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HQ:

Company Command Squad… 130 points


WS BS S T W I A Ld Sv
Company Commander 4 4 3 4 3 4 4 10 3+/5++
Veteran 4 4 3 4 2 4 3 9 3+/5++
Composition:
 Company Commander
 4 Veterans
Unit Type:
 Infantry
Wargear:
 Carapace Power Armor
 Sayısız Lasgun
 Sayisiz Combat Knife (Company Commander has Sayisiz
Chainsword instead)
 Frag Grenades
 Refractor Field
Special Rules:
 Senior Officer (Company Commander Only)
 Lightened load
 Preferred enemy (Orks)
Transport:
 The squad may take an EVGA as a dedicated transport
Options:
 The Company Commander may exchange his Sayısız Lasgun and/or
close-combat weapon for:
1. Power Weapon… Free
2. Power Fist… 15 points
3. Sayisiz Plasma Gun… 30 points
4. Melta Gun… 10 points
5. Heavy Repeating Sayısız Lasgun… 15 points
6. Sayısız Coil Rifle… 15 points
 The squad may have Melta Bombs… 5 points
 One veteran may be upgraded to carry:
1. Medi-pack… 20 points
 One other veteran may be upgraded to carry:
1. Sayısız Vox-caster… 5 points
 One other veteran may be upgraded to carry:
1. Regimental Standard… 15 points
 One other veteran may replace his Sayısız Lasgun with:
1. Heavy flamer… 20 points
 Any remaining veterans that have not been upgraded with one of the
options above may replace their Sayısız Lasguns with:
1. Sayisiz Plasma gun, Sayısız Coil Rifle, Heavy Repeating Sayısız
Lasgun… 15 points
2. Melta gun… 10 points
 The entire squad (including any regimental advisors) may have any of
the following:
1. Camo cloaks… 20 points
2. Specialty Grenade (One per squad)… 20 points
3. First Sayisiz Regiment Special rule… 15 points
4. Krak Grenades… 1 point per model

Quad-Legged Mech… 160 points


Armor:
WS BS S FRONT SIDE REAR I A HP
7 4 8 12 11 10 4 4 3
Unit:
 1 Mech
Type:
 Walker
Weapons and Equipment:
 Communication Suite
 2 Twin-linked Particle Gatling Cannons
 2 Twin-Lined Lascannons
 Twin-linked MMM
 Power Claw
 Smoke Launchers
 Grav Movement Pack
Special Rules:
 Senior Officer
 Fire EVERYTHING!
 Repair Protocol
Options:
 May take:
1. Extra armor… 15 points
2. Camo netting… 20 points
Lord General Militant Iraklis Eliot… 450 points
WS BS S T W I A Ld Sv
Lord General Militant Iraklis Eliot 5 6 4 4 5 6 6 10 2+/3++
Bodyguards 4 5 3 4 2 4 3 9 2+/5++
Hover Drone 2 2 4 4 1 2 1 6 4+/5++
Composition:
 Lord General Militant Iraklis Eliot (Character)
 4 Bodyguards
 1 Hover Drone
Unit Type:
Infantry (Unique)
Wargear:
 Sayisiz Relic Power Armor (Lord General Militant Iraklis Eliot Only)
 High Quality Carapace Power Armor (Bodyguards Only)
 Master Crafted Quaz Yamaj Hotshot Lasgun (Bodyguards Only)
 Master Crafted Heavy Repeating Sayısız Lasgun (Lord General
Militant Iraklis Eliot Only)
 Master Crafted Heavy Repeating Sayısız Plasmagun (Hover Drone
Only)
 Frag +Krak Grenades
 Sayisiz Combat Knife (Bodyguards Only)
 Ol’ Reliable (Lord General Militant Iraklis Eliot Only)
 Two Specialty Grenades (Lord General Militant Iraklis Eliot)
 Refractor Field (Bodyguards Only)
Special Rules:
 Supreme commander
 Successful Deployment
 Relentless
 Fearless
 Life Support Systems (Lord General Militant Iraklis Eliot Only)
 Lightened load
 Preferred enemy (Orks)
 Eternal Warrior
 Iron Will
 Tactical Genius (Lord General Militant Iraklis Eliot)
 It’s Up to Us, Lads

Bodyguard Squad… 180 points


WS BS S T W I A Ld Sv
Bodyguards 4 5 3 4 2 4 3 9 2+/5++
Composition:
 4 Bodyguards
Unit Type:
 Infantry
Wargear:
 High Quality Carapace Power Armor
 Master Crafted Quaz Yamaj Hotshot Lasgun
 Sayisiz Combat Knife
 Frag grenades
 Krak grenades
 Refractor field
Options:
 May add two additional Bodyguards… 45 points per model
 Any Bodyguard may replace their hotshot lasguns with:
 Meltagun… 10 points per model
 Quaz Yamaj Repeating Hotshot Lasgun… 5 points per model
 Sayisiz Plasmagun… 15 points per model
 Blast Rifle… 20 points per model
 May replace Refractor Field with:
 Sayisiz Refractor Field… 40 points
Special Rules:
 Lightened load
 Preferred enemy (Orks)
 Move Through Cover
 Junior Officer
 Eternal Warrior
 Look Out, Sir!
 May take:
 First Sayisiz Regiment Special rule… 15 points

