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Development of SERG: Spell Words, Expand

Vocabulary, Spell Correctly Game

Halden S. Labaguis Mark Joseph Lozanta


Malusak, Boac, Marinduque Tabi, Boac, Marinduque
haldensarmiento14@gmail.com marklozanta15@gmail.com

Mary Jane F. Motol Edzel S. Pelaez


Sihi, Buenavista, Marinduque Antipolo, Gasan, Marinduque
maryjanemotol21@gmail.com edzel.edzel1@gmail.com

least oneTechnology
Bachelor of Science in Information English word game in your life. It is
3-B a kind of game that involves the formation or
discovery of words from a group of randomly
INTRODUCTION chosen letters [2]. When you are playing
interactive
1.1 Project Context English games, it certainly makes you
happy and helps in improving your IQ level as
These days most of the children don’t well. Successfully completing a game makes
like playing physical outdoor activities. you happy, confident, and self-assured [16].
Mobile game has a large impact for Also, it is said to be useful and an effective
pupils wherein most of them are spending tool in enhancing the vocabulary of the young
their leisure time through playing mobile learners because they learn to think flexibly
games instead of playing outside. It is also and increase their problem-solving abilities
said that it brings relaxation and fun to them. [3, 4, 5]. In addition, it offers a hypothetical
Futhermore, educational games also helps the environment for the pupils in which they can
children to retain new words more easily [1]. explore alternative decisions without the risk
Word game is now popular on mobile of failure and it also provides fun and relaxed
phones wherein they can enjoy and learn at the atmosphere where young learners could learn
same time while playing. English word games fast [5, 6]. Moreover, having an enough
are quite enjoyable. You must have played at vocabulary will help them to learn the
language skills easily and improve their a strong oral vocabulary foundation [14].
ability in reading [7, 8]. Additionally, word Another problem is, pupils do not pay
games are not only to help the pupils attention during class time. Most of the time
memorize but they also trigger interest in pupils lose their interest and enthusiasm
learning [9]. towards language learning because they are
Schools Division of Manila conducted tired of its repetition. Also, they do not listen
a Philippine-Informal Reading Inventory Test to their teacher and even if they learn
during the school year of 2003-2004 in all something they will forget quickly [15]. Also,
public schools in Manila from Grade 1 to pupils are having a hard time in
Grade 6. Among the total number of 26, 843 comprehending unfamiliar words. When they
Grade 3 pupils only 5,352 of them can read read a word, they’d think that they read it
with ease without the help or guidance of a incorrectly because they were unfamiliar with
teacher. The reasons why most of the pupils the word and it did not make sense to them
can’t read without the help of a teacher are, [16].
neither they are not familiar with the words The proposed application is a mobile
nor they only have a little foundation of game which is categorized as word game. This
vocabulary [10]. word game is for grade 3 pupils from Antipolo
Antipolo Elementary School is a Elementary School. The main objective of this
public school found in Antipolo, Gasan, application is to further the pupil’s
Marinduque. It is a public school with a total vocabulary.
number of 305 pupils all in all. According to
the survey conducted by the proponents, 25 1.1 Objectives of the Project
pupils out of 47 respondents of Grade 3 pupils
said that they were struggling during their In general, the purpose of this
English subject. Also, another 32 Grade 3 application is to help the pupils to develop
pupils said that they are having difficulty in their vocabulary with the use of word game.
reading.
Pupils that are having difficulty in Specifically, the project aims to:
reading was one of the problems that the
proponents encountered. It is difficult for
children to understand what they read without
1.) Assess the feasibility of the them widen their vocabulary and improve
development of the SERG for Grade 3 their reading skills.
pupils. To the English Elementary Teachers,
2. Analyze the existing process of they will benefit in a way that they will foster
similar game. a new strategy of teaching vocabulary in a fun
3. Determine the requirements way.
specification of the proposed project. To the School, they will benefit
4. Design a game that has the because they can highly produce pupils who
following functionalities: have a vast vocabulary.
 Develop and design a game To the Future Researchers, they will
that will help the pupils to find be benefited too, in a way that they can get an
ease in reading English. idea about the word game.
 Design a game that will catch
the interest of the pupils to
learn vocabulary.
 Design a game that will help
the pupils to widen their 1.3 Scope & Limitation of the Project
vocabulary.
 Develop a game that will help The proponents first developed a work

the pupils to improve their breakdown structure (Appendix A) to make

grammar. sure that no minor activity will be overlooked.

