Sei sulla pagina 1di 1

The Spike

There are people out there who are living weapons. I don't mean like a blaster or
a beast, these people are able to actually use their own living bones as weapons.
This might seem like a gross power but believe me it can be pretty cool, and it
comes in handy if you ever need to fight your way out of a DP holding cell.

Powers

Spikes: This is the ability to extend bony spikes from your body at will. These spikes can
be used both offensively or defensively and do about the same damage as a knife. An
enginering spike might even find more creative ways to use this power, such as creating
small climbing spikes from the palms of his hands.These spikes do no damage to the
spike and can be extended or retracted at will. These spikes do 3d6+5 damage in close
combat.

Tricks

Needle Spray: Some spikes have mastered the art of actually shooting their spikes
from various parts of their body. This requires two successes on an Easy(5) Speed
roll.
Needle Spray

Weapon Rate Range


Ammo Shots Quickness Damage Cost
Type of Fire Increment
Spikes Bone Unlimited 2 1 5 3d6+5 -

Bone armor: With three successes on a Spirit roll a spike can extrude a set of bony plates
which covers their body. These plates provide the spike with Armor 5/-.

Quirks

Obvious: The spike has the -3 obvious quirk. He stands out when his power is active but
is otherwise able to pass as human on the street.

Calcium Dependency: The spike must consume large amounts of calcium from sources
such as milk in order to replace that which is lost during use of his powers. This is a -2
quirk.

Potrebbero piacerti anche