Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
STUDENTS OF SOUTHVILLE IV
S.Y: 2017-2018
Elomina, Giselle B.
Federeso, Jericho A.
Santing, Gerson S.
Sorila, Robert B.
Todio, Joseph E.
Vailoces Jeramel T.
Introduction
Online games, it is a video game that is either partially or primarily played through the
internet or any other computer network available. Online games are ubiquitous on modern gaming
platforms, including PCs, consoles and mobile devices, and span many genres, including first-
person shooters, strategy games and massively multiplayer online role-playing games. As
everyone knows, computer games are the most popular entertainments in modern societies. Virtual
or cyber games over internet are direct personally to each individual user. It encourages and
requires the participation of students who played online games. Is an expensive in the sense that
the internet connections for the online games are easily accessible everywhere, anywhere and
affordable these days. These aspects works in association with the personal characteristics and
This research paper aims to know the effects of online games in academic performance
especially to the selected Grade 10 students who have experienced being addicted to online games.
The researchers aim to investigate the effects of addiction to computer games on academic
Nowadays, online games addiction is one of the problem in students. The researchers
choose this topic because they observed some students, especially in Grade 10, that they no longer
maintain their grades due to being addicted in online games so as a consequence, they are having
low grades, and also, playing online games may affect their health issues because they skip to eat.
Some of the Grade 10 students are not able to attend their class in school because they spend most
The study discuss the effects of online games in academic performance of the selected
a. Gender?
b. Age?
c. Section?
a. Addiction?
Question for hypothesis: What are the effects of online games addiction in the in the
Theoretical framework
Computer games addiction is both chemically and mentally addictive said W, A (2009).
Studies have scientifically shown that the human brain releases an addictive chemical to make the
person addicted playing computer games. The players are also receives an ability to control and
manipulate everything in the game also called the God effect researched W, A. (2009).
According to Inwon Kang (2011), internet addiction gives the gamer to the unique
psychological properties which is the users increase their use of these internet services, the utility
they gain from each usage does not diminish, leading not only to self-destructive addiction but
also to social ills. When a problem, playing video games can interfere with real-life obligations
such as work, and players can end up playing about playing video games. The study found that
PROBLEMATIC video game use can have similar effects as other addictive activities, such as
abusing alcohol.
The researcher can relate this theories with the respondents background such as the students
can`t go to sleep the reason why they can`t wake up early and may result of being absent in school,
but there are many effects of being addicted in playing online games: laziness, lack of energy, no
communication with classmates, effects on personal hygiene and having poor eyesight.
The common effects of being addicted in online games are having low grades in academics,
they lose interest by losing direction and they focus on playing online games instead of studying
To prevent the addiction in online games, being a positive person is important to identify
the negative aspects of the problem, it is also important to focus on the goal and progress, it will
These are the effects of being addicted in an online games for some students:
First, laziness, students don’t go to sleep early so in return why they will not be able to
wake up early and may result of absenteeism in school, so they’ll missed some activities in school.
Instead of going to school, they choose to play online games all day.
Second is lack of energy. They will forgot to eat their meal or they will skip their meal
because they being focused on playing online games, and when they go to school, they don’t have
the students who are addicted with online games will talk about online games that might affect
their performance task, and outside of school, instead of doing homework they will choose to play
online games.
The Conceptual Framework
the respondents?
a. Gender?
Interview
b. Age? Survey
The researchers will
Researches identify the effects of
c. Section?
online games addiction in
Questionnaire academics performance
2. What are the effects of
Data Gathering
online games on the
Interpretation of
respondents?
Data
a. addiction
FEEDBACK
Figure 1. The schematic paradigm
Significance of the study
The findings of this study redounded to the benefit of society considering that
online games might affect child’s competency in problem solving and critical thinking.
Students – The study would serve as an advantage to them as it would raise awareness on the
potential effects if online games really affects their academic performances. The
recommendations, which would be stated at the end of the study, would also encourage them to do
Parents – This study would help parents for them to be aware of how online games affects their
children’s academic performance. They might help their children by disciplining them.
Teachers - This study is also be beneficial to them as it encouraged them to seek help in improving
their students’ academic performance. A teacher who teaches many subjects, this would also help
them to create or bring tools that can make their focus more on their studies.
Future Researchers - The findings of the study would serve as a reference material and a guide
for them to conduct similar studies about how online games affects students’ academic
performance.
The study will be conducted within premises of Southville IV National High School in
Grade 10 students, to identify the factors that affect the involvement to online games addiction of
the selected Grade 10 students and to determine how it would affect their study habits. Respondent
The information from the respondents will be used to confirm the causes which were earlier
stated. The result of the survey will help then to identify the effects of online games addiction in
academic performance of the selected Grade 10 students in Southville IV National High School.
Definition of terms
The following items listed below were used in the research and were place here for further
clarification.
Reference:
www.ncbi.nlm.nih.gov/pmc
Online games definition
https://en.m.wikipedia.org/wiki/Online_game
https://www.bartleby.com/document/PKENZJ2L36YYA
https://prezi.com/m/8bxculardi29/computer-games-addiction-amongst-grade-10-clahs-students/
https://www.google.com.ph/amp/s/pointguardsite.wordpress.com/2017/03/10/effects-of-online-
game-addiction-to-the-students-of-the-senior-high-school-students-of-southern-christian-
college/amp/