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Visual design elements and principles

Visual design elements and principles describe fundamental ideas about the practice of visual design.

"The best designers sometimes disregard the principles of design. When they do so, however, there is usually
some compensating merit attained at the cost of the violation. Unless you are certain of doing as well, it is best to
abide by the principles." [1]

— Lidwell, William; Kritina Holden; Jill Butler (2010). Universal Principles of Design
(2nd ed.). Rockport Publishers.

Contents
Elements of design
Color
Color theory in visual design
Use of color in visual design
Line
Point
Shape
Types of shapes
Texture
Uses of texture in design
Pattern
Space
Form
Principles of design
Unity/harmony
Methods
Balance
Types of balance in visual design
Hierarchy
Scale/proportion
Dominance/emphasis
Similarity and contrast
Similar environment
Contrasts

See also
Notes
References
External links

Elements of design
Design elements are the basic units of any visual design which form its structure and convey visual messages.[2][3] Painter and
design theorist Maitland E. Graves (1902-1978), who attempted to gestate the fundamental principles of aesthetic order in visual
design,[4] in his book, The Art of Color and Design (1941), defined the elements of design as line, direction, shape, size, texture,
value, and color, concluding that "these elements are the materials from which all designs are built."[5]

Color
Color is the result of light reflecting back from an object to our eyes.[6] The
color that our eyes perceive is determined by the pigment of the object itself.[6]
Color theory and the color wheel are often referred to when studying colour
combinations in visual design.[7] Color is often deemed to be an important
element of design as it is a universal language which presents the countless
possibilities of visual communication.[8]

Hue, saturation, and brightness are the three characteristics that describe color.[9]

Hue[10]
Saturation gives a color brightness or dullness, which impacts the
vibrance of the color.[10]
Values, tints and shades of colors are created by adding black to a
color for a shade and white for a tint. Creating a tint or shade of color
reduces the saturation.[10]

Color theory in visual design


Color theory studies colour mixing and colour combinations. It is one of the first
things that marked a progressive design approach.[8] In visual design, designers Elements of art and design
refer to color theory as a body of practical guidance to achieving certain visual
impacts with specific colour combinations. Theoretical color knowledge is
implemented in designs in order to achieve a successful color design.[11]

Color harmony
Color harmony, often referred to as a "measure of aesthetics",[11] studies which colour
combinations are harmonious and pleasing to the eye, and which colour combinations
are not.[9] Color harmony is a main concern for designers given that colors always exist
in the presence of other colors in form or space.[11]

When a designer harmonizes colours, the relationships among a set of colours are
enhanced to increase the way they compliment one another. Colors are harmonized to Color star containing primary,
achieve a balanced, unified, and aesthetically pleasing effect for the viewer.[9] secondary, and tertiary colors.

Color harmony is achieved in a variety of ways, some of which consist of combining a


set of colors that share the same hue, or a set of colors that share the same values for two of the three color characteristics (hue,
saturation, brightness).[9] Colour harmony can also be achieved by simply combining colors that are considered compatible to
one another[9] as represented in the color wheel.

Color contrasts
Color contrasts are studied with a pair of colours, as opposed to color harmony, which studies a set of colours. In color
contrasting, two colors with perceivable differences in aspects such as luminance, or saturation, are placed side by side to create
contrast.
Johannes Itten presented seven kinds of color contrasts: contrast of light and dark, contrast of hue, contrast of temperature,
contrast of saturation, simultaneous contrast, contrast of sizes, and contrast of complementary.[9] These seven kinds of color
contrasts have inspired past works involving color schemes in design.[9]

Color schemes
Color schemes are defined as the set of colors chosen for a design. They are often made up of two or more colors that look
appealing beside one another, and that create an aesthetic feeling when used together. Color schemes depend on color harmony as
they point to which colors look pleasing beside one another.[11]

A satisfactory design product is often accompanied by a successful color scheme. Over time, color design tools with the function
of generating color schemes were developed to facilitate color harmonizing for designers.[12]

Use of color in visual design

Color is used to create harmony, balance, and visual comfort in a design[11]


Color is used to evoke the desired mood and emotion upon the viewer[6]
Color is used to create a theme in the design[9]
Color holds meaning and can be symbolic. In certain cultures, different colors can have different meanings.[6]
Color is used to put emphasis on desired elements and create visual hierarchy in a piece of art[13]
Color can create identity for a certain brand or design product[13]
Color allows viewers to have different interpretations of visual designs. The same color can evoke different
emotions, or have various meanings to different individuals and cultures[6]
Color strategies are used for organization and consistency in a design product[10]
In the architectural design of a retail environment, colors affect decision making which motivates consumers to
buy particular products[13]

Line
Line is an element of art defined by a point moving in space. Lines can be
vertical, horizontal, diagonal or curved. They can be any width or texture. And
can be continuous, implied, or broken. On top of that, there are different types of
line, aside from the ones previously mentioned. For example, you could have a
line that is horizontal and zigzagged or a line that is vertical and zigzagged.
Different lines create different moods, it all depends on what mood you are using
a line to create.