‘Sergeant’ Dunstan Tito De Sergius… 280 points


WS BS S T W I A Ld Sv
‘Sergeant’ Dunstan Tito De Sergius 5 5 4 6 6 6 6 10 3+/2++
Unit Type:
Infantry (Unique)
Wargear:
Master Crafted Quaz Yamaj Hotshot Lasgun
Master Crafted Carapace Power Armor
Master Crafted Sayısız combat knife
Master Crafted Quaz Yamaj Hotshot Pistol
Frag +Krak Grenades
Optional Wargear:
 Power Sword… 15 points
 Twin-linked Hotshot Volleygun… 20 points
 One Specialty Grenade… 20 points
 Master Crafted Automatic Coilgun with specialty ammunition… 35
points
 Master Crafted Melta Gun… 15 points
 Master Crafted Quaz Yamaj Hotshot Sniper Rifle… 25 points
 May take bodyguard squad… 180 points
 May replace his Master Crafted Sayisiz Combat Knife with Master
Crafted Sayisiz Chainsword… 5 points

Special Rules:
 Mysterious Vengeance
 Eldar Reinforcement
 Saving Grace
 Ouroboros
 Dunstan’s Squad
 Senior Officer
 Warp Resistance
 Successful Deployment
 Vehicle Commander
 Lightened load
 Preferred enemy (Orks)
 Eternal Warrior
 Feel no Pain
 Never Give up, Never Surrender!
 It’s Up to Us, Lads
 First Sayisiz Regiment

Sergeant ‘Not Cypher’ Morris… 220 points


WS BS S T W I A Ld Sv
Sergeant ‘Not Cypher’ Morris 7 10 4 4 3 8 3 10 2+
Unit Type:
Infantry (Unique)
Wargear:
• Sayisiz Power Armor
• Krak Grenades
• Bolt Pistol
• Plasma Pistol
Special Rules:
• Junior Officer
• Preferred enemy (Orks)
• Eternal Warrior
• Iron Will
• As Ye Sow, So Shall Ye Reap
• Blazing Weapons
• Divine Protection
• Lightened Load ++
 Infiltrate

Archmagos Archaus Epislon… 210 points


WS BS S T W I A Ld Sv
Archmagos Archaus Epislon 6 5 6 6 5 6 6 8 2+/4++
Unit Type:
Infantry (Unique)
Wargear:
 Quaz Yamaj Power Claw
 Adamantine Power Armor
 Quaz Yamaj twin-linked Hotshot Lasgun
 Three Specialty Grenades
 Quaz Yamaj Refractor Field
 Power Sword
 Mechadendrite-mounted Master Crafted Melta Gun
Special Rules:
 Vehical Repair
 Warp Resistance
 Omnissiah Link
 Vehicle Commander
 Lightened load
 High Jump
 Preferred enemy (Orks)
 Eternal Warrior

Elsarsya… 200 points


WS BS S T W I A Ld Sv
Elsarsya 7 5 4 5 5 6 4 10 3+
Unit Type:
Infantry (Unique)
Wargear:
 Ancient Wraithbone Armor
 Shuriken Rifle
 Shuriken Sniper Rifle
 Sayısız Refractor Field
 Rune Cape
 Singing spear
Optional Wargear:
 Can exchange Shuriken Rifle for Quaz Yamaj Master Crafted Hotshot
Lasgun
 May take bodyguard squad 80 points

Special Rules:
 Fleet of Foot
 Warlock Powers
 Spiritseers
 Ouroboros
 Pinpoint shot
 Eternal Warrior
 Psyker (Mastery Level 3)
 Master Psyker
 Gift of Prescience
 Loner
Psyker: Elsarsya generates her psychic power from Telekenesis, Telepathy,
Divination, Biomancy, and Pyromancy discliplines.

Techpriest… 80 points
WS BS S T W I A Ld Sv
Techpriest 4 4 4 4 2 4 2 8 3+
Composition:
• Techpriest
Unit Type:
• Infantry
Wargear:
• Master crafted Quaz Yamaj Lasgun
• Servo-Arm
Special Rules:
• Nanite Injection
• Lightened Load
• Preferred enemy (Orks)
Options:
• May replace Master Crafted Quaz Yamaj Lasgun with:
1. Master Crafted Quaz Yamaj Plasmagun… 15 points per model
• May take:
1. First Sayisiz Regiment Special rule… 15 points

Amam’hat… 250 points


WS BS S T W I A Ld Sv
Amam’hat the Dynasty Lord 7 7 6 8 6 6 4 10 2+/4++
Unit Type:
Infantry (Unique)
Wargear:
 Resurrection Orb
 Phase Shifter
 Staff of Darklight
 Tachyon Arrow
 Gauss Blaster
 May take bodyguard squad 180 points
Special Rules:
 Supreme Comander
 Reanimation protocols
 Fearless
 Warp Resistance
 Ever-Living
 Phaeron
 Preferred Enemy (Everything!)
 Eternal Warrior
 Feel no Pain
 Loner
Master Inquisitor Vardis Enrique… 150 points
WS BS S T W I A Ld Sv
Master Inquisitor Vardis Enrique 5 5 5 5 3 5 3 10 2+/4++
Unit Type:
Infantry (Unique)
Wargear:
 Ancient Power Armor
 Cryolator
 Matter annihilator Pistol
 Quaz Yamaj Plasmagun
 Quaz Yamaj Refractor Field
 Crafted Sayisiz Chainsword
Special Rules:
 Lightened Load +
 Senior Officer
 Regrettable Motivation
 Preferred Enemy (Daemons)
 Successful Deployment
 Iron Will
 Psyker (Mastery Level 3)
 Saving Grace
 Eternal Warrior
 Feel no Pain
 Stubborn
 Master Psyker
Psyker: Master Inquisitor Vardis Enrique generates his psychic power from
Telekenesis, Telepathy, Divination, Biomancy, and Pyromancy disciplines.
Optional Wargear:
 One Specialty Grenade… 20 points
 Master Crafted Automatic Coilgun with specialty ammunition… 35
points

