background music and the
sound effects. You can also adjust the volumes, see player profile and connect/disconnect to
Facebook.
Figure 2.1.
It is the part where you can see your profile and edit it. Also, you can view the scores of
your past game.
Figure 3
These are the game modes that you can choose from.
Figure 4
Figure 5
This is the Story Mode. The text printed in white is the quest to be completed. The chats
on the lightblue message box are the system-generated conversation between the player and the
NPC (non-player character).
Figure 7.
This is one of the games of the mode Mini Games – Who wants to be a Millionaire:
Grammar Version. The 30s (30 seconds) in the middle is the time until the answering phase ends.
The text below the timer is the question followed by the choices
Figure 8.
Figure 10.
This is one of the games of the mode Mini Games – Word Master. Simply guess the word.
The first letter of the word will always be shown. If you guess it incorrectly, the game will give
you some hint.
MAIN MENU
Start
No
Yes
Show
Introduction Ended? Storyline/Introd Newly Installed Game
uction
No
Yes
End
Main Menu
No
Yes
A B C D
SETTINGS
Connect Profile
Profile/Achivem Back to Main
to FB/Google X Sounds/Audio Main Menu
ents Menu
Play
Connect to Disconnect to
Player Details Back Music Sound Effects
FB/Google Play FB/Google Play
Redirects to FB
Page Player's
Back
Data
Player's Input
X
Player's
Reads Data
Data
Confirms
Connection to
FB
No
Not
Connected to FB? Connected/Try
Again Later
Yes
Print Connected
Successfully
Leaderboard
No
View Leaderboards? (Needs
Main Menu
Internet Connection)
Yes
Checks Internet
Connection
No
Have Internet
Connection?
Yes
No
Connected to FB? C
Yes
View
Player's Data
Leaderboards
GAME MODES
Back to Main
Story Mode Mini Games
Menu
E F Main Menu
HELP
D w
Back to Main
Tutorial About Us
Menu
Main Menu G H I J
WHO WANT TO BE A MILLIONAIRE
G w
View statistics of
View Choices -2 Skips Question choices in the
audience
Back to Main
Start Game
Menu
Yes
Yes Yes
Main Menu
is 50/50 usage = 1? is Skip Question usage is Ask the audience Print "Not
= 1? usage = 1? Available"
No No No
v Generate Objects
Ask the
50/50 Skip Questions
Audience
View Question
Lifelines
Yes
View Choices
(A,B,C,D)
Does the Player wants
Lifeline?
No v
Player Input w
Yes
Print
Yes Yes
"Congratulation Want to play
Is the Answer Correct? Player reachers 1 million s! You won 1 again?
million"
No
No
Game Over Main Menu
WORD MASTER
Main Menu
Back to Main
Start Game No
Menu
Try Again?
Yes
Main Menu Generate Objects
Yes
No
Show 1st letter
No Yes
of the Word
Give Hints Try Again?
Player guess = 5?
(Gold,Silver,Red)
Show Letter
Selection
(A-Z)
Add 100 to
Score
Back to Main Start Game
Menu
View Scores
View Answer
Main Menu Yes
Generate Objects
Question Count
View Next Word
> 10?
Print "Wrong
View Answer"
No
Instructions
No
VIew Choices
Is the answer Add 200 to Yes
View Word (Verb,Noun,Adje Player Input
correct? Score
ctives) Try Again?
Yes
No
UNSCRAMBLE IT
Back to Main
Start Game
Menu
Unscramble the
View Statistics Game Over
Scrambled Word
Main Menu
Main Menu Generate Objects
Yes
Yes
Try Again?
View
Timer reaches 0?
Instructions
No No
View Scrambled
Word and its
meaning
Yes
Player
Timer Starts Player Input unscrambled the View Statistics
word?
No
STORY MODE
Storyline/Cutsce
ne of the Story
No Are you sure you want to load
Continues the No Story scene this?
Story skipped/ended?
Yes Yes
Story/Scene
Game Over Ended Loads the game
Yes
Character goes
t
to a runner maze
z
y
Start
Survival/Runnin
g New Chapter
z
Start
Generate new
Generates Object Read Player's
pop-up
Input Word
window/objects
Player Input
Again
Timer Starts
No
Yes
Words ==
Player reached Input?
checkpoint?
Player's Input No
Chapter End Yes
Failed No
Chapter End
Character Keeps Want to save?
Player Dead? Player's Input Complete
Running
Yes No Yes
No
Continue Print Progress
Main Menu
playing? Saved
Yes