Sei sulla pagina 1di 9

ONLINE GAMES ADDICTION: ITS EFFECTS ON ACADEMICS

PERFORMANCE AMONG SELECTED GRADE 10

STUDENTS OF SOUTHVILLE IV

NATIONAL HIGH SCHOOL

S.Y: 2017-2018

In Partial Fulfilment in the Requirements of Grade 10

Elomina, Giselle B.

Federeso, Jericho A.

Santing, Gerson S.

Sorila, Robert B.

Todio, Joseph E.

Vailoces Jeramel T.

February 28, 2018


CHAPTER I

Introduction

Online games, it is a video game that is either partially or primarily played through the

internet or any other computer network available. Online games are ubiquitous on modern gaming

platforms, including PCs, consoles and mobile devices, and span many genres, including first-

person shooters, strategy games and massively multiplayer online role-playing games. As

everyone knows, computer games are the most popular entertainments in modern societies. Virtual

or cyber games over internet are direct personally to each individual user. It encourages and

requires the participation of students who played online games. Is an expensive in the sense that

the internet connections for the online games are easily accessible everywhere, anywhere and

affordable these days. These aspects works in association with the personal characteristics and

important of discipline of the selected Grade 10 students.

This research paper aims to know the effects of online games in academic performance

especially to the selected Grade 10 students who have experienced being addicted to online games.

The researchers aim to investigate the effects of addiction to computer games on academic

performance among selected Grade 10 students.

Background of the study

Nowadays, online games addiction is one of the problem in students. The researchers

choose this topic because they observed some students, especially in Grade 10, that they no longer

maintain their grades due to being addicted in online games so as a consequence, they are having

low grades, and also, playing online games may affect their health issues because they skip to eat.
Some of the Grade 10 students are not able to attend their class in school because they spend most

of their time on playing online games.

Statement of the Problem

The study discuss the effects of online games in academic performance of the selected

Grade 10 students in Southville IV National High School.

Specifically, the following question will be answer:

 What is the profile of the respondents in term of?

a. Gender?

b. Age?

c. Section?

 What are the effects of online games on the respondents?

a. Addiction?

 Question for hypothesis: What are the effects of online games addiction in the in the

selected Grade 10 students?

Theoretical framework

Computer games addiction is both chemically and mentally addictive said W, A (2009).

Studies have scientifically shown that the human brain releases an addictive chemical to make the
person addicted playing computer games. The players are also receives an ability to control and

manipulate everything in the game also called the God effect researched W, A. (2009).

According to Inwon Kang (2011), internet addiction gives the gamer to the unique

psychological properties which is the users increase their use of these internet services, the utility

they gain from each usage does not diminish, leading not only to self-destructive addiction but

also to social ills. When a problem, playing video games can interfere with real-life obligations

such as work, and players can end up playing about playing video games. The study found that

PROBLEMATIC video game use can have similar effects as other addictive activities, such as

abusing alcohol.

The researcher can relate this theories with the respondents background such as the students

can`t go to sleep the reason why they can`t wake up early and may result of being absent in school,

but there are many effects of being addicted in playing online games: laziness, lack of energy, no

communication with classmates, effects on personal hygiene and having poor eyesight.

The common effects of being addicted in online games are having low grades in academics,

they lose interest by losing direction and they focus on playing online games instead of studying

hard for their future.

To prevent the addiction in online games, being a positive person is important to identify

the negative aspects of the problem, it is also important to focus on the goal and progress, it will

help the students to focus on their academics.


Hypothesis

These are the effects of being addicted in an online games for some students:

First, laziness, students don’t go to sleep early so in return why they will not be able to

wake up early and may result of absenteeism in school, so they’ll missed some activities in school.

Instead of going to school, they choose to play online games all day.

Second is lack of energy. They will forgot to eat their meal or they will skip their meal

because they being focused on playing online games, and when they go to school, they don’t have

enough energy and they will be inactive in class.

Third is no communication with classmates, instead to cooperate in their group activities,

the students who are addicted with online games will talk about online games that might affect

their performance task, and outside of school, instead of doing homework they will choose to play

online games.
The Conceptual Framework

INPUT PROCESS OUTPUT

1. What is the profile of

the respondents?

a. Gender?
 Interview

b. Age?  Survey
The researchers will
 Researches identify the effects of
c. Section?
online games addiction in
 Questionnaire academics performance
2. What are the effects of
 Data Gathering
online games on the
 Interpretation of
respondents?
Data
a. addiction

FEEDBACK
Figure 1. The schematic paradigm
Significance of the study

The findings of this study redounded to the benefit of society considering that

online games might affect child’s competency in problem solving and critical thinking.

Students – The study would serve as an advantage to them as it would raise awareness on the

potential effects if online games really affects their academic performances. The

recommendations, which would be stated at the end of the study, would also encourage them to do

some necessary actions.

Parents – This study would help parents for them to be aware of how online games affects their

children’s academic performance. They might help their children by disciplining them.

Teachers - This study is also be beneficial to them as it encouraged them to seek help in improving

their students’ academic performance. A teacher who teaches many subjects, this would also help

them to create or bring tools that can make their focus more on their studies.

Future Researchers - The findings of the study would serve as a reference material and a guide

for them to conduct similar studies about how online games affects students’ academic

performance.

Scope and delimitation of the study

The study will be conducted within premises of Southville IV National High School in

Grade 10 students, to identify the factors that affect the involvement to online games addiction of
the selected Grade 10 students and to determine how it would affect their study habits. Respondent

of the study are limited to the selected Grade 10 students.

The information from the respondents will be used to confirm the causes which were earlier

stated. The result of the survey will help then to identify the effects of online games addiction in

academic performance of the selected Grade 10 students in Southville IV National High School.

Definition of terms

The following items listed below were used in the research and were place here for further

clarification.

Primarily - for the most part.

Ubiquitous – existing or being everywhere.

Span – to provide with something that extends over.

Consoles – is an electronic, digital or computer device that outputs a video signal.

PCs – a personal computer is multipurpose computer.

Diminish – make or become less.

Problematic – constituting or presenting a problem or difficulty.

Reference:

Online games addiction (2016)

www.ncbi.nlm.nih.gov/pmc
Online games definition

https://en.m.wikipedia.org/wiki/Online_game

https://www.bartleby.com/document/PKENZJ2L36YYA

https://prezi.com/m/8bxculardi29/computer-games-addiction-amongst-grade-10-clahs-students/

https://www.google.com.ph/amp/s/pointguardsite.wordpress.com/2017/03/10/effects-of-online-

game-addiction-to-the-students-of-the-senior-high-school-students-of-southern-christian-

college/amp/

Potrebbero piacerti anche