TROOPS:
Infantry Squad… 240
WS BS S T W I A Ld Sv
Guardsman 4 4 3 4 2 4 2 8 3+
Sergeant 4 4 3 4 2 4 3 9 3+
Heavy Weapons Team 4 4 3 4 4 4 4 8 3+
Commissar 4 4 3 4 2 4 3 10 3+
Composition:
 1 Sergeant
 9 Guardsmen
Unit Type:
 Infantry
Transport:
 The squad may take an EVGA as a dedicated transport
Wargear:
 Carapace Power Armor
 Sayısız Lasgun (Commissar has Sayisiz Boltgun instead)
 Sayisiz Combat Knife (Sergeant has Master Crafted Sayisiz
Chainsword instead)
 Frag Grenades
Special Rules:
 Combined Squad
 Stubborn (Commissar only)
 Regrettable Motivation (Commissar Only)
 Counter-Attack
 Lightened load
 Preferred enemy (Orks)
Options:
 The Sergeant may exchange his Master Crafted Sayisiz Chainsword
for:
1. Master Crafted Power Sword… free
 The Sergeant may take Melta Bombs… 5 points
 The Squad may be joined by a Commissar… 35 points
 The Sergeant and/or Commissar may exchange his weapon and/or
close-combat weapon for:
1. Power weapon Sword… Free
2. Sayisiz Plasma gun… 25 points
 One Guardsman may replace his Sayisiz lasgun with a:
1. Meltagun… 10 points
2. Sayisiz Plasma gun… 30 points
3. Heavy Repeating Sayısız Lasgun… 15 points
4. Sayisiz Boltgun… 5 points
 One Other Guardsman may have:
1. Vox-caster… 5 points
 One Other Guardsman may have:
1. Medi-pack… 20 points
 Replace two guardsmen with a heavy weapons team armed with one
of the following:
1. Mortar… 5 points
2. Autocannon… 10 points
3. Missile Launcher… 15 points
4. Lascannon… 20 points
 Heavy weapons teams may have:
1. Specialty ammunition… 50 points
 The entire squad may have one Specialty grenade… 20 points
The Mortar may take:
 .Medium Explosive Shell… 10 points
 Heavy Explosive Shell… 15 points
 May take:
1. First Sayisiz Regiment Special rule… 15 points

Special Weapons Squad… 100


WS BS S T W I A Ld Sv
Guardsman 4 4 3 4 2 4 2 8 3+
Composition:
 6 Guardsmen
Unit Type:
 Infantry
Wargear:
 Carapace Power Armor
 Sayısız Lasgun
 Sayisiz Combat Knife
 Refractor Field
Options:
 Three or more Guardsmen must choose one of the following options:
1. Replace his Sayisiz lasgun with a Flamer or grenade launcher… 5
points
2. Replace his Sayisiz lasgun with a meltagun… 10 points
3. Replace his Sayisiz lasgun with a Sayisiz plasma gun… 30 points
4. take a demolition charge… 20 points
5. Replace his Sayisiz lasgun with a Sayısız Coil Rifle… 15 points
6. Replace his Sayisiz lasgun with a Heavy Repeating Sayısız Lasgun…
15 points
7. Replace his Sayisiz lasgun with a Gating Projectiles… 5 Points
 Able to take Specialty Ammunition for Sayısız Coil Rifle… 35 points
 May take:
1. First Sayisiz Regiment Special rule… 15 points
Special Rules:
 Lightened load
 Preferred enemy (Orks)

Hover Drone… 60
WS BS S T W I A Ld Sv
Hover Drone 2 2 4 4 1 2 1 6 4+
Composition:
 6 Support Hover Drone
Unit Type:
 Jump Infantry
Wargear:
 Refractor Field
 Twin link Gating Projectiles
Options:
 May add up to 4 more Support Hover Drones… 10 Points each
 All Drones May choose any of the following options:
8. Replace Their Twin link Gating Projectiles with a Twin Link Heavy
Flamer for… 20 points Each
9. Replace Their Twin link Gating Projectiles with a Twin link
meltagun… 15 points Each
10.Replace Their Twin link Gating Projectiles with a Twin link Sayisiz
plasma gun… 40 points Each
11.Replace Their Twin link Gating Projectiles with a Twin link Heavy
Repeating Sayısız Lasgun… 20 points
12.Replace Their Twin link Gating Projectiles with a Twin Link Missile
Launcher… 20 points
Special Rules:
 Preferred enemy (Everything!)
 Infiltrate
 Scout
 Deep Strike
 Relentless
 Stubborn