5. Test and evaluate the functionality Also, a Gantt chart (Appendix B) was used as

of the developed game application. the proponents’ timetable to ensure that no


one will fall behind. The proposed project’s

1.2 Significance of the Study design requirements were identified by listing


them to make certain that every need was

The proposed application will greatly noted down. The proponents then, designed a

benefit the following: use case to see the processes involved for the

To the Pupils, they will benefit proposed project. After that, the proponents

wherein they can play the game that will help designed the application’s interface by using a
prototyping model. The developers then will
proceed to system coding. The coding will application will also include a feature called
expect to carry on for 200 days, this includes “Game Difficulty”, This will decide whether
system testing, debugging and compatibility the user improves or not. The application will
testing. have a “Mini Games”, this will help the users
The scope of the project starts on the expand their vocabulary and improve their
analysis of requirements specification reading skills. Also, there will be a “Story
from the Grade 3 pupils and similar developed Mode”, this feature will make the users
games. From these gathered specifications, improve their vocabulary and at the same
the proposed project will cover the design time, their reading skills. Furthermore, this
works/activities for the following major mode will help the pupils think continuously
components of the game - art, sound, and
as long as they can, thus, they’ll have the
animation. After the design and development
ability to discover new words.
of the project, a program test and system test
will be performed and with the help of the
pupils who will play the said project, and after 1.4 Definition of Terms
the program test and system test, developers
will fix the errors or bugs. After the testing, Bagging. Bagging is a classifier that creates
verification and validation of the project will individuals for its ensemble by training each
be performed. And after that the project is now classifier on a random redistribution of the
finished and ready to be implemented to the training set.
target users. Consoles. An electronic device for playing

However, the project is limited to a computerized video games.

single player. Regarding on the content of the Data Analytics. This is the process of

game application, it will come from the examining data to draw results about the

English Elementary Teacher. information they contain.


NPC. Or non-player character is any character
Going in specifically, the application
in the game which is not controlled by the
can determine the user’s weakness in letters.
player.
The application will involve data analytics on
Stardom. The State of being exceptionally
which they can see if the pupil is struggling
talented performer in the world of
when a particular letter/s’ involved. The
entertainment.
recent information too. Their perception is
2. REVIEW OF RELATED greater and they’ll have new and better
LITERATURE AND STUDIES abilities to solve any problem [16].
Game has been used in learning
This chapter presents the related different things. It has been said that games
literatures about the use of game in learning provide many benefits toward language
vocabulary. It includes the advantages, the learning. Games also have proven to have
effectiveness and what cognitive skills could advantages and effectiveness in learning
be gained by playing a word game, on top of vocabulary [3]. It offers students a fun-filled
that, literatures about the importance of and relaxing learning atmosphere. After
playing word games. learning and practicing new vocabulary,
students have the oppportunity to use
2.1 Use of Game in Learning Vocabulary language in a non-stressful way [11].
Additionally, game is a learner-
Scientists have proven that English focused, and it encourages the creative and
educational games can improve one’s natural use of language, and foster
memory. It is said that games energize a participatory attitudes of the learners.
specific part of the brain that deals with short Children can gain knowledge through playing.
and long-term memory. This improves a They learn to think, remember, and solve
learner’s memory power and helps them problems. They can also strengthen their
remember things and events for a long time. language skills [4]. Furthermore, games also
Word games also helps improve one’s encourage learners to keep interested in the
concentration level. Word games captivate work and teachers can use them to create
and force a gamer to put all its attention at contexts in which the language is used [12]. It
once. Furthermore, English word games have can also be used to give practice in all
a significant effect on how one’s brain works. language skills and be used to practice many
They force the brain to pick up letters, their types of communication [14].
shapes and recognize the basic patterns. They Moreover, game is also motivating
boost the gamer’s reasoning abilities and since they are amusing and at the same time
enhance its common sense. The gamer’s challenging. It introduces an element of
cognitive skills get to change by the most competition into language-building activities
[13]. To sum up, “Play is self-motivated and those rules. The numerous exceptions make it
fun” meaning children learned anything difficult to apply existing knowledge and use
during playtime is knowledge gained without the same principle with a new word [23].
the perception of hard work. Thus, play is an
obvious gateway to the state of flow [15]. 3. METHODOLOGY

