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INCREASING FINANCIAL LITERACY AMONG SENIOR HIGH SCHOOL NON ABM STUDENTS

THROUGH INTERACTIVE MULTIMEDIA

Clark Reuben R. Galope


Accountancy, Business, and Management
La Salle Academy
Iligan City

Noor Asia C. Dimatanday


Accountancy, Business, and Management
La Salle Academy
Iligan City, Philippines

Honey Mae G. Villaver


Math Department
La Salle Academy
Iligan City, Philippines

Teodoro R. Llanes II
Empowerment Technologies
La Salle Academy
Iligan City, Philippines

ABSTRACT

Many people have consequently come to feel that personal finance should become part of the basic
education of all students. Most mandated instruction in personal finance appears to be at the high school
level. The rationale is that students completing high school are on the verge of adulthood and many have
made or are making important financial decisions. This paper seeks to increase the financial literacy of
Non ABM students and how interactive multimedia offers a venue for improving grade 11 non ABM
students’ understanding on business mathematics terms and the subject itself. The researchers analyzed
the data using random sampling method of senior high school non ABM students for school year 2018-
2019 in La Salle Academy - Iligan City. Based on the data collected, the use of interactive multimedia as
a supplement in learning business mathematics can be an effective strategy in stimulating interest for
students as it provides interaction and motivation to help the students learn the topics in a non-traditional
way. It was also shown that engaging in multimedia have restrictions: 1.) there are some topics that are
easy to learn through the use of search engines; and 2.) there are topics that are hard to understand
which should require an actual teacher to elaborate the discussion thoroughly. The results indicate that
students tend to enhance their learning in business math are by the use of three independent variables
such: presentations, videos and simulations. These variables help students improve their literacy and
understanding of business math.
___________________________________________________________________________ _
KEYWORDS: Stocks, Bonds, Loans, Interests, Time Value of Money, Investments, Financial
literacy, Interactive multimedia
INTRODUCTION program which consists of five strands namely;
Accountancy, Business and Management
I​t is extremely important to understand (ABM); Science, Technology Engineering and
why people need to save and invest. However Mathematics; Humanities and Social Sciences
saving needs to be done the right way and that (HUMSS); and General Academic (GAS) and
is by investing money in the market via stocks, Technical-Vocational-Livelihood (TVL), Sports,
bonds, debentures, insurances and mutual and Arts & Design.
funds. An investment in the stock market gives
money the right direction and much higher The problem that occur during
returns compared to the banks savings account. implementation of the program is that Non-ABM
Investing in the market does expose money to strands tends to take subjects that is not in-line
risk however does help attain financial goals with their own strands. As the researchers
faster by putting money to work and not laze observes, the Non-ABM students find it difficult
around in lockers or bank account. Investments to understand and absorb these subjects,
will help not just for the people but also the specifically Business Math; the subject that
government and the nation to grow. tackles related topics such as stocks, bonds,
annuities, interests and loans.
Education reform has been in a need in
the Philippines for generations. Before K to 12, The problem found has made this
the Philippines had been one of the remaining research possible. The researcher wants to find
countries in the world to have a 10 year basic remedies to help Non-ABM students cope up
education cycle, most countries across the globe with Non-ABM subjects specifically Business
operate on a 12 year basic education cycle. Math through the use of Interactive Multimedia.