Point
A Point is basically the beginning of “something” in “nothing”. It forces the
mind to think upon its position and gives something to build upon in both
imagination and space. Some abstract points in a group can provoke
Similarly stars in a constellation
humanagination to link it with familiar shapes or forms
connected via imaginary lines are a
natural example of using lines in a
composition
Shape
A shape is defined as a two dimensional area that stands out from the space next
to or around it due to a defined or implied boundary, or because of differences of value, color, or texture.[14] Shapes are
recognizable objects and forms[6] and are usually composed of other elements of design.[15]
For example, a square that is drawn on a piece of paper is considered a shape. It is created with a series of lines which serve as a
boundary that shapes the square and separates it from the space around it that is not part of the square.[6]

Types of shapes
Geometric shapes or mechanical shapes are shapes that can be drawn using a ruler or compass, such as squares, circles,
triangles, ellipses, parallelograms, stars, and so on.[6] Mechanical shapes, whether simple or complex, produce a feeling of
control and order.[15]

Organic shapes are irregular shapes[6] that are often complex and resemble shapes that are found in nature.[15] Organic shapes
can be drawn by hand, which is why they are sometimes subjective and only exist in the imagination of the artist.[6]

Curvilinear shapes are composed of curved lines and smooth edges. They give off a more natural feeling to the shape. In
contrast, rectilinear shapes are composed of sharp edges and right angles, and give off a sense of order in the composition. They
look more human-made, structured, and artificial. Artists can choose to create a composition that revolves mainly around one of
these styles of shape, or they can choose to combine both.[6]

Texture
Texture refers to the physical and visual qualities of a surface.

Uses of texture in design

Texture can be used to attract or repel interest to an element,


depending on how pleasant the texture is perceived to be.[15]
Texture can also be used to add complex detail into the composition
of a design.[6]
In theatrical design, the surface qualities of a costume sculpts the
look and feel of a character, which influences the way the audience
reacts to the character.[6]

Types of texture

Tactile texture, also known as "actual texture", refers to the physical three-
dimensional texture of an object. Tactile texture can be perceived by the sense of
touch. A person can feel the tactile texture of a sculpture by running their hand This is only a two dimensional image
over its surface and feelings its ridges and dents.[6] of a tree, but appears to have the
texture of three dimensional bark.
Painters use impasto to build peaks and create texture in their
painting.[15]
Texture can be created through collage. This is when artists assemble three dimensional objects and apply them
onto a two-dimensional surface, like a piece of paper or canvas, to create one final composition.[6]
Papier collé is another collaging technique in which artists glue paper to a surface to create different textures on
its surface.[6]
Assemblage is a technique that consists of assembling various three-dimensional objects into a sculpture, which
can also reveal textures to the viewer.[6]
Visual texture, also referred to as "implied texture", is not detectable by our sense of touch, but by our sense of sight. Visual
texture is the illusion of a real texture on a two-dimensional surface.[6] Any texture perceived in an image or photograph is a
visual texture. A photograph of rough tree bark is considered a visual texture. It creates the impression of a real texture on a two-
dimensional surface which would remain smooth to the touch no matter how rough the represented texture is.[15]
In painting, different paints are used to achieve different types of textures. Paints such as oil, acrylic, and encaustic are thicker
and more opaque and are used to create three-dimensional impressions on the surface. Other paints, such as watercolor, tend to be
used for visual textures, because they are thinner and have transparency, and do not leave much tactile texture on the surface.[6]

Pattern
Many textures appear to repeat the same motif.[6] When a motif is repeated over and over again in a surface, it results in a
pattern.[15] Patterns are frequently used in fashion design or textile design, where motifs are repeated to create decorative
patterns on fabric or other textile materials. Patterns are also used in architectural design, where decorative structural elements
such as windows, columns, or pediments, are incorporated into building design.