2.2 Benefits of Learning English This chapter conveys the different


procedures and techniques used in the data
From child to the 3 years of age, one’s gathering of the study and how the data were
brain gets its maximum flexibility, enhancing analyzed, also, the needed software for the
the learning of a new language. Learning development of the project.
English from childhood has a positive impact
in health. It improves one’s concentration and 3.1 Requirements Analysis Procedure
increases attention and memory. It also
improves the interest of your child in other Prototyping model was used to create
cultures, feeding their personal growth. Kids the concept of the proposed system (Appendix
do not speculate, that is why studying English H). The proposed system will be done
allows them to be prepared to face the future accordingly to the model that was created
[21]. Individuals who speak English gain during prototyping. Flowchart diagram
concrete economic advantage [20]. (Appendix I) was used by the proponents to
represent all the process of their proposed
2.3 Learning English is Difficult project because it was clearly explained all the
process through symbols and text.
English has a peculiarity and an The proponents want to help the pupils
impossible to understand spelling system [22]. in Antipolo Elementary School in English
Spelling system had a major impact on specifically in vocabulary. The proponents
children’s literacy progress. In International started gathering of information online which
comparisons, languages that are phonetically Elementary grade level should be the target
uniform always come top [20]. One of the users. Then, the proponents came up to the
hardest things about English is that although conclusion to choose the Grade 3 pupils.
there are rules, there are lots of exceptions to
To assess the requirements proponents will make sure that the proposed
specification, first, the proponents gathered project’s system requirements will be met by
information through questionnaires and the target users with their current resources.
explained it to the respondents. By determining the Market Feasibility,
the proponents asked the willingness of the
3.2 Feasibility Analysis Procedure pupils to play a word game to improve their
vocabulary skills. Presented that all of the
The developers used S.W.O.T. Grade 3 pupils are willing to improve their
Analysis (Appendix C) to determine the vocabulary skills by playing the word game
operational feasibility. Additionally, survey using our proposed system. Also, beta testing
questionnaires (Appendix D) were produced will apply to check if there were any defects
for the pupils and interview questions in the game so it can be change before
(Appendix E) were prepared for the head of releasing the software.
the school and for the English teachers. The
survey questionnaire consists of nine (9) 3.3 Development and Testing Procedure
questions that will determine if the proposed
project will be operationally possible. The In the early stage of planning the
SWOT was also used to determine the proposed software, the proponents used UML
weaknesses and threats that the target users (Unified Modeling Language) for the analysis
might engaged with while developing the and design of the proposed software.
proposed project. The proponents used Flowchart
Technical Feasibility was performed Diagram (Appendix I) to represent all the
for the proponents to evaluate themselves on process. The proponents also used WBS
how capable they are to work and finish the (Work Breakdown Structure) to breakdown
proposed project. Gap Analysis of the actions to be done and set certain goals in each
proponents (Appendix G) was used to assess action.
the feasibility of the proponents' skill. In the software development, the
Moreover, it was based on the availability and proponents will be using Visual Studio IDE
accessibility of technical resources and tools (Integrated Development Environment) in
(Appendix F) that are needed in the developing and executing codes for the game.
development of the project. Also, the The proponents will be also using Unity 3D
for the animation, and transition of the game. intender users. Compatibility testing will also
C# will be used as our Programming language takes place to check whether it is capable to
alongside with Unity. Photoshop, and Blender run on different hardware, operating systems,
will be used for creating objects, characters applications, network environments or mobile
and other components of the game. devices.
In addition, for the leaderboard 3.4 Installation and Implementation Plan
component of the game, the proponents will
The system requirements of our proposed
be using Leaderboard API (Google) to create project in terms of Hardware, the application shall
run on both smartphone and tablet in any screen
visual leaderboards, record a player's score,
resolution. Moreover, internet connection is
and compare the score against the player's needed only if the user wants to access the
“Leaderboard”.
score from previous game sessions. For Player
Profile Statistics the proponents will be using Table 1. Hardware Requirements
Player Stats API (Google) to retrieve
HARDWARE REQUIREMENTS
information about the player's activity in the
CPU 800MHz or higher
game, and for the data analytics of the game,
RAM 512 MB ram or
the proponents will be using J48 higher
Classification Algorithm to classify the item INTERNAL 1gb free space or
according to the features of the item with STORAGE higher

respect to the predefined set of classes[17].


Table 1 shows the minimum hardware
Bagging will also be used as it is effective on
requirements needed to run the proposed system
unstable learning algorithms where small on the smartphone.
changes results in large changes in predictions
Table 2. Software Requirements
[18].
After developing the system, software SOFTWARE REQUIREMENTS
testing will take place. Alpha and beta testing ANDROID IOS SOFTWARE
will apply, to know the limit of the project SOFTWARE REQUIREMENTS
REQUIREMENTS
error that occur, additional functions
2.3+ Android O/S or 4.3+ IOS O/S or
complains if necessary, or any needs of higher higher
change the system. It will also determine if
there were any defects in the game and will Table 2 shows the minimum software
get evaluated through using the game for requirements needed for both Android and IOS.
After the development phase, the Grade 3
pupils will be trained on how to use the
application. Two members of the proponents shall 4.1 Requirements Specification
demonstrate on how to use the application. The
training will start right after the development of
the game. The training will cover the following:
a.) Where to download and how to install the The requirements specifications was
application b.) Connecting / linking their accounts gathered through the use of survey,
to Facebook / Google play.
suggestions of advisers, and reviewed studies
For the development of User’s Manual, it
will be embedded in the application and it can be about vocabulary learning and were made
viewed by the users. along with thorough analysis. The proposed
application’s main objective is to expand the
4. RESULTS AND DISCUSSIONS user’s vocabulary. The application will allow
the users to increase their vocabulary, improve
The proposed project is a mobile game their grammar and spelling with the help of
application which is categorized as word the game features.
game. This word game is for grade 3 pupils
Functional Requirement
from Antipolo Elementary School. The
content of the proposed project will come Register - This process will allow the user to

from the English Elementary Teachers of register into the application.