Heavy Weapons Squad… 100


WS BS S T W I A Ld Sv
Heavy Weapons Team 4 4 3 4 4 4 4 8 3+
Composition:
 3 Heavy Weapons Teams
Unit Type:
 Infantry
Wargear:
 Carapace Power Armor
 Sayısız Lasgun
 Autocannon
 Sayisiz Combat Knife
 Refractor Field
Options:
 Any heavy weapons team may exchange it’s Autocannon for a:
1. Mortar… Free
2. Missile Launcher… 15 point
3. Lascannon… 20 points
4. Artillery bombardment… 40 points
 Heavy weapons teams may have:
1. Specialty ammunition… 50 points
The Mortar may take:
2. .Medium Explosive Shell… 10 points
3. Heavy Explosive Shell… 15 points
Special Rules:
 Lightened load
 Preferred enemy (Orks)
 May take:
1. First Sayisiz Regiment Special rule… 15 points

Veteran Squad… 280


WS BS S T W I A Ld Sv
Veteran 4 4 3 4 2 4 3 9 3+
Veteran Sergeant 4 4 3 4 2 4 3 10 3+
Veteran Weapons Team 4 4 3 4 4 4 6 9 3+
Composition:
 1 Veteran Sergeant
 9 Veterans
Unit Type:
 Infantry
Transport:
 The squad may take an EVGA as a dedicated transport
Wargear:
 Carapace Power Armor
 Sayısız Lasgun
 Sayisiz Combat Knife (Veteran Sergeant has a Master Crafted Power
Weapon or Crafted Sayisiz Chainsword instead)
 Frag Grenades and krak grenades
 Refractor Field
Special Rules:
 Lightened load
 Preferred enemy (Orks)
 First Sayisiz Regiment Special rule
Options:
 The Veteran Sergeant may take Melta Bombs… 5 points
 Any Veteran may replace his Sayisiz lasgun with a heavy shotgun…
free
 Up to three Veterans may replace their Sayisiz lasguns with:
1. Flamer or Grenade launcher… 5 points
2. Meltagun… 10 points
3. Sayisiz Plasma gun… 30 points
4. Heavy flamer (One per squad) … 20 points
 The Veteran Sergeant may exchange his weapon for:
Heavy Shotgun… free
Heavy automatic shotgun… 25 points
Sayisiz Plasma gun… 25 points
 One Veteran may replace his Sayisiz lasgun with a:
1. Meltagun… 10 points
2. Sayisiz Plasma gun… 30 points
3. Heavy Repeating Sayısız Lasgun… 15 points
 One Other Guardsman may have:
1. Vox-caster… 5 points
 One Other Veteran may have:
1. Medi-pack… 20 points
 Replace two Veterans with a Veteran heavy weapons team armed with
one of the following:
1. Mortar… 5 points
2. Autocannon… 10 points
3. Missile Launcher… 15 points
4. Lascannon… 20 points
 Veteran Heavy weapons teams may have:
1. Specialty ammunition… 50 points
 The entire squad may have one Specialty grenade… 20 points
 All remaining Veterans may carry:
1. Quaz Yamaj Hotshot Lasgun… 15 per model
 Squad may carry one Specialty grenade… 20 points
The Mortar may take:
 .Medium Explosive Shell… 10 points
 Heavy Explosive Shell… 15 points
 The squad may choose any of the following doctrines:
1. Forward Sentries: The squad has camo-cloaks and snare mines… 30
points
2. Demolitions: The entire squad has melta bomb. One Veteran carries a
demolition charge in addition to his other equipment… 30 points

Droid Squad… 250 points


WS BS S T W I A Ld Sv
Droid 3 2 3 4 1 3 1 8 5+
Droid Commander 5 5 4 5 2 4 2 10 3+
Composition:
 30 Droids
 1 Droid Commander
Unit Type:
 Infantry
Wargear:
 Sayisiz Lasgun (Commander has Sayisiz Plasmagun instead)
 Close combat weapon (Commander has Power Weapon Instead)
 Frag Grenades and Krak Grenades
Special Rules:
 Lightened Load +
 Fearless
 Preferred Enemy (Everything!)
 Droid Commander has Senior Officer
 Counter-Attack
 Relentless
Options:
 May add up to 20 more Droids… 6 points per model
 Up to three droids may replace their Sayisiz Lasgun with:
1. Heavy Repeating Sayisiz Lasgun… 15 points
 Up to three other droids may replace their Sayisiz Lasgun with:
Meltaguns… 10 points
 All Droids may replace their Sayisiz Lasgun for:
1. Heavy Shotguns… Free
2. Droid Sword… free
3. Droid Halberd… 5 points
 The Droid Commander may exchange his weapon for:
1. Heavy Shotgun… Free
2. Sayisiz Automatic Coilgun… 15 points

Nanite Swarm… 130 points


WS BS S T W I A Ld Sv
Nanites 5 0 5 4 6 5 10 8 4+
Composition:
 1 Swarn
Unit Type:
 Infantry
Wargear:
 Microfangs
Special Rules:
 Lightened Load ++
 Fearless
 Rage
 Preferred Enemy (Everything!)
 Counter-Attack
 Swarm
 Let’s Fix ‘Em Up, Lads
 Fleet

Options:
 May add up to 2 more Nanite swarms… 45 points per model
ELITES:

