Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Ganesh N Prabhu
06.
Product Architecture, Design for
Manufacturing and Prototyping
Modular Product Architecture
• Modular architecture is the structure found in
desktop computers – every part is a module.
1. Allows for standard components, upgrades,
add-ons, replacements, reuse and flexibility.
2. Enables customizing products for each user.
3. Allows for providing greater product variety.
4. Allows for isolation of all wear and tear parts.
• Modular optimizes flexibility over performance
– not technical performance but form factor.
Integral Product Architecture
• Integral architecture is like in laptops/tablets.
1. Optimizes desired performance (form factor)
over flexibility and the ability to upgrade.
2. Minimizes form, size and volume of product.
3. Uses multiple functionality from single part.
4. Allows limited pre-designed product variety.
5. Limits post purchase change, repair, upgrades
6. Limits the use of standard components.
• Gives high quality (robust) but lowers flexibility.
Six Types of Modularity
Six Types of Modularity
1. Component Sharing – using an identical
component (e.g. chips) across multiple products.
2. Component Swapping – using the same socket
(e.g. electric socket) across multiple products.
3. Cut to Fit – use of a base material to lengthen
sections (e.g. fitted electric wiring covers).
4. Mix modularity – mixing materials (e.g. paints).
5. Bus modularity – use same base (e.g. electronic
circuit board) for fixing multiple components.
6. Sectional – this is found in toy construction kits.
Design for Manufacturing
How to design products to enable their easy and
low cost manufacture? Some techniques are:
• Minimize the number of parts in the product
• Use common parts across many products.
• Eliminating fasteners in products to cuts time.
• Eliminate using jigs and fixtures in assembling.
• Eliminate adjustments made during assembly.
• Eliminate error by design – by colour coding.
Design for Manufacturing
• Consider customer assembly where possible.
• Minimize system complexity for assembly.
• Isolate parts that require frequent replacement.
• Choose modular architecture in all the parts
that require repair, upgrade and replacements.
• Choose integral architecture to reduce cost and
improve on desired performance parameters.
• Swatch provides an example of how it is done
Swatch Case
• Swatch was a response to the Japanese quartz.
• The first to use integral architecture in watches.
• Drastic parts reduction gave it higher reliability.
• Lower costs with use of new rugged materials.
• Lower costs by using fully automated assembly.
• Watch was sealed – it cannot be repaired at all.
• Used modular dials to provide higher variety.
• Sold watches at lower prices – good value buy.
• Swiss still strong on costly mechanical watches.
Shimano Case
• Bicycle components was a fragmented industry.
• Shimano introduced “click-shift” gear changing.
• Shimano then integrated the click-shift system
into an optimized set with rail, crank and brake.
• User needs on gears were more homogeneous.
• Users accepted the option of an optimized set.
• Brand recognition (handle branded) with higher
quality made Shimano the dominant gear design.
• By 1997 Shimano had 86-98% market share in
gears-by integrating a more fragmented industry.
Prototypes
• Prototypes are product approximations used in
testing, learning, communication & integration.
• Use of prototypes reduces time, cost and risk.
• Prototypes are also used as funding milestones
in product development as interim successes.
• Analytical prototypes (computer models) are
flexible and enable non-destructive testing.
• Physical prototypes help detect unanticipated
issues that are not found in computer models.
Use of Prototypes
1. In breakthrough products, to show feasibility.
2. In derivative products, for problem detection.
3. In platform products, to plan product releases.
• Multiple prototypes are typically used in more
complex product development projects.
• Prototyping plans are used to time and combine
the learnings from different types of prototypes.
• Appropriate use of prototype cycles is essential.
Prototypes
• Prototypes should be spaced out adequately to
enable in-depth learning from each prototype.
• Learnings from each prototype cycle is used in
building the next prototype with lesser flaws.
• Prototypes can also face evaluation by target
users who point flaws that the team is blind to.
• Prototyping strategy is finding the fit between
the product development process adopted by
the company and the prototyping method used.
Prototyping Strategy
• Example – a prototype strategy issue is - Make
prototypes internally or by the usual vendors?
• Making the prototype in-house allows for
greater secrecy on the new product – often the
workers in the prototype shop are highly skilled
• However the prototype is not easily transferred
to production done by lesser skilled workers.
• Making the prototype through vendors allows
for earlier detection of production problems.
07.
Organizing for
Product Development
Organizing for Product Development
Key questions that are used to decide on a new
product development organization structure:
1. Which department has to take a lead role?
Depends on emphasis and degree of change.
2. How much inter-departmental integration is
required? Higher in more complex projects.
3. Is there a need for good communication and
high levels of collaboration across the firm?
Yes in more complex long gestation projects.
Organizing for Product Development
• Co-locating people of different specializations.
• Moving people across departments over time.
• Joint decisions across departments on gates.
• Informal meetings and gathering places for
exchange and validation of new product ideas.
• Incentives and rewards across departments for
support on unusual tasks involved in projects.
• Project or team structures that are known to
be more effective for specific NPD projects
Functional NPD Structure
In this structure the new product moves from one
functional department to the next one till its done.
Eg. Foundry making casting items in a new design.
Product moves - blueprint dept. to casting dept.
• Suitable for customized development projects.
• Good for functional specialization projects.
• Usually suffers in coordination and time taken.
• No one may take full ownership of any project.
Project NPD Structure.
In this mode the entire team focuses exclusively
on the new product activity till it is launched.
Eg. Startup entering a market with a new product.
• Suitable for breakthrough projects/start-ups.
• OK for low functional specialization projects.
• Shortens time taken and enables coordination.
• Dedicated team’s expertise is not available to
other projects elsewhere in their company.
Matrix NPD Organization Structure
Matrix structures involves dual reporting –
(a) to a functional manager on regular tasks (that
are typically not new product related) and
(b) to project managers on all new product tasks.
Suitable for complex and long gestation projects.
Eg. Automobile and aerospace new products. The
new product projects may stretch over several years
and experts like industrial designers are available
for multiple new product projects in matrix mode.
Matrix NPD Organization Structure
Two versions of matrix NPD structures exist:
1. Heavyweight Project Organization
Higher discretionary power for project managers.
Project manager is powered over functional heads.