In 2010, the new administration


identified education reform at the very top of its REVIEW OF RELATED LITERATURE
priorities thus pushed for this reform through the
Enhanced Basic Education Program, or K-12. It The financial literacy level of the
is not just an additional two years but its the average Filipino remains alarmingly low—a
product of decades of study and a larger problem that begins with poor childhood
process of reforming the education sector as a education that persists until their adult years,
whole. The passage of the Enhanced Basic according to the country’s financial regulator.
Education Act, or Republic Act 10533 aims to
ensure the continuity of the reform beyond the In a statement, the Bangko Sentral ng
generation. Pilipinas (BSP) said Filipino adults could
correctly answer only three out of seven
The K to 12 Program covers financial literacy-related questions covering
Kindergarten and 12 years of basic education basic numeracy, computing compounding
(six years of primary education, four years of interest, fundamentals of inflation and
Junior High School, and two years of Senior investment diversification.
High School [SHS]​) to provide sufficient time for
mastery of concepts and skills, develop lifelong Citing the results of a study by the World
learners, and prepare graduates for tertiary Bank, the BSP said only 2 percent of Filipino
education, middle-level skills development, adults answered all questions about financial
employment, and entrepreneurship. Senior High literacy correctly. “The study also showed that
School Program is the new addition in the Filipinos lack specific knowledge to make
informed financial decisions,” the central bank able to plan responsibly for their financial future.
said, stressing that financial education was an The ability of senior high school students to deal
“imperative,” considering the country’s low with financial difficulties is dependent on
financial literacy levels. The same study financial exposure gained before entering
indicated that money management habits college (Lyons, Scherpf, and Roberts, 2006).
formed in childhood stay into adulthood.
KEY CONCEPTS USED
Another study as per Standard & Poor’s
(S&P) Ratings Services survey last year, only Financial Literacy
25% of Filipinos are financially literate. That
means there are about 75 million Filipinos who The term “financial literacy” generally
have no idea about inflation, risk diversification, refers to the ability of consumers to make
insurance, compound interest and even the idea financial decisions in their own best interests in
of having a savings account in a bank. The said both the short and long-term.
25% consists of the wealthy (upper 10% of the
population) while the 15% is distributed to the DepEd announced recently that it will
educated, working and middle classes who are have financial literacy and consumer protection
frequent users of basic financial services offered lessons for the first two batches of senior high
by banks, insurance companies and other school students in the K to 12 curriculum.
financial institutions. The S&P survey was According to the Republic Act 10679 or the
conducted in 143 countries with Denmark, Youth Entrepreneur Act mandates the education
Sweden and Norway sharing the top spot. agencies – DepEd, Commission on Higher
Education and the Technical Education Skills
Many empirical studies on personal Development Authority (TESDA) to spearhead
finance literacy tend to center on high school programs that will promote entrepreneurship and
students. Danes and Hira (1987) are the first financial literacy.
scholars to undertake academic work on
financial literacy on senior high school students. Some teaching strategies to integrate financial
Avard et al. (2005) reveals that graduates from literacy into classroom instructions:
high schools lack the understanding of basic
personal finance issues. This emphasizes that ● Demonstrate non-prose reading using a
most students find it difficult to balance a sample stock investment portfolio
checkbook and lack the basic principles in ● Analyze structures of sample sentences
finance (Avard, Manton, English and Walker, about business and investments
2005). Another academic work conducted by A ● Summarize well-written articles on
National Council on Economic Education study saving and spending habits
(2005) indicates that 53 per cent of senior high ● Suggest a personal finance section for a
students performed woefully on the basic quiz magazine project (performance task for
on economics and personal finance in the ABM students)
United States. ● Design finance-themed grammar
quizzes
This stresses that there is inadequate ● Simulate corporate events and solve
personal finance among senior high students issues through critical thinking
and that have had a negative effect on their ● Initiate a radio-broadcast of latest news
financial decisions and behavior. High school in the business world (after watching a
students therefore leave school without the video and notetaking)
basic skills to manage their personal financial
affairs, putting them at a high risk for not being
● Allow students to hold a have thousands of investors, but each one has
magazine-launching event and manage the right to profit from the company's success
resources efficiently and each runs the risk of losing money if the
company performs poorly. Stockholders receive
Investments and Time Value of Money updates from the company and can vote for
board members to influence the business's
The term "investment" can refer to any activities.
mechanism used for generating future income.
In the financial sense, this includes the purchase Bonds
of bonds, stocks or other properties. It is based
on the concept of ​Time Value of Money that Most simply, bonds represent debt
says, “​A peso today is worth more than a peso obligations – and therefore are a form of
tomorrow.” Intuitively, it’s better to receive 1,000 borrowing. If a company issues a bond, the
pesos today than, say, one year from now. A lot money they receive in return is a loan, and must
of things can happen in that one year, things be repaid over time. Just like the mortgage on a
that can affect (often negatively) the value of our home or a credit card payment, the repayment
money. Perhaps the most obvious and of the loan also entails periodic interest to be
predictable thing than can happen is for the paid to the lenders. The buyers of bonds, then,
prices of most goods and services to rise, are essentially lenders.
thereby reducing the purchasing power of our
1,000; which refers to inflation. So, simply Loans and Interests
because prices of most things tend to increase
over time, and 1,000 pesos, most probably, will In finance, a ​loan is the lending of
be able to buy more gasoline or chicken or beer money by one or more individuals,
today than one year from now, ​a peso today is organizations, or other entities to other
worth more than a peso tomorrow.​ How much individuals, organizations etc. The recipient (i.e.
more if money is invested earlier, it would should the borrower) incurs a debt, and is usually liable
grow in years time. ​Provided money can earn to pay interest that debt until it is repaid, and
interest, this core principle of finance holds that also to repay the principal amount borrowed.
any amount of money is worth more the sooner Interest is the cost of using somebody else’s
it is received. At the most basic level, the time money. When you borrow money, you pay
value of money demonstrates that, all things interest. ​It is the additional money that must be
being equal, it is better to have money now repaid — in addition to the original loan balance
rather than later. or deposit.