Captain Malcom ‘Maelstrom’ Caldus… 190 points


WS BS S T W I A Ld Sv
Captain Malcom ‘Maelstrom’ Caldus 5 7 5 5 6 6 6 10 5+
Unit Type:
Infantry (Unique)
Wargear:
Twin-Linked Heavy Automatic Shotgun
Master Crafted Dress Uniform
Master Crafted Power Sword
Twin-Linked Sayisiz Plasma Pistol
Frag and Krak Grenades
Optional Wargear:
May replace Twin-Linked Heavy Automatic Shotgun with:
 Twin-linked Heavy Repeating Sayisiz lasgun… Free
 Twin-Linked Meltagun… Free
 Twin-Linked Sayisiz Plasmagun… free
 Twin-Linked Burst Rifle… free
May Take:
 One Specialty Grenade… 20 points
 Sayisiz Special Ops Squad… 370 points
May Replace Master Crafted Power Sword with:
 Twin-Linked Power Fist… 10 points
 Maelstrom… 10 points
Special Rules:
 Senior Officer
 Successful Deployment
 Vehicle Commander
 Lightened load ++
 Preferred enemy (Chaos Space Marines)
 Eternal Warrior
 Feel no Pain
 Never Give up, Never Surrender!
 It’s Up to Us, Lads
 Fearless
 Infiltrate
 Pinpoint Shot
 Scout
 Stubborn
 Let’s Fix ‘Em Up, Lads
 Star of Terra
 Helmetless

Sayisiz Special Ops Squad… 390 points


WS BS S T W I A Ld Sv
Guardsman 4 5 3 4 3 4 2 8 3+/4++
Composition:
 6 Guardsmen
Unit Type:
 Infantry
Wargear:
 Carapace Power Armor
 Blast Rifle
 Master Crafted Sayisiz Combat Knife
 Quaz Yamaj Refractor Field
 Stealth Field
Options:
 May add up to 6 more Guardsmen… 65 points per model
 Three Guardsmen may choose one of the following options:
 Replace his Blast Rifle with a meltagun… 10 points
 Replace his Blast Rifle with a Sayisiz plasma gun… 15 points
 take a demolition charge… 20 points
 Replace his Blast Rifle with a Sayısız Coil Rifle… 10 points
 Replace his Blast Rifle with a Quaz Yamaj Heavy Repeating Hotshot
Lasgun… 5 points
 Able to take Specialty Ammunition for Sayısız Coil Rifle… 35 points
 Any remaining Guardsmen may replace their Blast Rifle with:
 Heavy Shotgun… free
 Quaz Yamaj Hotshot Sniper Rifle… 5 points
 May take:
 First Sayisiz Regiment Special rule… 15 points
Special Rules:
 Lightened load ++
 Preferred enemy (Orks)
 Overwatch Disengage
 Infiltrate
 Pinpoint Shot
 Scout
 Deep Strike
 Move Through Cover

Storm Trooper Squad… 225 points


WS BS S T W I A Ld Sv
Storm Trooper 4 5 3 4 2 4 3 9 2+
Storm Trooper Sergeant 4 5 3 4 2 4 3 10 2+
Composition:
 1 Storm Trooper Sergeant
 4 Storm Troopers
Unit Type:
 Infantry
Wargear:
 High Quality Carapace Power Armor
 Master Crafted Quaz Yamaj Hotshot Lasgun
 Sayisiz Combat Knife (Veteran Sergeant has a Master Crafted Power
Weapon or Crafted Sayisiz Chainsword instead)
 Frag grenades
 Krak grenades
 One specialty grenade
 Refractor field
Options:
 May have up to five:
1. Additional Storm Troopers… 45 points per model
 The Storm Trooper Sergeant may exchange his Hotshot lasgun and/or
hotshot laspistol for:
1. Automatic Coilgun with specialty ammunition… 35 points
2. Sayisiz Plasma gun… 30 points
 Up to two Stormtroopers may replace their hotshot lasguns with:
1. Meltagun… 10 points per model
2. Quaz Yamaj Repeating Hotshot Lasgun… 15 points
3. Sayisiz Plasma gun… 30 points
Special Rules:
 Deep Strike
 Special Operations
 Lightened load
 Preferred enemy (Orks)
 Move Through Cover
 May take:
1. First Sayisiz Regiment Special rule… 15 points
Transport:
 The squad may take any vehicle as a dedicated transport

Sniper Squad… 70 points


WS BS S T W I A Ld Sv
Sniper 4 5 3 4 2 4 1 8 3+
Composition:
 3 Snipers
Unit Type:
 Infantry
Wargear:
 Carapace Power Armor
 Master Crafted Quaz Yamaj Hotshot Sniper Rifle
 Sayısız laspistol
 Sayisiz Combat Knife
Special Rules:
 Infiltrate
 Stealth
 Shrouded
 Lightened Load +
 Preferred enemy (Orks)
 Pinpoint shot
 Move Through Cover
 Overwatch Disengage
 Scout
Options:
 May have up to seven:
1. additional Snipers… 25 points per model
 May take:
1. First Sayisiz Regiment Special rule… 15 points

Sayisiz Battle Psyker Squad… 500 points


WS BS S T W I A Ld Sv
Psyker 4 4 3 4 2 4 1 9 3+
Overseer 6 4 3 4 3 5 3 10 3+
Composition:
 4 Psykers
 1 Overseer
Unit Type:
 Infantry
Wargear:
 Carapace Power Armor
 Sayısız laspistol
 Power weapon
Special Rules:
 Psyker (Mastery level 3)
 Lightened Load +
 Preferred enemy (Orks)
 Ultimate Sanction
 Psychic Choir
 Master Psyker
Psyker: The Sayisiz Battle Psyker Squad generates their psychic powers
from Telekenesis, Telepathy, Divination, Biomancy, and Pyromancy
disciplines.
Options:
 May take:
1. First Sayisiz Regiment Special rule… 15 points