Antipolo Elementary School. The main User Login - This process will allow the user
objective of this application is to further the to use a registered account on a different
pupil’s vocabulary. To measure that the mobile device.
objectives are being met, the proponents will
View Tutorial - This process will allow the
prepare a written pre-test before using the
user undergo a tutorial in order to familiarize
developed application and a post-test using
them on how to play a certain game mode.
the developed application for Grade 3 pupils.
Afterwards, the proponents determined the Main Menu
project scope. The proponents also performed
 Game Mode – The user can choose a
technical feasibility to know if the proponents
game mode.
have the ability to do it. The data gathered
 Settings – This process will allow
were tallied and requirements analysis was
users to fiddle in the game settings.
defined.
They can adjust the audio or  Statistics - This process will allow the
connect/disconnect to FB. user to view their own Story Mode
 View Profile - This process will allow Game progress, the Mini Game’s
the user to view and edit their profile Scores, the Survival Mode’s Statistics
whenever they want. and their Title.
 View Leaderboard - This process will
View About Us - This process will allow the
allow the user to view leaderboard
user to know some information about the
whenever they want.
creators of the game.
Game Mode Selection
 Story Mode – this process will allow
Non-functional Requirement.
the user to play the story mode and
survival mode.
Speed. The system shall only have a delay of
 Mini Games – this process will allow
1 second when moving from one frame to
the user to choose in any 4 mini games
another.
to play.
Size. The system shall run on a mobile phone
Load Saved Game - This process will allow
with 1gb RAM or more.
the user load their saved game to continue
Ease of use. The system shall have an easy-
their past game.
to-use interface for an easy navigation.
Save Current Game - This process will allow Reliability. The system shall be bug-free.
the user to save their current game to let them Robustness. The system shall not go on
resume it whenever they want. maintenance without prior notice.
Manage Settings
 Audio – this process will allow the 4.2 Result of Feasibility Analysis
user to adjust the audio of the game.
With the results all tallied up, the overall

 Connect to Facebook/Google – this results have a mix perception.

process will allow the user to connect The result shows that this word game
their account to Facebook/Google will greatly benefit the pupils in improving
play. their spelling and developing their
View Profile vocabulary.
Struggling during English subject
Operational Feasibility 40
23
19
20

Based on the results, 25 of the 0


Yes No
respondents said that they are struggling
Struggle during English subject
during their English subject wherein it is one
of the most difficult subject and another 32 Figure 2. Struggling during English subject
Grade 3 pupils of them said that they are
having difficulty in reading. Also, it conveys Figure 2 shows that most of the pupils
that the pupils are having a hard time in
English subject especially in vocabulary. Rate of Vocabulary
40
More than half of them are having difficulty
15 25
in vocabulary and almost all of them wants to 20
develop their vocabulary. 2
0
Very Good Good Fair

Figure 1. Rate of Vocabulary

Figure 1. Rate of Vocabulary


are struggle during their English subject.

Figure 1 shows that more than half of


the total numbers of Grade 3 pupils rate their Figure 3.
vocabulary as fair.

Easily spell out a word


Figure 2. 40
23 19
20

0
Yes No

Easily spell out a word

Figure 3. Easily spell out a word


Figure 3 shows that most of the pupils
can easily spell out a word. Figure 6.

Figure 4.

Willingness to play a word game


to help them improve their
Find difficulty sometimes in Vocabulary
Vocabulary 42
42
0
30 0
12 Yes No

0 Willingness to play a word game to help them


Yes No improve their Vocabulary

Find difficulty sometimes in Vocabulary


Figure 6. Willingness to play a word game to
Figure 4. Find difficulty sometimes in help them improve their Vocabulary
reading
Figure 6 shows that all of the Grade 3
Figure 4 shows that more than half of pupils are willing to play a word game to help
the total number of Grade 3 pupils are having them improve their vocabulary.
difficulty in reading.

Figure 7.
Figure 5.

Does the pupil(or their parents)


Want to improve their have smartphone?
38
Vocabulary 40
40
20 4
2 0
0 Yes No
Yes No
Yes No
Want to improve their Vocabulary
Figure 7. Does the pupil or their parents
Figure 5. Want to improve their Vocabulary
have smartphone?

Figure 5 shows that there are only 2 pupils


Figure 7 shows that most of the pupils
who don't want to improve their vocabulary.
said that their parents have smartphone.
Parents that allows their children to use
their smartphones for playing the
Figure 8. 40 38 proposed system

30
Don’t Allow Allow
Pupils willing to install the 20
proposed system in their
smartphones 10
4
38
0
4
0 Allow Don’t Allow

Agrees Disagrees Figure 9. Parents that allowed their children


to user their smartphones for playing the
Figure 8. Pupils and parents that are willing
proposed system
to install the proposed system in their
smartphones
Figure 9 shows that there are small

Figure 8 shows that most of the pupils number of parents who do not allow their

and parents are willing to install the proposed children to use their smartphone.

system in their smartphone and the others are


disagree because their smartphone do not
Technical Feasibility
meet the minimum requirements needed.
Knowledge and skills needed for the
proponents of the proposed project were
present (Appendix G). Also, required tools as
Figure 9.
mentioned in the development and procedure
testing were available and accessible to create
the prototype of the project (Appendix F).

