Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
HU = Heroes Unlimited
GTTU = TMNT Guide to the Universe
MERC = Rifts Mercenaries
RBTC = Robotech
RDF = Robotech RDF Manual
RFT4 = Rifter 4
RIFT = Rifts
TMNT = TMNT & Other Strangeness
Dmg by caliber
price is for 100rnd box
Ammunition
Revolver/Pistol, box, heavy (.38, .45, .357) (TMNT) - $24/50
Revolver/Pistol, box, low and mid calibre (TMNT) - $16/50
Rifle, box, heavy calibre (TMNT) - $22/20
Rifle, box, low and mid calibre (TMNT) - $15/20
armor piercing (RIFT) - +1d6sd
high explosive (RIFT) - +1d6x10sd
Magazine Clip (HU) - pg341
WI-10 Ramjet Rounds (MERC) - .45, 9mm, 10mm and 7.62mm only, 1md/rnd vs mdc,
3d6x10sd vs sdc, 2d4md/20rnd burst, 5-10cr/rnd
WI-20 Heavy Ramjet Rounds (MERC) - 14.5mm and .50cal only, 1d4md/rnd, 5d6md/40rnd
burst, 10-15cr/rnd
WI-2E Explosive Rounds (MERC) - triple normal rnd dmg, 1d4md/20rnd burst
submachinegun, 1d6md/20rnd burst assault rifle, 2d6md/20rnd burst machinegun,
2cr/rnd pistol, 4cr/rnd rifle, 6cr/rnd machinegun
Handguns
.22 or .25 Revolver (Saturday Night Special) (RBTC, RIFT, TMNT) - 6 or 8 rnds,
~1lb, 1d6sd/rnd, $50-500, 50-500cr
MP-10 Caseless (MERC) - 10mm caseless, 2lb, 1200ft, 20 or 30rnd mag, 3d6sd/rnd,
1d6x10sd/10rnd burst, 4d6sd/rnd DU, 2d4x10sd/10rnd burst DU, 2500cr, 30cr/50rnd
box, 100cr/50rnd box DU
RDF Sub-Machine Pistol (RBTC) - 9mm, 30rnd mag, 5.5lb, 500ft, 2d6sd/rnd, 800cr
Submachineguns
MP-23A Caseless (MERC) - pg103
SR-05 (DB4) - pg122
Rifles
30-06 Hunting Rifle (RBTC, RIFT, TMNT) - optional telescopic sight and multiple-
shot clip, 5d6sd/rnd, $200<, 200cr<
RDF M-35 "Wolverine" Assault Rifle (RDF) - 1150ft, 19lb, grenade launcher
4shots/rnd, ?shots/rnd rifle, grenade launcher 4 grenades, rifle 60rnd clip, 2d4md
25mm greande, 4d6sd 4.45mm, one rnd reload grenades, one action replace clip,
-2strk if no modern WP, bipod, telescopic sight
Triceraton Auto-Rifle (GTTU) - 3600ft, 54rnds/clip, 3 auto-fire rnds or 18 bursts,
3 or 18 (all) shots/rnd, 9d6sd
Machineguns
.30cal, 5.62mm and 7.62mm Light Machineguns (RIFT, TMNT) - .30, 5.62mm and 7.62mm,
100, 200 and 250rnd belts, 15-25lb, ~3000ft, 5d6sd/rnd, $2000<, 2000cr<
.5cal and 14.5mm Heavy Machineguns (RIFT, TMNT) - .50 and 14.5mm, 30-100lb,
~3000ft, 7d6sd/rnd, $5000<, 5000cr<
Chinese Type 24 Heavy Machinegun (GTTU) - 7.92mm, 4000ft, 250rnd belt, 7d6sd/rnd
66mm LAW (RBTC, RIFT) - 5.2lb, 35in extended, single shot and discard, 1000ft, 50ft
blast radius, 1d6x100sd or 1d6md, 1000cr
Explosives
most explosives will detonate if exposed to 400deg F for 3/rnd or more, plastic and
gelatin explosives have a 50% chance to detonate if hit by an electric charge
Incendiary
Flamethrower, mini (HU) - pg136
Mortars
Chinese 60mm Type 63 Mortar (GTTU) - 60mm shell, 5000ft, 1 shot/rnd, +4strk in a
ranged and practiced area, 6d10sd impact, 3d6sd shrapnel (save vs shrapnel, D20 +
PP bonus > 11)
Special
CAIV Water Cannon (RFT4) - pg87
Dart Gun (RBTC, RIFT) - one rnd reload, sv vs toxin or unconscious within 1d4rnds
for 4d4min, 110ft, 2shots/rnd, 500cr, 10cr/dart
Flare, hand-held (HU) - pg341
Flare, rocket (HU) - pg341
Flare, rocket, parachute (HU) - pg341
Flare Gun (HU) - pg341
Gas Pistol (RBTC) - tear, tranquilizer, nerve or smoke gas, 160ft, 1shot/rnd,
200cr, 50cr/tear or tranq can, 75cr/nerve can, 25cr/smoke can
Hypodermic Pistols, plastic (GTTU) - looks like a .45, 8 darts, 1 shot/rnd, no dmg,
vic must sv vs psn or be knocked out 1d6hr
SLR-60/Spike Launch Rod (HU) - pg342
Tarlok Tranquilizer Gun (DB4) - pg120
Tranquilizer Rifle (RBTC, RIFT) - one rnd to reload, sv vs toxin or unconscious
within 1d4rnds for 4d4min, 800ft, 2shots/rnd, 1000cr, 10cr/dart