Space
In design, space is concerned with the area deep within the moment of designated design, the design will take place on. For a
two-dimensional design, space concerns creating the illusion of a third dimension on a flat surface:[15]

Overlap is the effect where objects appear to be on top of each other. This illusion makes the top element look
closer to the observer. There is no way to determine the depth of the space, only the order of closeness.
Shading adds gradiation marks to make an object of a two-dimensional surface seem three-dimensional.
Highlight, Transitional Light, Core of the Shadow, Reflected Light, and Cast Shadow give an object a three-
dimensional look.[15]
Linear Perspective is the concept relating to how an object seems smaller the farther away it gets.
Atmospheric Perspective is based on how air acts as a filter to change the appearance of distant objects.

Form
In visual design, form is described as the way an artist arranges elements in the entirety of a composition.[6] It may also be
described as any three-dimensional object. Form can be measured, from top to bottom (height), side to side (width), and from
back to front (depth). Form is also defined by light and dark. It can be defined by the presence of shadows on surfaces or faces of
an object. There are two types of form, geometric (artificial) and natural (organic form). Form may be created by the combining
of two or more shapes. It may be enhanced by tone, texture or color. It can be illustrated or constructed.

Principles of design
Principles applied to the elements of design that bring them together into one design. How one applies these principles
determines how successful a design may be.[2]

Unity/harmony
According to Alex White, author of The Elements of Graphic Design, to achieve visual unity is a main goal of graphic design.
When all elements are in agreement, a design is considered unified. No individual part is viewed as more important than the
whole design. A good balance between unity and variety must be established to avoid a chaotic or a lifeless design.[10]

Methods

Perspective: sense of distance between elements.


Similarity: ability to seem repeatable with other elements.
Continuation: the sense of having a line or pattern extend.
Repetition: elements being copied or mimicked numerous times.
Rhythm: is achieved when recurring position, size, color, and use of a graphic element has a focal point
interruption.
Altering the basic theme achieves unity and helps keep interest.

Balance
It is a state of equalized tension and equilibrium, which may not always be calm.[10]

Types of balance in visual design

Symmetry
Asymmetrical balance produces an informal balance that is attention
attracting and dynamic.
Radial balance is arranged around a central element. The elements
placed in a radial balance seem to 'radiate' out from a central point in
a circular fashion.
Overall is a mosaic form of balance which normally arises from too
many elements being put on a page. Due to the lack of hierarchy
and contrast, this form of balance can look noisy but sometimes
quiet.

Hierarchy
A good design contains elements that lead the reader through each element in
order of its significance. The type and images should be expressed starting from
most important to the least important.

Scale/proportion
The top image has symmetrical
Using the relative size of elements against each other can attract attention to a
balance and the bottom image has
focal point. When elements are designed larger than life, scale is being used to
asymmetrical balance
show drama.[10]

Dominance/emphasis
Dominance is created by contrasting size, positioning, color, style, or shape.The focal point should dominate the design with scale
and contrast without sacrificing the unity of the whole.[10]

Similarity and contrast


Planning a consistent and similar design is an important aspect of a designer's work to make their focal point visible. Too much
similarity is boring but without similarity important elements will not exist and an image without contrast is uneventful so the key
is to find the balance between similarity and contrast.[10]

Similar environment
There are several ways to develop a similar environment:[10]

Build a unique internal organization structure.


Manipulate shapes of images and text to correlate together.
Express continuity from page to page in publications. Items to watch include headers, themes, borders, and
spaces.
Develop a style manual and adhere to it.

Contrasts

Space

Filled / Empty
Near / Far
2-D / 3-D
Position

Left / Right
Isolated / Grouped
Centered / Off-Center
Top / Bottom
Form

Simple / Complex
Beauty / Ugly
Whole / Broken
Direction

Stability / Movement
Structure

Organized / Chaotic
Mechanical / Hand-Drawn
Size

Large / Small
Deep / Shallow
Fat / Thin
Color

Grey scale / Color


Black & White / Color
Light / Dark
Texture

Fine / Coarse
Smooth / Rough
Sharp / Dull
Density

Transparent / Opaque
Thick / Thin
Liquid / Solid
Gravity

Light / Heavy
Stable / Unstable

Movement is the path the viewer’s eye takes through the artwork, often to focal areas. Such movement can be directed along lines
edges, shape and color within the artwork, and more.