Market Feasibility

As a result, all of the respondents are


willing to improve their vocabulary skills by
playing the proposed system.
Super Mario with a twist. And it is
4.3 Description of the Proposed Application divided into 2 parts:
1.) Theme Unlocking - upon
The design of the proposed application completing the game
is shown through Flowchart diagram tutorial, the player can start
(Appendix I). The description of the design of playing the game. It
the proposed application is shown as follows: follows a theme unlocking
feature which players must
Player's Registration - upon
complete a chapter in Story
installing the application, if the player wants
Mode to unlock the next
to start a game, he will be redirected to the
level/theme. The
player's registration first (collecting the user's
application will have a
basic information), then proceed to the tutorial
saving progress feature.
of the game.
After completing a certain
Game Modes - In this section, the level the user can save the
player can play the game as well completion game then it will be saved
of the game. It is divided into 3 sub process: into the database.

a.) Story Mode – This is the section 2.) Load Saved Game - upon

where the player can play and saving the progress of a

know about the developing story level in the game. The

on the character he/she plays. It is player can either load

divided into 2 sub process: his/her progress of the

1.) New Game – This is where the game.

player can start a new story. Mini Games – This is the section
2.) Load Saved Game - upon where the player can selected a different
arcade style mini games. It is divided into 4
saving the progress of a level
parts:
in the game. The player can
either load his/her progress of
the game. 1.) Who want to be a

b.) Survival Mode – This is the millionaire: Grammar Version

section where the player can play – This is the classic and
thrilling game where the player Game Settings - In this section, the
answer questions about player can manipulate/manage the game
grammar to win 1 million. settings (such as sounds, connect/disconnect
to Google and others).
1.) Word Master – It is a mini-
game where the player View About Us - In this section, the
need to guess a word given player can view the developer’s information
by the NPC. The player regarding on this application.
have five chances to guess
Quit Game - In this section, the player
it, or you'll fail.
can either quit or continue the game.
2.) Guess it Right! – This is
the mini game where the
player will guess if the 5. REFERENCE
given word whether it is
Verb, Noun, or Adjective. [1] Masri, Amaal Al et al. (2014). The Effect
3.) Unscrambled It! – This is of Using Word Games on Primary Stage
mini-game where the Students Achievement in English Language
player will unscramble Vocabulary in Jordan. American International
scrambled word with the Journal of Contemporary Research Volume 4,
help of the scrambled No. 9. www.aijcrnet.com.
word meaning. Timer is [2] GOOGLE, 2019
the only player’s rival.
https://www.vocabulary.com/dictionary/word
Guess it? or Run out of
game.
time?
[3] Najar (2014). Does Using Language
View Profile – After playing the game Games Affect Vocabulary Learning in EFL
a couple of times, the user can see their Classes?. Journal of Foreign Language
statistics on this section. Education and Technology. 2017.
http://jflet.com/jflet/.
View Leader board - In this section,
[4] Importance of Play in Early Childhood
the player(s) can view their scores, and even
Development. www.msuextension.org.
compare them to the other player's score in the
game.
[5] Martinson and Chu (2008). Developing [12] I-Jung (2005). Developing Vocabulary in
Vocabulary in Game Activities and Game Game Activities and Game Materials.
Materials. www.researchgate.net. www.researchgate.net.
[6] Allen (1983), Huyen Ang Nga (2003), [13]Prasad, U. (2003). Achieving
Uberman (1998). Using Games as a Tool in Communicative Competence in English.
Teaching Vocabulary to Young Learners. India’s National Newspaper.
www.ccsenet.org/elt. http://www.hindu.com.
[7] Firginia, Allen French. Technique in [14] Ersoz (2000). The Effect of Using
Teaching Vocabulary. New York: Oxford Educational Games on the Students’
University Press. 1983. Achievement in English Language for the
https://digilib.uninsby.ac.id. Primary Stage. https:// files.eric.ed.gov.
[8] Scarborough (2001). Vocabulary and
[15] Inzlicht et al. (2014). The cognitive
Language Development: The Important
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Preschool Years. Teaching and Developing
https://www.parentingscience.com/benefits-
Vocabulary: Key to Long-Term Reading
of-play.html.
Success. www.eduplace.com
[9] Schwienhorst (2002). Does Using [16] Lee, Carol (2018). How to use English

Language Games Affect Vocabulary Learning word games to improve your memory?.