Space Marine Support Squad… 300 points


WS BS S T W I A Ld Sv
Space Marine 5 4 4 4 3 4 4 9 3+
Space Marine Sergeant 5 4 4 4 3 4 4 10 3+
Composition:
 1 Space marine Sergeant
 4 Space Marines
Unit Type:
 Infantry
Wargear:
 Sayisiz Boltgun
 Sayisiz Refractor Field
 Power Weapon
 Frag grenades
 Krak grenades
Options:
 May have up to five:
1. Additional Space Marines… 50 points per model
 For every five models in the unit, one may take a Heavy Automatic
Shotgun… 25 points
Special Rules:
 And They Shall Know No Fear
 Special Operations
 Combat Squads
 Preferred enemy (Orks)
 Move Through Cover
 Deep Strike
 May take:
1. First Sayisiz Regiment Special rule… 15 points
Transport:
 The squad may take any vehicle as a dedicated transport

DEDICATED TRANSPORT:

EVGA… 400 Points


Armor:
BS FRONT SIDE REAR HP
4 14 14 14 4
Composition:
1 EVGA
Unit Type:
 Vehicle (Tank)
Wargear:
 Particle Cannon
 3 Twin-linked particle repeater
 Co-axial Autocannon
 Searchlight
 Smoke Launchers
 Dozer Blade
Transport Capacity:
 20 models
Special Rules:
 Amphibious
 Mobile Command Vehicle
 Repair Protocol
 Fire EVERYTHING!
 Move Though Cover
Options:
 May add pintle-mounted Heavy Automatic Shotgun… 20 points
 May take any of the following:
1. Hunter-killer missile… 10 points
2. Extra armor… 15 points
3. Camo netting… 20 points

Centurions… 350
WS BS S T W I A Ld Sv
Guardsman 5 4 3 4 2 4 2 9 3+/3+
Composition:
 10 Centurions
Unit Type:
 Jump Infantry
Transport:
 The squad may take an EVGA as a dedicated transport
Wargear:
 Carapace Power Armor
 Sayısız LasPistiol
 Master Crafted Sayisiz Chainsword
 Storm Shield
 Frag + Krak Grenades
Special Rules:
 Counter-Attack
 Preferred enemy (Orks)
 Deep Strike
 Infiltrate
Options:
 Any Centurion may exchange his Master Crafted Sayisiz Chainsword
for:
2. Master Crafted Power Sword… free
3. Master Crafted Power Lance… free
4. Master Crafted Power Axe… free
5. Master Crafted Power Maul… free

FAST ATTACK:

Drone Squadron
Composition:
1-5 Drones
1 Heavy drone
Drone… 75 Points
Heavy Drone… 125 Points
Unit Type: Vehicle (Flyer, Hover)
Armor:
BS FRONT SIDE REAR HP
Drone 4 11 11 11 2
Heavy Drone 4 14 12 11 2
Wargear (All):
 Searchlight
 Extra Armor
 2 Hellstrike Missiles
 2 Twin Linked Lascannons
 Punisher Gatling Cannon
Wargear:
Heavy Drone:
 Storm Eagle Rockets
Special Rules:
 Deep Strike
 Scout
Options:
 Any Drone may replace both of it’s twin-linked lascannons for:
1. 2 Hellfury missiles… free
 Any drone may replace both of its hellstrike missiles for:
1. 2 multiple rocket pods… 30 points per model
 Any drone may add:
1. Automatic coilguns… 10 points per model
 Any Drone may replace it’s Punisher Gatling Cannon for:
1. 1 MMM… 10 points

Rapid Assault Squadron


Rapid Assault Vehicle… 110 points
Armor:
BS FRONT SIDE REAR HP
4 13 11 11 2
Composition:
• 1-3 Skimmers
Type:
• Skimmer
Weapons and Equipment:
• 1 Twin-linked Particle Gatling Cannons
• 1 Twin-Link Gatling Projectile
• Smoke Launchers
Special Rules:
• Repair Protocol
• Overwatch disengage
• Scout
 Searchlight

Transport Capacity:
• 10 models
Options:
• any model may take any of the following:
1. 2 hunter-killer missile… 20 points per model
2. extra armor… 15 points per model
• the entire squadron may take:
1. camo netting… 10 points per model

Mech… 200 points


Armor:
WS BS S FRONT SIDE REAR I A HP
6 4 6 10 10 10 6 7 2
Unit:
 1 Mech
Type:
 Walker
Weapons and Equipment:
 2 Twin-linked Particle Gatling Cannons
 4 Twin-linked MMM
 Power Claw
 Smoke Launchers
 Grav Movement Pack
Special Rules:
 Fire EVERYTHING!
 Repair Protocol
 Move Though Cover

Options:
 May take:
1. Extra armor… 15 points
2. Camo netting… 20 points

Scout Vehicle Squadron


Scout Vehicle… 50 points
Armor:
BS FRONT SIDE REAR HP
4 10 10 10 2
Composition:
 1-3 Skimmers
Type:
 Skimmer
Weapons and Equipment:
 1 Twin-linked Particle Gatling Cannons
 1 Twin-linked MMM
 Smoke Launchers
Special Rules:
 Repair Protocol
 Overwatch disengage
 Scout
 Stealth
 Infiltrate
Options:
 any model may take any of the following:
1. hunter-killer missile… 10 points per model
2. dozer blade… 10 points per model
3. extra armor… 15 points per model
 the entire squadron may take:
1. camo netting… 10 points per model