Stocks Interactive Multimedia

Investing in the stock market is among Educational reform on technology


the most common ways investors attempt to guarantees a significant number of advantages
grow their money, but it's also among the riskier such as effective teaching, effective
investment options available. The most basic collaboration, trouble-free tracking of students'
concept of the stock market is the idea that each progress and a wide array of resources of
share of stock represents a small portion of information. Interactive Multimedia, according to
ownership of a corporation. While most Britannica, is any computer-delivered electronic
businesses are founded by small groups of system that allows the user to control, combine,
people, when a company "goes public" its and manipulate different types of media, such as
owners decide to sell shares of stock and, in text, sound, video, computer graphics, and
turn, receive cash from buyers. A company may animation.
SMG portfolios' current Account Summary,
A study made by Dunkin (2002) infer Pending Transactions, Transaction Notes, and
that people who utilize interactive multimedia market news information. Allow teams to look up
such as games had more positive outcomes with ticker symbols and enter trades.
everyone especially in school involvements.
These positive outcomes from the use of Lemonade Tycoon is a Shockwave-based
Interactive Multimedia is engagement. Most of game published by Brøderbund Software that
the schools today are now using a new medium enables user to play as an owner of a lemonade
of tools and processes to further enhance business and while selling lemonade, players
interactive learning and provide engagement must look over many aspects of their business.
which are essential in Interactive Multimedia that Players decide on a recipe, set prices, and sell
will eventually lead to deeper learning (Oblinger, lemonade in a variety of locations. The game
2004). One research about electronic learning includes changing weather and news, which the
from the Institute for Employment Studies (IES) player must compensate for. To overcome some
asserted that one positive effect of digital factors, such as long lines and stock, players
learning that includes the use of interactive can buy upgrades.
multimedia includes retention of lessons
learned within the class. (Pollard, 2001) It is Vyond, ​previously called GoAnimate, ​is
easy to capture or retain when the learning is alternative presentation software that teachers
narrow and relevant (Lin et al, 2013). In order to can use to improve their presentation by
attain a higher rich learning experience which is grabbing attention and engaging better than
essential in retention and learning are concrete most media. Videos have been known to
experience, abstract conceptualization, reflective increase people's understanding of a topic or
observation and active experimentation (Kolb, discussion. Through this, it can put the power of
1999) which are present when dealing with a video into the hands of an educator.
Interactive Multimedia.
METHODOLOGY
The following are Interactive Multimedia in
creating a whole new learning experience for Research Design
students:
In order to gather the necessary data,
Market Watch ​is a Virtual Stock Exchange this study makes use of a descriptive method of
Game and Simulation where you can your research since it aims to examine if there is an
portfolio and reacts to the markets in real time. increase in the financial literacy of non ABM
Compete against your friends or coworkers to students if they use interactive multimedia in
earn your spot at the top of the leaderboards. understanding on business mathematics terms
and the subject itself.
Stock Market Game is a virtual investing where
you connect students to the global economy with Participants
virtual investing and real-world learning. It is a
program created by SIFMA Foundation. It The Grade 11 Non ABM students of La
includes easy-to-follow instructional guides, Salle Academy of the current school year were
suggested lessons, activities, and projects for selected as respondents since they have taken
after school and homeschool participants. This the General Mathematics course in which
game simulation also has a mobile app that Business Math topics were included. The
works in conjunction with student team random sampling method was used by the
portfolios, engaging students in meaningful researchers to select a sample size from the
second-screen experiences. Sync with standard population of 261 Non ABM students. 82
students responded the survey question. Thus,
the researchers randomly selected 30% of the
total population which comprise 80 students to
participate in this study.

Data Gathering

The primary data was gathered through


an online self constructed questionnaire related
to the students insights about the business math
topics. The questions focus on the problems
Figure No. 2. Gender
encountered by the student in learning business
math topics and what instructional materials do
Figure 2 shows that majority of the
they prefer.
respondents are female students which is 66.3
percent of the surveyed population while the
Research Instrument
remaining respondents are male students which
The researcher designs a
consists 33.8 percent of the population.
self-administered questionnaire for the data
gathering process.

​RESULTS AND DISCUSSION

The researchers present and analyze the data


gathered and interpret the findings.

Figure No. 3. What are the sources of your


Grade 11
family income?

Based on figure no. 3, the top 3 sources


of family income are from their parents who are
government employees, parents who are private
employees and family business.

Figure No. 1. Which strand/track do you


belong?