in EFL Classes?. Journal of Foreign Language www.wealthwords.com

Education and Technology. 2017. [17] Patil, Tina et al. Performance Analysis of
http://jflet.com/jflet/. Naive Bayes and J48 Classifcation Algorithm
[10] Luz, Juan Miguel (2007). A nation of for Data Classification.
nonreaders. Philippine Center for Investigate http://keddiyan.com/files/AHCI/week2/9.pdf
Journalism. https://pcij.org/stories/a-nation-
[18] Opitz, David (1999). Bagging
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[11] Uberman, A. (1998). The Use of Games: https://www.cs.cmu.edu/afs/cs/project/jair/pu
b/volume11/opitz99a-html/node3.html
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[20] Davis, Chris (2008) English is too hard to [23] Oxford Royale Academy (2018). Why is
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[22] Evans, Vyv (2017) Why English is Such


a Difficult Language to Learn.
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age-in-the-mind/201702/why-english-is-such-
difficult-language-learn
APPENDICES
Appendix A

Work Breakdown Structure

Activities and Tasks

1.1 Requirement Analysis

1.1Review features of similar application

1.2 Identify the design requirements


1.3 Develop requirements specification

2.0 System Design and Development

2.1 Game Concept design

2.2 Logical Design

2.3 System Coding

2.3.1 Creating database

2. 4 Testing and Debugging

2.5 Compatibility Testing

3.0 Implementation

3.1 Stress Testing

3.2 Installation

3.3 User Acceptance Testing


Appendix B

Gantt Chart

LEGEND
Time as planned to finish a task
Finished Task
Unfinished Task
Appendix C

SWOT Analysis for Operational Feasibility

STRENGTHS WEAKNESSES

 The organization supports the  User with a low-end smartphone.


proposed project.  Students with a little knowledge on
 Most of them knows how to use a the English subject.
smartphone.
 Most of the users’ smartphone passed
the system requirements to run the
proposed application.
 Students with background on the
English subject.

OPPORTUNITIES THREATS

 Organizations that are interested in the  Similar mobile game that offers the
project and can end up buying the same objective as ours.
application.  Similar mobile game that has more
 The organization can produce students interesting features than ours.
that are good in English.

Appendix D

Survey Questionnaire

Good Day! We are 3rd Year students of Marinduque State College - School of Technology taking up
Bachelor of Science in Information Technology. Currently, we are enrolled in the subject Software Project
1 which requires us to come up with a Capstone Project. We conducted this survey to collect data that we
can use in developing our proposed game. Rest assured that whatever information we will gather will only
be used in this project. We are hoping for the best that the outcome can be utilized and be of help to your
organization.
Thank you very much for your most precious time and support.

Name: __________________________________________(optional)

Grade: ________________

1. How good are you in vocabulary and spelling?

__Very good __Good __Fair

2. Do you struggle during your English subject?

__Yes __No

3. Can you easily spell out a word?

__Yes __No

4. Do you find difficulty sometimes reading?

__Yes __No

5.Do you want to improve your vocabulary skills?

__Yes __No

6. Are you willing to play a word game that will help your vocabulary skills improve?

__Yes __No

Survey Questionnaire for Parent

Good Day! We are 3rd Year students of Marinduque State College - School of Technology taking up
Bachelor of Science in Information Technology. Currently, we are enrolled in the subject Software Project
1 which requires us to come up with a Capstone Project. We conducted this survey to collect data that we
can use in developing our proposed game. Rest assured that whatever information we will gather will only
be used in this project. We are hoping for the best that the outcome can be utilized and be of help to your
organization.

Thank you very much for your most precious time and support.
Name: __________________________________________(optional)

1. Does your parent have smartphone?

__Yes __No

2. Are you willing to install our game in your smartphone?

__Yes __No

3. Are you allow your children to use your smartphone for playing our game?

__Yes __No

Appendix E

Interview Questions for the Head of the Organization

1. When was your school established?

2. What is the total number of students enrolled in your school?

3. How many section per grade does your school have?

4. How many students are enrolled in 4th grade, 5th grade and 6th grade?

5. How many English teachers do you have in your school?

6. Do your students need improvement with their vocabulary and spelling?

7. Do you think a word game will help your students to improve their vocabulary and spelling skills?
8. If we will develop a word game, will you allow us to let your students to be our target users?

Interview Questions for the English Teacher

1. Do you encounter your students having a hard time when it comes to your subject?

2. What are the strategies/ techniques do you use when teaching?

3. Did you try to use a word game as part of your discussion? If yes, what are your observations?

4. Do you think a word game will help your students to improve their vocabulary and spelling skills?

Appendix F

Gap Analysis of Technical Feasibility

Required Technical Availability GAP Action Needed


Resources ANALYSIS
Human Resources

Project Personnel:
 System analyst Available (System analyst) The available human
resources were
 System designer Available (System designer) knowledgeable enough for
 System programmer the development of project.
Available (System
 Project assistant programmer)

Available (Project assistant)


Hardware Resources

Equipment:
 Laptop
 Single-cored Available (2.40 GHz 3.6 The system specification of
CPU or above GHz) the laptop computer can
with SSE2 support the development of
instruction set the game.
support Available (4GB, 8GB)
 RAM (2 GB or 4 Available (NVIDIA GeForce
GB) 940MX, NVIDIA GeForce
 GPU DX10 GT 610)
(shader model
4.0) or higher Smartphone devices
Available (Android Pie, specifications are enough for
 Mobile Device Android Marshmallow) the testing and development
 Android OS 4.1 Available (2GB, 4GB) of the game’s prototype.
or higher
 RAM 512mb Available (1.4 GHZ, 1.8
ram or higher GHz)
 CPU 800MHz or
higher
Software Resources