Sayisiz Gunship Squadron


Sayisiz Gunship… 180 Points
Armor:
BS FRONT SIDE REAR HP
4 13 12 12 3
Composition:
 1-3 Gunships
Type:
 Vehicle (Flyer, Hover)
Weapons and Equipment:
 2 Twin-linked Particle Gatling Cannons
 2 Twin-linked MMM
 2 Twin-Linked Particle Repeaters
 Spotlights
 Extra Armor
Transport Capacity:
 15 models
Special Rules:
 Repair Protocol
 Deep Strike
 Scout
 Grav Chute Insertion
Options:
 any model may take any one of the following:
Hellfury missile… 10 points per model
2 additional MMM… 10 points per model
 any gunhip may take a pair of sponsons armed with:
1. Heavy Automatic Shotgun… 45

HEAVY SUPPORT:
Rulgrog Ralgror… 2,200 points
Armor:
WS BS S FRONT SIDE REAR I A LD
8 5 D 14 14 14 4 10 10
Unit:
 1 Krork
Type:
 Super Heavy Walker (Unique)
Hul Points: 30
Shield: 10
Transport:
 Rulgrog Ralgror can carry up to 20 models on his body
Access Points:
 All around his body within 2”
Fire points:
 20 fire points all around his body
Weapons and Equipment:
 Particle Blasters 4
 HD Sword-Ax
 Induction Field
 Hyperblast Cannons 2
 Wrist Blasters 2
 Warlock Titan’s Arm
Special Rules:
 Da boss!
 Warp Resistance
 Fire EVERYTHING!
 Senior officer

Sayisiz Octo-Tank… 370 Points


Armor:
BS FRONT SIDE REAR HP
4 14 13 13 6
Unit type:
 Super Heavy Vehicle (Tank)
Wargear:
 6 Twin-Linked Exterminator Autocannon
 Twin-Linked Punisher Gatling Cannon
 Twin-Linked Plasma Cannon
 Twin-Linked Heavy Bolter
 Smoke Launcher
 Searchlight
 Auto-Targeting System
Options:
 May exchange it’s heavy bolter for:
1. Heavy Flamer… free
2. Lascannon… 15 points
 May take:
1. Dozer blade… 10 points
2. Extra armor… 15 points
3. Camo netting… 20 points
4. Specialty Ammunition for Exterminator Autocannon… 25 points
Special Rules:
 Lumbering behemoth
 Fire EVERYTHING!
 Move Though Cover
 Repair Protocol

Sayisiz Main Battle Tank… 420 Points


Armor:
BS FRONT SIDE REAR HP
4 14 14 14 6
Unit type:
 Super Heavy Vehicle (Tank)
Wargear:
 Coil Cannon
 6 Twin-linked Particle Repeater
 Lascannon
 Smoke Launcher
 Searchlight
 Auto-Targeting System
Options:
 May exchange it’s Coil Cannon with:
1. Heavy Particle Cannon… free
 May take:
1. Dozer blade… 10 points
2. Extra armor… 15 points
3. Camo netting… 20 points
4. MBT Specialty Ammunition for Coil Cannon… 25 points
5. Multi-laser… 10 points
Special Rules:
 Repair protocol
 Move Though Cover
 Fire EVERYTHING!

Sayisiz Leman Russ Squadron


Composition:
1-3 tanks

Sayisiz Leman Russ Battle Tank… 160 Points


Unit Type: Vehicle (Tank, Heavy)
Armor:
BS FRONT SIDE REAR HP
4 14 13 12 3
Wargear:
 Heavy Bolter
 Searchlight
 Smoke Launchers
 Battle Cannon
Special Rules:
 Repair Protocol
 Move Though Cover
Options:
 Any model may exchange its heavy bolter for:
1. Heavy flamer… free
2. lascannon… 15 points per model
 any model may take a pair of sponsons armed with:
1. Heavy bolters or heavy flamers… 20 models per model
2. multi-meltas… 30 points per model
3. plasma cannons… 40 points per model
 any model may take any of the following:
pintle-mounted storm bolter or heavy stubber… 10 points per model
hunter-killer missile… 10 points per model
dozer blade… 10 points per model
extra armor… 15 points per model
 the entire squadron may take:
1. camo netting… 20 points per model
 Any unit may replace it’s Battle Cannon with:
1. Exterminator Autocannon… free
2. Vanquisher Battle Cannon… 5 points
3. Eradicator Nova Cannon… 10 points
4. Demolisher Siege Cannon… 15 points
5. Punisher gatling Cannon… 20 points
6. Executioner plasma Cannon… 30 points

Artillery Platform… 200 points


Armor:
BS FRONT SIDE REAR HP
4 12 10 10 2
Composition:
1 Artillery Platform
Type:
 Vehicle (Artillery Platform)
Weapons and Equipment:
 Shell Launcher
 Searchlight
Special Rules:
 Repair Protocol

Octo-Legged Mech… 410 points


Armor:
WS BS S FRONT SIDE REAR I A HP
8 5 10 14 13 11 4 8 4
Unit:
 1 Mech
Type:
 Walker
Weapons and Equipment:
 2 Twin-linked Particle Gatling Cannons
 4 Twin-linked MMM
 Twin-Linked particle cannon
 Power Claw
 Smoke Launchers
 Grav Movement Pack
Special Rules:
 Fire EVERYTHING!
 Repair Protocol
 Move Though Cover
Options:
 May take:
Extra armor… 15 points
Camo netting… 20 points