Based on the data in figure 1, it shows


that most of the respondents are coming from Figure No. 4. What topics do you find difficult
STEM strand which is 58.8 percent of the in Business Math
surveyed population. It is for the fact that STEM
consists the highest number of non-abm Figure No. 4 shows that the top 3
students in La Salle Academy compared to other difficult topics that the students encountered in
strands. Business Math Discussion are topics in
interest/annuities, bonds and stocks.
student learning styles and effectiveness of the
multimedia used.

List of reason from “Depends” option from


previous question.

“Well, there are some topics that are easy to


Figure No. 5. What do you think is/are the understand that you can just search about it but
reason/s for studying business topics?
there are topics that are hard to understand that
you need an actual teacher to help you with.”
Based on figure no. 5, most of the
students think that the reason behind studying
business topics even if they are not a student “Students have different ways of learning
from Accountancy, Business and Management effectively depending on what they are used to
(ABM) track is to gain financial knowledge or and comfortable with”
financial literacy.

“There are things that are much easier to learn


when it doesn’t involve interactive multimedia
and there are things that are easier when it
involves multimedia and its much more efficient.”

“There are times that I prefer learning thru an

Figure No. 6. What problems have you 'actual' teacher in front of the class, than
encountered in studying business related watching someone over a screen (if that’s what
topics? multimedia means) but sometimes, for reviewing
purposes, i can watch and learn thru a video.”
Most of the students have difficulty in
grasping and understanding business terms
“Not all times maintindihan mo lahat”
used in business math.

“Depends on the topic and teachers.”

“To have more ideas”

“It's because the effectiveness of the multimedia


is a must.”

Figure No. 7. Would you prefer to use “Every situation has its own corresponding
interactive multimedia in learning business action needed”
math topics?
Based on figure no.7, 60% out of 80
“So that we will really understand”
students prefer to use interactive multimedia in
learning business math topics. However, the
following 13.7% said that it depends on some
certain conditions like the type of topic, the
“It depends because procrastination might rate of interest is there and usually you get this
happen, student's focus might be diverted to from the banks.”
other media” “company, field of business, income”
“life insurance, educational and other
future-related banking”
“Online market, sell high buy low”
“Company shares”
“Financial scenarios”
“investments, tradings, bitcoins”
“Stock Market”
Figure no. 8. What instructional materials do “stock market, annual financial records, buying a
you wish to have to enhance your learning car house etc”4
about the topics? “In having a loan, there is a interest rate, with a
time frame. For example in bank, you have loan
The top 3 instructional materials that the 50000 pesos, you will pay for 2 years.”
students would like to have to enhance their “Loan”
learning in business math are presentations, “Banks”
videos and simulations. “just like the performance task”
“bank manager"

List of specified application from answering


'yes' from the previous question.

“Go for stocks if you want to make your money


grow but make sure you know how to handle the
Figure no. 9. Do you know some applications
risk you take as you step into the world of
related to stocks, bonds, annuities, interest.
gambling.”
etc “life insurance”
“Stocks”
Based on figure no. 9, only 22.5% out of “Company shares, stocks and bonds”
80 students knew some applications related to “trading”
“Stock Market”
stocks, bonds, annuities and interest.
“buying family related things such as house cars
Unfortunately, these students were not able to
etc”
identify specific applications related to the said “In business, you can buy a stocks on
topics. companies. You will just buy, you have already a
share on the company.”
List of application from answering ‘yes’ from “Loan”
the previous question. “Easier life”
“insurance”
“Interest, borrow money but certain period of “account manager”
time you have to pay back but more since the
Thus, the researchers would like to
recommend that teachers should integrate
multimedia in Grade 11 General Mathematics
specifically business math topics to help
increase the financial understanding and
financial literacy of the students. This could be
done in collaboration of both Math and ICT
Figure No. 10. What devices do you wish to
teachers. Specifically, the researchers would like
integrate interactive multimedia?
to recommend to use the ​stock market game
app for the reason that the application does not
Based on figure no. 10, most of the
compromise in quality and at the same time
students would like to use smartphone to
provides convenience by offering user
integrate interactive multimedia.
friendliness which includes easy-to-follow
instruction guides, lessons and activities for the
CONCLUSION
students. There are also features and design
that would best help the students in learning the
Based from the previous discussions, it
subject. With the help of ICT teacher, interactive
can be concluded that non ABM students have
multimedia applications can be utilized during
difficulty in grasping and understanding
lectures and other activities.
business mathematics terms. It also proves that
the students are having a hard time with the
unit/subject because of lack of interest and poor REFERENCES
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Britannica, T. E. (2016, October 16). Interactive
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interactive multimedia. Notwithstanding, the
https://www.britannica.com/technology/interactiv
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e-multimedia
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Durkin, K., & Barber, B. (2002). Not so doomed:
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Computer game play and positive adolescent
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