Software:
 64 Bit windows 10
Available
 64 Bit Visual Studio Available
The available software
 64 Bit Photoshop Available requirements are enough to
 64 Bit Unity Available
support the development of
the application.
 64 Bit C# Available
 Google API(offline) Available
 64 Bit Blender Available

Appendix G
Gap Analysis

TECHNOLOGY SKILL RUBRIC-Intermediate

Basic Computer Skills

Skill Early Technology Developing Proficient Score


(1) Proficiency (3)
(2)
Identify specific Can point to at Can point to all of Can point to and 3
computer least one of the the components, name all of the
hardware: CPU, components. and name some components.
monitor, of them without
keyboard, mouse, prompting.
speakers
Demonstrate I am not familiar Has some I am proficient in 3
knowledge of with the keyboard familiarity with the use of the
function and - has to hunt to the keyboard - keyboard and can
placement of locate any of the Can locate describe what the
keys on keyboard: requested keys. requested keys target keys do.
enter, shift, after a brief hunt.
control,
backspace, delete,
arrow keys, tab,
caps lock, number
lock
Identify mouse I cannot identify I can identify at I can correctly 3
pointer shapes the difference least one mouse identify all mouse
and match them between mouse pointer. pointers.
to the correct pointers.
context of use:
typing arrow
(text), arrow
(basic clicking),
hand pointer
(clickable links)
Use mouse to I cannot use any I can use at least I can use all of the 3
select check of the mouse one mouse mouse selection
boxes, use drop- selections. selection. tools.
down menus and
scroll
Identify storage I cannot identify I can find and I can find and 3
media: USB/Flash storage spaces on identify at least identify all
drives (external) computer. one storage area. storage areas.
and hard drive
(external and
internal)
Identify logout I cannot identify I can find logout I can find logout 3
information and logout information but information and
logout information or unable to logout logout
successfully logout successfully. successfully.
successfully.

TECHNOLOGY SKILL RUBRIC-Intermediate

World Wide Web

Skill Early Technology Developing Proficient Score


Proficiency
(1) (3)
(2)
Identify I cannot find icon I can identify I can identify all 3
commonly used to connect to a some icon to browser available
browsers browser. connect to a on computer.
(Internet Explorer, browser.
Firefox, Chrome,
Safari) and
demonstrate
knowledge of
function

Identify the I cannot identify I can identify I can identify and 3


address bar and the address bar. address bar, but I enter a URL on
enter a URL cannot enter a the address bar.
address URL address.

Identify the I cannot identify I can identify and I can identify and 3
following browser any of the toolbar use at least 3 use all of the
toolbar buttons buttons. toolbar buttons. buttons: home,
and demonstrate refresh, stop,
the ability to use back and forward.
them: home,
refresh, stop, back
and forward

TECHNOLOGY SKILL RUBRIC-Intermediate

Software Installation

Skill Early Technology Developing Proficient Score


(1) Proficiency (3)
(2)
Download and I cannot I can download I can download 3
install application download any the application, and install
on the PC application. but I cannot application.
install them.

Appendix H

Prototype Design
Figure 1

It is the part where you choose whether to choose a game


mode, go to settings, and go to help, show leaderboard, or quit the
game.
Figure 2

On this part, you can toggle on and off if you want to hear the background music and the
sound effects. You can also adjust the volumes, see player profile and connect/disconnect to
Facebook.

Figure 2.1.

It is the part where you can see your profile and edit it. Also, you can view the scores of
your past game.
Figure 3

These are the game modes that you can choose from.
Figure 4

This is the game inside the Story Mode. The character in


the middle is the avatar that the user will control. Then the letters A
and S are the letters to gather. The letters K and E are the letters
collected by the player. The number on the bottom right corner is the
time remaining before the game ends.

Figure 5

This is the part where the result of the Data Analytics


shows. The user can either go back to main menu or play again.
Figure 6.

This is the Story Mode. The text printed in white is the quest to be completed. The chats
on the lightblue message box are the system-generated conversation between the player and the
NPC (non-player character).

Figure 7.
This is one of the games of the mode Mini Games – Who wants to be a Millionaire:
Grammar Version. The 30s (30 seconds) in the middle is the time until the answering phase ends.
The text below the timer is the question followed by the choices

Figure 8.

This is one of the games of the mode Mini Games – Guess


it Right! The word in the middle is the word the user needs to identify using the 3 buttons located
below it.
Figure 9.

This is one of the games of the mode Mini Games –


Unscrambled it! The question is located on the top of the
scrambled letters. The user can proceed to the next level by
providing the correct answer and clicking the GO button.

