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Syonide (starting character)

Real Name: Unknown


Power Package: Gadgeteer
Group Affiliation: Hitwoman
Delta Points: 3
Size: 5
Pace: 9
Smarts: 2d6 Speed: 4d6
Area Knowledge (home Martial Arts (barehanded):
city): 2 3
Language (English): 2 Martial Arts (whip): 5
Security: 1 Shooting: 4
Tinkering: 5 Stealth: 2
Spirit: 3d6
Perception: 4
Persuasion (interrogation): Strength: 3d6
2 Climbing: 2
Persuasion (intimidate): 2 Running: 2
Scrutinize: 1 Swimming: 2
Search: 2
Shadowing: 4

Quirks: Arrogant -3, Beautiful +1, Bloodthirsty -2, Contacts +2 (underworld informers),
Delta, Mean -2, Patron +4 (Mafia leader), Public ID, Sharp Eyes +1, Unregistered,
Vengeful -2, Voice (hard) +1

Tricks: Entangling, Extra Damage, Fine Tuning

Gear: Kevlar

Gadget #1 - Electrowhip: 3" length


Damage: 2d6, Quickness 1, Defensive Bonus +2
Once someone has been successfully entangled in the whip, Syonide may trigger a charge
of energy as an action, which does 10d6+10 damage like the Charger power.

Gadget #2 - Syonide Dart Gun: Statistics of a Colt Python, but only does 5D6+3
damage. Syonide carries enough ammunition for two reloads. If someone takes at least a
single wound from an attack with this weapon, they must make a Challenging (10)
Strength roll or take an additional wound.

Appearance: See picture

Background: Unknown. As a starting character, Syonide has but recently emerged onto
the criminal scene. She is a hitwoman employed by the Mafia to wipe out whoever they
point her at. This can range from opposing ganglords to interfering Deltas to nosy
policeman.

Although primarily an assassin, Syonide will undertake other assignments if so ordered.


Her employers rarely risk her on low-scale criminal activities, though.

Personality: A sadistic killer.

Tactics: Syonide prefers to use her electrowhip. Her gun is more efficient, but her victims
don't suffer as much (comparatively speaking). That is her primary weakness, as she
might stop to inflict some extra pain on an opponent for a round rather than move on to
the next victim. She is a competent fighter even without her weapons.

Campaign Uses: If the players run up against the Mafia, Syonide will be one of those
sent out to stop them. She's somewhat of a loner, so she might have some Mafia Thugs at
her back, but she'll rarely be found with another Delta teammate.

Quote: "Hon, I'm afraid you're going to have to die. Nothing personal - I like watching
everyone suffer."

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