Sayisiz Light Tank Squadron


Composition:
1-3 tanks
Sayisiz Light Tank… 95 Points
Unit Type: Vehicle (Fast, Tank)
Armor:
BS FRONT SIDE REAR HP
4 12 10 10 2
Wargear:
 Co-Axle Heavy Stubber
 Pair of Heavy Stubber Sponsons
 Searchlight
 Smoke Launchers
 Twin-Linked Autocannon
Special Rules:
 Move through Cover
 Repair Protocol
Options:
 Any model may exchange its heavy bolter for:
 Heavy flamer… free
 lascannon… 15 points per model
 any model may replace it’s Heavy Stubber sponsons with:
 Heavy bolter or heavy flamers … 10 models per model
 multi-meltas… 20 points per model
 plasma cannons… 30 points per model
 any model may take any of the following:
pintle-mounted storm bolter or heavy stubber… 10 points per model
hunter-killer missile… 10 points per model
dozer blade… 10 points per model
extra armor… 15 points per model
 the entire squadron may take:
 camo netting… 20 points per model
 Any unit may replace it’s Autocannon with:
 Eradicator Nova Cannon… 10 points

AAA Flak Tank … 150 Points


Armor:
BS FRONT SIDE REAR HP
4 12 12 11 3
Unit type:
 Vehical (Tank)
Wargear:
 Quad AAA lasercannon
 2 Particle Repeater
 Twin-link Gatling Projectiles
 Smoke Launcher
 Searchlight
 Auto-Targeting System
Options:
 May exchange it’s Quad AAA lasercannon with:
2. Quad HV AA Autocannon… 10 Points
 May take:
6. Dozer blade… 10 points
7. Extra armor… 15 points
8. Camo netting… 20 points
Special Rules:
 Repair protocol
 Move Though Cover

Sayisiz Super-Heavy… 740 Points


Armor:
BS FRONT SIDE REAR
5 14 14 14
Unit type:
 Super Heavy Vehicle (Tank)
Hull Points: 18
Shield: 4
Wargear:
 Twin-Linked Heavy Particle cannon
 6 Twin-linked Particle Repeater
 Pintle-mounted Heavy Automatic Shotgun
 6 Twin-Linked MMM
 Smoke Launcher
 Searchlight
 Auto-Targeting System
Options:
 May exchange it’s Twin-Linked Heavy Particle cannon with:
1. Twin-Linked Hyperblast Cannon… 25 points
2. Twin-Linked Heavy Particle Gatling Cannon… free
 May take:
Dozer blade… 10 points
Extra armor… 15 points
Camo netting… 20 points
Special Rules:
 Repair protocol
 Fire EVERYTHING!
 Move Though Cover

Multi-Deathstrike Platform… 460 Points


Armor:
BS FRONT SIDE REAR
4 14 10 10
Unit type:
 Vehical (Tank)
Hull Points: 6
Shield: 2
Wargear:
 3 Particle Repeater
 3 Deathstrike Missiles
 Smoke Launcher
 Searchlight
 Auto-Targeting System
Options:
 May take:
1. Dozer blade… 10 points
2. Extra armor… 15 points
3. Camo netting… 20 points
 May take:
1. First Sayisiz Regiment Special rule… 15 points
Special Rules:
 Repair protocol
 Multi-Coordinated launch
 T-Minus five minutes… and counting

Cyclonic Torpedo Launcher… 10,000 points


Armor:
BS FRONT SIDE REAR
4 10 10 10
Unit type:
 Vehical (Tank)
Structure Points: 3
Shield: 2
Wargear:
 6 Particle Repeater
 1 Cyclonic Torpedo
 Smoke Launcher
 Searchlight
 Auto-Targeting System
Options:
 May take:
1. Dozer blade… 10 points
2. Extra armor… 15 points
3. Camo netting… 20 points
4. 4 additional Particle Repeaters… 20 points
Special Rules:
 Repair protocol
 T-Minus ten minutes… and yet still counting
 Move Though Cover

Nebulous Titan… 3,000 Points


Armor:
WS BS S FRONT SIDE REAR I A
10 4 D 14 14 14 4 8
Hull Points: 21
Shield: 8
Unit type:
 Super Heavy Walker (Titan)
Wargear:
 Heavy particle cannon Rifle
 Twin-linked Exodius LASER Cannon
 2 Twin-linked Coil Cannons
 2 Wrist Blasters
 4 Twin-linked MMM
 Smoke Launcher
 Searchlight
 Auto-Targeting System
 Grav Movement Pack
Options:
 May take:
Extra armor… 15 points
Special Rules:
 Fire EVERYTHING!
 Warp Resistance
 Move Though Cover

Nexus Titan… 4,200 Points


Armor:
WS BS S FRONT SIDE REAR I A
10 5 D 14 14 14 4 10
Hul Points: 30
Shield: 10
Unit type:
 Super Heavy Walker (Titan)
Wargear:
 2 Twin-Linked Heavy particle cannon
 4 Twin-linked Exodius LASER Cannon
 2 Twin-linked Coil Cannons
 2 Wrist Blasters
 12 Twin-linked MMM
 Smoke Launcher
 Searchlight
 Auto-Targeting System
 Grav Movement Pack
Options:
 May take:
1. Extra armor… 15 points
May replace both twin-linked Heavy Particle cannons for:
Twin-linked HD Dual-Sword… free
Special Rules:
 Fire EVERYTHING!
 Warp Resistance
 Move Though Cover

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