See also
Composition (visual arts)
Interior design
Landscape design
Pattern language
Elements of art
Principles of art
Color theory

Notes
1. Lidwell, William; Kritina Holden; Jill Butler (2010). Universal Principles of Design (2nd ed.). Beverly,
Massachusetts: Rockport Publishers. ISBN 978-1-59253-587-3.
2. Lovett, John. "Design and Colour" (http://www.johnlovett.com/test.htm). Retrieved 3 April 2012.
3. Charlotte Jirousek. Art, Design, and Visual Thinking. (http://char.txa.cornell.edu/) An online, interactive textbook.
Cornell.edu, 1995.
4. Martin, Jon Henry. An evaluation of Maitland Graves' principle of aesthetic order. (http://spectrum.library.concordi
a.ca/4851/) Masters thesis, Concordia University, 1972.
5. Graves, Maitland, E. The art of color and design. 2d ed. New York, N.Y.: McGraw-Hill, 1951.
6. E., Malloy, Kaoime (2014-09-26). The art of theatrical design : elements of visual composition, methods, and
practice. New York. ISBN 9781138021501. OCLC 882620042 (https://www.worldcat.org/oclc/882620042).
7. "basic color theory" (https://www.colormatters.com/color-and-design/basic-color-theory). color matters. Retrieved
1 March 2019.
8. Jasper, Adam (2014-05-04). "Colour Theory". Architectural Theory Review. 19 (2): 119–123.
doi:10.1080/13264826.2014.991017 (https://doi.org/10.1080%2F13264826.2014.991017). ISSN 1326-4826 (http
s://www.worldcat.org/issn/1326-4826).
9. Visual Color Design, 16th International Conference Information on Visualisation (IV 2012) : Montpellier, France,
11-13 July 2012 (http://www.lirmm.fr/~mountaz/Publi/Upload/iv-12.pdf) (PDF). IEEE Computer Society. Los
Alamitos, Calif.: IEEE Computer Society. 2012. ISBN 9781467322607. OCLC 823906734 (https://www.worldcat.o
rg/oclc/823906734).
10. White, Alex (2011). The Elements of Graphic Design. New York, NY: Allworth Press. pp. 81–105. ISBN 978-1-
58115-762-8.
11. "(PDF) The Architectural Colour Design Process: An Evaluation of Sequential Media via Semantic Ratings" (http
s://www.researchgate.net/publication/229918657). ResearchGate. Retrieved 2018-11-12.
12. Luo, Ming Ronnier (2006-06-01). "Applying colour science in colour design". Optics & Laser Technology. 38 (4–
6): 392–398. doi:10.1016/j.optlastec.2005.06.025 (https://doi.org/10.1016%2Fj.optlastec.2005.06.025).
ISSN 0030-3992 (https://www.worldcat.org/issn/0030-3992).
13. Tantanatewin, Warakul; Inkarojrit, Vorapat (2016-06-01). "Effects of color and lighting on retail impression and
identity". Journal of Environmental Psychology. 46: 197–205. doi:10.1016/j.jenvp.2016.04.015 (https://doi.org/10.
1016%2Fj.jenvp.2016.04.015). ISSN 0272-4944 (https://www.worldcat.org/issn/0272-4944).
14. Cindy Kovalik, Ph.D. and Peggy King, M.Ed. "Visual Literacy" (http://www.ehhs.kent.edu/community/VLO/design/
elements/shape/index.html). Retrieved 2010-03-27.
15. Saw, James. "Design Notes" (http://daphne.palomar.edu/design/Default.htm). Palomar College. Retrieved 3 April
2012.

References
Kilmer, R., & Kilmer, W. O. (1992). Designing Interiors. Orland, FL: Holt, Rinehart and Winston, Inc. ISBN 978-0-
03-032233-4.
Nielson, K. J., & Taylor, D. A. (2002). Interiors: An Introduction. New York: McGraw-Hill Companies, Inc.
ISBN 978-0-07-296520-9
Pile, J.F. (1995; fourth edition, 2007). Interior Design. New York: Harry N. Abrams, Inc. ISBN 978-0-13-232103-7
Sully, Anthony (2012). Interior Design: Theory and Process. London: Bloomsbury. ISBN 978-1-4081-5202-7.

External links
Art, Design, and Visual Thinking (http://char.txa.cornell.edu/first.htm). An online, interactive textbook by Charlotte
Jirousek at Cornell University.
The 6 Principles of Design (http://visual.ly/6-principles-design)

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