Figure 10.
This is one of the games of the mode Mini Games – Word Master. Simply guess the word.
The first letter of the word will always be shown. If you guess it incorrectly, the game will give
you some hint.

Gold letters: Correct letter in the correct place.

Silver letters: Correct letter, wrong place.

Red letters: Not used in the word, but still usable.

The score is located at the upper part of the screen.


Appendix I: Flowchart

MAIN MENU

Start

No

Yes
Show
Introduction Ended? Storyline/Introd Newly Installed Game
uction

No
Yes
End

Main Menu

No

Leaderboards Game Modes Settings Help Quit Exit?

Yes

A B C D
SETTINGS

Connect Profile
Profile/Achivem Back to Main
to FB/Google X Sounds/Audio Main Menu
ents Menu
Play

Connect to Disconnect to
Player Details Back Music Sound Effects
FB/Google Play FB/Google Play

Redirects to FB
Page Player's
Back
Data

Player's Input

X
Player's
Reads Data
Data

Confirms
Connection to
FB

No
Not
Connected to FB? Connected/Try
Again Later
Yes

Print Connected
Successfully
Leaderboard

No
View Leaderboards? (Needs
Main Menu
Internet Connection)

Yes

Checks Internet
Connection

No
Have Internet
Connection?

Yes

No

Connected to FB? C

Yes

Sync data from Player's Info from


FB (Database) FB

View
Player's Data
Leaderboards
GAME MODES

Back to Main
Story Mode Mini Games
Menu

E F Main Menu

HELP

D w

Back to Main
Tutorial About Us
Menu

Main Menu Back View About us

View Tutorial Back w


MINIGAMES

Back to Main Who wants to


Word Master Guess it Right! Unscramble it!
Menu be a millionaire

Main Menu G H I J
WHO WANT TO BE A MILLIONAIRE

G w

View statistics of
View Choices -2 Skips Question choices in the
audience
Back to Main
Start Game
Menu

Yes
Yes Yes
Main Menu
is 50/50 usage = 1? is Skip Question usage is Ask the audience Print "Not
= 1? usage = 1? Available"

No No No

v Generate Objects

Ask the
50/50 Skip Questions
Audience

View Question

Lifelines

Yes
View Choices
(A,B,C,D)
Does the Player wants
Lifeline?

No v

Player Input w

Yes

Print
Yes Yes
"Congratulation Want to play
Is the Answer Correct? Player reachers 1 million s! You won 1 again?
million"
No
No
Game Over Main Menu
WORD MASTER

Main Menu

Back to Main
Start Game No
Menu

Try Again?

Yes
Main Menu Generate Objects

View Scores &


View Game Over Main Menu
u
Instructions
u

Yes
No
Show 1st letter
No Yes
of the Word
Give Hints Try Again?
Player guess = 5?
(Gold,Silver,Red)

Show Letter
Selection
(A-Z)

Views the word


Player Input Player guesses the word? VIew Scores
and meaning
GUESS IT RIGHT

Add 100 to
Score
Back to Main Start Game
Menu
View Scores

View Answer
Main Menu Yes
Generate Objects

Question Count
View Next Word
> 10?
Print "Wrong
View Answer"
No
Instructions
No

VIew Choices
Is the answer Add 200 to Yes
View Word (Verb,Noun,Adje Player Input
correct? Score
ctives) Try Again?
Yes

No
UNSCRAMBLE IT

Back to Main
Start Game
Menu
Unscramble the
View Statistics Game Over
Scrambled Word

Main Menu
Main Menu Generate Objects

Yes
Yes

Try Again?
View
Timer reaches 0?
Instructions
No No

View Scrambled
Word and its
meaning

Yes
Player
Timer Starts Player Input unscrambled the View Statistics
word?

No
STORY MODE

Back to Main Load saved Player's D


Main Menu Starts the Game
Menu game ata

Storyline/Cutsce
ne of the Story
No Are you sure you want to load
Continues the No Story scene this?
Story skipped/ended?
Yes Yes
Story/Scene
Game Over Ended Loads the game
Yes

Did the player dies? Generates Object


No
Player's received Goes to Main
y
quest Menu
Quest Yes Did the player
Completed ( completed the Player's Input Yes
Receive Reward) quest?
No Credits finished?
No
Player's D No
Progress Saved 100% completion?
ata
Yes Story Completed Credits
Chapter End?
No
Yes
t
continuation (story mode)

Character goes
t
to a runner maze
z
y
Start
Survival/Runnin
g New Chapter
z
Start
Generate new
Generates Object Read Player's
pop-up
Input Word
window/objects
Player Input
Again
Timer Starts
No
Yes
Words ==
Player reached Input?
checkpoint?
Player's Input No
Chapter End Yes
Failed No
Chapter End
Character Keeps Want to save?
Player Dead? Player's Input Complete
Running
Yes No Yes

Player's Progress Saved


Data (Autosave)
Saves the
progress

No
Continue Print Progress
Main Menu
playing? Saved
Yes

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